The PS5 Pro is almost three weeks old at the time of writing this article, having released on the 7th November — and we think it's time to weigh up our early thoughts on Sony's supercharged system.
At $700 / £700, the Pro's pricing still makes our eyes water, even though we've been playing games on the thing for the best part of a month. But has the console been able to justify its undeniably expensive price tag yet? That's a question we hope to answer with this Talking Point.
To kick things off, here are the opinions of our esteemed editorial team...
"The Upgrade Lies in 120hz and VRR Monitors"
If you ask around, I’m sure you’ll find more reasons to avoid the PS5 Pro than you would to pick it up. Whether it is the eye-watering price tag, the lack of disc drive, or the seemingly side-stepping upgrade. I totally get and even agree with most of the complaints about the Pro, but I’d be lying if I said I hadn’t been enjoying my time with it.
I haven’t been blown away by any one game in my time, but across the board there is just an elevated layer to the experience, whether it is a steadier performance or slightly sharper visuals. I think a lot of the upgrade lies in 120hz and VRR supporting monitors — something Sony has been a little hesitant to point out if you ask me.
Playing a shinier version of The Last of Us Part 2 Remastered in upscaled 4K is nice, but playing a shinier version at roughly 90 frames-per-second is really what makes the Pro shine for me, and that's a feature potentially locked off for a lot of players.
Since I was sent along a unit from Sony for our review, I’m often asked: “If Sony asked for it back, would you buy another?”. Truthfully, I think I would. As mentioned in my review, I’d rather play on the PS5 Pro than the base PS5 because while there isn’t a huge difference with most Pro Enhanced games, there is still a difference.
- Aaron Bayne, Video Producer
"It's All About the Future"
When I upgraded from the original PS4 last generation to the PS4 Pro, it felt like an event. I'd been playing the Skyrim remaster on the base console in the lead-up to the PS4 Pro's launch, and when I booted the Bethesda RPG up after the upgrade, it felt and looked like a second, even better remaster had been placed over the top of what I was playing before. There was a genuine difference that immediately made me appreciate the system.
I think anyone would be very hard-pressed to find a similar example for the jump from PS5 to PS5 Pro, with what I currently appreciate the most about the latter being that Metaphor: ReFantazio runs much more smoothly. The visual differences are minimal at best, but I think we all kind of accepted that was going to be the case going in anyway.
We're not at a point anymore where the sort of graphical leap from a PS2 to a PS3 can be achieved; we're well past those peaks now. The current computing upgrades are more about ray tracing, AI upscaling, and improving frame rates — the PS5 Pro covers those bases, so it's not like Sony is lagging behind on a feature or enhancement that top-of-the-line PCs offer.
It's just not exciting anymore; you can't look at a standard PS5 title and easily argue how it wasn't possible on a PS4 like you could in generations past. I think that's something we just have to accept now.
However, what does excite me is knowing I'm in prime position for the very best Death Stranding 2, Ghost of Yotei, and GTA 6 experiences. When those heavy hitters roll around, and we see the improvements the PS5 Pro can bring to those titles, I may be a lot more positive about the console. That's why I got a PS5 Pro: I have little interest in returning to older games; it's all about the future for me.
- Liam Croft, Assistant Editor
"I Find It Very Difficult to Recommend"
I didn't expect the PS5 Pro to provide some kind of seismic shift in terms of technical advancement over the standard console — but then is that really the right perspective to have when the system costs a whopping £700? This is the question that I've been getting hung up on.
Now look, I play a lot of games. Way more than your average PS5 user, to the point where the Pro starts to make some sense. Why wouldn't I just push past the cost and enjoy my favourite hobby to its fullest?
The thing is, nothing I've played on the Pro — so far — has convinced me that the upgrade is truly worthwhile.
The biggest improvements can be found in titles like Dragon's Dogma 2 and Final Fantasy 7 Rebirth — games that struggled on the base PS5 to begin with, primarily due to a lack of optimisation. I just can't get away from the idea that we're paying £700 to try and make up for developer-side shortcomings.
Case in point: God of War Ragnarok looks incredible and plays exceptionally well on the Pro. But it already looked downright stunning on the standard system; there's nothing here to fix, unlike my previous examples.
We've stumbled into the realm of diminishing returns, and the price of entry seems incredibly steep.
Does the Pro have better times ahead? I'd like to think so. The hope is that future releases will take more convincing advantage of the hardware (and PSSR software), resulting in better value across the board.
But right now, based on what I've played, I find it very difficult to recommend Sony's mid-gen upgrade to anyone who doesn't have money to burn.
- Robert Ramsey, Assistant Editor
Now that we've had our say, we want to know what you think of the PS5 Pro. Be sure to vote in our poll, and then feed us an honest opinion in the comments section below.
Comments 138
Great console.
Bad developers.
I expect the situation to improve with time though.
There are already great benefits and that will only increase over time. Will reach a crescendo when GTA 6 is released.
My TV was pretty good when I got it back in 2016, and while I am still really happy with it I don’t see the point in getting a Pro without a TV upgrade too. Factor in my general lack of enthusiasm for most games on the console this generation, and that the money is better spent on a Steam Deck and Switch 2, I am happy to wait for the PS6 and get that along with a new telly.
I couldn’t recommend it now but I think over the remainder of the PS5’s lifespan it will be worth it
It seems like since the pro released, no more game updates have been announced. I would have loved to se a pro patch for FF16.
Well the few games I’ve played and tired
It’s top notch.
I’m getting 60fps and the best possible visual fidelity I can from the game.
The best place to play third party games as well now.
Star Wars outlaws looks a lot shaper now and has lost that weird grain it had and in 60fps.
Dragon Age is sharper and seems more detailed texture wise and in 60fps.
The Spider-Man just looks fantastic.
Paired with my Sony A95L 65” and Sony Bravia Atmos sound bar, sub woofer and rear speakers and you are in gaming heaven.
It’s too early to formulate an even remotely conclusive opinion on the Pro yet. Far too early. Its biggest feature is a machine learning upscaler. That’s machine learning, people. It takes time to properly train. Any PC user will tell you early iterations of DLSS were mostly trash too. Now, it’s a godsend in the pc space. Let’s all give PSSR some time to show what it can do, instead of jumping the gun to declare it a bad solution now, only to look like a fool in the coming years.
1st party games that support it never looked better.
I’d like to say the same about all 3rd parties involved but Rebirth not looking like swirling vomit is nice.
