@rockodoodle Indeed. I did buy an extra long Ethernet cable and I can hardwire it when I really want to, but it does nothing for the aesthetic of my home. š. And itās a trip hazard. But yes, the performance is pretty flawless when streaming from the PS5 when itās hard-wired.
@4fold Yeah, I wonder if it would work while traveling abroad. If you havenāt tried it via your phone hotspot, you might give that a whirl the next time the existing WiFi seems insufficient. If I have at least 2 bars of 5G it seems to be perfectly fine.
In fact, as a related side note, the Portal does do a weird thing sometimes where it will intermittently disconnect from WiFi, even at home under a close stable signal, and after some online searches I saw people say something about the connection algorithm or some such and a quick fix is just to connect to an alternative WiFi signal and then connect back again to your regular WiFi and it kind of resets the connection and itās stable after that. So I use my hotspot for those instances if I notice it disconnects then I hop onto the hotspot for a minute and then back to the home network and itās smooth and perfect again. A guess a rebooting of the connection, of sorts. It only happens to me like once a month, or maybe less.
@4fold @UltimateOtaku91 Me three, regarding the cloud streaming. When I first got my Portal I really enjoyed it when used for streaming from the PS5, but once the PS+ Premium cloud streaming was rolled out, I rarely use it for console streaming and almost exclusively cloud stream. I get a better, more stable connection usually from the cloud. Granted, my PS5 isnāt hard wired to my router and that led to some instability when streaming from the PS5, but I didnāt have a good solution to hardwire by Ethernet due to where my router and PS5 are in relation to one another. Cloud streaming fixed the issue and also has allowed me to play games while traveling either from a hotel WiFi or by using my phoneās hotspot. Works quite well.
My biggest issue is that this locks me into only being able to play games from the PS+ library on it. My one wish is that they expand the cloud streaming service to include any of the games we own in our library also. I would love that. Surely they are planning to expand to that. You can already cloud stream most of these games to the PS5 so I wonder how much harder it would be to allow us to cloud stream them to our Portal. Come on, Sony! Make it happen! Iāll buy more games digitally (as opposed to physically on disc) if they implement that.
@Oram77 Yeah, apologies if Iām getting the UK pricing wrong, but I feel like the launch price for the disc was Ā£450 and digital was Ā£360. The Pro was weirdly launched there at Ā£700, and quickly reduced, to that Ā£670 neighborhood, I think.
In the U.S. each version is more expensive than the price at launch. They all got a $50 price hike a few weeks ago, and the digital had already received another isolated $50 increase in 2023, for a total increase of $100 since the launch price.
So Disc version from $500 to $550, digital from $400 to $500, and Pro from $700 to $750.
I think Europe has had similar increases also, but unsure of the numbers.
Of course there is the option to get one cheaper than launch if one is willing to get a refurbished one. Otherwise, itās more expensive to join the generation now vs 2020, in the U.S. for sure.m
Edit: no worries. I just saw your edit after I did my own research and posted that. š
The fact that the PS5ās price is going up five years into its lifecycle is what makes this a big ask for the F2P community. They have to save their pennies for $20 skins and season passes. They canāt afford the $500 console. š
But honestly, if the generation had followed the usual course and PS5ās were cheaper now, like $300 or even $400, then we wouldnāt be having this problem of such a large PS4-only player base. But the fact is that the cheapest PS5 you could have bought was a launch system 5 years ago.
Itās a curious approach. I wonder how many PC gamers actually use their PCās for anything other than gaming. Since Iām not a PC gamer I canāt say, but my non-gaming PC needs (Word, Excel, internet browsing, email) are all handled with a low end laptop and my phone. So if the sole reason to spend north of $1000 on a PC is for gaming anyway, then perhaps this idea will work.
I doubt Iāll buy one though. Iāll have my hands full with my PlayStation backlog for many, many years to come. I still have quite a few PS4 games to get to.
I have definitely noticed a drop off in my DualSense that came with my launch PS5. It wonāt last a full weekend gaming session anymore. Probably lasts 3-4 hours whereas my newer one last 6+ hours. I can still use the old one but itās mildly annoying and inconvenient to swap out. Unfortunately I think I made the rookie error of leaving it at full charge for extended periods of time when not in use. Apparently itās healthier for the battery to stay between 20-80% charged. I donāt understand the technical aspects of it all. It would be nice for Sony to implement a charging feature where you can set it to stay in that sweet spot and only charge to full 100% when you are really needing to, like phones do now. Or, have this replaceable battery solution when we wear out the original one.
@PuppetMaster Thanks, mate. We simul-posted but you can see my comment above that despite perhaps not being a record setting franchise, I think itās quite influential and culturally significant.
@PloverNutter Yeah, thatās really interesting. It goes to show that a gameās sales doesnāt always reflect its influence on the market, or its longevity in the minds of gamers. I have no doubt that Silent Hill has affected game development, especially in the horror sphere, more than many games that have sold better.
And Resident Evil really is the juggernaut of the genre. Thereās a huge gulf between it and everyone else.
I donāt have a dog in the fight between these military shooters and donāt know the difference between āAdvancedā and āModernā Warfare but his statements do seem harsh, especially from the guy whoās last big game, Callisto Protocol, was an epic disappointment by most accounts, and certainly commercially.
Nevertheless, I donāt have first hand knowledge but thereās probably some truth to what heās saying, whether itās full of spite or not. Thereās some small cracks in the armor starting to manifest in CoD, and I wouldnāt be surprised to see it have a downturn.
I like the confidence. Time will tell if thatās true though. Hamaguchi seems to have underestimated the fickleness of gamers. š Iāll be very surprised if everyone will love it.
Iām more fascinated by the other titles in the lists. I knew Yotei was going to be successful, even having not played it myself yet. The crazy thing is South Park charting. Even with a steep sale price itās amazing that charted since the game is from 2017, way back in the middle of the last console generation. Iām not as surprised at RDR2 and Hogwarts, which although are also older games, are more evergreen titles. Even Far Cry makes a little sense. But kudos to South Park š
The second list of revenue is really the more important one though, as selling a ton of copies at a steep discount adds less to the bottom line as selling fewer copies at full retail. In that list AC Shadows is the big surprise. A rising tide lifts all ships maybe? I wonder if Yotei helped Shadows sell since people are often comparing the two.
