Comments 4,176

Re: Nerfed PS5 Console Silently Releases with Less Storage Space

Th3solution

@Godot25 Fair enough. When playing on my launch PS5, I’ve had a couple times when I had to reluctantly delete something that I might want to go back to (but probably never would). Now that I have more space, I find that I merely digitally hoard games onto the drive that I will likely not play again and are just there gathering digital dust. The ability to cloud stream games (by virtue of having PS+ Premium) also makes the extra storage mostly just a luxury.

Still, there’s nothing worse than getting an impulse to play a few races on GT7 or polish off some trophies in Jedi Survivor, only to realize you deleted the game to download something else. Games with a really large file size suffer the most. It’s an inconvenience, for sure. I toyed with getting an expansion SSD for my base PS5 but fortunately it has become moot now with the Pro.

Re: Nerfed PS5 Console Silently Releases with Less Storage Space

Th3solution

The extra 175 GB is nice to have, but 825 GB is sufficient for the average gamer. Most people aren’t playing more than 2-3 games simultaneously.

For me, I’m just glad I picked up a Pro, with its 2TB storage, before the price hike. The investment not only got me more storage but also the boosted performance.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

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@Ainu20 Exactly. Although as @nomither6 is saying, the bubble of enthusiasts on forums like these aren’t the people not buying the creative games, rather it’s the masses that drive the main profitability of the business. It boggles the mind that almost all of the top selling PlayStation games of all time are CoD games or Rockstar games.

Although we here on sites like Push Square are the backbone of the industry and Sony really needs to keep us happy, their bread is buttered by the millions of players who couldn’t care less about creativity and innovation and just want their Madden updates. It’s one reason why I actually lament the increasing popularity of gaming, because the more mainstream it becomes, the more sterile the creative output has to be.

Still, as I mentioned, I personally think Sony is trying to do a good job of straddling that line of keeping both crowds in mind as the try to appease everyone.

Re: Sony to 'Advance Position as Creative Leader in Single Player Experiences'

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@PuppetMaster Yes, of those mentioned especially Puppeteer and Gravity Rush 1&2 were quite good and refreshing to play. I actually quite enjoyed Concrete Genie and Bound as other really unique experiences of still look back fondly on. Dreams was the real turning point though, I believe. It was undeniably one of the most ambitious projects in PlayStation’s history, completely different from the previous catalog (and current catalog) and just what people kept saying they wanted from Sony - something that’s not a ‘sad dad’ third person narrative action adventure, family friendly, creative, and groundbreaking. I think there were a few problems along the way in its launch and basic premise, obviously, but it was a large financial disaster. Maybe not on the order of Concord but when time for development is taken into consideration it was probably not far behind it. And just like Concord (and a few of their other live service failures) was the catalyst for abandoning the live service push, I think Dreams was the catalyst for abandoning large scale ‘creative and quirky’ projects. I think PSVR2 is also an investment in doing something different that has financially given them feedback that the safest bet is sticking to their usual formula.

To be fair, I think there’s still some innovation that Sony are doing and although we’re not going to get the volume of different styled games like we did in the PS3 and PS4 era, we will get an occasional deviation from the formula like Astobot. Like even though they are 3rd person action games, I think Returnal and Death Stranding are unique enough to fall into the category of ‘creative’, in my opinion.

Re: 'More People Will Experience Our World': Final Fantasy 7 Remake Trilogy Sheds PS5 Exclusivity

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@TrollOfWar Oh man, I really need to work on my speed reading comprehension. Sorry about that. I totally misread the tweet in the article, thinking it was referring to the 3rd game. Having the first game ready on the other platforms in January makes a lot more sense. I wasn’t expecting Part 3 until 2027-2028 timeframe at the earliest (which would still be a quick turnaround). If so, the question I have is whether Part 3 is being developed for PS6 as a cross gen release. Maybe try to launch it on PS5 at the end of the generation and then release a PS6 remaster bundle of the whole trilogy on PS6.

Re: 'More People Will Experience Our World': Final Fantasy 7 Remake Trilogy Sheds PS5 Exclusivity

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It blows my mind that this game is coming out in less than 6 months. It feels like Rebirth just came out! It was just a year and a half ago! If the scope of the game is anything like Rebirth, I’m totally impressed that S-E can get these two games out within a two year window. Average dev times are 5+ years nowadays. Sure, it’s reusing a lot of assets and such, but a lot of developers can barely get out a 5 hour DLC within 2 years.

Re: What PS5 Games Have the Best Graphics?

