Comments 1,324

Re: 'There's No Real Need for a PS6': Industry Veteran Weighs in on Next-Gen Debate

Shinnok789

Yeah just like there was no need for a PS5 Pro, and now it's praised all around for it's performance prowess (some devs still can't be bothered to adapt their games correctly and bug-free after ~9 months into it's lifecycle, but that's another story...)
The need exists (or rather will exist 2 years from now) from a performance POV.
Weather it will have a fair price or not though, remains to be seen.
And don't get me started on the exclusive 1st party titles portfolio, that's still a huge stain on the PS5 gen... Hopefully Sony will do better with the PS6, they certainly have tons to do to recover.

Re: Darksiders 4 May Finally Be PS5's Answer to Classic Zelda

Shinnok789

Now this is good news!
And they finally decided to move the story forward - even better!
I hope the go take a look at what made the first 2 games great (especially from the story and puzzles p.o.v), use that as a basis and improve upon it.
And stay away from the isometric style used in Genesis... those games are at their best in 3rd person.

Make it epic people! Can't wait!

Re: Fans Think They May Have Unearthed Mortal Kombat Legacy Kollection's PS5, PS4 Release Date

Shinnok789

@get2sammyb All of the 2D games had some level of input reading. Just try grabbing your game-controlled opponent, or jump-kick towards it. Visible especially in higher difficulties.

Of course, we could cheat the games right back with some moves that made the game controlled opponent act in a specific way - especially in higher difficulties ^__^
Like jump-kicking backwards in MK2 Arcade with some of the characters (the 3 ninjas, Jax, Cage, Barraka, Shang Tsung), made the opponent stop and jump after you, opening itself up for all manner of attacks.
Or catching Kintaro in a loop in MK2 Arcade, with a well timed jump-kick + move a bit backwards + well-timed jump-kick etc - easiest way to beat him.
Or moving backwards in MK3 (Arcade, Sega etc) made the opponent run towards you opening itself up for a round-house kick followed by an energy ball and a sweep - the sweep made the opponent jump backwards and come running again, thus catching itself in this loop a few times.
Of moving a bit forward then jump-kick forward at the start of the round in Sega's version of MKU made the opponent stand in place 80% of the times, so you could land next to it and get a combo, or start a combo with an air punch (the air punch was introduced as a combo starter in MKU and MKT).

Re: God of War TV Series 'Honours' Norse Games, Teases Greek Saga

Shinnok789

Most likely the Greek era will be told via some flashbacks, maybe even allocate whole episode to it along the way, to detail a larger subject.
Curious to see the main cast. Most likely they'll go with some "fresher blood", none of the names that circulate around right now, like The Rock, Bautista, Vin Diesel etc - those are high caliber actors, they won't stoop to a very risky game based series that could damage their reputation. Besides, I doubt the show has the necessary funds to pay them.

Re: Two Jaw-Dropping Limited Edition Ghost of Yotei PS5 Consoles Announced

Shinnok789

That cheap-looking grey nuance in the middle of the controllers ruins the whole design. Full white background and a continuation of the brush stokes would have worked far better... Whoever decided that grey area was a fit color for the design should resign voluntarily...

Oh and the face plates are actually for a single side eh? ... They look good but, no. Full console dress-up or no deal.

Re: Best inFAMOUS Games

Shinnok789

I love the first 2 games, would be grand if Sony would revive them somehow.
Also played Second Son and First Light but they didn't have the same impact the first 2 games had... going from serious Cole to being a teenager just wasn't a good change imo.

Re: PS5's AI Slop Shovelware Has Hit a New Low

Shinnok789

Seriously though, what are the legal grounds based on which Sony can prevent those game aberrations from appearing in the PS Store ? Grounds that can't be countered by "Sony is preventing unique / original ideas", crying out "discrimination" and other such shenanigans.

Not taking any sides here, just curious.