@graymamba Ditto for me. Iāll probably buy it within the first year, if not at launch. But Iād be perfectly content to put the new generation off for a few more years. Plenty to play with my PS5 right now.
It was funny though the way one of the other users put it on the other article comments (Iām paraphrasing) ā
We are at a point where new console development is faster than new game development. Itās almost true! A game takes 4-5 year development time, on average. Sometimes longer. And new console generations are still coming out every 7 years.
How is a game developer supposed to keep up? If they donāt start development in the first 2 years of a consoleās release then by the time their game is ready itās already on an outdated console generation! Game studios will need to start getting their PS7 dev kits within the next 4 years in order to be ready for the PS7 launch!
@8thDoctor Exactly. Thatās what Iām trying to figure out. Like you say, in order to hit the rumored price point, either PS5 Pro will be more expensive than the PS6, or PS5/PS5 Pro need to have some price cuts. They literally just increased the prices of both PS5 models. Why would they increase prices (with all the negative PR it involves) and then turn around and decrease prices? Are component and manufacturing costs and economic factors really going to change that much in a year? Increase prices $50 and then a year later cut them by $150⦠š
@Alpha_Pulse Yeah, I mentioned this in another article, but I donāt have any other really expensive hobbies - I donāt golf or have animals or travel much, etc so gaming is my main ātreat myselfā hobby and honestly itās a lot cheaper than many of the things my peers do. $700 for a Pro could easily be blown at the blackjack table or on a weekend trip. And I can use that console for thousands of hours of entertainment for many years. I know some people will call it a false comparison, but for me itās been worth a couple hundred dollars.
And I agree ā the Pro is nicer looking, smaller, quieter, and lighter than my launch PS5. The extra hard drive memory space also makes the sticker shock a lot easier, especially now that the base model is more expensive and they cut the hard drive back to 825 GB.
I will be curious to see how they price the PS6 though. Predictions are that it will land somewhere between the Pro and the base, pricing-wise. The global economy, inflation, supply issues, tariffs; and many other factors are all in play too, so Iām not sure itās going to be less than the Pro is, after all. Weāll see.
The last few generations Iāve been on board with a launch console. Even though I recently double-dipped for a PS5 Pro, Iāll probably still get a PS6 within the first year of release. Iām a sucker like that.
But as I have a 4K OLED VRR TV, I do really want to get the most out of it. After just a short few weeks with the Pro, whenever I go back to my base PS5, it definitely feels like an inferior experience.
The turnaround from PS5 Pro to PS6 feels a little short, but actually 2 years is still quite a long time. Between now and then weāll have Wolverine, Saros, Intergalactic, Marathon, Fairgames (maybe? š ), not to mention lots of third party stuff like GTA6, Resident Evil Requiem, Pragmata, Marvel Tokon, Bond First Light. And who knows, maybe weāll get Judas, AC Hexe, FF7-3, Witcher 4, and Elder Scrolls 6. Thatās not even counting loads of promising titles like Phantom Blade 0, Tides of Annihilation, and Crimson Desert which could be the next āClair Obscurā surprise darling. Folks, the next two years will have plenty of opportunities to use your PS5/PS5 Pro. Heck, I still have dozens of games that have come out in the last couple years that I still need to get to.
Iāll definitely get my moneys worth out of my PS5ās by fall 2027.
I think a lot depends on the economic situation in 2 years time. People are struggling to afford the increasing prices of consoles now. Weāre only a couple weeks away from major price increases on the existing consoles and services and gamers are grappling with even that. Thereās new layoffs and closures every month in the industry. How can a company manufacture a better product without incurring great expense in the current economic environment? And it doesnāt seem like things are getting better anytime soon.
@graymamba Yeah, as weāve kicked around the āSouls-likeā term for a while and you came up with that initial list, I figured we could save the main page commenters the trouble and give them that entry from the forumās āManual of Terminology and Definitions in Video Games, ver. 4.7.23.001ā š
Since thereās discussion here, I thought Iād promote one of the definitions of what constitutes a Souls-like, as proposed by our very own Souls aficionado @graymamba I think itās a really good basis to clarify the genre.
A Souls-like has:
1. Souls: (or the equivalent proxy) that is earned by defeating enemies and is used as both xp and currency. 2. Corpse-run: on death the accumulated souls proxy is dropped and the player has one chance to earn it back. 3. Bonfires: (or the equivalent proxy) a rest stop that restores player health etc. but also respawns enemies. 3. Labyrinthine level design: an intricate game environment that contains shortcuts that can be opened to expedite travel. 4. Deliberate combat: combat where button-mashing has no place. 5. Badass boss fights: yup not exclusive to souls-likes⦠but a souls-like must have them.
Probably not comprehensive, but I think a good starting foundation for use of the term. Note that difficulty wasnāt included in this list and I would debate that itās not a core component of a Souls-like, partly due to difficulty being largely subjective anyway.
And in my limited experience with Code Vein (I dropped off it after a few hours), it fits all the aforementioned criteria.
@Metonymy Yes, I noticed that too. SotS is definitely the most advanced of their games as far as gameplay goes. Itās still mostly an artistic and contemplative experience, but they have managed to make it a little more āfunā than the previous efforts. I think The Pathless did a good job as well and it felt good to play. I actually stuck around to get the platinum in that Pathless, which is something I donāt think Iāll do with SotS. Iāve never felt inclined to replay Journey or especially not Abzu, despite being glad I experienced them once though.
I do wonder what the next step is for Giant Squid. They have a definite style and game approach. SotS evolved the gameplay and made it more kinetic and interactive. But the whole āembody a voiceless mysterious person and cleanse the world gradually by traveling through and interacting with scattered totems whilst beautifully composed music plays in the background and animals run around as you restore natureā can only go so far. I suppose the same could be said about any gaming genre when you boil it down to its core, but Iād like to see the āJourney-likeā genre advance to the next step. Maybe a more concrete story, or divergent narrative paths? Weāll see.
@Fiendish-Beaver Thatās interesting. I know very little about game development, but I guess both could be true ā the dev kits are out there but the technology they will be capable of using isnāt fully implemented yet? And with the time that games take to develop now, itās possible dev kits are going out but that the console wonāt be releasing until games are ready with it in⦠3 years or so? āA fewā years usually I interpret as at least 3.