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I’ll go with GT7, Demon’s Souls.
I’ve yet to play Death Stranding 2 or Hellblade 2 or Horizon Forbidden West.

Shout out to the PS4 versions of TLoU2, RDR2, and Detroit Become Human, which outshine many PS5 titles still.

Re: The Best PS5 Games (2025)

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Interesting how this list has evolved. It’s impressive to see some titles that have held position though, even as new games get introduced to the list.

Now 5 years into the console, I still haven’t played many of the top 20. Some of this is due to my decreased amount of free time this generation compared to previous ones, but it also has to do with a sheer volume of releases that continue to come out at a steady clip. For me this generation has been all about the backlog.

Re: Game of Thrones Star Announced as Lara Croft for Amazon's Tomb Raider TV Show

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Difficult for me to see her as Lara… but I guess we can wait and see. I would rather not have recognizable and mainstream actors/actresses to play these video game characters. I didn’t mind the Ramsey and Pascal as Ellie and Joel after I got used to them, but I could never see Tom Holland as Nathan Drake or Cavill as Geralt. I liked Vikander better as Lara than Jolie, but there’s a distinct difference between trying to portray the original Lara vs the reboot Lara.

Re: Rumour: To Avoid Even More PS5 Price Increases, Digital Edition to Get Reduced SSD Space

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Making me feel better about getting a Pro two weeks ago before the prices increased. Yeah, it’s $700, but comes with the extra technical upgrades and also a 2 TB SSD.
Although, in fairness, my OG PS5’s 825 GB was sufficient most of the time. A little annoying to constantly clear games off and try to decide which ones to leave on, but it’ll be a nice luxury to not have to juggle games. Reminds me of inventory management in an RPG, trying to avoid becoming encumbered and choosing which armor set to sell to make room for extra potions and alchemy ingredients. 😂

Re: September 2025 PS Plus Essential Games Available to Download Now

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Psychonauts 2 seems interesting. I remember when it came out that it was spoken about with many complimentary reviews and high scores. I never played the first one so I just don’t have any attachment to the franchise. It’s one to put in the backlog for a rainy day.

Stardew Valley is so ubiquitous that I feel obligated to try it too, although I doubt I will get around to it. The Animal Crossing Farming Sim genre of game just isn’t my bag.

Had never heard of Viewfinder before this, so chances of it getting played are very low.

Re: Review in Progress: Lost Soul Aside (PS5) - Long Awaited Action Is Both Awesome and Awkward

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Yikes… I know this is just early impressions but it sounds like there’s just too many issue to make it one for my time and money. Honestly, I feel some relief when an anticipated game releases to mediocre reception. I have so many games in the backlog and limited resources so I’ll shelf this one until I knock out some better games first. I’m sure for fans of the genre this game is still worth a try, but I’m not the biggest DMC fan to begin with.

Re: Round Up: What Was Announced at Gamescom Opening Night Live 2025?

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@BlAcK_Sw0rDsMaN I don’t have any immediate plans to jump into the LotF series, but I’m keeping an open mind if this one reviews well. The only Souls-like that I plan to try is Lies of P, but only after clearing the rest of the FromSoft games first.

Likewise for SHf, I probably will want to try the recent SH2 remake before doing this new one, although I’m not clear how much carryover content will be present that requires a knowledge of the universe.

Re: Round Up: What Was Announced at Gamescom Opening Night Live 2025?

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@BlAcK_Sw0rDsMaN Yes, between my jetsetting (😂) I did find time to scan over the highlights and found a few things that piqued my interest.
Both Silent Hill F and RE: Requiem look like really great entries into their respective horror franchises. I’m more of a RE guy rather than SH, but both look solid.

I’m wondering if you think Lords of the Fallen 2 is worth a look. Didn’t you try playing the recent LotF game? It’s supposed to be a good Souls-like but I can’t remember for sure if you tried it.

Onimusha is something to keep an eye on, and of course Ghost of Yotei. Seems there’s plenty of horror and samurai action to go around! 😄

Re: Star Wars Outlaws Sequel Reportedly Cancelled, Will Stay in a Galaxy Far, Far Away

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@naruball I also understood your meaning — the use of the term ‘colossal flop’, (and italicized for emphasis to boot) seems a bit exaggerated. I don’t know the exact mathematical difference between ‘colossal flop’ and ‘failed to meet expectations’ or ‘underperformed’ but I question whether Outlaws hit the benchmark to get to that extreme of a descriptor.

