The idea that anyone thinks that the next gen console will increase another $300 sounds absolutely insane. Unless there’s even more substantial market disruption it will likely land around where the current console is priced. MAYBE a PS6 Pro lands at $1000 if current conditions persist.
If big blockbuster movies can costs north of $300 million I don’t see why big blockbuster games can’t. Avengers Doomsday, for example, is projected to cost more than $500 million. Of course, not every game or movie should cost that much. But the blockbuster space isn’t going to get any cheaper.
@FuzzieGinge88 but it sounds like after the official release date you still need to download an update to play. That update will always be required. This game doesn’t have a playable game on disc that doesn’t require an update like you said should happen. You’re undermining your own point. This is indeed anti consumer. It would be one thing if the update was only needed to unlock it up to a certain date, and after that date any purchases of the disc game would not require the update. They could implement that. The best of both worlds to avoid leaks but still protect consumer license ownership to a playable game on disc. But that doesn’t seem to be the case.
I realized I paid for this app years ago and it never worked that well so I deleted the app and completely forgot about it and gave up on remote play. Wasn't sure if it was my network or the app. But I just fired it up with this new update, and, damn, it's working really well for me. I was able to restore my purchase of the app and get access to the new features without paying, again. At first, I noticed a little bit of lag playing Astro Bot and was a little disappointed, but then I went into the settings and found some advanced options that helped reduce it, and now it's super responsive at 4k upscale. The advanced options say it needs to be on a good network and it increases power consumption and heat on your device, so unsure if that'll have any long-term effect on my iPhone. But it is extremely playable!
@Bluemoon2008 Extra is a different tier. Games having been on Extra is irrelevant to Essential. This is for people on Essential who never got access to it on Extra. There will inevitably be frequent overlap between Essential and Extra. Games often hit Extra before they hit Essential because they don’t want to give away newer games long term on Essential. So it’s an inevitability that many games that appear on Essential will have already been on Extra. This isn’t a new thing. Why people complain about this almost every month is bonkers.
If it’s advertised a 2-player local co-op it should have that as an option to play it at the start. People will be buying it for that reason. If it’s not available at start the advertising should be clear that it has to be unlocked after a first playthrough.
@dark_knightmare2 bold, colorful and cartoonish. And, yes, anything that shares these attributes would have similarities. Congratulations on learning what a similarity is.
@dark_knightmare2 why are you being intellectually dishonest? I said they have bold colorful cartoony art designs. Both do. They share this similarity. You said they’re nothing alike. Yet they are alike in this way. Yet you come at me with an irrelevant argument that Fortnite didn’t invent its style and Horizon has more detail. Did I say anything about who invented it? Do two styles need to be exactly the same in detail to share similarities? Stop being dishonest and stop coming at me with irrelevant points.
@dark_knightmare2 bright bold colors and cartoonish character designs describes Fortnite. They share this similarity, which would contradict your statement that they look nothing alike? Wouldn’t it?
@TheArt The horizon art style is colorfully bold and cartoonish, and feels juvenile and more like a modern kids cartoon. Every character also feels like it’s made by committee. For this God of War title it is more muted pixel art that’s more reminiscent of what people who grew up in the early days of gaming have some nostalgia for. Horizon feels like it’s targeting younger generation who play Fortnite while this title feels like it’s targeting an older generation.
@scottXedgar TLOU2 has some of the tightest gameplay mechanics ever created in a 3rd person survival game. Suggesting that the upcoming won't have tight gameplay based off ZERO evidence is bonkers and is the absolute worst way to be a contrarian. Furthermore, TLOU2 was quite innovative when it comes to contextual animations and the way that both NPCs and the player character reacts to the environment when in movement. For example, the way that the player character can squeeze between gaps mid combat on the run wasn't done at the time so fluidly. Suggesting that ND won't innovate at all suggests you actually don't know how they've innovated in the past.
@nessisonett Have you tried pressing the lower thumb part of your palm into the joystick so it depresses and then vigorously rotating for about a minute in each direction. I had three controllers with drift and was about ready to buy new ones until I read this trick. Tried it out and it fixed all three of the controllers. Even if you don't get crumbs and such around your controller, dead skin cells can accumulate over time and get into the inner workings, and I theorize that this technique breaks up debris.
@lazarus11 The "more" in the saying "Less is more" refers to the preference for a less complicated, refined core experience, which is the game philosophy in E33 compared to KCD2. "Less is less" is redundant and self-evident, and bringing it up on your part, as some kind of clap back, is an intellectually dishonest diversion made in bad faith from the meaning of the original saying. Some people don't want a complicated RPG. They just want a refined core experience. E33 does that well, and it won in part because of that, not in spite of it.