Finishing up Sword of the Sea now and have played Abzu, Journey, and The Pathless. All are quality games although maybe a wee bit overrated. Generally 7-8/10 games, but they absolutely fill an important niche in the market.
Like others have said, I donāt really think Sony would make a lot of money from owning Giant Squid, but it would be representative of their commitment to the independent and artistic side of game development. Which, to be fair, has traditionally been a key part of the PlayStation DNA; producing or backing things from smaller studios like ā PixelOpus, Team Ico, Ember Lab, Giant Sparrow, Supermassive, Arrowhead and of course their more āartisticā or niche first party like Media Molecule and previously Japan Studios and London Studios. As well as working with smaller titles for support, promotion and/or timed exclusivity for games like Bound, Stray, Tchia, Tetris Effect, Humanity, etc. I think Sony doesnāt get enough credit for supporting the smaller developers and niche games, although I have to agree they have abandoned the practice somewhat in recent years.
Oh, and a brilliant tagline, Sammy. š I really like that one.
Iāve often felt it strange that the American Civil War has almost no video games based on it. Itās a very interesting subject to explore. But I also can see how people would not be able to handle it in todayās society. No matter how things are portrayed, someone would be unhappy with the portrayal. Itās a no-win situation. So we might as well roll out yet another game where we can safely fight Nazis because thatās safe.
I donāt have any expensive hobbies like golfing or travel, so I have a decent amount of funds to spend on gaming, although Iām not affluent by most metrics. Still, I buy maybe one or two full priced games a year. But I buy 4-6 games on sale or pre-owned. I also subscribe to PS+ Premium. With that and a handful of purchases per year, Iām drowning in gaming options, despite avoiding all F2P games like the plague.
I know the mega-enthusiasts like the Push Square regulars are what keep the industry afloat, and I do try to put my money behind projects that probably need the support more, and I wait and buy the big blockbuster games on sale. Usually.
@RoomWithaMoose You had me worried with ākinda suck[s]ā but āaggressively averageā is something I can still take a flyer on.
@Elfuggingjefe Seems the story is rather divisive. As someone who really loved other disparaged game stories like The Last of Us Part 2 and MGS V: The Phantom Pain, it might just click with me. š
I do wonder how many people are going to skip Tsushima and just go straight to Yotei. My assumption is that thereās no narrative connection and so they can be played independently.
I really enjoyed Tsushima, and so I would recommend people play it, but I could see a situation where someone is severely time limited and wants to skip it.
@Rich33 Indeed. I rarely feel Iāve wasted money and often feel like Iām getting more than I deserve. I do bargain shop though and only buy 2-3 games at full launch price per year, nowadays. GoT was one I bought at launch, but Yotei will have to wait, probably just until the first good sale (Black Friday?) due to my backlog overflowing at present so I wouldnāt get to playing it for several months anyway. But yes, I do plan to (hopefully) enjoy it eventually!
To be fair, PS+ Premium does seem to be somewhere between the GamePass Premium and Ultimate, as far as benefits, and thatās about where it fits pricing-wise. PS+ Premium doesnāt get day 1 first party releases. But it does seem to have a bigger library and more perks than the GP Premium.
Still, this does worry me that itās going to give Sony an excuse to increase their prices. Might be time to stock up and stack an extra year or two!
@Rich33 Oh and itās absolutely valid that a game sometimes clicks and sometimes doesnāt. Happens to all of us. Certainly many highly rated games never worked for me ā the CDPR games for example (both Witcher 3 and Cyberpunk didnāt click), the original Resident Evil 4 (I loved the remake though), the Hitman games, AC Black Flag, Dishonored, to name a few off the top of my head as games I simply couldnāt get into, but came highly praised. Sometimes itās a ātime and placeā thing, of course. I fully expect that if I can ever get back to it that I should really like the Witcher 3 but at the time I just became so overwhelmed and put off by a sea of question marks popping up on the map and so I tapped out. Dark Souls is an example of one I wasnāt enjoying the first time around and so abandoned after a few hours but went back to it a few years later, loved it, and I am a big fan of the series now.
I think your GoT situation sounds like what I had with Journey. I thought it was fine⦠even good. But 9ās and 10ās? I didnāt get it. Seemed quite overhyped. Now playing the spiritual successor Sword of the Sea I think they did a better job of making the game fun and engaging, and I actually like it better. Hopefully the same happens for GoY for you. And if not, thatās ok too. š¤·š»āāļø Although its $70 down the drain š
@Rich33 Yeah, itās tough to tell because the footage and descriptions of Yotei do seem similar to Tsushima, so if one didnāt like GoT then I wonder if GoY will hit better. I suppose it depends on what aspects of GoT fell flat for you. If it was the quest structure or the emphasis on stealth, then Yotei might resonate a lot better with this spyglass/search-for-clues type of mission approach and lesser stealth options.
For me, GoT was a really great experience. Not perfect, my any means but a better alternative to Assassinās Creed than Ubisoft had given us for a while. I think the art direction carried it a lot also. So beautiful. The wind guidance was a bit gimmicky but Iāll admit I really loved the small attempt at innovation and the whole connecting to nature type of vibe. The feeling of movement in an organic environment was quite satisfying to roam around in. The open world trappings were less bothersome to me because of so many of the things that the game did so well. I canāt remember what I gave it at the time, but it was probably an 8-9 for me.
My concern with Yotei is the story. The PS review mentions the story to be better than the first game which I hope is true, but a ārevenge taleā sounds so well worn at this point in gaming and I just canāt imagine a game doing a more visceral revenge tale than TLoU2. Revenge as the sole motive for going on a killing spree just doesnāt sound narratively interesting to me, but Iāll withhold full judgment until I play it.
I had been meaning to get to those Dark Pictures games. Perhaps I can squeeze one in before they leave. Iāve only played Little Hope and it was decent enough.
I will be curious to see how the game sells. Tsushima was a hit, and I think outperformed Sonyās expectations. I think that was mostly because it was an awesome game, but I also think it benefited from that weird timeframe when it came out right after The Last of Us Part II and I think a lot of gamers who were bitter about TLoU2 bought Tsushima as a way to send a message to Sony. As weird as that sounds, I think we forget what a dumpster fire that TLoU2 release was and every crazy person in gaming was having a fit and I think GoT benefited. (Of course TLoU2 went on to do perfectly fine commercially).