To be fair to the article, they are specifically describing the launch as a colossal flop. And Outlaws did stumble out of gate pretty badly, and then seemed to get back on track after a few patches and improved word of mouth. Still, I can name ten games off the top of my head that had worse launches than Outlaws. Although it’s not an excuse and Ubi clearly learned their lesson and did better with the launch of AC Shadows.

Re: Lollipop Chainsaw Statement Invites Scrutiny, as New Game and Anime Are Announced

Th3solution

Yeah, the statement overall seems fine up until that final phase at the end and then it comes across as a backhanded criticism of the rest of the industry and a bit haughty and lecturing, as if on a crusade against some major injustice in the system. Just state that you’re keeping true to the creative vision of the original and that should be sufficient.

Although there’s probably a segment of the population that will see that statement and buy the game simply because of its claims to be against doing things “in the name of DEI”. So perhaps this will market the game better to its target audience, I don’t know.

Re: 'We Won't Make You Do the Same Thing Over and Over': Ghost of Yotei PS5 Will Keep You Guessing

Th3solution

@RoomWithaMoose As someone who played the first game, it sounds like instead of having one of a few options (write a haiku, bathe in a hot springs, discover a person to duel, do an archery challenge, etc) when you follow the wind or follow a bird or a fox, it will instead have a variety of destination activities or discoveries.

After writing your 5th Haiku, it loses some of its novelty, after doing your 5th archery contest, it feels less interesting, or your 5th bamboo cutting challenge, Etc. So after doing a few of all the different kinds of activities and/or finding similar collectibles at the end of a diversion off the main path, when the outcome of exploration starts to be repeated events then it grew stale in some people’s opinions (not mine though).

So, in a way maybe you’re right, if you mean “doing the same thing” means riding your horse through a forest toward some rising smoke, or following a trigger in nature like the wind or a friendly animal again and again, then yeah, but I think the “doing the same thing” repeatedly that Sucker Punch is avoiding this time around it doing repeated Haiku’s, duels, and shrines. So when you follow the foxes this time maybe it will sometimes go to a secret encampment, or maybe it will open up a shortcut, or maybe it will be to uncover a treasure chest, or maybe a unique minigame that is only found there (maybe a little like It Takes Two where each discovered minigame is different). At least that’s my interpretation of the statement.

Re: These 13 PS5, PS4 Games Leave PS Plus Extra in August

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@Dominator2885 Yeah, I’m a big fan of the Portal cloud streaming. I wish we could do it with our own library. I own Witcher 3 disc, but I’d probably buy it again digitally if it meant I could cloud stream it. I could always stream to the Portal natively from the PS5 but I like the way cloud streaming is so easy to jump in and out of without being tied to the console and making sure the disc is in the machine. 😅 First-world problems.

That all said there’s always plenty of options in the Extra and Premium catalog. Perhaps I’ll retry Cyberpunk now. I didn’t care for it the first time and so I sold back my disc a long time ago.

Re: Xbox's Phil Spencer 'Not Retiring' After Dark Day of Cancellations and Job Cuts

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Certainly been a boatload of layoffs in the industry the last two years. Every other day we have news of games being cancelled and studios been shut down. This is just more than usual all at once from one publisher. I guess they prefer to take the PR hit all at once.

Still, it doesn’t garner much confidence in the company and its forecasted situation. Xbox has doubled down on GamePass and having their games everywhere. For that, the philosophy was always high volume output, so cancelling games and teams doesn’t accomplish that. I can appreciate that they are being fiscally responsible and filtering game production to keep the quality high, but you have to wonder if mismanagement is the main problem here.

Re: PS6 Still Years Away Despite Increase in Next-Gen Chatter

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I could see a late 2027 release, perhaps 2028. I wish we knew though, because I’ve hovered over the PS5 Pro purchase button for a while and would like to know if the PS6 is going to be sooner rather than later. If we’re looking at 2028 (or beyond) then I feel justified in jumping onto the Pro bandwagon, but otherwise, I’d rather wait.

Re: Poll: 15 Years of PS Plus - What Do You Think of Sony's Subscription Service?

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@Ogbert I’d second that about the wish for a more customizable option, although for different reasons. I don’t engage in online play, so I would happily sacrifice that to save some money.

Still, I’m a happy Premium customer. The cost of the service is higher than I’d like though. It’s fair, but just barely. What puts it over the top for me is the cloud streaming to my Portal. I really enjoy that and when it comes out of beta I assume it will be even better. Here’s hoping they don’t jack the sub price again when they happens though.