I made sure my recommendations to people a little before release included caveats like making sure the TV/Monitor is the first thing you upgrade if you are going to spend money on your gaming set up. And if you have that in place, it's the next step, for sure.
For me, personally, with those things mentioned in the article: testing out TLoU in such great quality on a capable tv and for it to go over 100fps blew my mind a little bit. These were the things only PC's were allowed to do, and it's not like it's Fortnite, it's one of Sony's best looking franchises ever made hitting those numbers at seriously high resolutions and image quality.
It is also a case of future proofing for games I'm looking forward to in this coming year on top of replacing a 4 year old console.
Most of my actual game time has been FC25 which feels a bit more responsive, but I'm not sure the exact reason for that as I have no idea what they did to their game modes. And Hogwarts Legacy which will knock my socks off from time to time when the lighting effects, RT and shadows combine in just the right way to look, quite simply... more real.
Oh you mean my Stellar Blade machine?
I already have PS5 Fat machine but I want PS5 Pro too if I got from somebody as birthday present.
Well, it will be very very premium way to play my 3rd party kids games on PS5 especially my Barbie: Project Friendship. 😊
Love it. Sucks the patches aren't prioritize for some of the newer games to get the maximum performance of the system. Once you see it running on a patch game, you then wanted it on all your other games lol. Mk1 got de-listed as PS5 Pro Enhanced due to not having the patch at launch or a week later. So who knows what's going on there? Black Myth encourages you to do multiple play through to maximize the character power and I'm hoping the developer implements it and not some time when the DLC releases since that game could really benefit from it. I'm one of the few that never got Grandtheft auto five and was gifted to me and then the pro came out and I haven't heard anything about it being patched. Same for Cyperpunk. At least they said its not off the table. All other developers seem silent. Would be nice if they gave a general wild guess like X months/weeks.
I am where I started with it before launch.
It is a nice to have at a steep price and any improvements really do need you to have had a very recent experience with the base model - if not a side by side comparison to discern any real difference.
With the PSSR issues I can't really recommend it to anyone over the base model
But then I felt this way about the PS5 at launch. Lots of quality of life features this gen but the improvement really isn't that stark in terms of how games look.
I am happy to have to compromise less but I didn't particularly feel I was compromising on the base model to be honest.
6/10 for me - pro model just not needed this gen.
Has it really been 3 weeks already! Got mine launch day but I haven’t touched it yet as Mario & Luigi Brothership took so long (57 hours) but I finished it last night so can finally boot up the Pro!
I wonder how many people voting ‘I regret buying one’ are playing on an old 1080p screen
If it wasn't almost double the price of the base console it'd be great, but as it stands it is far too much and that money is better going towards a PC refresh.
I’ll still stick with the base model. I play Stellar Blade on a plain 32-inch TV and think it looks just fine enough as it is…No 4k, 30fps, no smart anything. Just enjoying a game on a console and will continue to do so when Infinity Nikki is out next week.
Lovin it, finally 4k 60fps, even 120, proper vrr scale and im actually enjoying playing F1 on it (im usually an arcade racer guy)
My sister texted me this morning asking whether to buy the disc or discless version of the Slim for my nephew for Christmas. My wife and kid both said “Tell her not to get the Pro.” 😂
I’m still discussing it with her, and I’m leaning towards just giving the kid my old PS4, until I know what he wants it for.
So I think the whole “ is it worth $700 to upgrade to the PS5 Pro? “ isn’t the right question to ask, as it seems a bit much. Is anyone asking - If you are coming from Switch, PC or Xbox should you buy the PS5 for $375 or $425, or the Pro for $700?
I still love it. Most of the PS4 games I've tested out look considerably better while PS5 games are more stable. I like the native improvements for every PS5 title regardless of a patch. At the end of the day, I want the best from my favorite platform.
Love it, especially RE4 on PSVR2 which is a lot sharper now (same for GT7)
Perhaps, I'm in the minority here but I think the PS5 PRO is a bigger leap than the PS4 PRO. You get PSSR and a combination of 60fps and the best graphics settings as a bare minimum for most titles it enhances. I have a large collection and many range from 60fps to even 120. That's a nice luxury.
I am made up with mine and don't regret it at all, it is a nice to have rather than a must as the base model is mostly fine. I would say if you can afford it and want the best Playstation has to offer then go for it but as said above if you are on an old 1080 TV it probably is not worth it.
@ButterySmooth30FPS what improvements are you seeing on unpatched PS5 games?
Are there any in particular you are picking out?
I have the base model, thought about upgrading, but didn't. I think I'd rather wait for PS6. Untill than, there will be a couple of games (like the next GoW an Horizon games) that might benefit from the performance that the Pro offers, but €799,- is just not worth it for me.
I think its a fantastic but it will rely on devs to realise it's potential , tlou2 at 90fps with the same graphical fidelity is superb,ive just bought the psvr2 as well,and my goodness what an all round improvement on the psvr , a superb piece of kit.
I'm very happy with it, all the games I've played that are Pro Enhanced look quite a bit better than on the base PS5. TLOU2 is much sharper and runs above 60fps, Gran Turismo has some nice enhancements with RT reflections and a huge PSVR2 upgrade, Kayak VR is another which looks much better. Horizon Forbidden West was a blurry mess at 60fps at launch and whilst it was somewhat fixed, it's a night and day difference to the image quality on the Pro, then the Resident Evil 2 remake which isn't Pro enhanced but now runs a locked 60fps in its RT mode when before I found it unplayable.
So overall I'm very happy with the PS5 Pro and can only see it improving as time goes on
@Medic_alert the Resident Evil Remakes are a good improvement on Pro, RE2 for example now locks to 60fps in its RT mode or 120 out of it
I agree it does really come down to if you have the money for it spare and if you're willing to spend it. The differences in the upgrades for the most part are subtle, but it has definitely reinvigorated my appetite to either replay or dive in to the PS5 exclusives I hadn't yet played. That for me was enough to confirm it has been worth the dough so far.
I think they should have called it the Ps5.5, but pro sounds better i guess. Would i spend 700 euros plus on a console? Not based on what ive seen so far. I would feel cheated on if gta 6 turned out to play only decent on the pro though.
I feel the same about it now as I did back when it was rumored and I jumped from console back to PC. In fact I feel worse about it, because it turned out to be less impressive than rumored.