Now the script is flipped and thereās talk of boycotting Yotei for things we wonāt necessarily get into on this comment section. But it does feel like the high review scores like this and Push Squareās own review will likely carry the game to success. And of course people in Japan likely couldnāt care less about the crazy issues in the States, so they should show up in droves to support Yotei.
I am noticing waning battery life from my 2 controllers Iāve had since shortly after launch. I can still get a full 3-4 hour session on one charge, but I used to get at least three times that. Of course I think a lot of it comes down to the specific game. I have the haptics and adaptive triggers set to the max and some games utilize those a lot and that really does drain the battery much quicker.
So Iād be up for a removable battery because I figure within the next 6 months mine wonāt make it through a long session.
Another weekend and another stroll through FaerĆ»n. I have also started Sword of the Sea, which Iām enjoying. Those two should keep me busy enough. I have lots of other non-gaming projects to do as well, much to my chagrin.
I was frankly critical of the Stars program, especially early on. However, that was leagues better than whatever this is. Iām holding out hope that this isnāt the replacement for Stars, rather a whole separate thing and āStars 2ā will be something more along the lines of earning cash rewards, store credit, or other useful rewards like a free month of PS+ or whatnot. My issue originally with Stars was the rewards for getting trophies was not very good, you had to spend money in the PS store to get substantial credit and points. Iām still holding onto [an admittedly shrinking] physical game library, so thereās a lot of games I purchased but didnāt get any credit. That and the silly campaigns were not implemented well. But Iād take it all back instead of this!
@BlAcK_Sw0rDsMaN I do plan to pick GoY up at some point but I donāt think Iāll play it at launch. My backlog is pretty full and I have a few other samurai and feudal Japan/Asian themed games Iām also interested in and I prefer bouncing around to different settings usually rather than staying in one thematic space. But this one is reviewing quite well so it might move up to the top of the list when Iām ready for something in that genre.
But yes, between DS3 and a few other games slated for the year, itās looking like 2026 before I get to Yotei.
@ButterySmooth30FPS @Rich33 Good to see that there are others out there who agree with me that weāve never quite had the treasure trove of games as we do today. Most gamers (at least those on enthusiast sites like here) say this generation lacks games, lacks innovation, lacks new IP, and I think weāve never had such a balance of options as we do now. Yes thereās lots of garbage out there, but we have access to most all the prior generationsā games as well as new ones constantly coming out. Thereās not enough time to play everything I want to play. My backlog just keeps getting bigger and bigger and Iām losing ground every month. Itās an embarrassment of riches, in my opinion.
Thanks for the review and itās great to see the game holds up to the hype and anticipation. Itās one Iāll definitely get around to, but not sure Iāll pick it up at launch. I know people are going to complain that itās a sequel that iterates and evolves rather than reinvents, but it seems to have done so in the best way possible, and Iām happy it seems to have turned out so well. And finally a good showing for the Pro!
I was absolutely obsessed with Returnal. Played it at release before the nerfing, having to leave my console in rest mode if I wanted a break while I had a good run going. Despite the brutal difficulty, I loved the game and hold it as one of my favorite PS5 experiences. Actually, one of my favorite gaming experiences, full stop.
I booted it back up recently because I never got around to trying the Tower of Sisyphus and the gameplay loop immediately clicked again. Iād say itās the most satisfying pure gameplay this generation.
So Saros being heavily Returnal inspired is actually perfect.
@CVCubbington I did notice that most of the game trailer were taken from PS5 Pro gameplay, so Iād say youāre in a good place. For those rocking the base PS5, thereās no guarantee the visuals will look as good.
Saros, Wolverine both looks excellent. The Disco Elysium looking sequel (Forgot the title and PS doesnāt have an article on it ā ā[Something] Paradesā), Code Vein 2, and Crimson Desert all look really, really promising also. Then the next tier for me is the GT7 update and the Flight Simulator, both are things I could see dipping into when the mood strikes. Lots of people should be excited about the Battlefield and the Metroidvania games, but those arenāt my cup of tea. All that and then the fantastic PS+ announcements. I donāt know why people think this was poor. Iād rate it as great at least, but closer to excellent.
Comments 4,436
Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld
@rockodoodle Indeed. I did buy an extra long Ethernet cable and I can hardwire it when I really want to, but it does nothing for the aesthetic of my home. š. And itās a trip hazard. But yes, the performance is pretty flawless when streaming from the PS5 when itās hard-wired.
Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld
@4fold Yeah, I wonder if it would work while traveling abroad. If you havenāt tried it via your phone hotspot, you might give that a whirl the next time the existing WiFi seems insufficient. If I have at least 2 bars of 5G it seems to be perfectly fine.
In fact, as a related side note, the Portal does do a weird thing sometimes where it will intermittently disconnect from WiFi, even at home under a close stable signal, and after some online searches I saw people say something about the connection algorithm or some such and a quick fix is just to connect to an alternative WiFi signal and then connect back again to your regular WiFi and it kind of resets the connection and itās stable after that. So I use my hotspot for those instances if I notice it disconnects then I hop onto the hotspot for a minute and then back to the home network and itās smooth and perfect again. A guess a rebooting of the connection, of sorts. It only happens to me like once a month, or maybe less.
Re: PS Portal Still a Huge Success as Sony Reportedly Preps PS6 Handheld
@4fold @UltimateOtaku91 Me three, regarding the cloud streaming. When I first got my Portal I really enjoyed it when used for streaming from the PS5, but once the PS+ Premium cloud streaming was rolled out, I rarely use it for console streaming and almost exclusively cloud stream. I get a better, more stable connection usually from the cloud. Granted, my PS5 isnāt hard wired to my router and that led to some instability when streaming from the PS5, but I didnāt have a good solution to hardwire by Ethernet due to where my router and PS5 are in relation to one another. Cloud streaming fixed the issue and also has allowed me to play games while traveling either from a hotel WiFi or by using my phoneās hotspot. Works quite well.
My biggest issue is that this locks me into only being able to play games from the PS+ library on it. My one wish is that they expand the cloud streaming service to include any of the games we own in our library also. I would love that. Surely they are planning to expand to that. You can already cloud stream most of these games to the PS5 so I wonder how much harder it would be to allow us to cloud stream them to our Portal. Come on, Sony! Make it happen! Iāll buy more games digitally (as opposed to physically on disc) if they implement that.
Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5
@Oram77 Yeah, apologies if Iām getting the UK pricing wrong, but I feel like the launch price for the disc was Ā£450 and digital was Ā£360. The Pro was weirdly launched there at Ā£700, and quickly reduced, to that Ā£670 neighborhood, I think.
In the U.S. each version is more expensive than the price at launch. They all got a $50 price hike a few weeks ago, and the digital had already received another isolated $50 increase in 2023, for a total increase of $100 since the launch price.
So Disc version from $500 to $550, digital from $400 to $500, and Pro from $700 to $750.
I think Europe has had similar increases also, but unsure of the numbers.
Of course there is the option to get one cheaper than launch if one is willing to get a refurbished one. Otherwise, itās more expensive to join the generation now vs 2020, in the U.S. for sure.m
Edit: no worries. I just saw your edit after I did my own research and posted that. š
Re: Now Devs Are Politely Asking Their PS4 Players to Upgrade to PS5
The fact that the PS5ās price is going up five years into its lifecycle is what makes this a big ask for the F2P community. They have to save their pennies for $20 skins and season passes. They canāt afford the $500 console. š
But honestly, if the generation had followed the usual course and PS5ās were cheaper now, like $300 or even $400, then we wouldnāt be having this problem of such a large PS4-only player base. But the fact is that the cheapest PS5 you could have bought was a launch system 5 years ago.
Re: PS6 Could Be Less Than Half the Price of Microsoft's 'Very Premium' Next-Gen Xbox
Itās a curious approach. I wonder how many PC gamers actually use their PCās for anything other than gaming. Since Iām not a PC gamer I canāt say, but my non-gaming PC needs (Word, Excel, internet browsing, email) are all handled with a low end laptop and my phone. So if the sole reason to spend north of $1000 on a PC is for gaming anyway, then perhaps this idea will work.
I doubt Iāll buy one though. Iāll have my hands full with my PlayStation backlog for many, many years to come. I still have quite a few PS4 games to get to.
Re: Avatar: Frontiers of Pandora's Third-Person Update Practically Makes It a New PS5 Game
Well, this game just went from a āno thanksā to a āāmaybe I should pick that upā
Re: PS5 Controller's Removable Battery Seemingly Debunked for Now
I have definitely noticed a drop off in my DualSense that came with my launch PS5. It wonāt last a full weekend gaming session anymore. Probably lasts 3-4 hours whereas my newer one last 6+ hours. I can still use the old one but itās mildly annoying and inconvenient to swap out. Unfortunately I think I made the rookie error of leaving it at full charge for extended periods of time when not in use. Apparently itās healthier for the battery to stay between 20-80% charged. I donāt understand the technical aspects of it all. It would be nice for Sony to implement a charging feature where you can set it to stay in that sweet spot and only charge to full 100% when you are really needing to, like phones do now. Or, have this replaceable battery solution when we wear out the original one.
Re: Demon's Souls PS5 Patched to Take Advantage of Power Saving Feature
Meanwhile, theyāre testing out a patch for Bloodborne where energy saving mode can run the PS4 title at 15 fps and 480p.
Re: The Silent Hill 2 Remake Now Represents a Quarter of the Series' Total Sales
@PuppetMaster Thanks, mate. We simul-posted but you can see my comment above that despite perhaps not being a record setting franchise, I think itās quite influential and culturally significant.
Re: The Silent Hill 2 Remake Now Represents a Quarter of the Series' Total Sales
@PloverNutter Yeah, thatās really interesting. It goes to show that a gameās sales doesnāt always reflect its influence on the market, or its longevity in the minds of gamers. I have no doubt that Silent Hill has affected game development, especially in the horror sphere, more than many games that have sold better.
And Resident Evil really is the juggernaut of the genre. Thereās a huge gulf between it and everyone else.
Re: The Silent Hill 2 Remake Now Represents a Quarter of the Series' Total Sales
Iām surprised the whole franchise only accounts for 10 million sales. Seems bigger than that.
Re: Call of Duty's Future Under Xbox Leaves Former Director 'Immensely Worried'
I donāt have a dog in the fight between these military shooters and donāt know the difference between āAdvancedā and āModernā Warfare but his statements do seem harsh, especially from the guy whoās last big game, Callisto Protocol, was an epic disappointment by most accounts, and certainly commercially.
Nevertheless, I donāt have first hand knowledge but thereās probably some truth to what heās saying, whether itās full of spite or not. Thereās some small cracks in the armor starting to manifest in CoD, and I wouldnāt be surprised to see it have a downturn.
Re: Final Fantasy 7 Remake Part 3 'Will Be Loved by Everyone', Says Director
I like the confidence. Time will tell if thatās true though. Hamaguchi seems to have underestimated the fickleness of gamers. š Iāll be very surprised if everyone will love it.
Re: Ghost of Yotei Is Sony's Biggest PS5 Launch Since Spider-Man 2 in Europe
Iām more fascinated by the other titles in the lists. I knew Yotei was going to be successful, even having not played it myself yet. The crazy thing is South Park charting. Even with a steep sale price itās amazing that charted since the game is from 2017, way back in the middle of the last console generation. Iām not as surprised at RDR2 and Hogwarts, which although are also older games, are more evergreen titles. Even Far Cry makes a little sense. But kudos to South Park š
The second list of revenue is really the more important one though, as selling a ton of copies at a steep discount adds less to the bottom line as selling fewer copies at full retail. In that list AC Shadows is the big surprise. A rising tide lifts all ships maybe? I wonder if Yotei helped Shadows sell since people are often comparing the two.
Re: Talking Point: PS6 In 2027 - How Do You Feel About Sony's Next-Gen Console?
@graymamba Ditto for me. Iāll probably buy it within the first year, if not at launch. But Iād be perfectly content to put the new generation off for a few more years. Plenty to play with my PS5 right now.
It was funny though the way one of the other users put it on the other article comments (Iām paraphrasing) ā
We are at a point where new console development is faster than new game development. Itās almost true! A game takes 4-5 year development time, on average. Sometimes longer. And new console generations are still coming out every 7 years.
How is a game developer supposed to keep up? If they donāt start development in the first 2 years of a consoleās release then by the time their game is ready itās already on an outdated console generation! Game studios will need to start getting their PS7 dev kits within the next 4 years in order to be ready for the PS7 launch!
