@JaxonH but yea it looks like they overshot their estimates. Anecdotal evidence here, but my local gamestop still have almost the full allocation of preorders in store, though on the other hand, it's available for in store pick up on their website, so folks rather save that $100 they'd have to put down on a deposit otherwise.
@JaxonH how many are waiting for just the headset though, you gotta wonder? I'd imagine a chunk of the Playstation install base has either the camera, waggle controllers or in cases like mine, both. Those consumers I'd wager would rather wait until the headset goes up and piecemeal the remaining accessories if they want.
I'm not sure about that. Though to be fair, there's not a whole lot really on any platform that excites me enough to say "it's the best place to play" Maybe because of life and time constraints, I'm more picky about what I'm buying and playing these days.
"So by that logic if a game breaks from the typical blueprint of the genre it automatically deserves lower marks? It has to be reviewed according to its focus, its focus being - from what I can gather - an online multiplayer fighter."
That's something I've also been chewing on for the past couple days. And it's something that does make sense. Obviously Capcom released the beta, which was online focused. Clearly the online portion was their primary objective in developing SFV. Single player/arcade mode is, when you really think of it, old hat. It was there out of necessity back in the day because online lobbies and such on home consoles didn't exist. So when porting, they had to give you a single player experience to justify the cost.
Totally not saying what they've done with this launch is right, but there are no hard rules when it comes this stuff in an online world now. Besides, when you're done with the single player stuff and learn the moves, then what? Not speaking for all, but I'm pretty sure the majority of replayability comes in playing real life human opponents. That's always been the heart of fighting games. Even in the arcade days.
@sinalefa EVERYTHING IS NOT ABOUT FIRE EMBLEM! Hahaha. I kid.
Though seriously, I was about ready to cancel my order in light of all the problems but it was too late. I'm glad it happened that way. I got to finally play some SFV last night and my goodness, if it isn't one of the best fighters I've played. It's a shame they botched the launch, as Capcom has something really special here. As @kyleforrester87 said, just shelve it and come back later when the experience is on par for more casual players.
On topic: great review. For what's in the actual game it sounds like top notch stuff and glad the writer is basing his opinion on the how content on hand plays. Am I a litte bit disappointed about the lack of single player or vs CPU? A little. But I stopped caring about that stuff a long time ago in fighters. Can't wait to get mine in the mail. I may just say "screw it" and buy it off PSN.
@banacheck not speaking on the quality of the sticks, but to be fair, those pros are being paid by Madcatz to use them. At least that's how I thought a sponsorship works.
"how many PS4 owners who also have a PC are going to buy this game now?"
This. I actually came here to say that exact same thing. I think it's a smart move by MS. PC and console players are just about two different gaming segments. So this isn't really going to hurt MS at all (if you don't count the butthurt Xbox super fans). Also, if I'm understanding correctly, you get the PC version for free if you buy the XB1 version? Sounds like they are selling this game to Microsoft fans, as it looks more of an ecosystem move than anything else.
As far as Sony following suit, I don't know how this works, but I would imagine there is probably some licensing fees associated with putting their games on Steam or Windows 10?
I got pretty speedy Internet so digital won't be a problem for me, so I think I'm going digital. Like I do with all games I'll for sure keep. I'm also buying the collector's edition, but that puppy is staying sealed.
Pray tell @get2sammyb there's not a significant difference in price digital vs physical is there? Or are you speaking from the fact that as per usual, you're always likely to find a physical copy cheaper?
@Matroska I realize the exclusivity isn't new, I'm pro-pairity and I was giving an (albeit bad) example of said exclusivity. Also, yeah IV skipped the Wii, but Nintendo got a pretty solid 3DS version, so there's that. Though I do realize we were talking about home consoles.
But that's a pretty interesting take on why V skipped the XBox, I mean outside of the fact that Sony fronted development costs.
As far as wrestling games are concerned, I'm still partial to the run of games that were on the N64. WCW vs the World-WWE No Mercy. Those games were a time sink for me. I still have them all.
@Unashamed_116 I haven't played any of the newer WWE games, but do they put NXT roster on them? Though I'd imagine I could always create a Samoa Joe if not. I'm excited about the prospect of AJ Styles vs Joe. Too bad James Storm didn't stick around long enough.