@themightyant if they were firing for NDA breach they would likely be more surgical in firing just those who leaked info. But it sounds like they fired the whole group. They would need to prove that each individual leaked information.
@ShieldHero you are not understanding the fundamental issue with people using AI. It robs people of the capital they built in time and effort they’ve put into learning a skill or craft. A person who perfects an art or creates something unique has invested a massive amount of time into doing that. They can then leverage that to make money off their time and effort earned skill. When an AI ingests that content and puts it at the fingertips of thousands if not millions of people it robs the person who originally learned the skill of the capital in time and effort that they invested. Now people can get it easily for free and even claim it as their own. And these people who use AI generation have not earned the skill, but they’ve certainly robbed the person that has. When you read a book and borrow a plot idea, as you mentioned in another comment, you still need to be able to write competently and craft a narrative and create characters that have unique characteristics that are not exactly the same as the original writing you’re borrowing from, otherwise it would be copyright infringement. So you still need to invest the time and effort to earn that capital in writing. AI circumvents that and robs artists of the capital they’ve built in honing their writing craft.
@ShieldHero the companies are making money off of creating a copyright infringement generator by providing it to people. The people who are clicking the generate button are not as much the issue as the companies who create the AI and skimmed the work of human beings.
@Oram77 It does have multiplayer — in the campaign. For those who loved the pvp component it's surely a loss, though there's a solid chance it could always be added later. But for me, the most fun was playing the campaign with a friend. So no issue on my end.
I have very nostalgic memories of playing through the campaign with my brother during Christmas on my cousin's Xbox because my family didn't have that console. We'd basically play through the entire campaign while visiting family down in California, and that was, at the time, our only opportunity to do so. I've since, as an adult, replayed the remaster. But I can't wait to relive some of those memories playing this with my brother, again—if I can talk him into it as we live in separate states—with modern graphics and improved gameplay on my preferred console. Can't wait!
@nessisonett improving loads times from sometimes 2 minutes to 10 seconds is a massive improvement. This was a quality of life generation and I can’t imagine anyone wanting to go back. People seem to take this for granted.
@-Sigma- how are you able to tell from this trailer that Wolverine is premeditative and unlawfully killing the individuals in this trailer. Just because it’s gory doesn’t make it murder.
I’m actually kind of shocked it’s as gory as it is. Shocked in a good way. Doing Wolverine legit tonely. On another note, where’s the person who was saying in the Push Square community that Wolverine doesn’t work as a leading role? Lol.
@Medic_alert Draw distance and pop in was absolutely an issue last gen and many complained about it. It’s immersion breaking. These improvements, along with much faster loading times and more stable 60 fps modes, are big improvements over last gen. It’s not all about perceived graphical fidelity, even though that has also improved if only marginally to the eye.
@EK42 You do realize there are PS games that aren’t available on the Switch, right? Maybe, just maaaaaaaybe, there are some people who might value reducing their utilities while being about to play games not available on Switch.
@DogPark No other character in the X-Men comic books has been explored more than Logan’s. He has more story arcs than any other character. And he has a history spanning 200 years dealing with PTSD, amnesia, moral conflict, failures at being a father, the curse of longevity, the loss of countless loved ones, seeking forgiveness and redemption, codes of honor, control, exploitation, regret. Your opinion that his character lacks depth is not backed up by objective reality.
@DogPark Awful take. If you don’t like the character as a lead that’s fine. But he objectively works as a lead given the many leading roles he’s had with great success. He objectively has been more than a support character for the majority of his history. This is factual. Saying his character is 2D suggests you don’t actually know his comic history. He’s been everything from a trained, mind controlled assassin to a school teacher to the leader of multiple teams in books that have ran for decades including his own, which is the most bankable solo book in X-Men history, not to mention being the most recognizable and popular character in the films. He’s a nearly 200 year-old Canadian that’s lived much of his life in Japan and the U.S. and beyond. He struggles with his feral, violent side, while simultaneously longing for peace and solitude. You can find plenty of 2D depictions of him, but you can say that for pretty much any comic character. I would admit his character could use some new growth, as he hasn’t changed a ton in recent years (comics like to maintain their status quo) but recent years really don’t do the depth of his character’s justice.
@Oram77 I got an email with your previous comment but don't see it here, so maybe you deleted, and sorry to beat a dead horse, but to be clear I'm not defending the quality of the game. I'm defending it from an uneducated opinion. You can have an opinion, but that doesn't make it as valid as an educated one, and that does not shield your uneducated opinion from outside criticism when you post to a public platform.
I said I don't hold an opinion on this game. Me defending it against an unfair, uneducated opinion is not contradictory. These are two different things.
To repeat, defending something against an uneducated criticism is not the same as holding an opinion about that thing.
