Assassin's Creed Shadows feels like quite a bit more than just another video game release for Ubisoft. With speculation surrounding its future ownership, a sales disappointment in Star Wars Outlaws, and now two delays for its newest open worlder, the stakes are high for the French publisher. This doesn't just feel like something the firm wants to get right, it's something it has to. Having now played four hours of the game at a recent preview event, we are confident it has finally struck gold.
Ubisoft allowed us access to two distinct sections of the title: its story-heavy prologue and a series of main quests that make up an early assassination target. The latter brought with it a full section of the open world, opening up side quests and optional activities.
However, before all of that was the Animus Hub. Perhaps better known as Assassin's Creed Infinity, this is the launcher by which you can access multiple Assassin's Creed games at once. In our preview version, this comprised a menu you could scroll through that listed recent entries and a disembodied voice called The Guide to introduce things. The demo build listed Assassin's Creed Origins, Assassin's Creed Valhalla, Assassin's Creed Mirage, and, of course, the game we were there to play. It was not clear if there's more to the Animus Hub than just a launcher menu, so this is something to be investigated further once the full release arrives.

Having set ourselves up with Assassin's Creed Shadows, the prologue introduces the title's two main characters Yasuke and Naoe with short origin stories set several months before the events of the game. Yasuke, aiding his mentor Father Valignano, has travelled to meet with Lord Nobunaga to request the free movement of their priests in the area. They do come to an agreement, but only upon the exchange of Yasuke's ownership from Valignano to Nobunaga. Six months later, Yasuke is joining the latter in battle as they hunt shinobi leaders and storm castles in a remote Japanese village.
The perspective then shifts to Naoe, who happens to live in the same village Yasuke and his allies are currently burning to the ground. Given the Hidden Blade, she's told to retrieve a special box from a nearby cave. A samurai ambushes her at the location, however, stealing the box and setting up a short revenge tail for Naoe. More bloodshed concludes the prologue, at which point we jump ahead to the open world section of the game.
While there were some stretches of gameplay during the prologue, what stands out most during the roughly 45-minute section is the improvement Ubisoft has achieved in its overall presentation. There's a significant step up in cinematic quality compared to previous efforts, coupled with interesting storytelling and upgraded audio. Past Assassin's Creed games have been plagued by poor sound effects, and this flaw appears to have finally been fixed.
When we reach the open world, the overall structure of the experience presents itself as an interesting mix of Assassin's Creed Odyssey and Assassin's Creed Mirage. It feels like the former in its map and general sense of exploration, with fewer icons on the map and activities and locations that reveal themselves to you naturally. It then mimics Mirage and its target-based mission design, at least in the early-game quests we played. With a main assassination target at the centre, you'll need to complete missions to discover more about them and their whereabouts. The VIP we were after was called The Noble, with the quests leading up to their death providing ample time to experiment with both Yasuke and Naoe.
We began the hunt with Naoe, whose stealth-focused loadout and attributes were perfect for observation, tailing, and stealing. As has been touted in the lead-up to launch, you can play the whole game as either Yasuke or Naoe, or mix and match as you see fit. It takes just a few seconds to switch between them from the pause menu, and the game will also ask which one you want to play as at opportune moments during story quests.
Their differences are already documented as Yasuke thriving in combat scenarios and Naoe being best when no one knows she's there, and this proves true during gameplay. Yasuke can equip long katanas, naginatas (staffs with a sword on the end), and kanabos (big spiked clubs) to deliver more damage and withstand more hits. He's a fierce warrior with various skill trees you can tune to unlock better abilities and stronger attacks, but he's not a cheat code. Combat still presents a well-rounded challenge as Yasuke, with levels dictating how strong enemies are.
On the other end, Naoe thrives in the shadows and tall grass. She has a set of tools (kunai, shurikens, and a few more) exclusive to her, she has access to the Hidden Blade, and she's the only character who can use Eagle Vision to observe her surroundings. Speedy and agile, Naoe can quickly traverse the environment with leaps and climbs, also utilising a grappling hook to either swing across bigger gaps or climb straight up. If she is spotted and ends up in a fight, Naoe has access to katanas, kusarigamas (similar to a ball and chain with a blade on the end), and tantos (a short sword).