Minimal upgrade at maximal price. Console-only audience keeps treating it like it's some amazing technology of the future while anyone that follows PC tech knows it's a blast from the past at a really high price.
In a vacuum it's not that it's a bad machine. The problem is that it's not a particularly impressive upgrade, the price is extraordinary for the modest upgrade it actually is, and maybe more importantly its existence and the tradeoffs that remain present continue to break the entire core reason for the existence of consoles. What makes console desirable is that it's a single, common, core experience, where everyone gets the same experience, and developers can tailor that experience to fit it. Once you get into spec comparisons and benchmarks, you've left behind what makes console a viable concept.
I don't think on it's own it's terrible, but I think the fairly anemic upgrade, for the extreme pricing, and the fact that these mid-gen models break the idea of consoles entirely, moving it into the "GPU upgrade cycle", but in the end you end up spending more and getting less than actual GPU upgrades to keep up, is a very problematic process for the console future.
As it is, at its current pricing, it's meant for people who like to have "the best" even if it's only a modest upgrade, and value convenience foremost, no matter the markup for said convenience. If it were a $550 or even $600 box, it would be much easier to praise it for what it is.
Additionally the 2TB SSD IMO was a recklessly stupid feature for it, by forcing it up into a price bracket that unfairly represents it.
@carlos82 I've heard they are good.
I only asked the question because unless a game underperformed on thr base machine or is really pushing dynamic resolution hard there isn't going to be much improvement, so I just wondered what the examples were.
I've seen a few examples of the PS4 upgrades and it isn't enough that I would personally care about it.
Ended up getting one. Decided to upgrade to new systems when they launch the pro version. Seems like that’ll be the “true vision” going forward.
I haven't bought one and the more of these articles I read, the more satisfied I feel that I didn't.
I could technically afford one if I really wanted one, but it just doesn't do enough to justify dropping 700 big ones on it (actually 800 because I would need a disc drive)
I'm very happy with it. It's results will get better when devs have time to take advantage of it during full development rather than applying patches at the end stage, but a lot of what I've tested so far is noticeably better. PSSR is obviously causing issues with some in early implementation but is performing excellently for others.
My only real criticism, I unfortunately received one that's rather loud and has a noticeable buzz to it. My brother's in comparison is completely silent.
@Medic_alert
I'm currently playing Metaphor which runs great at 60fps unpatched, framerate is all over the place on base PS5.
@Kloppo
Every time I see an article with a poll attached I wonder how many people contribute that don't like Sony, don't own a PlayStation or the product in question, or just want to troll. They are essentially completely pointless when you can't verify your participants.
@kyleforrester87 yeah my TV was from around 2016 and I recently upgraded it to a new 144hz Samsung OLED and as much as I'm happy with the Pro, the TV was a bigger upgrade overall
@Intr1n5ic that's interesting. Doesn't seem like a game that should have shoddy performance.
@Medic_alert I disagree with u a lot of games are struggling running on the base PS5 now. Look how many games are poorly optimized now some running at 30fps just think how much more demanding these games are going to get in the next few years
@Medic_alert Trepang2 was the most significant improvement I've seen so far with much-improved anti-aliasing and slowdowns nearly eliminated.
I bought a PS4 Pro on day one but I won’t be buying a PS5 Pro. The price with no disc drive and no stand just feels cheeky. I can wait for the PS6, which will probably cost a grand and come without a Dualsense or cables (all sold separately).
I'm happy that some people are loving it but for me it's still a completely unnecessary and overpriced upgrade.
I'm fine with my PS5 original and am still waiting to be truly blown away by anything this gen (Xbox included).
The only impressive thing for me from Sony has been the PSVR2 and even that has disappointed me by their lack of first party support. Also the major issue with PSVR2 (the lenses) is completely unfixable with the Pro.
@Intr1n5ic Agreed. There are clearly people who have never owned a PlayStation posting comments and voting.
But that's the nature of these things unfortunately.
I've seen people on here posting stuff and when I've asked for their PSN name they soon go quiet.
@Medic_alert It's a strange one, especially coming from Atlus. The base PS5 version is erratic and will dip in to the low 40's at times. The pro has completely stabilised it without a patch.
@Psnfanboy79 really? We've had a couple this year but generally my og PS5 has been great.
It often outperforms the more powerful XSX and in my view it is simply down to developers overshooting the base console specifications when it does go wrong.
Very happy overall.
All of the games I have played / tested have seen anything from a nice improvement, all the way to a very significant improvement.
Pictures and Youtube videos do not do some of these patched games justice.
To get the most out of it you really need a 4k 120hz VRR TV.
For me, it feels a better jump than PS4 Pro was over PS4.
There are a few 3rd parties who in my opinion have embarrased themselves a bit when releasing patches, which is unfortunate but not entirely unexpected, and clearly Sony still need to upgrade PSSR on an ongoing basis - but it seems in a good place so far, and PSSR (and upgrading it quickly and often) will clearly be one of their very top priorities.
It maybe seems to run a tiny bit cooler than my launch PS5, and any difference in fan noise is negligible. The extra >1Tb SSD (from launch) is welcome.
The biggest downside has not been anything to do with the Pro, Sony, or even a few bad patches - its been the disingenuous negativity from some people in comments sections, polls, etc.
@__jamiie Yeah it's unfortunate and undoubtedly happens to the guys over at PureXbox as well. I participate when it's applicable to me but I've stopped paying much attention to the results.
@Intr1n5ic I have to admit that I don't pay much attention to performance benchmarks anymore so I hadn't seen that one.
I recently saw a quote (from John Cena of all people) that said something like comparison is the destroyer of joy and that's kind of how I feel about digital foundry and the like.
I feel misled. I got it for Alan Wake 2, and it crashed, had graphics issues, bugs and it shouldn’t have been advertised with a pS5 Pro patch.
I think it's just okay, as I don't really notice much difference. But mainly because I didn't play many upgraded games yet. Dead island 2 looked phenomenal tho
I never finished Last of Us Part 2. Did Part 1 when the remake was released roughly 2 years ago. I started 2 but didn't go far for some reason I don't remember (it was the PS4 version at that time).
This worked out perfectly well, as not only the PS5 remaster was launched, but I got an improved console and a LG C3 OLED since then. Now I can enjoy Part 2 with VRR with higher image quality.
For me, a big reason to buy a PS5 Pro was the trade in discount. Because of backwards compatibly, I don't need to keep my PS5. Paying $400 for my PS5 Pro and knowing I could get $400 off on my PlayStation 6.