Furthermore, all it takes to understand the hype is to have empathy and to listen to other people as to why they're excited. Just because you're personally not excited for the game does not preclude you from empathetically understanding the reason why others are hyped.
@Oram77 No, you said, "JUST competent" after saying you didn't understand the hype. The implication you're very clearly making is not that the game is good but rather that the game is nothing special. It's JUST competent. Again, you haven't played the game. If you'd played the first so as to understand the context and reasons stated by other games as to why they're hyped then you would know. But that doesn't seem to be the case. These are bizarre statements to make from someone who has not played the game. And you are very much hating by devaluing it before even playing it.
I have not played Silksong. And I have not stated and I do not hold an opinion on it because I have not played it. Why you're asking me this is equally bizarre.
I do understand the excitement around the game because I played the first and understand why a large contingent of gamers are excited. It's not hard to understand if you know the reasons why other gamers are excited.
@Oram77 Claiming to not understand the hype around a game when you haven't played it is head-scratching.
"Not to hate on the game". Proceeds to hate on the game by devaluing it by calling it "just a competent platformer." Again, without having even played it. Lol.
@Haruki_NLI If the game is as good or better than Hollow Knight then fans will be satisfied. There's no more hype than that. Plenty achievable. The devs have already proven themselves highly competent at creating tight platforming, challenging and creative boss designs, and rewarding metroidvania exploration. Nobody is expecting anything else.
@themightyant It's medieval swords and magic in an open world action, adventure game with a serious tone. Those are the similarities being drawn. Making the comparison by saying it will hold people over isn't that far of a stretch.
The particle effects are incredibly overdone. I can hardly follow the character movements in battle. I can already see dying a bunch because I can't tell what the enemy is doing. Please tell me the particle effects can be turned down or off entirely. It otherwise still looks promising.
@KundaliniRising333 PS+ Essential is $9.99 a month and GP Ultimate is $19.99 a month. So not remotely the same. You have to use the Core conversion hack to get them comparable, but that is not the normal retail pricing. If everyone was using the Core hack I’d wager they wouldn’t be able to sustain the business model. It’s questionable as is with Microsoft propping it up.
I also am a big fan of the genre and haven’t played it yet and I’m sure there’s many others like me. It’s also selling used for nearly $50 at GameStop, a price indicating it’s still plenty desirable. I think you’re underestimating the number of people who will now be doing their first play through because of their sub.
@RoomWithaMoose I appreciate your effort to needle down on this further, but you're kind of misrepresenting what's being discussed here by being too granular and bringing up absolutes. I'm completely willing to acknowledge that all games require some level of repetition. Everything in life requires some level of repetition. Making yourself a sandwich requires repetition. Learning music requires repetition. Taking a shower requires repetition. Sports involve repetition.That's just the nature of reality and life. But that is too granular, and akin to how you're framing things, and not what's being discussed in relationship to these games. What's being discussed here in regards to lacking variety are mundane tasks like follow a fox for the 20th time to a collectible. This is unimaginative and frankly boring, lead-players-by-the hand game design with no challenge involved. It is the kind of brain dead repetitive task that the players who've actually played the game complain about. And it is the kind of repetitive task that the game designer is hopefully here acknowledging improving upon. But you wouldn't actually know EXACTLY the kind of repetition that is being discussed because you have not played the game. And you have not followed the fox for the 20th time to a collectible that's probably meaningless at later stages in the game. You're not engaging at the same practical level based on the experience of playing the game that the developer or myself are engaging on this topic. Is there going to be some repetition. Sure. Fine. Whatever. But it does not require much imagination to improve upon the follow the fox task to make it not repetitive and meaningfully engaging. Change the animal and the traversal required to follow it. Introduce more platforming mechanics that actually make following it challenging. Don't do the same follow activity for the same type of reward. Mix it up. This is just one of many brain dead tasks in this game the are repeated many times. Soak in a hot spring. Write a haiku. All with basically the same rewards. Terrible enemy variety. Etc. Quest markers telling you everywhere to go to make the repetition feel worse. These elements can be improved upon to make them far more varied. And that is the spirit of what is being discussed here. Not an absolutist notion that every trace of repetition will be gone. That is not the spirit in which I was addressing your comment. And it is not what the game designer was indicating when they said that game would have more diverse experiences.
@RoomWithaMoose I did not say you have a COMPLETE lack of understanding. But you were commenting as if you weren’t acknowledging the nuances, as you stated that “The nature of open-world SIDE-CCONTENT kinda NECESSITATES repetition.” This is simply not true in regards to SIDE CONTENT, especially from a big budget AAA studio, so long as they don’t get distracted by shiny things like gigantic empty maps in lieu of quality content. I illustrated games that did not NECESSITATE repetition in SIDE CONTENT.