Yasuke is best in combat and Naoe is best at stealth, but the roles aren't actually exclusive to each character. It's absolutely possible to play stealthily as Yasuke and conquer combat encounters as Naoe — it's just quite a lot harder. Trying to parkour as Yasuke is nowhere near as graceful; he's much heavier to control, can't jump as far, and needs to grab onto the ledge and pull himself up after a bigger leap. He has to take his time when balancing on narrow ledges, and he's hesitant to jump down from great heights. Everything is done at a slower pace and is less graceful in every facet.
Conversely, Naoe loses a lot more HP from attacks and deals less damage herself when she's spotted. You'll need to make far better use of your tools and abilities to survive, while ensuring your blocks, dodges, and parries are perfectly timed. Naoe can survive combat encounters, just as Yasuke can clumsily traverse rooftops, but you must be far better tuned in and skilled to come out the other side unscathed.

Open-ended exploration is the other side to most Assassin's Creed games, and in this new entry, the publisher has worked to distance the experience from the negatively viewed "Ubisoft formula". The viewpoints are still there, but gone are most of the map markers and icons. Instead, when you reach a synchronization spot, you'll be able to look to the horizon and scout out new locations to investigate. As you pan the camera around, question marks will automatically appear, indicating there's something of interest there.
These icons — at least in the first region we had access too — seemed to only highlight important structures and settlements; you'd still need to find the quests and activities they contain yourself through exploration. We discovered activities like animal painting and archery challenges hidden away near to these places but we weren't given the chance to mark them on our map from a viewpoint, for example. This way, you're given a general sense of where the landmarks are, but you must go there yourself to colour in all the surroundings.

Assassin's Creed Shadows features less land mass than its previous RPG entries (Odyssey and Valhalla in particular); if you zoom out all of the way, you can scroll from the top of the map to the bottom and from one side to the other in just a few seconds. With roughly seven to 10 main regions, it's quite a bit smaller, though Ubisoft has made up for that with density. You'll never travel too far without finding something new to do or a more advanced version of a previous task.
How some of these activities tie into character progression is through Knowledge Ranks. For completing tasks such as finding Lost Pages and praying at shrines, you'll increase your Knowledge Rank, with new abilities unlocked in the many skill trees at certain milestones. The feature encourages you to seek such activities, providing both a distraction from the main questline and a chance to gain more power.
Our preview session concluded as we successfully completed the former for Harima region, with The Noble now killed by our blade. The sequence of maybe four or five quests that made up the overall assassination attempt managed to keep up the cinematic quality of the prologue, helping to present a more interesting story than you'd typically see in an Assassin's Creed title. It wasn't clear whether the whole game will follow the structure debuted in Assassin's Creed Mirage, but it at least worked in this early game case — even without the context of the before and afters.

How that story and more freeing exploration translates across the whole campaign won't be able to be judged until we have the final game in two months time, but four hours with an early part of the narrative was enough to demonstrate how Assassin's Creed Shadows is prioritising curiosity and freedom over guidance and tired map markers. It's not bigger — a good thing for many — and it does appear better than what's come before it. With Assassin's Creed Odyssey under the belt of Shadows' lead developer, that's high praise. It could well be the peak of Ubisoft's RPG take on the long-lasting franchise so far.
Assassin's Creed Shadows releases for PS5 on 20th March 2025. Are you looking forward to getting lost in the new RPG entry? Let us know in the comments below.
Comments 95
Time to grab the popcorn for this week's ubisoft hate fest.... take it away folks ......
I'm really looking forward to this title and am pleased it seems to be in good shape.
Do you need to play the other AC games to understand Shadows? I’m thinking about jumping in.
I'm looking forward to this.
Do we know roughly how long the game will be?
Assasins Creed is extremely stale since Black Flag, i expect nothing.
@12AngryCats Only played Origins, Odyssey and a bit of Valhalla and you don't need to play any other AC games to understand (most of) the game. So I assume the same is true for Shadows
Im interested, just not day 1 interested as I know it will quickly drop in price.
Looking forward to this one!
The open world looks really nice, Ubisoft always gets that side of the AC games right. Hoping the combat system clicks, always felt like Valhalla was close to being great, but the lack of enemy variety and clunky animations hurt it.
Looking forward to Shadows!
So looking forward to this! I still have my Ubisoft+ active on my Series X (even though they refunded me the cost due to a technical issue lol)
Assassins Creed is my guilty pleasure. I just love the loop. Love the different time periods. I'm so ready for this.