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@8thDoctor Exactly. Thatās what Iām trying to figure out. Like you say, in order to hit the rumored price point, either PS5 Pro will be more expensive than the PS6, or PS5/PS5 Pro need to have some price cuts. They literally just increased the prices of both PS5 models. Why would they increase prices (with all the negative PR it involves) and then turn around and decrease prices? Are component and manufacturing costs and economic factors really going to change that much in a year? Increase prices $50 and then a year later cut them by $150⦠š
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
@Alpha_Pulse Yeah, I mentioned this in another article, but I donāt have any other really expensive hobbies - I donāt golf or have animals or travel much, etc so gaming is my main ātreat myselfā hobby and honestly itās a lot cheaper than many of the things my peers do. $700 for a Pro could easily be blown at the blackjack table or on a weekend trip. And I can use that console for thousands of hours of entertainment for many years. I know some people will call it a false comparison, but for me itās been worth a couple hundred dollars.
And I agree ā the Pro is nicer looking, smaller, quieter, and lighter than my launch PS5. The extra hard drive memory space also makes the sticker shock a lot easier, especially now that the base model is more expensive and they cut the hard drive back to 825 GB.
I will be curious to see how they price the PS6 though. Predictions are that it will land somewhere between the Pro and the base, pricing-wise. The global economy, inflation, supply issues, tariffs; and many other factors are all in play too, so Iām not sure itās going to be less than the Pro is, after all. Weāll see.
Re: PS6 Manufacturing Scheduled to Get Underway in Early 2027
The last few generations Iāve been on board with a launch console. Even though I recently double-dipped for a PS5 Pro, Iāll probably still get a PS6 within the first year of release. Iām a sucker like that.
But as I have a 4K OLED VRR TV, I do really want to get the most out of it. After just a short few weeks with the Pro, whenever I go back to my base PS5, it definitely feels like an inferior experience.
The turnaround from PS5 Pro to PS6 feels a little short, but actually 2 years is still quite a long time. Between now and then weāll have Wolverine, Saros, Intergalactic, Marathon, Fairgames (maybe? š ), not to mention lots of third party stuff like GTA6, Resident Evil Requiem, Pragmata, Marvel Tokon, Bond First Light. And who knows, maybe weāll get Judas, AC Hexe, FF7-3, Witcher 4, and Elder Scrolls 6. Thatās not even counting loads of promising titles like Phantom Blade 0, Tides of Annihilation, and Crimson Desert which could be the next āClair Obscurā surprise darling. Folks, the next two years will have plenty of opportunities to use your PS5/PS5 Pro. Heck, I still have dozens of games that have come out in the last couple years that I still need to get to.
Iāll definitely get my moneys worth out of my PS5ās by fall 2027.
Re: PS6 Release Date Touted for 2027, Cheaper But Less Powerful Than Next Xbox
I think a lot depends on the economic situation in 2 years time. People are struggling to afford the increasing prices of consoles now. Weāre only a couple weeks away from major price increases on the existing consoles and services and gamers are grappling with even that. Thereās new layoffs and closures every month in the industry. How can a company manufacture a better product without incurring great expense in the current economic environment? And it doesnāt seem like things are getting better anytime soon.
Re: PS5 Soulslike Code Vein 2 Couldn't Be More Anime If It Tried
@graymamba Yeah, as weāve kicked around the āSouls-likeā term for a while and you came up with that initial list, I figured we could save the main page commenters the trouble and give them that entry from the forumās āManual of Terminology and Definitions in Video Games, ver. 4.7.23.001ā
š
Re: PS5 Soulslike Code Vein 2 Couldn't Be More Anime If It Tried
Since thereās discussion here, I thought Iād promote one of the definitions of what constitutes a Souls-like, as proposed by our very own Souls aficionado @graymamba
I think itās a really good basis to clarify the genre.
A Souls-like has:
1. Souls: (or the equivalent proxy) that is earned by defeating enemies and is used as both xp and currency.
2. Corpse-run: on death the accumulated souls proxy is dropped and the player has one chance to earn it back.
3. Bonfires: (or the equivalent proxy) a rest stop that restores player health etc. but also respawns enemies.
3. Labyrinthine level design: an intricate game environment that contains shortcuts that can be opened to expedite travel.
4. Deliberate combat: combat where button-mashing has no place.
5. Badass boss fights: yup not exclusive to souls-likes⦠but a souls-like must have them.
Probably not comprehensive, but I think a good starting foundation for use of the term. Note that difficulty wasnāt included in this list and I would debate that itās not a core component of a Souls-like, partly due to difficulty being largely subjective anyway.
And in my limited experience with Code Vein (I dropped off it after a few hours), it fits all the aforementioned criteria.
Re: Just What Is Going on with Sony and Indie Dev Giant Squid?
@Metonymy āI really want to hop off the sword and swing it at something!ā
That would be a good start! š
Re: Just What Is Going on with Sony and Indie Dev Giant Squid?
@Metonymy Yes, I noticed that too. SotS is definitely the most advanced of their games as far as gameplay goes. Itās still mostly an artistic and contemplative experience, but they have managed to make it a little more āfunā than the previous efforts. I think The Pathless did a good job as well and it felt good to play. I actually stuck around to get the platinum in that Pathless, which is something I donāt think Iāll do with SotS. Iāve never felt inclined to replay Journey or especially not Abzu, despite being glad I experienced them once though.
I do wonder what the next step is for Giant Squid. They have a definite style and game approach. SotS evolved the gameplay and made it more kinetic and interactive. But the whole āembody a voiceless mysterious person and cleanse the world gradually by traveling through and interacting with scattered totems whilst beautifully composed music plays in the background and animals run around as you restore natureā can only go so far. I suppose the same could be said about any gaming genre when you boil it down to its core, but Iād like to see the āJourney-likeā genre advance to the next step. Maybe a more concrete story, or divergent narrative paths? Weāll see.
Re: PS6 Out 'in a Few Years' as Sony, AMD Discuss the Future of Games
@Fiendish-Beaver Thatās interesting. I know very little about game development, but I guess both could be true ā the dev kits are out there but the technology they will be capable of using isnāt fully implemented yet? And with the time that games take to develop now, itās possible dev kits are going out but that the console wonāt be releasing until games are ready with it in⦠3 years or so? āA fewā years usually I interpret as at least 3.