That said, almost every game in existence will have a central gameplay loop that involves repetition. This repetition is overcome by depth in mechanics and enemy variety, which multiplies encounter variability and strategy.
Enemies encounters that have depth and variety, even though you might call it repetitive due to the central Loop, is very different than following the 20th fox to an idol to get a stupid collectible. It’s just mindless bloat.
Those are two very different degrees of repetition.
Over-focusing on the “necessity” of a central gameplay loops downplays what is achievable through creative and varying mechanics throughout the central loop and side content. It is absolutely achievable. You could plug in Hazelight’s varying gameplay mechanics into an open world RPG to great success. FF Rebirth proves it. Yakuza proves. The bloat repetitive tasks that those games do have only reinforces that over repetition makes those games worse and that finding creative ways to vary and iterate and build up the core mechanics creates a richer experience.
There was absolutely a trend in open world games that bigger is better. More gameplay hours is better regardless if it’s spent just running aimlessly around and doing the most basic of fetch quests.
This is the kind of repetition that is not needed. It can be overcome. And game designers that continue that path are indeed displaying a failure in imagination.
@RoomWithaMoose you’re commenting on two games that you have not played and are not understanding the difference in variety between them in regards to side content. The only games that maybe have more varied side content than FF Rebirth is maybe Yakuza games. There are tons of totally different mini games that make the world feel rich. Ghost has none of that. All side content are repetivite tasks. They are drastically different in game design decisions. There are some repetitive elements in FF Rebirth but it could have done without them. It would have been a long enough game without the towers and summon shrines. Open world game designers need to learn that less is more. Fewer unique side quests in a denser, smaller map is far superior than a sprawling map with repetitive tasks galore. And, yes, this would be achievable if developers weren’t so focused on gameplay hours and moreso on quality of content.
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Re: Opinion: Does Starfield Suck? People Keep Telling Me to Skip Its PS5 Release
The loading screens when entering buildings in one of the opening cities were egregious to me. It's the 2020s. What's the deal?
Re: PS6 Could Be Cheaper Than Expected, Despite $1,000 Concerns
The idea that anyone thinks that the next gen console will increase another $300 sounds absolutely insane. Unless there’s even more substantial market disruption it will likely land around where the current console is priced. MAYBE a PS6 Pro lands at $1000 if current conditions persist.
Re: After PS5 Price Hikes, Sony Suspends Memory Card Sales Over Supply Crisis
@Yousef- as a professional photographer who also plays video games it absolutely is interesting.
Re: 'This Is Unsustainable Madness': Modern Video Game Budgets Are Out of Control
If big blockbuster movies can costs north of $300 million I don’t see why big blockbuster games can’t. Avengers Doomsday, for example, is projected to cost more than $500 million. Of course, not every game or movie should cost that much. But the blockbuster space isn’t going to get any cheaper.
Re: Crimson Desert's Mandatory PS5 Update Sparks Debate About Games Which Break Street Date
@FuzzieGinge88 but it sounds like after the official release date you still need to download an update to play. That update will always be required. This game doesn’t have a playable game on disc that doesn’t require an update like you said should happen. You’re undermining your own point. This is indeed anti consumer. It would be one thing if the update was only needed to unlock it up to a certain date, and after that date any purchases of the disc game would not require the update. They could implement that. The best of both worlds to avoid leaks but still protect consumer license ownership to a playable game on disc. But that doesn’t seem to be the case.
Re: Step Aside PS Portal! The Best Way to Use PS5 Remote Play Is Getting Better
I realized I paid for this app years ago and it never worked that well so I deleted the app and completely forgot about it and gave up on remote play. Wasn't sure if it was my network or the app. But I just fired it up with this new update, and, damn, it's working really well for me. I was able to restore my purchase of the app and get access to the new features without paying, again. At first, I noticed a little bit of lag playing Astro Bot and was a little disappointed, but then I went into the settings and found some advanced options that helped reduce it, and now it's super responsive at 4k upscale. The advanced options say it needs to be on a good network and it increases power consumption and heat on your device, so unsure if that'll have any long-term effect on my iPhone. But it is extremely playable!
Re: 'It's the Real Deal': Tech Experts Praise PS5 Pro's Upgraded Upscaler
@CrispyMango92 it literally says it is in the first sentence of this article.
Re: PS Plus Essential Games for March 2026 Announced
@Bluemoon2008 Extra is a different tier. Games having been on Extra is irrelevant to Essential. This is for people on Essential who never got access to it on Extra. There will inevitably be frequent overlap between Essential and Extra. Games often hit Extra before they hit Essential because they don’t want to give away newer games long term on Essential. So it’s an inevitability that many games that appear on Essential will have already been on Extra. This isn’t a new thing. Why people complain about this almost every month is bonkers.