@KratosMD that's very true, doesn't change my overall stance about parity. I wasn't giving an opinion to what was fair or not, as it doesn't impact my decision to purchase SFV, nor did it impact my decision to by RotR.
I suppose part of me believes that SFV wasn't in that dire of straits before Sony threw cash their way. Of course I felt that way about Rise of the Tomb Raider, except that MS probably knew they'd get more backlash than what they're getting now about the whole thing. Is my theory asinine? Most likely.
@lacerz personally I'd like to see more parity with the systems and NO timed or "console" exclusives, like what happened with the new Tomb Raider or Street Fighter V. Heck, even all the timed DLC rubs me the wrong way. But I doubt that will ever end.
@rjejr haha funny you say that, because my first thought was to add "...if the release date doesn't slip, that is" I ultimately bit my tongue in hopes that we get an E3 announcement. Zelda U's delay can't be any worse than say the next Final Fantasy and KH3, right?
It's appalling, but I suppose understandable that the U didn't get a TMNT game what with the install base and all. Though at the same time, it gets Guitar Hero live? It seems like a Turtles co-op game would thrive on the Wii U, but I digress. Such is life. Either way I'm getting this bad boy, beit PS4 or XB1.
@BAMozzy if you had asked me what the SCE logo looked like, I'd never be able to tell you. I'm much like you in that I don't care for the logo more than the game itself. Now if they did a radical redesign of the PS logo, then we might have words. Haha
Wow that looks really good in action! Even more stoked now. I'm a huge TMNT fan, so there's that. like @Glacier928 said it's my 2nd most anticipated game this year (though my first is Zelda U )
@JaxonH a Platinum B-team Turtles game has got to be better than that abomination of a TMNT game that released last generation. Haha. Also, I thought you liked Devastation?
@get2sammyb this headline is everything! You have earned your credibility back from that line you made about B*withched the other day.
@rjejr they'll honor your all your prime benefits post membership. I just found that out as I let my alternate account lapse last week and the few things (including amiibo) still had their prime discounts when they shipped.
@sinalefa concerning units sold and money in Nintendo's coffers, no it's not really important. It keeps them in business and I'm happy for that. But looking from a hard facts point of view, one person buying multiple 3DSes does not necessarily equal true userbase. Granted, the 3DS fanbase does bring up the total to way more than the 10 million Wii U users. Heck, there's folks that own both a Wii U and 3DS which creates more overlap. That's just the nerd in me being an objective thinker. It wasn't really a knock on Nintendo or anyone.
@Kage_88 all very excellent points, but I'll challenge you a bit on the "66 million" How much of that 66 is overlap from consumers that happened to buy multiple models of the 3DS... I know I have several. Unless that count are active NNIDs.
But yeah like I've even said before, I'm not sure why the Wii and DS are counted as flukes being that it was unique and came at a time before smartphones and tablets exploded on the scene.
@BAMozzy I think casual CoD players lump all the games together because overall, it's one franchise and they don't make the discernment between the three iterations, thus making decisions based on the previous installment. As a casual CoDer myself, I'm guilty of that sometimes, even though as someone who follows the industry closely, I know it's multiple studios handling the franchise. That said, I've always enjoyed the Black Ops series the most and I know I shouldn't use Ghosts as metric.
To be fair, the bulk of my decision was time vs money. With all the games I've bought this season and the little time I have to play as it is, I had to decide how much enjoyment I wound get out of it, so I decided to put it on my "buy eventually" list.
Actually I've hit the share button by accident a few times. Outside of that, I've only used the button purposely a handful of times it's all sort of 'meh' to me (though it's great to share clips and whatnot from time to time) Like you said, @get2sammyb every platform has their own method, even the Wii U and 3DS (albeit very clunky). It just so happens that Sony's method is seamless, so I'd hardly call it an innovation more than super convenient. Though that's just me.
@Neolit that's what I was thinking, and even still,
if the game sold, say, 5 million copies across all platforms, 2.15M isn't a far cry from 2.4M.
Using that 5 million number, it would mean that the PS4 grabbed a bit under 10 per cent of their install base vs a little over 20 on the XBox side of things. So yea, "whopping" might be a bit of an overstatement. If I was a publisher, I'd be taking a good long look at those numbers, then again most likely money exchanged hands, so I'm sure they are somewhat satisfied.