@Medic_alert It's a slight rewording of a very famous quote from a former American president, but he's right and it's a good approach to take in many aspects.
It was never something I focused on until I upgraded to a display that brought those issues glaringly to the forefront. Unfortunately, I can't help noticing it now.
I love it so far! But I also bought an LG B4 OLED TV with VRR on sale as well, to support Aaron’s point…
Games I’ve tried so far:
Stellar Blade ☑️ Looks and runs fantastic
FF7 Rebirth ☑️ Looks a LOT better and runs fantastic
RE2 Remake ☑️ Runs at 60fps with no dips in ray tracing mode, but that may be the VRR TV… hard to tell there
Waiting to play Alan Wake 2 to see if they further enhance performance mode, although it sounds like quality is beautiful if you can handle 30fps. I played quality for Silent Hill 2 before the Pro and it was just fine.
Ordered Spider-Man 2 and Last of Us Part 1 on sale from direct, so looking forward to trying those out.
With TV and console it was a lot of dough, but sold my OGPS5, some PS1 games, and my Astrobot controller on Ebay and that about paid for the console.
It's nowhere near as good as I thought it would be. Even if it's not the norm, I was kind of shocked that there are PS5 Pro enhanced games that look worse and run worse like Alan Wake 2.
I think Sony are taking the PSSR asking £800 quid (with disk drive) for one of these ultimately. It should blow the PS5 out of the water, and it simply doesn't. We're talking about a 30% increase in real world performance for unpatched games, and some fairly sus improvements in patched games, with PSSR evidently being nowhere near as good as DLSS, apart from in Ratchet and Clank.
To put it in perspective, the PS4 Pro was 2.3x more powerful than the base PS4, for the same price. The PS5 Pro couldn't be more different. Almost twice the price, for an extra 30% GPU power
I love GT7 and was considering getting a PS5 Pro mainly for that, but it's simply nowhere near as good as I thought it would be, and more expensive.
At least with the games I play, the PS5 runs everything perfectly and most titles look excellent.
I played on it today for the first time, lol 😆 I thought I needed a disc drive to play Red Dead Online, so I was waiting for my order to be processed or to get another one whenever I will spot it "in stock" somewhere. It turned out I can play RDO without the disc, but not the Story.
BTW it is a nice way by Sony to give a choice for the players if they want the disc drive or not. Only problem THEY ARE OUT OF STOCK. S I GOT NO F£@#*G CHOICE!
And RDO looks as always stunning on PS5PRO. Even better than on PS5 to be fair.
I’m still really happy with it! Almost every game runs and looks way better than the base PS5, and the select 3/4 games that look sub par will be solved in due time.
I can’t say it’s a must buy as no enthusiast product is, but if you only play on consoles and have a good OLED display, it’s going to be essential as we go into the latter half of this gen if you want the best possible experience.
Pretty happy with all the tests I've done on about 15 - 20 games on Pro. But I didn’t really buy it for day 1 (or week 3) performance, I bought it for the next 3-4 years, especially playing at 60fps more often with fewer compromises.
The biggest improvement to me is frame rates. So many games that just don’t hold a stable frame rate now do, especially with VRR. Improved Visuals are less of a jump but I don’t have FF7 Rebirth yet or some of the other games that get the biggest boost.
But I think it’s unnecessary for most people, the base PS5 is utterly brilliant and will be the best choice for most players. But… if you are an enthusiast, already have a 120Hz VRR TV, and have some disposable income then perhaps it’s worthwhile for you.
@Horizon_Rover if you are in the UK (and perhaps it works in other territories) the free HotStock App helped me get a disc drive within a couple of weeks. It notifies you when stock arrives. I’d just make sure you are logged into the stores so you can checkout quickly if it comes up. I missed a few chances but mine arrived today.
I never bought a ps4 pro but my brother did and the first game he tried out was skyrim being a huge fan of the game. It was nowhere near the upgrade that was reported here and he was quite disappointed with it. In fact he wasn't that impressed with the ps4 pro at all and the racket it made turned him to playing with a headset on. I personally thought the ps4 pro was immensely over rated which is why I never bought one but I may get a ps5 Pro in the new year.
@BloodyBlact Final Fantasy XVI already performs much better on PS5 Pro, without a dedicated patch, with higher frame rates that are more often in the VRR window and improved visuals as it uses a dynamic resolution scaling system.
This is similar to other games like Elden Ring, Cyberpunk 2077, Black Myth Wukong and Avatar that all get a reasonable boost with no patch.
A specific Pro patch would be great though.
@Medic_alert you are right about unpatched games ONLY really getting a boost if they either don’t hit their target frame rate OR have dynamic resolution scaling, but the reality is there’s quite a lot that fit into one or both categories. E.g. Some of the biggest unpatched improvements I’ve seen tested are:
I’m sure there are many others.
I owned a PS5 since shortly after launch and picked up a Pro at launch. Ultimately I only wound up spending $350 (sold the original system for that once the data transferred over).
The Pro hasn’t changed the games I currently play the most (Helldivers 2, Gran Turismo 7 and Metaphor Refantazio) but they look and run better (GT7 is the biggest improvement, especially since the December update). So far, so good.
I'm perfectly happy with mine but then I had tempered expectations and knew that the thing's capabilities were essentially tailor made for my gaming set up - I sit about 4 feet from a high end 77" OLED. Knowing that I'll have access to the best console versions of new games for the next few years is nice, too.
I reckon the negative options are being picked by a bunch of people who don't have a Pro. If you didn't put that last option there would be serious review bombing.
@Pete_Stooge GTA6 will use the console with the highest install base - the base PS5 - as its main target platform. They also have to get to to similar spec on the Series X, and get it running any way they can on the piece of garbage Series S.
The Pro version of GTA6 will have a few extra bells and whistles, that's all.
I love mine, but at the same time, I told my friend who is interested in getting one, "Is it better? Yes. Do you need it? Probably not."
I do love the higher and smoother frame rates, though.
I wasn't going to but I did. Back in the day when I bought a PS4 Pro I then bought a HDR TV. This time I had a VRR, 120 Hz TV then I got the new pro. I currently haven't seen the big jump that I did with HDR. It is great with the TV but my day one PS5 also did the same as my new pro but with less graphics options, I did hope that it would be a games console again (The best configuration without having to faff with settings but I now have more). It is a bit faster and I am looking forward to GTA6 and Yotei. The current upgrades on games isn't enough
@themightyant Thanks. I use the similar tool, but web interface. I know the pattern when they restock at what shops in the UK. But they are sold out within 3 minutes after every restock.