Re: 'I Feel Cheated and I Want a Refund': Fans Lash Out at New PS5 God of War's Unlockable Local Multiplayer Mode
If it’s advertised a 2-player local co-op it should have that as an option to play it at the start. People will be buying it for that reason. If it’s not available at start the advertising should be clear that it has to be unlocked after a first playthrough.
Re: Hands On: God of War: Sons of Sparta Shows Real Promise with Lovely Pixel Art and Punchy Combat
@dark_knightmare2 bold, colorful and cartoonish. And, yes, anything that shares these attributes would have similarities. Congratulations on learning what a similarity is.
Re: Hands On: God of War: Sons of Sparta Shows Real Promise with Lovely Pixel Art and Punchy Combat
@dark_knightmare2 why are you being intellectually dishonest? I said they have bold colorful cartoony art designs. Both do. They share this similarity. You said they’re nothing alike. Yet they are alike in this way. Yet you come at me with an irrelevant argument that Fortnite didn’t invent its style and Horizon has more detail. Did I say anything about who invented it? Do two styles need to be exactly the same in detail to share similarities? Stop being dishonest and stop coming at me with irrelevant points.
Re: Hands On: God of War: Sons of Sparta Shows Real Promise with Lovely Pixel Art and Punchy Combat
@dark_knightmare2 bright bold colors and cartoonish character designs describes Fortnite. They share this similarity, which would contradict your statement that they look nothing alike? Wouldn’t it?
Re: Hands On: God of War: Sons of Sparta Shows Real Promise with Lovely Pixel Art and Punchy Combat
@TheArt The horizon art style is colorfully bold and cartoonish, and feels juvenile and more like a modern kids cartoon. Every character also feels like it’s made by committee. For this God of War title it is more muted pixel art that’s more reminiscent of what people who grew up in the early days of gaming have some nostalgia for. Horizon feels like it’s targeting younger generation who play Fortnite while this title feels like it’s targeting an older generation.
Re: Insane PS5 Open World RPG Project Windless Must Be Seen to Be Believed
For me, the unexpected highlight of the State of Play was definitely swoll cock!
Re: 'These Guys Are Top of the Line': Actor Tony Dalton Talks Up Naughty Dog and Intergalactic
@scottXedgar TLOU2 has some of the tightest gameplay mechanics ever created in a 3rd person survival game. Suggesting that the upcoming won't have tight gameplay based off ZERO evidence is bonkers and is the absolute worst way to be a contrarian. Furthermore, TLOU2 was quite innovative when it comes to contextual animations and the way that both NPCs and the player character reacts to the environment when in movement. For example, the way that the player character can squeeze between gaps mid combat on the run wasn't done at the time so fluidly. Suggesting that ND won't innovate at all suggests you actually don't know how they've innovated in the past.
Re: BioWare's Biggest Failure ANTHEM Shuts Down Today
@Logonogo the argument for physical over digital is not an argument being made for online only games. Do you seriously not understand this?
Re: Divinity Dev's Boss Backpedals on Generative AI, But Not All the Way
@Dogbreath Concord was a half decent game and negative reaction had it taken down weeks after release.
Re: 'It's a Huge Upgrade': PS5 Pro Poised to Improve Massively in 2026
@nessisonett Have you tried pressing the lower thumb part of your palm into the joystick so it depresses and then vigorously rotating for about a minute in each direction. I had three controllers with drift and was about ready to buy new ones until I read this trick. Tried it out and it fixed all three of the controllers. Even if you don't get crumbs and such around your controller, dead skin cells can accumulate over time and get into the inner workings, and I theorize that this technique breaks up debris.
Re: Chrono Trigger Revival Hopes Have Been Reignited Yet Again
An all-time great. Played it many times. Wish they'd make another.
Re: Expedition 33, Ghost of Yotei Have Started Scooping Up GOTY Awards
@lazarus11 The "more" in the saying "Less is more" refers to the preference for a less complicated, refined core experience, which is the game philosophy in E33 compared to KCD2. "Less is less" is redundant and self-evident, and bringing it up on your part, as some kind of clap back, is an intellectually dishonest diversion made in bad faith from the meaning of the original saying. Some people don't want a complicated RPG. They just want a refined core experience. E33 does that well, and it won in part because of that, not in spite of it.
Re: Expedition 33, Ghost of Yotei Have Started Scooping Up GOTY Awards
@lazarus11 sometimes less is more. That would be the case for E33.
Re: Arthurian Action Game Tides of Annihilation Stuns in Staggering PS5 Boss Fight Trailer
Looks like gameplay is constantly being interrupted by cutscenes, and even with the cutscenes I can sometimes hardly understand what is going on.