@Jrs1 @Titntin Gotta say, your comments are hilarious to read together. Well done 😂
The more I see of this game, the more excited I get. I'll be there day one.
@ShogunRok it's weird, because the game looked pretty much good and ready when they last did this 'x hour preview mission from 2 perspectives'
Serious de ja vu. I'm going to be looking out for more apples rolling across the ground to see if they really are buying in to the physics and destructible environments aspect in this next game
And now I've realised this is PushSquares own 4 hour impressions, which is even better, as it is hands on opinions. Nice 😁
Outlaws surprised me in positive ways so I hope shadows has the same effect.
But is it historically accurate??
Expecting to read about a massive grind and a way too long story like Valhalla
@ShogunRok Ubisoft has really struggled with the combat for AC in recent entries. I thought they peaked with Origins (at least for the hitbox style combat), but it always felt floaty and became increasing more so with each subsequent release. I really hope they dial it back and get some meaty impacts with Shadows. Also, having any semblance of cloth physics would be nice.
@12AngryCats No, each game is more or less 100% standalone.
Delighted to hear this is looking good. Really looking forward to getting my hands on it!
@Deljo it’s a video game.
I really hope this game blows people away after all the nonsense leading up to launch. I can't wait to play Shadows!
"However, before all of that was the Animus Hub. Perhaps better known as Assassin's Creed Infinity, this is the launcher by which you can access multiple Assassin's Creed games at once."
Is this a mandatory launcher? Does it make launching the game convoluted like the Call of Duty launcher does i.e. does it take what should be 2-3 taps of X to get into the game and make it a bunch of menus to navigate with 10+ taps of X? Is this also going to come with the usual launcher bloat and 120+GB install size?
Looking forwards to this as it looks really cool and I just love anything that's feudal japan themed. I hope ubisoft knock this out of the park.
I’m excited for AC Shadows itself, but I still don’t see the point of the “Animus hub” 🤔 not to mention having several AC games installed simultaneously will take up considerable SSD space.
Sounds cool. Honestly, mirage is the best game they've made in ages and this one was firming up to be good.
Nothing but good for it to get delayed for more polish.
The footage reminds me of Tenchu Stealth Assassins, in a good way.
Love the setting, I'm still interested.
It's already been killed by the court of public opinion. No matter how good it is, it's already dead in the water.
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Haters gonna hate, but Ubi is cooking with this one. 🔥
I look forward to trying this when it hits the inevitable $5-10 bargain bin in six months or so.
@Deljo If you're in your 40s you should probably stop.
I'm looking forward to it actually. Ubisoft is usually about as beige as it gets but they can pull off unsung heroes (The Crew, Watch_Dogs, Rocksmith, Valhalla) when they want to. This could be one of those cases, here's hoping.
Very happy that the game is taking good shape. I will play it this year!! I'm still finishing Mirage, and enjoying it.
Loved Altair, hated Ezio, meh american assassin and never played another one. This one looks pretty interesting.
Of course, a black body relies on brute force, and a lady "of the orient" carries an air of mystery with her as she sneaks in and out of bedchambers.
I have less problem with the so-called "historical inaccuracy" than how they've essentially split the usual movement set of an assassin from previous iterations into two halves, each enforcing century-long racial stereotypes.
Sounds like another great AC. It doesn’t seem to be a genre-defining game, though, which Ubisoft could use right now.
Stoked to see such glowing previews. Don't count Ubisoft out just yet!
@EchoRange why? Old people can pretend to care about cultural appropriation too 🤣
I'm interested to see how it performs at retail. Outlaws and Veilguard had positive previews and reviews but underperformed badly. Ubi absolutely needs this one to hit big, good scores and poor sales won't cut it.
Honestly I could see it going either way. AC seems to have momentum of its own thanks to brand loyalty, but the rollout for this game has also been a train wreck of bad PR which may have poisoned the well.
This appears to be largely a bit of an outlier take...
Sounds like it's more of the same, yet the dual character choice really holds it back. Appears that the combat in general Is once again mediocre and boring to err in favor of being accessible to everyone. Yet the dual protaganist nonsense makes it have no identity from a story And gameplay perspective, the yasuke character shouldn't even be an AC character at all because he can't perform the skill set needed to be an assassin and really holds it all back. Oh and the same chasing icon map marker nonsense as always with a few gimmicks to unlock the damn in case of icons lmao. Sounds like it's at better just avoiding playing as yasuke, despite losing the samurai fighting style unfortunately.
