Killzone Sf

Over on the European PlayStation blog, Steven Ter Heide, the game director on Killzone: Shadow Fall, sat down to answer some questions that fans fired his way. The bulk of these queries are about topics which discerning gamers will already know about, but there are a few important nuggets of information that caught our eye.

For starters, Heide states that the single player campaign "should last well over ten hours for most gamers", which sounds feasible given how open some of the game's environments appear to be. Taking the edge off of that good news is the confirmation that there's no co-op of any sort when it comes to the narrative-driven content. The director admits, however, that the latest entry into the sci-fi shooter series is a great place for newcomers to jump in, noting that the sequel's a "fresh start for the franchise". We're certainly looking forward to seeing where the plot – which takes place 30 years after the events of Killzone 3 – guides our Helghast blood-soaked hands.

On the multiplayer side of things, the hardcore marksmen among you will be glad to know that dedicated servers will be handling your online escapades, while Heide expands upon the challenge system, which determines your progress when playing against others. "We felt XP was less about skill and more about time, so we designed a new system with a greater emphasis on skill," he says. He also lets slip that the Dutch developer will "continue to add new Challenges after launch". And, if you've been eager to hear about any sort of interaction between PlayStation Vita's Killzone: Mercenary and the upcoming next generation launch title, you'll be disappointed to know that the first party studio has "no plans for connectivity" between the two.

With the stunning-looking shooter quickly marching closer, do you have any questions that remain unanswered? Zip line into enemy territory and radio us your findings in the comments section below.

[source blog.eu.playstation.com]