Re: Protests at GTA Developer After Sacked Staff Deny Leaking Confidential Info
@themightyant if they were firing for NDA breach they would likely be more surgical in firing just those who leaked info. But it sounds like they fired the whole group. They would need to prove that each individual leaked information.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@ShieldHero you are not understanding the fundamental issue with people using AI. It robs people of the capital they built in time and effort they’ve put into learning a skill or craft. A person who perfects an art or creates something unique has invested a massive amount of time into doing that. They can then leverage that to make money off their time and effort earned skill. When an AI ingests that content and puts it at the fingertips of thousands if not millions of people it robs the person who originally learned the skill of the capital in time and effort that they invested. Now people can get it easily for free and even claim it as their own. And these people who use AI generation have not earned the skill, but they’ve certainly robbed the person that has. When you read a book and borrow a plot idea, as you mentioned in another comment, you still need to be able to write competently and craft a narrative and create characters that have unique characteristics that are not exactly the same as the original writing you’re borrowing from, otherwise it would be copyright infringement. So you still need to invest the time and effort to earn that capital in writing. AI circumvents that and robs artists of the capital they’ve built in honing their writing craft.
Re: Sony Stands with Japan's Creators in AI Copyright Crackdown
@ShieldHero the companies are making money off of creating a copyright infringement generator by providing it to people. The people who are clicking the generate button are not as much the issue as the companies who create the AI and skimmed the work of human beings.
Re: Halo Confirmed for PS5, Remake of First Game Out in 2026
@Oram77 It does have multiplayer — in the campaign. For those who loved the pvp component it's surely a loss, though there's a solid chance it could always be added later. But for me, the most fun was playing the campaign with a friend. So no issue on my end.
Re: Halo Confirmed for PS5, Remake of First Game Out in 2026
I have very nostalgic memories of playing through the campaign with my brother during Christmas on my cousin's Xbox because my family didn't have that console. We'd basically play through the entire campaign while visiting family down in California, and that was, at the time, our only opportunity to do so. I've since, as an adult, replayed the remaster. But I can't wait to relive some of those memories playing this with my brother, again—if I can talk him into it as we live in separate states—with modern graphics and improved gameplay on my preferred console. Can't wait!
Re: This Is Why Xbox Is Bringing All of Its Games to PS5 Now
@trev666 Gee, maybe it’s because XBOX publishes games on PlayStation. They are multiplatform now. Keep up.
Re: Final Fantasy 7 Remake Part 3 Will Be 'A Bit More Concise' Following Feedback on Rebirth's Filler
Chanley also needs to go. The summons felt like part of the world in the original. Having them tied to VR feels unauthentic.
Re: Final Fantasy 7 Remake Part 3 Will Be 'A Bit More Concise' Following Feedback on Rebirth's Filler
Keep the unique mini-games and ditch the repetitive towers and shrines filler.
Re: PS6 Out 'in a Few Years' as Sony, AMD Discuss the Future of Games
@nessisonett improving loads times from sometimes 2 minutes to 10 seconds is a massive improvement. This was a quality of life generation and I can’t imagine anyone wanting to go back. People seem to take this for granted.
Re: First Wolverine PS5 Gameplay Is Incredibly Gory, Set for Fall 2026
@Porco Donald Pierce and The Reavers, who I'm assuming these cyborgs are, are classic Wolverine enemies.
Re: First Wolverine PS5 Gameplay Is Incredibly Gory, Set for Fall 2026
@-Sigma- how are you able to tell from this trailer that Wolverine is premeditative and unlawfully killing the individuals in this trailer. Just because it’s gory doesn’t make it murder.
Re: First Wolverine PS5 Gameplay Is Incredibly Gory, Set for Fall 2026
I’m actually kind of shocked it’s as gory as it is. Shocked in a good way. Doing Wolverine legit tonely. On another note, where’s the person who was saying in the Push Square community that Wolverine doesn’t work as a leading role? Lol.
Re: 'We Can Now Load Millions of Assets': Ghost of Yotei Dev Explains Technical Leap on PS5
@Medic_alert Draw distance and pop in was absolutely an issue last gen and many complained about it. It’s immersion breaking. These improvements, along with much faster loading times and more stable 60 fps modes, are big improvements over last gen. It’s not all about perceived graphical fidelity, even though that has also improved if only marginally to the eye.
Re: PS5 Firmware Update Out Tomorrow, Brings Power Saver Mode, DualSense Controller Pairing
@EK42 You do realize there are PS games that aren’t available on the Switch, right? Maybe, just maaaaaaaybe, there are some people who might value reducing their utilities while being about to play games not available on Switch.
Imagine being someone who can’t grasp the above.