I feel like Ubisoft really made a huge mistake post AC 3 to essentially completely abandon AC lore in favor of justifying a COD like endless pool of material to build sequels in.They should have just done an entirely new series based on historical fiction and continued the very unique AC story and creed to live by.
Sounds like it may be another wait for the guaranteed Ubisoft sale. I always regret paying full price for Ubisoft games as they are so lifeless and generic story and gameplay wise. they need to shake things up however the last 3 entries sold well enough that it will be nostalgic greed that continues their downfall. The game by boardroom design is getting tired and eventually leeds to a downturn.
I like what they've done with the game in the interim, they really worked on improving it, it looks and feels much better.
I hope they include a Photo Mode, as i suspect some of those vistas will just beg to be used as wallpapers.
They still need to work on streamlining that HUD though, it's still cluttered and rough on the eyes, compared to other games. I hope they at least offer some options to optimize it.
Gonna play it, that's certain, will get 1 month of Ubisoft+ on launch day and dive right in.
It’s nice to see some excitement instead of the usual Ubisoft hate, I’m definitely playing this day one.
I've never played any AC games. This one looks interesting but I keep thinking that I'm missing something others know. From what I see in the video in terms of combat and visuals the game takes back seat in comparison to Ghost of Tsushima. And that makes me pause.
Can someone enlighten me what else is there that makes AC games click?
I actually like map markers that get added when you get within a certain range, so hopefully you have that option.
In games of this size I just cant be arsed trying to remember where stuff was, or hunting ever square metre!
@viktorcode (hopefully without spoiling anything for you) I guess it's a bit of a different take due to the more sci-fi story to ac with playable sections in modern day, even though they normally suck. The newer games would definitely be bigger in scope, and map, to the likes of got but the originals still have their charm. Personally, for the newer ones, I really enjoyed origins and odyssey but wasn't a fan of valhalla but think this one is looking pretty great
@allergyboyfun Or maybe it's because one is a huge and heavy man and the other is a much smaller and lighter woman? It sounds like you're protecting your own weird views onto it, especially with the out of nowhere "bedchambers" part.
Loved Odyssey, but bounced off Origins. This is looking pretty good.
Ghost: Yotei is similar perhaps?
@allergyboyfun dude strong dudette nimble and graceful. Stereotypical yes, but hardly unrealistic or offensive...
Star Wars: Outlaws is brilliant. Such a shame it was ruined by a rushed launch followed by the obligatory destruction by miffed gamers spewing bile online.
@Skippermonkey tnh I'm stilling plodding my way through outlaws but I love me a game of sabacc. Definitely decent game though
This won't save Ubisoft. It's already been judged and will fuel the fire more. Ubisoft needs completely new leadership with the nerve to stand up to investors and trends. Just make great games and stop worrying about checklists. It's that simple.
Great to see positive previews, it will no doubt be a day 1 buy for me.
N.i.c.e. assassins creed shadows is gonna be a hit for Ubisoft.word up son
After playing Valhalla and completing it at the end of last year, the 170+hours I spent on it, I've not got an appetite to play another for a good while. Whilst I liked the story, it was just too long, usual huge list of collectables and the river raids were worthy of more than copy/paste for the amount of time you needed to spend working through them, it felt like an added bit of filler. However this would possibly be my next AC to play, but not this year for sure.
Honestly this AC looks dated, for both graphics and gameplay. GoT was here before and GoT2 is going to bring a serious revolution. It seems that AC is in between, not really the best position. Personally my hype is for Clair Obscur.
I might be more interested if I didn’t have a half dozen AC games already in the backlog, and if Ghost of Yotei wasn’t coming out soon also. As it stands, even if this gets high marks, I’m apt to prioritize Yotei instead. In the unlikely event that Yotei reviews horribly, I’ll get my AC historical fiction fix by playing Odyssey or Valhalla since I already have those.
Hopefully I'll be on ps5 or gamepass in 5 months or sooner and I'll have seen a few game plays of it by then.
As with all Ubisoft games I’ll get a month of Ubi+ on my Series X and play the gold edition for £15.