The PS2 didn't do much for me honestly. Did it have great games and a large library? Absolutely. I just can't put my finger on why I didn't dig it as much.
Much like @rjejr, I have to tip my hat to the original NES for the part it played in jumpstarting the video game industry. Not to mention, it hits all my nostalgia buttons. From the surprise gift at Christmas, not even fully knowing what it was at the time (it's interesting that my mom was way ahead of the curve lol) and all the other fond memories I've had with it. Including the tragic time I played so long one day, that my hands cramped and got stuck in some weird position for a couple minutes.
The Dreamcast is a very close second. That machine was life! Followed very closely by the SNES and N64 in which one I wouldn't really choose over the other.
@ztpayne7 possibly, but they could always just go to Microsoft. If EA has Access, then this "dangerous precedent" has already begun. If UbiSoft wants to start a service, fine. It's not like I have to subscribe. This "dangerous precedent" is just fear mongering (though I think I've said that before on a similar article)
What people forget is if Sony allowed EA Access onto PS4, it sets a dangerous precedent because what's to stop publishers like UbiSoft, Square Enix or Activision from doing the same thing.
Like others have said, it's a good deal if you're interested in what EA has on offer, also if you're all digital like myself, you get a 10% discount on games/DLC. So it's not a bad deal especially when you consider the yearly sub breaks down to just $2.50 (£1.66)/mo. That's a steal! Add in the fact that backwards compatible games may get added to the valut in the future (or at the very least was discussed) you have yourselves a winner.
@get2sammyb
Devil's advocate: what if the existence of Access discourages EA from giving games away with Plus? Would you rather subscribe to both services separately, or have everything under one umbrella?
I would imagine if all you're after on PS+ are the freebies, having one sub makes sense, but if you want to game online with your PS4, a PS+ sub is more of a necessity than option which is the case for me. Even though EA is light on giving away games, don't they usually have PS+ sales at the least?
I know Sony is on top of the world and all that sales wise, but $349, if true, seems kind of stingy. Especially if MS gets even more aggressive for the holidays.
@Cron_13 exactly. it's mearly a option for those who want it. It's not like brand new games are getting put into the vault. Most of the games added are nearly a year old at the time of addition. If I was a betting man, I'd wager the end game for EA is to get people to spend money on DLC. I'd like a peek at those numbers.
I'd probably be labeled as part of the problem, but if every company did this, I'd just choose which ones I'd want to sign up for and forget the rest. I already spend thousands of dollars a year on my gaming habit, a 100-some-odd dollars extra for access to a handful of publishers older titles won't hurt me much. I don't see any disadvantages really unless they force the subs on people to ire of consumers and retailers.
It's not really a bad idea, as a matter of fact it's a service that's probably targeted for consumers like myself: the occasional EA shopper. I get sports titles like once every two to three years and pretty selective about the titles I do buy from them. For the price of one budget title a year I get access to growing library of titles I may have never played (Dragon Age Inquisition). And the few titles I am interested in, I get a discount on (Battlefront and the occasional Madden). Add the fact they are looking into adding Backward Compatible titles to the vault that $30/yr becomes even more attractive.
I think there's a lot a fear mongering and what if's being loosely thrown around concerning every big publisher starting something like EA Access. Say they did decide to charge for a subscription service. It's as simple as voting with your wallet. If we throw a fit as a consumer like we do with lesser issues, they'd likely back down or cancel the service due to low sub numbers. Also, it's not like retail releases and incentives would go away if subs became popular. Heck people still complain they don't have great Internet or caps to worry about, which drives people away from digital as it is, and that's not even getting into the digital "ownership" issue.
@get2sammyb but clearly numbers are down across the board, even the handhelds which has been consistently doing the best. We all know it's because the Japanese have moved on to mobile devices or whatever. Also we still see big spikes when software the Japanese cares about releases Like @sinalefa said, their other markets are larger. So opposed to just going mobile, these developers will do what it seems like they've been doing recently shift development styles to suit western gamers.
Which I suppose if you look at it, could be considered as part of the problem Japanese developers are not catering as much to their own audience anymore. I could be wrong on that point though, is that a fair assessment?