Re: Just What Is Going on with Sony and Indie Dev Giant Squid?
Finishing up Sword of the Sea now and have played Abzu, Journey, and The Pathless. All are quality games although maybe a wee bit overrated. Generally 7-8/10 games, but they absolutely fill an important niche in the market.
Like others have said, I donāt really think Sony would make a lot of money from owning Giant Squid, but it would be representative of their commitment to the independent and artistic side of game development. Which, to be fair, has traditionally been a key part of the PlayStation DNA; producing or backing things from smaller studios like ā PixelOpus, Team Ico, Ember Lab, Giant Sparrow, Supermassive, Arrowhead and of course their more āartisticā or niche first party like Media Molecule and previously Japan Studios and London Studios. As well as working with smaller titles for support, promotion and/or timed exclusivity for games like Bound, Stray, Tchia, Tetris Effect, Humanity, etc. I think Sony doesnāt get enough credit for supporting the smaller developers and niche games, although I have to agree they have abandoned the practice somewhat in recent years.
Oh, and a brilliant tagline, Sammy. š I really like that one.
Re: Rumour: American Civil War Assassin's Creed Game Cancelled Due to Fear of Controversy
Iāve often felt it strange that the American Civil War has almost no video games based on it. Itās a very interesting subject to explore. But I also can see how people would not be able to handle it in todayās society. No matter how things are portrayed, someone would be unhappy with the portrayal. Itās a no-win situation.
So we might as well roll out yet another game where we can safely fight Nazis because thatās safe.
Re: People Don't Buy Anywhere Near As Many Games As You Think
I donāt have any expensive hobbies like golfing or travel, so I have a decent amount of funds to spend on gaming, although Iām not affluent by most metrics. Still, I buy maybe one or two full priced games a year. But I buy 4-6 games on sale or pre-owned. I also subscribe to PS+ Premium. With that and a handful of purchases per year, Iām drowning in gaming options, despite avoiding all F2P games like the plague.
I know the mega-enthusiasts like the Push Square regulars are what keep the industry afloat, and I do try to put my money behind projects that probably need the support more, and I wait and buy the big blockbuster games on sale. Usually.
Re: First PS Plus Extra Game for October 2025 Leaked
Wow, are you kidding me? Thatās a really strong headliner. Really happy with this, if true.
Re: Video: These 20 Games Have the Best Graphics on PS5
@RoomWithaMoose You had me worried with ākinda suck[s]ā but āaggressively averageā is something I can still take a flyer on.
@Elfuggingjefe Seems the story is rather divisive. As someone who really loved other disparaged game stories like The Last of Us Part 2 and MGS V: The Phantom Pain, it might just click with me. š
Re: Video: These 20 Games Have the Best Graphics on PS5
That settles it. Forbidden West is my next game.
Re: Poll: Are You Playing Ghost of Yotei?
I do wonder how many people are going to skip Tsushima and just go straight to Yotei. My assumption is that thereās no narrative connection and so they can be played independently.
I really enjoyed Tsushima, and so I would recommend people play it, but I could see a situation where someone is severely time limited and wants to skip it.
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
@Rich33 Indeed. I rarely feel Iāve wasted money and often feel like Iām getting more than I deserve. I do bargain shop though and only buy 2-3 games at full launch price per year, nowadays. GoT was one I bought at launch, but Yotei will have to wait, probably just until the first good sale (Black Friday?) due to my backlog overflowing at present so I wouldnāt get to playing it for several months anyway. But yes, I do plan to (hopefully) enjoy it eventually!
Re: PS Plus Looks Better Than Ever After New Xbox Game Pass Price Rises
To be fair, PS+ Premium does seem to be somewhere between the GamePass Premium and Ultimate, as far as benefits, and thatās about where it fits pricing-wise. PS+ Premium doesnāt get day 1 first party releases. But it does seem to have a bigger library and more perks than the GP Premium.
Still, this does worry me that itās going to give Sony an excuse to increase their prices. Might be time to stock up and stack an extra year or two!
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
@Rich33 Oh and itās absolutely valid that a game sometimes clicks and sometimes doesnāt. Happens to all of us. Certainly many highly rated games never worked for me ā the CDPR games for example (both Witcher 3 and Cyberpunk didnāt click), the original Resident Evil 4 (I loved the remake though), the Hitman games, AC Black Flag, Dishonored, to name a few off the top of my head as games I simply couldnāt get into, but came highly praised. Sometimes itās a ātime and placeā thing, of course. I fully expect that if I can ever get back to it that I should really like the Witcher 3 but at the time I just became so overwhelmed and put off by a sea of question marks popping up on the map and so I tapped out. Dark Souls is an example of one I wasnāt enjoying the first time around and so abandoned after a few hours but went back to it a few years later, loved it, and I am a big fan of the series now.
I think your GoT situation sounds like what I had with Journey. I thought it was fine⦠even good. But 9ās and 10ās? I didnāt get it. Seemed quite overhyped. Now playing the spiritual successor Sword of the Sea I think they did a better job of making the game fun and engaging, and I actually like it better. Hopefully the same happens for GoY for you. And if not, thatās ok too. š¤·š»āāļø Although its $70 down the drain š
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
@Rich33 Yeah, itās tough to tell because the footage and descriptions of Yotei do seem similar to Tsushima, so if one didnāt like GoT then I wonder if GoY will hit better. I suppose it depends on what aspects of GoT fell flat for you. If it was the quest structure or the emphasis on stealth, then Yotei might resonate a lot better with this spyglass/search-for-clues type of mission approach and lesser stealth options.
For me, GoT was a really great experience. Not perfect, my any means but a better alternative to Assassinās Creed than Ubisoft had given us for a while. I think the art direction carried it a lot also. So beautiful. The wind guidance was a bit gimmicky but Iāll admit I really loved the small attempt at innovation and the whole connecting to nature type of vibe. The feeling of movement in an organic environment was quite satisfying to roam around in. The open world trappings were less bothersome to me because of so many of the things that the game did so well. I canāt remember what I gave it at the time, but it was probably an 8-9 for me.