Re: 'The Game Looks Fantastic': Insider Shares Wolverine PS5 Tidbit Ahead of Rumoured Re-Reveal
@DogPark No other character in the X-Men comic books has been explored more than Logan’s. He has more story arcs than any other character. And he has a history spanning 200 years dealing with PTSD, amnesia, moral conflict, failures at being a father, the curse of longevity, the loss of countless loved ones, seeking forgiveness and redemption, codes of honor, control, exploitation, regret. Your opinion that his character lacks depth is not backed up by objective reality.
Re: 'The Game Looks Fantastic': Insider Shares Wolverine PS5 Tidbit Ahead of Rumoured Re-Reveal
@DogPark Awful take. If you don’t like the character as a lead that’s fine. But he objectively works as a lead given the many leading roles he’s had with great success. He objectively has been more than a support character for the majority of his history. This is factual. Saying his character is 2D suggests you don’t actually know his comic history. He’s been everything from a trained, mind controlled assassin to a school teacher to the leader of multiple teams in books that have ran for decades including his own, which is the most bankable solo book in X-Men history, not to mention being the most recognizable and popular character in the films. He’s a nearly 200 year-old Canadian that’s lived much of his life in Japan and the U.S. and beyond. He struggles with his feral, violent side, while simultaneously longing for peace and solitude. You can find plenty of 2D depictions of him, but you can say that for pretty much any comic character. I would admit his character could use some new growth, as he hasn’t changed a ton in recent years (comics like to maintain their status quo) but recent years really don’t do the depth of his character’s justice.
Re: Hollow Knight: Silksong Release Crashes Storefronts Like Steam, Finally Live on PS5, PS4 Over Two Hours Late
@KundaliniRising333 the original sold 15 million copies and is extremely well regarded. It’s not “just literally viral hype”.
Re: Hollow Knight: Silksong Is Finally Out on 4th September
@Oram77 I got an email with your previous comment but don't see it here, so maybe you deleted, and sorry to beat a dead horse, but to be clear I'm not defending the quality of the game. I'm defending it from an uneducated opinion. You can have an opinion, but that doesn't make it as valid as an educated one, and that does not shield your uneducated opinion from outside criticism when you post to a public platform.
I said I don't hold an opinion on this game. Me defending it against an unfair, uneducated opinion is not contradictory. These are two different things.
To repeat, defending something against an uneducated criticism is not the same as holding an opinion about that thing.
Furthermore, all it takes to understand the hype is to have empathy and to listen to other people as to why they're excited. Just because you're personally not excited for the game does not preclude you from empathetically understanding the reason why others are hyped.
Re: Hollow Knight: Silksong Is Finally Out on 4th September
@Oram77 No, you said, "JUST competent" after saying you didn't understand the hype. The implication you're very clearly making is not that the game is good but rather that the game is nothing special. It's JUST competent. Again, you haven't played the game. If you'd played the first so as to understand the context and reasons stated by other games as to why they're hyped then you would know. But that doesn't seem to be the case. These are bizarre statements to make from someone who has not played the game. And you are very much hating by devaluing it before even playing it.
I have not played Silksong. And I have not stated and I do not hold an opinion on it because I have not played it. Why you're asking me this is equally bizarre.
I do understand the excitement around the game because I played the first and understand why a large contingent of gamers are excited. It's not hard to understand if you know the reasons why other gamers are excited.
Re: Hollow Knight: Silksong Is Finally Out on 4th September
@mvhess The new DK game is a definite romp. Pure fun. Highly recommend!
Re: Hollow Knight: Silksong Is Finally Out on 4th September
@Oram77 Claiming to not understand the hype around a game when you haven't played it is head-scratching.
"Not to hate on the game". Proceeds to hate on the game by devaluing it by calling it "just a competent platformer." Again, without having even played it. Lol.
Re: Hollow Knight: Silksong Is Finally Out on 4th September
@Haruki_NLI If the game is as good or better than Hollow Knight then fans will be satisfied. There's no more hype than that. Plenty achievable. The devs have already proven themselves highly competent at creating tight platforming, challenging and creative boss designs, and rewarding metroidvania exploration. Nobody is expecting anything else.
Re: Astoundingly Ambitious PS5 RPG Crimson Desert Looks Like It'll Ease the Wait for The Witcher 4
@themightyant It's medieval swords and magic in an open world action, adventure game with a serious tone. Those are the similarities being drawn. Making the comparison by saying it will hold people over isn't that far of a stretch.
Re: Astoundingly Ambitious PS5 RPG Crimson Desert Looks Like It'll Ease the Wait for The Witcher 4
The particle effects are incredibly overdone. I can hardly follow the character movements in battle. I can already see dying a bunch because I can't tell what the enemy is doing. Please tell me the particle effects can be turned down or off entirely. It otherwise still looks promising.
Re: Poll: Are You Happy with Your PS Plus Essential Games for August 2025?