@get2sammyb looking at it again, I can see what you mean, (which now I can't unsee... Thanks! Haha) it's probably too far along in development to fix it. I think I didn't see it the first go around because I'm hung up on how they've changed her appearance yet again, sigh
I loved the reboot, so this is a must buy for me, just as I'm buying Uncharted 4 at launched. Don't see why you can't enjoy both.
I don't really have a problem with the facial animations. You know what I do have a problem with? Lara's face!! Not that there's anything wrong with it per se, but this is like her third face in the reboot so far. It's a tad off putting...
@get2sammyb fast and fluid yes. And yea, it works. That's great. Seriously it is. I love that, But the interface is a mess. 7 times out of 10 I'll trade that fluidity more organisation. I just don't understand the design choice.
XB1 is almost no better, but at least I'm a shoulder tap away from accessing my pins. It has it's own problems, but an interface that rarely get credit is Nintendo's Wii U UI. Then again, I would imagine that'l has more to do with the Gamepad integration that makes it more accessible than anything.
Meh. I'm getting it on XB1 if the roles were reversed, I would have gotten it on PS4, so I don't know what the big deal is. This has been happening in the industry forever. It's not something that's happened overnight.
@MadchesterManc the 360 games I have worked fine. Of course BC is only available to Preview members for that very reason ahead of wide rollout, to catch any problems in the emulation process, so results are of course going to be buggy here and there.
Concerning Yoshida, they put all that money and effort into PS Now, so naturally he's not concerned with BC. They got subs to sell.
@Gamer83 different strokes for different folks I suppose. Obviously thats your opinion.Even without all the other games on PS4/XB1 within the same genre aside, I'd recommend the Wii U version because it would be the definitive way of playing, because new buyers would be cheated out of the complete experience.
@Savino I'm completely with you on this one. Though TLoU was an amazing game as well.
Comments 151
Re: Rumour: Batman, Superman to Brawl in Injustice 2 on PS4
@chiptoon I couldn't help but to literally LOL at that!
Re: People Are Already Playing Uncharted 4 on PS4
@sinalefa are they lucky dogs, or naughty dogs? (someone had to say it! Haha)
Re: Sony: PlayStation VR Sales Estimates Were Too Small
@JaxonH but yea it looks like they overshot their estimates. Anecdotal evidence here, but my local gamestop still have almost the full allocation of preorders in store, though on the other hand, it's available for in store pick up on their website, so folks rather save that $100 they'd have to put down on a deposit otherwise.
Re: Sony: PlayStation VR Sales Estimates Were Too Small
@JaxonH how many are waiting for just the headset though, you gotta wonder? I'd imagine a chunk of the Playstation install base has either the camera, waggle controllers or in cases like mine, both. Those consumers I'd wager would rather wait until the headset goes up and piecemeal the remaining accessories if they want.
Re: PS4 Remains the Best Place to Play, Says Sony
I'm not sure about that. Though to be fair, there's not a whole lot really on any platform that excites me enough to say "it's the best place to play" Maybe because of life and time constraints, I'm more picky about what I'm buying and playing these days.
Re: Soapbox: Street Fighter V's PS4 Launch Has Been a Bummer
@kyleforrester87
That's something I've also been chewing on for the past couple days. And it's something that does make sense. Obviously Capcom released the beta, which was online focused. Clearly the online portion was their primary objective in developing SFV. Single player/arcade mode is, when you really think of it, old hat. It was there out of necessity back in the day because online lobbies and such on home consoles didn't exist. So when porting, they had to give you a single player experience to justify the cost.
Totally not saying what they've done with this launch is right, but there are no hard rules when it comes this stuff in an online world now. Besides, when you're done with the single player stuff and learn the moves, then what? Not speaking for all, but I'm pretty sure the majority of replayability comes in playing real life human opponents. That's always been the heart of fighting games. Even in the arcade days.
Just playing Devil's advocate on Capcom's side.
Re: Soapbox: Street Fighter V's PS4 Launch Has Been a Bummer
@sinalefa EVERYTHING IS NOT ABOUT FIRE EMBLEM! Hahaha. I kid.