Are there international laws that define what makes a game an actual game? An official international organization where a game dev can register their game project, and, if accepted, they can receive proof that they have the go-ahead for development, and can publish their final creation on official stores?
I'm no legal expert, but I didn't hear of any such thing. Right now anyone can make a game however they see fit... and if they're smart and cunning, they can manage to publish, and con some people into buying... Take the money, close the "studio" and move along with creating a new one, rinse and repeat.
Maybe this should be addressed.

At least does Sony have a set of strict, complete and detailed rule/guideline set in place by which to judge which game can be allowed on the PS store, and the "game" mentioned here doesn't fit the bill?
'Cause if they do, then someone at Sony is sleeping on the job.
And if they don't (have said rules/guidelines) then they should add and properly enforce them...

Re: Talking Point: Is It Officially Game Over for PSVR2?

Shinnok789

it was clear from quite a while ago, due to lackluster portfolio, no clear roadmap, general problems in 1st party games (too much emphasis on GAAS development) leading to whole teams being disbanded or reset to start new projects in the middle of their dev cycle etc.

Sony made a really bad move chasing unicorns, spanning 2-3 years of the PS5's life, combined with the pandemic problems...
Now they're paying up for it, and they'll continue to do so for a good while longer, until new 1st party games can be released, valid for VR too...
Throwing everything they had into what ended up to be 2-3 years of lost investments, is not gonna be easy to recover. Money they will regain, but "lost time" doesn't have an quick&easy fix.
1st party studios are working to recover, but the same time interval has to pass until they're finally able to get the new titles out. And this is exactly where we find ourselves now, quite obvious from the drought of new 1st party releases, and Sony's own teams hard at work expecting to release new titles by 2026 or beyond...

I'd say this huge "stain" won't wash until PS6 release, until those 2-3 years that were lost can be recouped... we'll see.

Re: PS5's Ghost of Yotei Features Some Kind of 'Foraging' System, Sucker Punch Confirms

Shinnok789

Don't tell me we'll have to gather plants and skins to refill our health and craft some gear... we already have those in Horizon.
I don't mind foraging, but we need some fresh ideas about what we can use said items for, they should come up with something new if they plan to include it...
Like gathering diverse tea plants to make various tea blends to use in special ceremonies that you can offer (in limited numbers) to specific NPC's. During which you get to know and befriend said NPC's. As a reward, depending on the ceremony type and tea blend used, they can give you unique side-quests tied to them, or discounts, secret item locations, etc. Doesn't necessarily have to be historically accurate, if it's fresh and entertaining, it will be appreciated.

Re: The Next Xbox Is a PC, So What Does That Mean for PS6?

Shinnok789

Yep, by making Windows it's primary console OS, most of Sony's PS exclusives will be playable on "Xbox". All nice and curved that ball, eh? Nicely thrown!
Imo MS will transform it's low end consoles (Series S type) into handhelds.
They will also be releasing a new desktop high end console it seems, all packed with upscaling tech (RDNA4 maybe). I thought they'd be giving up on classic desktop consoles, and concentrate on gamepads, cloud and handhelds... Unexpected.
Good to have competition though.

Re: The Witcher 4 Being Built for PS5 First and Foremost, Will Target 60fps

Shinnok789

Don't get your hopes up with 60FPS on the OG PS5... This will be a 2026-2027 game, there's only so much they can pull out of 6-7 years old hardware.
Maybe if they cut a lot from the game - but at that point it will look like one from 5 years ago now, or even older... not exactly the "intended experience". And even then it may not be a constant 60... Maybe we can hope for a min 40fps? Dunno... UE5 is "merciless" when it comes to hardware req, it will certainly take some wizardry.

I guess for the PS5 Pro they'll be able to pull 60fps with some RT, closer to what was shown in the tech demo, depending on what they can achieve with PSSR (hopefully it will be bug free)... we'll see.