Today I even could click and collect one, but it was too far from me, in Leeds. But I'm in Worcs, UK
Pretty disappointing really. Playing Star Wars Outlaws at the moment and it’s really underwhelming. There’s a lot of shimmering and the overall image doesn’t look that clean. Wouldn’t be so bad if the frame rate was a locked 60fps but it dips from time to time. All the sony games look great, but having watched a few digital foundry videos it’s clear PSSR needs work, even in their games.
@OldGamer999
Really pleased you are enjoying it (as am I) - I know how excited you were coming up to launch!
Same to anyone else similar who is reading this.
There's most definitely an element of emperor's new clothes to the whole thing, but I got the Pro 30th bundle, so at least my new garb is grey. That's what Sony told me anyway.
I needed an update, and the extra storage adds some extra weight to justifying the hight cost. I'm going to skip PS6 and try to fall in the pro loop from now on so there's more games to pick up for cheaper if I haven't switched to PC by then. However, I don't think people who sit this upgrade out are missing much. It really comes down to having a shiny new piece of kit.
@Rich33
Really glad you enjoying as well.
I’m totally PS5 Pro only now.
But may go with Switch 2 as well depending on the leap from switch and the AAA release games quality and what they are.
Far too early for judgement.
This is the flagship console for the next 4 years at least and as with all tech, diminishing returns will always be a thing moving forwards
Sony really need to sort out the PS5 disc drive stock in UK and Europe I guess.
A couple of shops in UK have stock but are only selling if you buy a PS5 Pro as well.
CEX is at £170 for disc drive only.
Goes to show scammers are bad but even full legitimate shops are just as bad as the scammers.
Until a couple of days ago I was firmly of the “wait for PS6” mindset. The upgrades looked nice, and the prospect of GTAVI was very tempting, but I couldn’t justify the expense.
But then my PC decided to waste hours of my time by somehow being online yet not (it turned out to be my ad-blocker if you ever encounter this same weird problem - it’d worked fine before so all I can guess is that a Windows update was responsible).
I started giving the Pro more serious thought - the irony that Microsoft was making the best case for getting one. But without a disc drive it would be useless to me. Then I found a bundle with the disc drive from a reputable retailer, with delivery by 6th December. Still, I hesitated. It’s so stupidly overpriced. But there’s a 20% off your first order on credit… surely they won’t honour that on such a new and expensive device?
It turns out, yes they will. And with Stellar Blade on offer, I was able to get a copy for under £36. That was one of the games I was considering on PC when it’s released sometime next year, but the Pro upgrade looks fantastic. So I took the plunge.
I doubt I’d have paid full price, but that 20% discount took it to the higher end of what I was prepared to pay for it.
While the patched games aren’t massively improved (though I am looking forward to seeing improved ray tracing in titles like Spider-Man 2), I expect we’ll see much better as developers build games with the Pro in mind during a much earlier stage of development (bear in mind how big and complex games are nowadays - they often take longer to make than consoles). I have no doubt PSSR will continue to improve. I just can’t help but feel FFVII Rebirth was maybe deliberately gimped on the base PS5 to help sell the Pro (I don’t know whether Square Enix would take a “bribe” of some form, but they’re also not the best devs at optimising their engines, so maybe it’s that). But I guess at least now I know when the final Remake instalment comes along I’ll have the better system to play it on.
@OldGamer999 I understand the reason for retailers bundling the drives with the Pro, but if you already got the Pro it’s definitely really frustrating. Sony definitely should have released two versions of the Pro - game sales might be skewing heavily towards digital, but they’re also disc-based console vastly outsells the digital one. A lot of people need a drive to play their older games. Sony really should have thought of that, especially with PS4 games being PSSR enhanced.
I cant really tell the difference outside of a few new shiny effects in patched games. Im not upset though as its exactly as I expected. I was able to offset nearly the entire cost by selling my digital ps5 with ssd and purchasing the pro via 15x rewards points on the ps credit card.(total cost wound up being about $150)
Would I recommend it? At this time, probably not unless your framerate sensitive(which I am not), however I am happy with it.
@OldGamer999 Its out in the us too. I dont play disc games, so not an issue for me, but ive seen none in stock when i look.
I still have the same opinion as when the first rumors came out: there is no customer need for a PS5 Pro. The minority of rich early adopters will early adopt, like PSVR2, and then it will fade away. Hardcore gamers play on PC, middle class people mostly living on paycheck will take the less expensive solution to finance the hobby.
@SilentBluntman
You have probably seen the DF on Stellar Blade, but the Pro enhancement is excellent in the new 80fps target mode ("Pro Mode" I think) - I had a look at it myself and was very impressed. (Just on the visual fidelity side, its better than the new high res mode they also included).
I got one and I'm pretty disappointed right now to be honest.
Two major reasons:
1. PSSR inclusion was a mistake. That sort of tech might be the future of rendering in general, but it shouldn't have been introduced in a half-step console. The PS5 Pro will only ever be owned by a small percentage of the PS5 user base if it's like the PS4 Pro (which Sony said was only 12% of the PS4 user base). Any new graphical capability that requires developers to go to extra effort to implement vs the base PS5 version of the game is destined to be poorly supported. If said feature can make the game worse than the base PS5 when implemented poorly as we've seen, it should have never been included.
I'm afraid we haven't seen the last of bad PSSR implementations and I may end up actively regretting ever getting a Pro if we continue to see problems. At best, right now I'm hoping developers don't even try to use it if they're not going to put the time into making it right.
Also, even if this is the fault of developers, I'm pretty peeved that Sony hasn't done any of their own messaging about it. It looks extremely bad from a consumer standpoint when Pro versions of games are worse than their base PS5 counterpart. I don't remember that being the case with any PS4 Pro game. Sony needs to get out of front of this problem and say that they are actively working with developers to fix their PSSR implementations and will make sure games with Pro modes go through more stringent approval in the future.
2. Sony's whole presentation for the console was "75% of you use the performance mode in games, so we're creating this more powerful console so you don't have to choose between performance and quality"...and yet every single "Pro enhanced" game has Pro specific performance/quality modes. So we do still need to choose and it completely subverts their messaging for the console. They should have established a standard that "Pro" mode must be 60fps at the highest graphical fidelity they can get away with, period. If you want unlock the framerate of the existing quality mode or make it a 40fps mode on the Pro, then ok, but there shouldn't be Pro specific quality modes. Who the hell is getting a Pro to run games at 30fps?