Though seriously, I was about ready to cancel my order in light of all the problems but it was too late. I'm glad it happened that way. I got to finally play some SFV last night and my goodness, if it isn't one of the best fighters I've played. It's a shame they botched the launch, as Capcom has something really special here. As @kyleforrester87 said, just shelve it and come back later when the experience is on par for more casual players.
Re: SMITE Might Be Making Its Way to the PS4 Imminently
@get2sammyb that's probably the most awesome meme I've seen all day.
Re: Review: Street Fighter V (PS4)
On topic: great review. For what's in the actual game it sounds like top notch stuff and glad the writer is basing his opinion on the how content on hand plays. Am I a litte bit disappointed about the lack of single player or vs CPU? A little. But I stopped caring about that stuff a long time ago in fighters. Can't wait to get mine in the mail. I may just say "screw it" and buy it off PSN.
Re: Review: Street Fighter V (PS4)
@banacheck not speaking on the quality of the sticks, but to be fair, those pros are being paid by Madcatz to use them. At least that's how I thought a sponsorship works.
Re: Reaction: Why Sony Won't Deploy PS4 Exclusives on PC
@GrawlogMS
This. I actually came here to say that exact same thing. I think it's a smart move by MS. PC and console players are just about two different gaming segments. So this isn't really going to hurt MS at all (if you don't count the butthurt Xbox super fans). Also, if I'm understanding correctly, you get the PC version for free if you buy the XB1 version? Sounds like they are selling this game to Microsoft fans, as it looks more of an ecosystem move than anything else.
As far as Sony following suit, I don't know how this works, but I would imagine there is probably some licensing fees associated with putting their games on Steam or Windows 10?
Re: Here's Everything You Need to Know About Street Fighter V on PS4
I got pretty speedy Internet so digital won't be a problem for me, so I think I'm going digital. Like I do with all games I'll for sure keep. I'm also buying the collector's edition, but that puppy is staying sealed.
Pray tell @get2sammyb there's not a significant difference in price digital vs physical is there? Or are you speaking from the fact that as per usual, you're always likely to find a physical copy cheaper?
Re: Finally, We Can Compare PS4 and Xbox One Sales
@Anchorsam_9 and here we have folks saying the home console market is dying (or dead depending on who you talk to)
Re: Finally, We Can Compare PS4 and Xbox One Sales
@Matroska I realize the exclusivity isn't new, I'm pro-pairity and I was giving an (albeit bad) example of said exclusivity. Also, yeah IV skipped the Wii, but Nintendo got a pretty solid 3DS version, so there's that. Though I do realize we were talking about home consoles.
But that's a pretty interesting take on why V skipped the XBox, I mean outside of the fact that Sony fronted development costs.
Re: 2K Games Takes a Tighter Grip on the WWE License
@DerMeister knows what's up.
Oh Becky Lynch, how my heart yearns for thee...
As far as wrestling games are concerned, I'm still partial to the run of games that were on the N64. WCW vs the World-WWE No Mercy. Those games were a time sink for me. I still have them all.
@Unashamed_116 I haven't played any of the newer WWE games, but do they put NXT roster on them? Though I'd imagine I could always create a Samoa Joe if not. I'm excited about the prospect of AJ Styles vs Joe. Too bad James Storm didn't stick around long enough.
Re: Finally, We Can Compare PS4 and Xbox One Sales
@rjejr
Apparently, neither could Nintendo...
Re: Finally, We Can Compare PS4 and Xbox One Sales
@KratosMD that's very true, doesn't change my overall stance about parity. I wasn't giving an opinion to what was fair or not, as it doesn't impact my decision to purchase SFV, nor did it impact my decision to by RotR.
I suppose part of me believes that SFV wasn't in that dire of straits before Sony threw cash their way. Of course I felt that way about Rise of the Tomb Raider, except that MS probably knew they'd get more backlash than what they're getting now about the whole thing. Is my theory asinine? Most likely.
Re: Finally, We Can Compare PS4 and Xbox One Sales
@lacerz personally I'd like to see more parity with the systems and NO timed or "console" exclusives, like what happened with the new Tomb Raider or Street Fighter V. Heck, even all the timed DLC rubs me the wrong way. But I doubt that will ever end.