I've missed a top stealth game. Still dont think anything has topped Tenchu 3.
Obviously not worried about Naoe, but its interesting to hear Yasuke could also be played stealthy.
But with all Ubisoft games, I'll wait for the multiple patches and hopefully a nice price drop by then.
@12AngryCats the story of assassin's Creed finished about 4 games ago
@BOUCHO11 So is Ghost of Tsushima and that was praised for the accuracy so its a solid question isnt it?
I know a lot of people are hatin' on this game for nefarious reasons but I have quite a different one for why I'm just not going to touch it. I just can't with Assassin's Creed anymore. I actually really really liked Valhalla and played it for ages but then they went and spoiled it all by saying something stupid like, "hey what if we throw all that future storyline rubbish in at the end?"
I just can't. I have too many games to play and even if this one looks cool the thought of watching them scramble to somehow tie this to the greater lore with more dreadful future bits puts me off totally.
Looks cool but its a Ubisoft game so why buy and when i get to it its discounted by half. Also with that online installation needed is the CD a coaster and nothing more.
@Flaming_Kaiser does it mean it’s a necessity?
It looks glorious you hafta say. Those of us a certain vintage always looking for that tenchu fix looks like Naoe can provide. Also that big brute samurai dicing up a woman 1/4 his size 😩 I can’t get with that
Not feeling it. Let me know when the Black Flag remake is ready.
Well hopefully with the new Animus hub/ Infinity Launcher and the recent uptick of Assassins Creed Syndicate to 60fps, here's still hoping a fixed/improved version of Unity will finally happen when it's added there.
@johncalmc I hear you. I haven’t played any AC games since the first one. Just didn’t like it and never had interest ever again. Valhalla looks cool and so does this. But, I’ll likely won’t play it.
@Dodoo absolutely agree, outlaws already broke away from that ubi formula and had such a lively world paired with the cartel system. A shame people didn't show up or just slandered it without playing it. I also heard good things about the Avatar game.
@tameshiyaku yeah I loved that it didn’t feel like a typical Ubisoft open world game and the cartel system was a brilliant idea.
Not played avatar either but may give it a go at some point!
@johncalmc
I'm the opposite, if they don't have the larger lore in this game, or make an effort to bring it back to the levels of when Desmond was the main modern-day story protagonist, then I will be disappointed...lol...
@Titntin How dare you!
@Flaming_Kaiser What is a CD?
The battle combat looks so bad compared to Ghost of Tsushima. Such a shame because everything else looks really promising.
I will be there. Day one
Would like to play a demo or 2 hour trial because I never would play it longer anyways but just love the rare Japan setting.
But in the end... It's all about Yotei...
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@AhmadSumadi First one is my favourite too, Altair is just amazing character.
Tho i would try 2 and Black Flag if you have time, both amazing games.
I'm absolutely up for playing this game. I loved Origins, Odyssey and Mirage and expect this to be a brilliant open world.
The thing is, I won't pick it up at release. Ubisoft games always drop in price and 6 months down the line it will likely be much less than full price.
So if this game were badly reviewed, haters will rejoice, I told you so. If this game had great reviews, they would accuse reviewers of being woke. If this game didn’t sell (most likely no matter how the reviews turn out), they will keep saying go woke, go broke, blah blah. If this game succeeded, they will mostly stay quiet but still make accusations how gamers feed the agenda.
@Deljo not even culturally respectful
Ghost of Tsushima was everything I hoped a feudal japanese AC would be. This seems like it hops on that train (minus the respect for the culture GoT had), and 15 years too late. Looking forward to the Japan sales numbers, because Sucker Punch knocked it out of the park.
@species (#80) This.
@PerpetualBoredom who me? 🤣
@Deljo (#87) the game itself, my man
@PerpetualBoredom yeah but who truly cares?
Hahaha! No! Can I pet the dog? No, but i can watch a f**k ton of cutsceens with HORRIBLE voice acting... No, I'll pass.
I expect this to go down exactly as expected.
I am not reading this as I want to avoid spoilers but whew am I looking forward to this game. Got the CE preordered and paid for. Just waiting for launch.
I wonder if they will fix the physical edition of the game, or it will still be useless physical DRM key.
@Deljo (#89) the japanese audience, at the least.
@tselliot I mean Bluray. And a CD is superior sounds quality versus digital.
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