@Rich33 I did see that - it was part of what swayed me. The 60fps image quality on the base console isn’t great, and this game really looks wrong at 30fps. Although I have a 120Hz TV I’ll probably stick to 60.
@Sweetz as long as PSSR continues to be trained (which it will), the results will eventually improve all games. It’s a system-wide feature devs can choose to use or not, and Sony are definitely laying the groundwork for PS6 there, which will feature an improved version.
Yes, Sony sold it on the fidelity mode at 60fps and that’s true - but devs have decided to really crank up the visuals at lower frame rates, possibly for those who don’t mind it, and possibly as an experiment to see what RT, etc, it can achieve. On PC, 30fps is a mess for some reason (like it skips every other frame from a 60fps output), but on consoles 30fps can look fine, depending on the game.
@SilentBluntman So from what little I've been able to gather about of how PSSR/DLSS works, the developers use "AI" to create a complex scaling algorithm by feeding the AI a frame rendered at their target internal real-time resolution and an equivalent frame offline rendered at 4k. Do that for many thousands of frames in different areas of the game and the AI essentially "learns" how to create a 4K image from a lower res one by inserting pixels based on precedence more or less. To put it in extremely simplified terms, it learns that if pixel A is next to pixel B in a lower resolution version of the image, pixel X is usually what's between them in the true 4K version. However, pixel X could be entirely different depending on the game and its particular art assets. This is how it can do things like reproduce legible text that is illegible at the internal render resolution - only because it was exposed to the clear version of that text in a 4K render and it "recognizes" the low res version of that text, it can reproduce the high res version.
At the end it spits out a scaling algorithm more complex than any human could create that the developer feeds into the dedicated scaling hardware.
That makes it very specific to each game and while it's up to AMD/Sony to enhance the quality of the training model and make the AI do its job better without hand holding, at some point it will still rely on the developers to make sure they do a good enough job feeding in sufficient source data and tuning the results to make sure it creates a good final scaling algorithm.
As far as I know, it's not something that developers will ever get for "free" - that is to say without putting their own work into it - work that will always be low priority for them because it only applies to a small percentage of the user base.
It isn't perfect, but trust me when I say if you play on PS5 pro daily for a few weeks like I have, then play base PS5 again, you will notice the difference.
PS5 Pro fixes many issues, and makes playing that little bit more enjoyable.
@Sweetz it’s really not game dependent though - devs have already said PSSR is really well trained on foliage (Naughty Dog, I believe, which is why plants look so great in LOU1&2 on Pro).
AIs upscale by recognising patterns and textures, then predict the missing detail depending on what they’ve been trained on. They then fill it in and smooth it (PSSR could definitely do with improving the smoothing). Training an AI takes a long time and can be quite expensive, so this is a longterm investment on Sony’s part, and it takes time to get it right.
Using it really is as easy as a toggle, then devs can see whether or not it works in their game. It’s all about lowering the input resolution to improve performance ultimately.
Loving it though the 3rd party side really needs to sort its act out. 1st party and games like Ronin and Stellar Blade look and play better then ever though.
@Sanquine
Does it noticeably improve VR2 games? And if so, how?
After 3 weeks of this being out and the 4090 I have in my computer, my thoughts are still the same. I will pick up the games I want at max settings when they comeout to PC. AKA FF7 Rebirth.
@DennisReynolds it's a weird turnabout isn't it? Whereas it was the 3rd party studios and indies that were really looking after their games post launch and the first party games were a bit lack lustre in support it's now the other way round.
@Kloppo so this is not a useful or helpful remark... how many people do you think that would spend USD700 for a 4K console would be still using a 1080 tv? I think there's almost certainly buyer's remorse (because that's the FOMO curse of modern times)... and there's also likely a whole heap of cope (especially for those that bought it thinking it was going to be transformative over their PS5).
I think it's like a case of - buyer beware... just having better hardware doesn't mean the game devs will be bothered upgrading old games to match it... because they invariably make very little money on it. However, moving forward now that new games can be developed from scratch with it in mind, I think it's likely the new game pro versions will be more likely to see real improvement.
I would say... if you're running a VRR screen, I actually doubt most gamers could tell if it's hitting a locked 60FPS (unless they've watched a DF video to tell them).
The point is, if the game feels good to you (whether on base or pro) then be happy with it... whatever the framerate or resolution is. I get pretty sad to see a lot of people praising this-or-that, as if they're parroting marketing material. However.. I'm also frustrated when people start "regurgitating DF speak...". Sigh... this is truly the age of arm-chair experts who watch a youtube video or two.
If you're happy with it - that's the best thing. Whether it was worth the cash, well that's a decision only each individual can make (for me, it was a NO... but that's for me).
@Northern_munkey I get the feeling the 1st party side and Devs like Shift Up just had longer with the Pro and its why games like Stellar Blade. Spidey 2, Horizon FW, The Last of Us and so on all look and perform better. 3rd party side most likely had less time with it but had to rush out a Pro patch for launch. Mind you not all 3rd party games have suffered as The Crew Motorfest looks amazing on Pro and Lords of the Fallen is pretty much faultless on the Pro, RE4 Remake also got a great upgrade as well as now all visual settings can be on (hair strands and RT) in quality and it will stay at a near faultless 60fps.
@NEStalgia so... let's be real... having spent many years in the PC space.... that environment is ALWAYS focused on the top 5% of PC builds (how many people commenting on games aren't on a 4090?)
So this is the thing... there's a false argument going around that tries to equate consoles with PCs... they have never been the same market, and still aren't. You buy a console not just for cost, but for a closed eco-system... for first party devs that should be able to really squeeze out every last drop of promise from the hardware ... rather than rely on sliders to get you the performance you want. And for the ability to just "tturn it on and it works". At least, that's the aim.
PC on the other hand provides a wealth of freedom (both in terms of budget and spec) which is really good... it also has the freedom of competition (store fronts and now operating systems) as well as different tech perspectives. It adds a lot... but generally it comes at a much higher cost (and risk in terms of driver/hardware compatibility/optimisation.. and how much messing around you need to do).
So I know a lot of people are comparing the Pro to something you could put together yourself... but that's the point... it's not a Franken-puter... it's a fixed build (and that should come with a lot of advantages for devs and gamers).