Re: This Is How Gears of War Reloaded Looks and Plays on PS5 Pro

Shinnok789

I don't see the appeal... it's just a remaster. The gameplay is old, giving it a new coat of paint is not gonna improve it as much as desired.

Probably gonna play the campaign on Game Pass on PC at some point, for a bit of nostalgia's sake, but that's about it. Wouldn't pay full price for it no matter the platform.

Re: Sony Taking 'Very Measured' Approach to Picking Which PS5 Games Get PC Ports

Shinnok789

The wording of his reasoning, aside from being plain corporate BS, is clearly general, refers to all other platforms, not PC specifically.

Anyway, the gist of it was already implied by the lack of PC ports for some older PS exclusive games like Demon's Sous, Bloodborne, Astro's Playroom etc, even though ALL of their other exclusives already have one.
They're clearly very particular about what's ported and where, and some of their IP's Sony won't share with any other platform.
Not yet anyway.
My guess is that, like any big corporation, if, at any point in the future, they consider there's more money to be made by making ports to other consoles (and/or PC for those that don't have one), they'll come back and revise this strategy like that 🫰
Money talks first and foremost, no matter what BS they declare in their statements.

Re: Silent Hill 1 Remake Announced, from Bloober Team

Shinnok789

My first SH game all those years ago was SH2, which I still consider the best in the series... for now.
Never played SH1 actually... Played all of the other games in the series, but never the first.
Now that they Remake it, I'll certainly give it a go

I saw now that it's rather short, 3-5h campaign with 6-11h tops for completionists. Most likely Bloober will prolong that by a few hours with extra content.
This also means it won't take too long to develop, especially considering that after SH2-R they have quite an experience. 2026 release maybe?

I hope they manage to bring back SH Origins someday too - another one I enjoyed a lot on the PS2, it's actually on 2nd place after SH2 for me.

Re: Mortal Kombat Legacy Kollection Rips the Spine Out of PS5, PS4 This Year

Shinnok789

Dream package, yeah, right... glorified "resurrection of corpses" is more adequate.
A collection of already released games and materials, all dusted up, with some online code on the side, and sold as new, mainly to boost sales for their new fighting stick.

I love those games, especially the arcade versions. But releasing them with no improvements, at least to offer some remastered graphics options, it's just another quick buck maneuver... not for me.

Re: The Witcher 4 Gameplay Revealed, Running on PS5 at 60fps with Ray Tracing

Shinnok789

It's not gameplay actually - only a tech demo, as confirmed by the devs recently.
And only confirms firm suspicions that this is not real
The OG PS5 can't pull something like this off... A plague tale Requiem, and Dragon's Dogma 2 both run at 30FPS with RT on, and they don't really have the graphics shown here.
CDPR may be talented, but there's only so much one can do with hardware that will be 6-7 years old by the time the final game launches.

Re: Sony's Marketing the Massive Improvements PS5 Pro Makes to Forza Horizon 5

Shinnok789

Actually never played FH5.
But as it happens, after a few days of info gathering, I took the plunge and ordered a small racing rig yesterday, based on Moza's ecosystem (Moza R12 V2 wheel base plus their CS-V2P wheel, CRP2 pedals and HGP shifter - all mounted on a Next Level Racing Wheel Stand 2.0).

Initially it was supposed to be for my son and I, but last night my wife was curious to see a game where you can drive freely (not necessarily compete), open world as it were.
So I showed her the above video.
Now she's interested too - and she's not even a gamer!

Hope they'll all arrive by this weekend, we're looking forward to give it a go!

Re: Talking Point: What Are You Playing This Weekend? - Issue 582

Shinnok789

Rainy cold weekend outside, no fun to be had.
So indoor activities it is.

Started Blades of fire, good game.

Going through it, it also reminded me of the PS3 era... so ended up getting my phat PS3 out to see the... well, rain... again, and got into some God of War and Infamous goodness!

In the interim I'm also helping my son with some puzzles in The witness on the PS5.

Have a fun weekend everyone!