The Last of Us developer Naughty Dog has been forced to apologise to the creator of a map which appears in the critically-acclaimed survival horror epic.

The angered (but now satisfied) party is cartographer Cameron Booth, who created a map of the Boston Subway system which was subsequently used in PS3 game.

Below is the image taken from The Last of Us, and under that is Booth's original map.

Booth spotted the "theft" a few days ago, and posted a rant on his personal blog, which has since been removed. Here's a snippet of what he said, rescued from the mists of time via the uncanny power of the internet:

For a software developer - especially a big developer working on a blockbuster title like this - to casually appropriate someone else's work and incorporate it into their game without any discussion with the owner of that work is completely unacceptable. Not to mention hugely ironic, as the software industry is always complaining about piracy of their work.

Booth then turned to Twitter to clarify his position, and stated that he has no issue with the game itself — just the fact that his work had been replicated without permission:

However, it seems that common sense has prevailed and Booth has since updated his blog with the follow information:

I’ve just spoken with Naughty Dog over the phone in a very constructive conversation. Can’t say more at the moment, but it seems as if matters will be resolved to everyone’s satisfaction shortly. I can say that they do acknowledge their error in using my map and were very apologetic for it. I likewise apologised for my initial vitriolic post. A lot of mutual respect for each other’s creative work.

Sounds like it all worked out well in the end. Phew!

[via eurogamer.net]