Which way you want to go depends a lot on what you value. I personally value my time, and just like to jump in front of our good tv and relax (I've spent too many years fapping about with PC's to care at this point, to try and eek out the best frame-rate).
The most underwhelming console ever, at the most obscene price ever.
The majority I have read is complaints and regret
@Horizon_Rover good luck brother! Stay patient you’ll get one.
Very happy so far. I’m coming at this from a different angle to most - I’m not upgrading as my last PlayStation was a PS3.
I sat out the PS4/Xbox One era so pretty much everything looks sublime to me on my Series X and now PS5 Pro. I’m using a Sony OLED 120hz, vrr Tv.
I began gaming all the way back to Pong and the original Atari systems - it is phenomenal how gaming has developed and what worlds and experiences these modern systems are capable of.
Roll on PS6 and the NextBox.
@Oz_Who_Dat_Dare
Probably true for most. As you say, it's more about how it feels while playing.
For me, the issue isn't whether or not I can tell it's completely locked. My problem is that vrr on my tv doesn't help if the game in question is frequently dropping below the PS5's limited window, in those cases a fluctuating framerate is glaringly obvious and negatively impacts my experience. I stopped playing DD2 for this reason on the base and the pro has solved that for me.
@Sakai You must not have been around for the Amiga CD 32, Sega Mega CD or Atari Jaguar to name a few. Also, the Pro barely scrapes in at number 10 in the top 10 most expensive consoles ever released, when adjusted for inflation of course.
@UnlimitedSevens the only ones I've noticed that look better have been patched for PSVR2, so GT7 and Kayak VR look significantly better now. Kayak looks much sharper as it runs at a higher resolution and has higher quality textures/settings and GT7 now uses positional reprojection which eliminates all the ghosting on cars and buildings at high speeds, giving the game a much crisper look.
No Man's Sky by all accounts is big upgrade too but if a game hasn't been patched, I wouldn't expect to see any differences, unless it's framerate was poor before. Going forward though, it should be a big benefit to PSVR2 and even more so when PSSR is added to it
I have not purchased one. problem is I would want to buy a TV and a couple of new games to play.
PS5 Pro
LG C4 42 inch
Alan wake 2, Silent Hill 2
£1,739.97 at local Argos shop.
I really want to play Stalker 2 heart of Chornobyl, lol that means I got to buy Xbox Series X.
I'd rather spend more and get a decent monitor and build a pc that will give me personally a much better experience overall, and no exclusivity nonsense with games, higher framerates/refresh rates, higher texture quality, higher quality ray tracing. Slightly cheaper games and free multiplayer, no online subscription.
@Intr1n5ic I don't discount that some games run un-optimised, and they would benefit from at least more effort put into frame-times, and consistency. As a different take - despite the flaws of Elden Ring's performance (which was definitely sub-optimal) I loved and enjoyed that game. I've given it some thought... and the reason I didn't let the inconsistent frame-pacing get me down was... because talk like "frame-pacing" is a modern thing... it's specifically a PC cultural identity thing... and I'm coming to the view I (personally) don't care for it. I'm totally up for others to have a different view, but...
Take Switch for example - possibly soon the most successful console EVER... and yet is on one of the weakest tech-platforms (relative to the competition) ever. It's not just that it's a hand-held; it's a user perspective/expectation difference.
So I'm not saying people who want better performance are wrong (I do preference 60FPS as well... but don't criiticize the console as it's generally the developers mosly if it peforms poorly). These days I'm much more likely to be unforgiving towards bad-writing than poor "frame-pacing". And perhaps long for the days when console gaming was easy, and we didn't gnash our teeth over poor frame-rates rather than just poor gameplay/stories - and when developers actually coded to the platform they were launching on (a by-gone era unfortunately).
Edit - and I'm from the TI-99/4A era... when you actually had to type for hours to code up your games from magazines.... and i can tell you they sometimes didn't hit a consistent 60FPS either!
@carlos82 @UnlimitedSevens as Carlos said almost no reprojection in GT7. It also feels to me it’s running at a much higher framerate(much smoother), as when I slipped in a corner i did not notice it that much (with PS5 you could get nauseous).
With Resident evil village 4 effects like water but also the overall image is less noisy (sharper).
Other games I did not play yet.
As someone who has bought the machine, and has both a pro and an OG PS5 in the same room, each with their own TV, I can attest that its an excellent investment for me, with noticeable improvement on just about everything I've played. Bear in mind I'm an ex dev, so I've spent 2 decades looking at such differences, so other people may or may not notice and value the improvements. This was clearly a model aimed at the enthusiasts and many will be better served sticking with the OG model which is well discounted at the moment.
But for me, the Pro is a fantastic bit of kit. The differences are notable enough that my wife now wants us to replace the second machine with a pro, as she can clearly see the benefit. My poor wallet
@Oz_Who_Dat_Dare Absolutely agree mate. I used to love gaming on PC's well over 25 years ago and getting techy and nerdy about making games run brilliantly, but spent most time fiddling rather than playing. I was a dev, it was in my nature.
Now I just wanna play, so I flop in front of the big telly and play within a minute of switching on, no windows, no drivers, no multiple store fronts, no fiddling with a tons of setting to try and get best performance, just pure simple gaming. I do have a i9900K with 3090 and 64meg of ram etc etc, but gaming on it is a chore so I just develop the odd UE5 asset on it and use it to type replies like this - what a waste!
Pro is the best performance you can get from a console, with no faff and that's all I'm after.
Really pleased with mine, playing games in 60FPS with the settings turned up does make a difference.
It's not transformational or a generational leap, but it is a really nice upgrade.
I read Liam’s quote “It’s all about the future”.
I take that statement implies that right now this PS5 Pro upgrade is unnecessary, because the software that takes full advantage of it is not yet available.
But I suppose that it also means that it is reasonably “future-proof”.
I am not entirely sold on the idea yet. Plus, if I did buy a PS5 Pro, I know that I would also need to upgrade my television.
And basically that is just too much for me right now.
@Balaam_ so what you’re saying is that ps5 pro owners have paid $700 to be beta testers? 😉
If you don't want to spend extra money, it's better to just ignore it. Once you start using Pro, you can't go back to Normal.
Happy to wait until I can see what the PS6 does (or doesn't) bring to the party.
Hopefully they might have fixed the stick drift by then - you never know!