If I could customize, I’d like to get just the monthly games, the Extra catalogue, the cloud saving, and the cloud streaming. I could live without the retro catalogue, the game trials, the online access, the “exclusive packs”, the Sony pictures access, and the member discounts. If I could pick and choose and save myself say, $50 a year or something like that, then it would be an ideal service. That, or roll into Premium some Crunchyroll access and it would make it worthwhile.

Sony, make it happen!

Re: Poll: How Do You Feel About The Last of Us Part 2, 5 Years Later?

Th3solution

People’s complaints are valid, and there’s no accounting for taste and preference. Nevertheless for my money, the game is a masterpiece which has only grown in my mind over the years. The TV show only elevated my opinion of the game and its narrative impact.

But I realize it’s not for everyone (no game is). However, I love the open ended philosophical questions and exploration into the human psyche and tragic cultural trends. If you don’t want a game to make you feel uncomfortable, then definitely avoid it. It is the most visceral game experience I’ve had, and there’s many moments that made me feel really uneasy, but I feel like I came out of it with a lot to think about and probably came out a better person, to be honest.

A game isn’t likely to change the ills of humanity, but I definitely think that art has a way of pecking away at the fiber of thinking and can often make us see the world through different eyes. Eventually, those changes can make a difference.

Re: PS5's Ghost of Yotei Features Some Kind of 'Foraging' System, Sucker Punch Confirms

Th3solution

The foraging of plants and supplies is definitely something that can go either way — from the mundane to the frustrating.

Collecting can be very game-y, with a simple press of the button (or even in some games where your character just needs to be in the general vicinity of the item and it swoops up into your inventory through magnetism automatically.). Or it can be more like a sim, such as with RDR2 where you have to watch each intricate movement of your character as they reach over and pick up their hat, or skin an animal, while you have time to go and make yourself some tea during the whole animation. Both approaches have their fans.

I would like to see this game do something both deep and complex enough to be satisfying, but not laborious where the 100th time you go through the process you just want to move on with it.

Maybe the first time you collect a certain variety of plant there’s a meaningful animation and education process about it, but each subsequent find of that item is a quick button press that simply adds it to the pack. Then when you experiment with eating, crafting, wearing, planting, or whatever it might be with said item, then it changes what you can do with it or how it helps you.

Re: PlayStation Studios: All Sony First-Party Developers and What They're Working On

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@Oram77 Yes, I think that’s true, and also there’s an expectation now that every game has to take 100 hours to complete. The game length has swelled way beyond what the norm was in the past.

But the graphical part you mention is where I wonder why the technology and the tools now available (such as those which involve AI) haven’t progressed to the point where achieving those detailed visuals and complex interactivity haven’t been an obstacle. I’m not knowledgeable about programming or development at all and I know there’s more to it. But I’ve heard that making high quality pixel art is also extremely difficult and demanding. So I don’t know.

Re: PlayStation Studios: All Sony First-Party Developers and What They're Working On

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@Oram77 Yeah, I didn’t intend to cast any blame or criticism, per se, rather more of a surprising (and disappointing) observation. It is what it is. Development takes ages now. Added to that the poor strategic planning that resulted in several cancelled projects and studio closures and… here we are.

I don’t hold it against Bluepoint or Media Molecule necessarily. It’s just crazy to think they might go the length of the entire generation without a release (Demon’s Souls Remake at launch notwithstanding). I’m sure BluePoint’s PS6 game will be fantastic. And I suspect Mm will squeeze out something on PS5, and it will probably be good too.

The development cycles for even studios that didn’t have years wasted on a canceled project are now around 5-6 years (Taking Ghost of Yotei as an example. Or Death Stranding 2) whereas it was previously about 2 years, especially for sequels. (Again using Sucker Punch as an example — Infamous 2009, Infamous 2 2011, Infamous: Festival of Blood 2011, Infamous Second Son 2014, Infamous First Light 2014.)

I’m not saying anything we don’t already know, development times have increased 2-4x compared to prior generations. It’s one reason why AI may not be such a bad thing as a tool to streamline some of the tasks of development, so long as it doesn’t replace the creative parts of the process. If it can improve efficiency and keep production on track (and keep a studio from being shut down as a result) then maybe that’s a good thing. But that’s a whole other discussion for debate.

I will say also, that despite the drastic ballooning of game development times, there has been an equally significant expansion in number of developers producing games, particularly from emerging markets. As a result there is no shortage of games to play and in fact, we have more games than ever before to choose from. So I don’t necessarily want to imply that it’s doom and gloom.