Re: Sony's Dropped a Clanger with This Let's Play Lark
@General_Spiller
What's Nintendo's excuse?
Re: Teenage Mutant Ninja Turtles on PS4, PS3 Finally Comes Out of Its Shell
@rjejr haha funny you say that, because my first thought was to add "...if the release date doesn't slip, that is" I ultimately bit my tongue in hopes that we get an E3 announcement. Zelda U's delay can't be any worse than say the next Final Fantasy and KH3, right?
It's appalling, but I suppose understandable that the U didn't get a TMNT game what with the install base and all. Though at the same time, it gets Guitar Hero live? It seems like a Turtles co-op game would thrive on the Wii U, but I digress. Such is life. Either way I'm getting this bad boy, beit PS4 or XB1.
Re: Reaction: What Does the Death of Sony Computer Entertainment Mean?
@BAMozzy if you had asked me what the SCE logo looked like, I'd never be able to tell you. I'm much like you in that I don't care for the logo more than the game itself. Now if they did a radical redesign of the PS logo, then we might have words. Haha
Re: Teenage Mutant Ninja Turtles on PS4, PS3 Finally Comes Out of Its Shell
Wow that looks really good in action! Even more stoked now. I'm a huge TMNT fan, so there's that. like
@Glacier928 said it's my 2nd most anticipated game this year (though my first is Zelda U )
@JaxonH a Platinum B-team Turtles game has got to be better than that abomination of a TMNT game that released last generation. Haha. Also, I thought you liked Devastation?
Re: Shoryuken Handle This Street Fighter V PS4 Bundle?
@get2sammyb this headline is everything! You have earned your credibility back from that line you made about B*withched the other day.
@rjejr they'll honor your all your prime benefits post membership. I just found that out as I let my alternate account lapse last week and the few things (including amiibo) still had their prime discounts when they shipped.
Re: Nintendo's NX Probably Won't Be Compatible with the PS4
@sinalefa concerning units sold and money in Nintendo's coffers, no it's not really important. It keeps them in business and I'm happy for that. But looking from a hard facts point of view, one person buying multiple 3DSes does not necessarily equal true userbase. Granted, the 3DS fanbase does bring up the total to way more than the 10 million Wii U users. Heck, there's folks that own both a Wii U and 3DS which creates more overlap. That's just the nerd in me being an objective thinker. It wasn't really a knock on Nintendo or anyone.
Re: Nintendo's NX Probably Won't Be Compatible with the PS4
@Kage_88 all very excellent points, but I'll challenge you a bit on the "66 million" How much of that 66 is overlap from consumers that happened to buy multiple models of the 3DS... I know I have several. Unless that count are active NNIDs.
But yeah like I've even said before, I'm not sure why the Wii and DS are counted as flukes being that it was unique and came at a time before smartphones and tablets exploded on the scene.
Re: Nintendo's NX Probably Won't Be Compatible with the PS4
You had me until B*Witched. You lost all credibility after that.
Re: Crikey! PS4's Install Base Reaches 35.9 Million Units
My contribution:
Re: UK Sales Charts: Call of Duty Clings on to Christmas Crown
@BAMozzy I think casual CoD players lump all the games together because overall, it's one franchise and they don't make the discernment between the three iterations, thus making decisions based on the previous installment. As a casual CoDer myself, I'm guilty of that sometimes, even though as someone who follows the industry closely, I know it's multiple studios handling the franchise. That said, I've always enjoyed the Black Ops series the most and I know I shouldn't use Ghosts as metric.
To be fair, the bulk of my decision was time vs money. With all the games I've bought this season and the little time I have to play as it is, I had to decide how much enjoyment I wound get out of it, so I decided to put it on my "buy eventually" list.
Re: UK Sales Charts: Call of Duty Clings on to Christmas Crown
Black Ops III: The @BAMozzy review.
Though seriously, I think you have me almost sold in getting it after being disappointed with Ghosts. Well played sir!
Re: Soapbox: Why the PS4's Share Button Is the Greatest Innovation of This Generation
Actually I've hit the share button by accident a few times. Outside of that, I've only used the button purposely a handful of times it's all sort of 'meh' to me (though it's great to share clips and whatnot from time to time) Like you said, @get2sammyb every platform has their own method, even the Wii U and 3DS (albeit very clunky). It just so happens that Sony's method is seamless, so I'd hardly call it an innovation more than super convenient. Though that's just me.