My concern with Yotei is the story. The PS review mentions the story to be better than the first game which I hope is true, but a ārevenge taleā sounds so well worn at this point in gaming and I just canāt imagine a game doing a more visceral revenge tale than TLoU2. Revenge as the sole motive for going on a killing spree just doesnāt sound narratively interesting to me, but Iāll withhold full judgment until I play it.
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
@Pat_trick @Oram77 Yes, very true. Sometimes the uproar even ends up bringing added attention to a game and helps it perform better sales-wise . š
Re: PS Plus Extra Loses Two More PS5, PS4 Games in October 2025
I had been meaning to get to those Dark Pictures games. Perhaps I can squeeze one in before they leave. Iāve only played Little Hope and it was decent enough.
Re: Ghost of Yotei Gets a Near Perfect Score in Japan's Most Famous Gaming Magazine
I will be curious to see how the game sells. Tsushima was a hit, and I think outperformed Sonyās expectations. I think that was mostly because it was an awesome game, but I also think it benefited from that weird timeframe when it came out right after The Last of Us Part II and I think a lot of gamers who were bitter about TLoU2 bought Tsushima as a way to send a message to Sony. As weird as that sounds, I think we forget what a dumpster fire that TLoU2 release was and every crazy person in gaming was having a fit and I think GoT benefited. (Of course TLoU2 went on to do perfectly fine commercially).
Now the script is flipped and thereās talk of boycotting Yotei for things we wonāt necessarily get into on this comment section. But it does feel like the high review scores like this and Push Squareās own review will likely carry the game to success. And of course people in Japan likely couldnāt care less about the crazy issues in the States, so they should show up in droves to support Yotei.
Re: Rumour: The Lord of the Rings Is Getting a Game to 'Compete with Hogwarts Legacy'
Loved Hogwarts Legacy. Love the LotR franchise. For some reason though, I have little faith in this game.
Re: Rumour: New PS5 DualSense Controller Will Feature a Removable Battery
I am noticing waning battery life from my 2 controllers Iāve had since shortly after launch. I can still get a full 3-4 hour session on one charge, but I used to get at least three times that. Of course I think a lot of it comes down to the specific game. I have the haptics and adaptive triggers set to the max and some games utilize those a lot and that really does drain the battery much quicker.
So Iād be up for a removable battery because I figure within the next 6 months mine wonāt make it through a long session.
Re: Talking Point: What Are You Playing This Weekend? - Issue 600
Another weekend and another stroll through FaerĆ»n. I have also started Sword of the Sea, which Iām enjoying. Those two should keep me busy enough. I have lots of other non-gaming projects to do as well, much to my chagrin.
Re: PlayStation's New 'Rewards' Program Goes Down Like a Lead Balloon
I was frankly critical of the Stars program, especially early on. However, that was leagues better than whatever this is. Iām holding out hope that this isnāt the replacement for Stars, rather a whole separate thing and āStars 2ā will be something more along the lines of earning cash rewards, store credit, or other useful rewards like a free month of PS+ or whatnot. My issue originally with Stars was the rewards for getting trophies was not very good, you had to spend money in the PS store to get substantial credit and points. Iām still holding onto [an admittedly shrinking] physical game library, so thereās a lot of games I purchased but didnāt get any credit. That and the silly campaigns were not implemented well. But Iād take it all back instead of this!
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
@BlAcK_Sw0rDsMaN I do plan to pick GoY up at some point but I donāt think Iāll play it at launch. My backlog is pretty full and I have a few other samurai and feudal Japan/Asian themed games Iām also interested in and I prefer bouncing around to different settings usually rather than staying in one thematic space. But this one is reviewing quite well so it might move up to the top of the list when Iām ready for something in that genre.
But yes, between DS3 and a few other games slated for the year, itās looking like 2026 before I get to Yotei.
Re: PS5 Is the Most Successful Console in PlayStation History, States Sony
@ButterySmooth30FPS @Rich33 Good to see that there are others out there who agree with me that weāve never quite had the treasure trove of games as we do today. Most gamers (at least those on enthusiast sites like here) say this generation lacks games, lacks innovation, lacks new IP, and I think weāve never had such a balance of options as we do now. Yes thereās lots of garbage out there, but we have access to most all the prior generationsā games as well as new ones constantly coming out. Thereās not enough time to play everything I want to play. My backlog just keeps getting bigger and bigger and Iām losing ground every month. Itās an embarrassment of riches, in my opinion.
Re: Ghost of Yotei (PS5) - The Greatest Sucker Punch Game Ever
Thanks for the review and itās great to see the game holds up to the hype and anticipation. Itās one Iāll definitely get around to, but not sure Iāll pick it up at launch. I know people are going to complain that itās a sequel that iterates and evolves rather than reinvents, but it seems to have done so in the best way possible, and Iām happy it seems to have turned out so well. And finally a good showing for the Pro!
Re: Saros Launches Exclusively on PS5 in March 2026, and It Looks Fantastic in First Gameplay
I was absolutely obsessed with Returnal. Played it at release before the nerfing, having to leave my console in rest mode if I wanted a break while I had a good run going. Despite the brutal difficulty, I loved the game and hold it as one of my favorite PS5 experiences. Actually, one of my favorite gaming experiences, full stop.
I booted it back up recently because I never got around to trying the Tower of Sisyphus and the gameplay loop immediately clicked again. Iād say itās the most satisfying pure gameplay this generation.
So Saros being heavily Returnal inspired is actually perfect.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for September 2025?
@CVCubbington I did notice that most of the game trailer were taken from PS5 Pro gameplay, so Iād say youāre in a good place. For those rocking the base PS5, thereās no guarantee the visuals will look as good.
Re: Poll: How Would You Rate State of Play for September 2025?
Very Good to Excellent. Not sure what people can complain about. There was a nice variety on display and some fantastic looking games coming.
Re: Round Up: What Was Announced in Sony's State of Play Livestream for September 2025?
Saros, Wolverine both looks excellent. The Disco Elysium looking sequel (Forgot the title and PS doesnāt have an article on it ā ā[Something] Paradesā), Code Vein 2, and Crimson Desert all look really, really promising also. Then the next tier for me is the GT7 update and the Flight Simulator, both are things I could see dipping into when the mood strikes.
Lots of people should be excited about the Battlefield and the Metroidvania games, but those arenāt my cup of tea.
All that and then the fantastic PS+ announcements.
I donāt know why people think this was poor. Iād rate it as great at least, but closer to excellent.