@KundaliniRising333 PS+ Essential is $9.99 a month and GP Ultimate is $19.99 a month. So not remotely the same. You have to use the Core conversion hack to get them comparable, but that is not the normal retail pricing. If everyone was using the Core hack I’d wager they wouldn’t be able to sustain the business model. It’s questionable as is with Microsoft propping it up.
I also am a big fan of the genre and haven’t played it yet and I’m sure there’s many others like me. It’s also selling used for nearly $50 at GameStop, a price indicating it’s still plenty desirable. I think you’re underestimating the number of people who will now be doing their first play through because of their sub.
Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing
@RoomWithaMoose I appreciate your effort to needle down on this further, but you're kind of misrepresenting what's being discussed here by being too granular and bringing up absolutes. I'm completely willing to acknowledge that all games require some level of repetition. Everything in life requires some level of repetition. Making yourself a sandwich requires repetition. Learning music requires repetition. Taking a shower requires repetition. Sports involve repetition.That's just the nature of reality and life. But that is too granular, and akin to how you're framing things, and not what's being discussed in relationship to these games. What's being discussed here in regards to lacking variety are mundane tasks like follow a fox for the 20th time to a collectible. This is unimaginative and frankly boring, lead-players-by-the hand game design with no challenge involved. It is the kind of brain dead repetitive task that the players who've actually played the game complain about. And it is the kind of repetitive task that the game designer is hopefully here acknowledging improving upon. But you wouldn't actually know EXACTLY the kind of repetition that is being discussed because you have not played the game. And you have not followed the fox for the 20th time to a collectible that's probably meaningless at later stages in the game. You're not engaging at the same practical level based on the experience of playing the game that the developer or myself are engaging on this topic. Is there going to be some repetition. Sure. Fine. Whatever. But it does not require much imagination to improve upon the follow the fox task to make it not repetitive and meaningfully engaging. Change the animal and the traversal required to follow it. Introduce more platforming mechanics that actually make following it challenging. Don't do the same follow activity for the same type of reward. Mix it up. This is just one of many brain dead tasks in this game the are repeated many times. Soak in a hot spring. Write a haiku. All with basically the same rewards. Terrible enemy variety. Etc. Quest markers telling you everywhere to go to make the repetition feel worse. These elements can be improved upon to make them far more varied. And that is the spirit of what is being discussed here. Not an absolutist notion that every trace of repetition will be gone. That is not the spirit in which I was addressing your comment. And it is not what the game designer was indicating when they said that game would have more diverse experiences.
Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing
@RoomWithaMoose I did not say you have a COMPLETE lack of understanding. But you were commenting as if you weren’t acknowledging the nuances, as you stated that “The nature of open-world SIDE-CCONTENT kinda NECESSITATES repetition.” This is simply not true in regards to SIDE CONTENT, especially from a big budget AAA studio, so long as they don’t get distracted by shiny things like gigantic empty maps in lieu of quality content. I illustrated games that did not NECESSITATE repetition in SIDE CONTENT.
That said, almost every game in existence will have a central gameplay loop that involves repetition. This repetition is overcome by depth in mechanics and enemy variety, which multiplies encounter variability and strategy.
Enemies encounters that have depth and variety, even though you might call it repetitive due to the central
Loop, is very different than following the 20th fox to an idol to get a stupid collectible. It’s just mindless bloat.
Those are two very different degrees of repetition.
Over-focusing on the “necessity” of a central gameplay loops downplays what is achievable through creative and varying mechanics throughout the central loop and side content. It is absolutely achievable. You could plug in Hazelight’s varying gameplay mechanics into an open world RPG to great success. FF Rebirth proves it. Yakuza proves. The bloat repetitive tasks that those games do have only reinforces that over repetition makes those games worse and that finding creative ways to vary and iterate and build up the core mechanics creates a richer experience.
There was absolutely a trend in open world games that bigger is better. More gameplay hours is better regardless if it’s spent just running aimlessly around and doing the most basic of fetch quests.
This is the kind of repetition that is not needed. It can be overcome. And game designers that continue that path are indeed displaying a failure in imagination.
Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing
@RoomWithaMoose you’re commenting on two games that you have not played and are not understanding the difference in variety between them in regards to side content. The only games that maybe have more varied side content than FF Rebirth is maybe Yakuza games. There are tons of totally different mini games that make the world feel rich. Ghost has none of that. All side content are repetivite tasks. They are drastically different in game design decisions. There are some repetitive elements in FF Rebirth but it could have done without them. It would have been a long enough game without the towers and summon shrines. Open world game designers need to learn that less is more. Fewer unique side quests in a denser, smaller map is far superior than a sprawling map with repetitive tasks galore. And, yes, this would be achievable if developers weren’t so focused on gameplay hours and moreso on quality of content.