Re: UK Sales Charts: Call of Duty: Black Ops III Sells Best on PS4
@Neolit that's what I was thinking, and even still,
if the game sold, say, 5 million copies across all platforms, 2.15M isn't a far cry from 2.4M.
Using that 5 million number, it would mean that the PS4 grabbed a bit under 10 per cent of their install base vs a little over 20 on the XBox side of things. So yea, "whopping" might be a bit of an overstatement. If I was a publisher, I'd be taking a good long look at those numbers, then again most likely money exchanged hands, so I'm sure they are somewhat satisfied.
Re: Talking Point: Is the PlayStation 2 the Greatest Games Console of All Time?
The PS2 didn't do much for me honestly. Did it have great games and a large library? Absolutely. I just can't put my finger on why I didn't dig it as much.
Much like @rjejr, I have to tip my hat to the original NES for the part it played in jumpstarting the video game industry. Not to mention, it hits all my nostalgia buttons. From the surprise gift at Christmas, not even fully knowing what it was at the time (it's interesting that my mom was way ahead of the curve lol) and all the other fond memories I've had with it. Including the tragic time I played so long one day, that my hands cramped and got stuck in some weird position for a couple minutes.
The Dreamcast is a very close second. That machine was life! Followed very closely by the SNES and N64 in which one I wouldn't really choose over the other.
Re: Talking Point: Does EA Access Really Represent Poor Value for PS4 Players?
@ztpayne7 possibly, but they could always just go to Microsoft. If EA has Access, then this "dangerous precedent" has already begun. If UbiSoft wants to start a service, fine. It's not like I have to subscribe. This "dangerous precedent" is just fear mongering (though I think I've said that before on a similar article)
Re: Talking Point: Does EA Access Really Represent Poor Value for PS4 Players?
@adf86
What's stopping them now?
Re: Talking Point: Does EA Access Really Represent Poor Value for PS4 Players?
Like others have said, it's a good deal if you're interested in what EA has on offer, also if you're all digital like myself, you get a 10% discount on games/DLC. So it's not a bad deal especially when you consider the yearly sub breaks down to just $2.50 (£1.66)/mo. That's a steal! Add in the fact that backwards compatible games may get added to the valut in the future (or at the very least was discussed) you have yourselves a winner.
@get2sammyb
I would imagine if all you're after on PS+ are the freebies, having one sub makes sense, but if you want to game online with your PS4, a PS+ sub is more of a necessity than option which is the case for me. Even though EA is light on giving away games, don't they usually have PS+ sales at the least?
Re: Even Xbox's Boss Is Planning for a PS4 Price Drop in North America
I know Sony is on top of the world and all that sales wise, but $349, if true, seems kind of stingy. Especially if MS gets even more aggressive for the holidays.
Re: The Best Games Are on PS4, Sony Commercial Claims
I suppose the tagline is true if you count all the exclusive content for cross platform games that Sony paid for. Then there's Street Fighter V...
Re: EA Boss Peter Moore Compares Kojima and Konami to a Rocky Marriage
@sinalefa @rjejr he'd probably want your soul as payment for taking the role.
Re: It Doesn't Matter That EA Access Isn't on PS4, Says Moore
@Cron_13 exactly. it's mearly a option for those who want it. It's not like brand new games are getting put into the vault. Most of the games added are nearly a year old at the time of addition. If I was a betting man, I'd wager the end game for EA is to get people to spend money on DLC. I'd like a peek at those numbers.
I'd probably be labeled as part of the problem, but if every company did this, I'd just choose which ones I'd want to sign up for and forget the rest. I already spend thousands of dollars a year on my gaming habit, a 100-some-odd dollars extra for access to a handful of publishers older titles won't hurt me much. I don't see any disadvantages really unless they force the subs on people to ire of consumers and retailers.
Re: It Doesn't Matter That EA Access Isn't on PS4, Says Moore
It's not really a bad idea, as a matter of fact it's a service that's probably targeted for consumers like myself: the occasional EA shopper. I get sports titles like once every two to three years and pretty selective about the titles I do buy from them. For the price of one budget title a year I get access to growing library of titles I may have never played (Dragon Age Inquisition). And the few titles I am interested in, I get a discount on (Battlefront and the occasional Madden). Add the fact they are looking into adding Backward Compatible titles to the vault that $30/yr becomes even more attractive.
I think there's a lot a fear mongering and what if's being loosely thrown around concerning every big publisher starting something like EA Access. Say they did decide to charge for a subscription service. It's as simple as voting with your wallet. If we throw a fit as a consumer like we do with lesser issues, they'd likely back down or cancel the service due to low sub numbers. Also, it's not like retail releases and incentives would go away if subs became popular. Heck people still complain they don't have great Internet or caps to worry about, which drives people away from digital as it is, and that's not even getting into the digital "ownership" issue.
Re: Japanese Sales Charts: The PS4 Is Stuck in a Real Rut
@get2sammyb looking again at your chart, what in the heck released that week in 2010 that had the 360 sell 5k units? Lol
Re: Japanese Sales Charts: The PS4 Is Stuck in a Real Rut
@get2sammyb but clearly numbers are down across the board, even the handhelds which has been consistently doing the best. We all know it's because the Japanese have moved on to mobile devices or whatever. Also we still see big spikes when software the Japanese cares about releases Like @sinalefa said, their other markets are larger. So opposed to just going mobile, these developers will do what it seems like they've been doing recently shift development styles to suit western gamers.
Which I suppose if you look at it, could be considered as part of the problem Japanese developers are not catering as much to their own audience anymore. I could be wrong on that point though, is that a fair assessment?
Re: Japanese Sales Charts: The PS4 Is Stuck in a Real Rut
Sell almost 15k units, says things are looking bleak.

could be worse... It could be pulling 200/wk
Re: Enjoy a Lara Rise of the Tomb Raider Gameplay Footage
@get2sammyb looking at it again, I can see what you mean, (which now I can't unsee... Thanks! Haha) it's probably too far along in development to fix it. I think I didn't see it the first go around because I'm hung up on how they've changed her appearance yet again, sigh
Re: Enjoy a Lara Rise of the Tomb Raider Gameplay Footage
I loved the reboot, so this is a must buy for me, just as I'm buying Uncharted 4 at launched. Don't see why you can't enjoy both.
I don't really have a problem with the facial animations. You know what I do have a problem with? Lara's face!! Not that there's anything wrong with it per se, but this is like her third face in the reboot so far. It's a tad off putting...
Re: Is This Redesigned PS4 User Interface an Improvement?
@Boerewors Oh you already kind of covered what I said... I need to be quicker with the fingers. Haha
Re: Is This Redesigned PS4 User Interface an Improvement?
@get2sammyb fast and fluid yes. And yea, it works. That's great. Seriously it is. I love that, But the interface is a mess. 7 times out of 10 I'll trade that fluidity more organisation. I just don't understand the design choice.
XB1 is almost no better, but at least I'm a shoulder tap away from accessing my pins. It has it's own problems, but an interface that rarely get credit is Nintendo's Wii U UI. Then again, I would imagine that'l has more to do with the Gamepad integration that makes it more accessible than anything.
Re: Poll: Will You Be Buying Rise of the Tomb Raider on PS4?
Meh. I'm getting it on XB1 if the roles were reversed, I would have gotten it on PS4, so I don't know what the big deal is. This has been happening in the industry forever. It's not something that's happened overnight.
Re: Don't Hold Your Breath for Backwards Compatibility on PS4
@MadchesterManc the 360 games I have worked fine. Of course BC is only available to Preview members for that very reason ahead of wide rollout, to catch any problems in the emulation process, so results are of course going to be buggy here and there.
Concerning Yoshida, they put all that money and effort into PS Now, so naturally he's not concerned with BC. They got subs to sell.
Re: Wii U Exclusive ZombiU Looks Likely to Rot PS4
@Gamer83 different strokes for different folks I suppose. Obviously thats your opinion.Even without all the other games on PS4/XB1 within the same genre aside, I'd recommend the Wii U version because it would be the definitive way of playing, because new buyers would be cheated out of the complete experience.
@Savino I'm completely with you on this one. Though TLoU was an amazing game as well.