Pro ain't the craziest upgrade ever but it's definitely a great upgrade and be even better with future games coming soon. I'm enjoying mine but I can understand it ain't for everybody.
Still 700$ / 800 Euros - still no, thanks.
All depends if Devs will utilize it. They didn't for base ps5. Hasn't anything to do with 120 vrr TVs.
@Oz_Who_Dat_Dare I understand where you're coming from and I agree with a lot of that.
Funnily enough, I own a Switch and the fps doesn't bother me at all when not docked, but it's not expectation or perspective, my problem only comes in to play with display size. Framerates never bothered me until I began playing on a 55", and now 65" LG oled. I don't know if what I find so jarring is specific to this brand, but I just don't enjoy playing anything on it that drops out of that 60fps range anymore.
@Titntin that's fair enough... I have to say, my only real complaint about Sony's rollout of the Pro is the lack of a drive, or even a bundle (as a result, I haven't given it a thought because I know I can't buy a drive).
One thing I do believe, 5-10 years ago games were developed for console first (then ported to PC)... now it's definitely the other way around for many games. And that really does leave a lot of console games looking very sub-optimal (so I get the desire to have a few extra horses under the hood). Especially when it comes to the CPU.
Edit - and to cover off another point you made... at the moment you can buy a PS5 Slim for about AUD630 (with a drive) - the pro costs about AUD 1400 (with the drive, if you could find one... AUD1200 without). That's a crazy differential right there... and I don't believe the performance delta matches the price. Just crazy to release it so close to Black Friday with no discount.
@Intr1n5ic I get that once you notice something's wrong, it's hard to then un-see it. I think I'm just getting nostalgic for younger years when I didn't care. Looking at my teenage kids however, I don't think they would agree with me because they DO tend to be quite picky on many things that I'm not when it comes to performance (so it must be a times, not an age thing).
I'm on a 65" Samsung QLED and don't think about it... but I think that's also has a number of factors rather than just TV by itself.
@Sakai I've read mostly positives. Do you have one or are you just basing your opinion on others information? I've had a gander at a few games on my mates and it's quite impressive to be honest.
@Oz_Who_Dat_Dare It happens. I remember playing Flimbo's Quest on the Commodore 64 and thinking it was the best thing ever, neither my friends or I knew what a frame was. It definitely felt like a more positive and less critical medium growing up.
I was initially on the NO team for PS5 Pro because of the price. Then after looking at gaming PCs for a bit, I came around and pre-ordered the Pro. So far I really like it. GT7 and Dragon’s Dogma 2 are really nice when you pair the PS5 Pro with a 120hz OLED. Not everyone has this setup, but if you do, the experience is noticeably better than the base model.
Not a mind blowing upgrade but worth it in the long run for me. Happy with the purchase
Best. Console. EVER!
@Oz_Who_Dat_Dare Yeah, drive and stand didn't mean anything to me. Both my ps5s are horizontal and I've been all digital with everything for years now! I appreciate that's not everyone's needs, but I'd rather the machine didn't force me to buy an unused drive and stand and those that need them can buy them.
I don't have an issue with price either. Compared with a cosmic black Xbox at $600 (just 2tb slower SSD, no drive and the same spec) it's a bargain. Compared with my PC GPU (Evga ftw3 ultra 3090 at £2000), it's also a bargain, so value depends what you want to compare with to me.
You are correct though, the reduced PS slim PS5s are extremely good value. Unless you already have a top end 4k 120hz telly, the og ps5 is best value.
With Spider Man 2 hitting PC in basically a year, the value proposition for this is nonexistent to me.
The PS4 Pro and other endeavors showed us the studios associated with Sony will add perks for the better model, but not many others.
This Pro has roughly the same processor as the original. The graphics upscaling stuff is the same rain-dancing nonsense we see on PC with every non-DLSS upscaler system: it can look good, but 99% of developers opt for out of the box implementation that looks hammy.
If PS games hit PC in a year, I will just wait. FF16 on my computer is night and day better than it is on my usual PS5, and benches better than the Pro.
Console is great, wish I had an even better tv! Husband got get a nice Xmas gift
I think it's only really worth it if you have a modern TV with VRR, high refresh rate support and probably OLED to boot. Even then, the differences in Pro patched games are definitely there but they are indeed subtle. Stellar Blade for example really does look a whole lot sharper, and runs at 80FPS. Both of these things are noticeable but it's also not like that game wasn't excellent already on the base PS5.
I'm very happy to have the Pro, and I think it will become more important for people who want high resolution and frame rates as we get to the end of this gen, but I also wouldn't recommend it to anybody. This is for people who know what they're getting into.
@mcdreamer the main things for me are image clarity and better lighting, particularly ray tracing above 30fps. I am somewhat concerned that lazy developers who couldn’t be bothered to optimise their games (Square with FFVII Rebirth, Atlus with Metaphor) will just use the extra power as a crutch to get the games to perform on Pro as they should on the base console (much like some PC devs - just chuck extra horsepower at it).
@SilentBluntman Yeah, and you definitely get all of those things with the Pro (or at least should with most titles). I'm never sure about the lazy developer argument myself, not least because I am a software developer (outside of games now, but previously having developed games) and know how hard it is to optimise large scale applications. It is however true that if extra power is on hand, developers are likely to lean into that. In many respects that's one of the reasons I bought the Pro, to ensure the best chance of continued access to 60FPS.
What do I think.....Sony released it way too undercooked, the patches and developers are totally disconnected.
Well, the system is indeed costly, and support for it is still incomplete (patches, optimization, etc.).
However, in ideal conditions (games with good Pro Support, 120Hz VRR TV) I appreciate the upgrade, and games are a pleasure to watch and play.
It will be interesting to see how it will be used in the coming months.
Also, I'm looking forward to specific Pro console covers, since it's not fully compatible with the slim model covers, and I really dislike the default "white" look
@Titntin
I feel sorry for your wallet!
But to be serious - you have 1 pro and as a family are now looking to upgrade a 2nd PS5 to Pro - this should be enough recommendation to anyone!
Ive had mine since launch day, and on a lot of games it would be difficult to go back to base PS5, so I get it.
(I wonder what % of really negative commenters actually genuinely own a Pro!?)
@Fuzzymonkeyfunk you kind of touch on a point that got me thinking.
The best time to buy a Pro is now.
The worst time is to wait for GTA6 or the next big Naughty Dog etc game and then buy one.
Reason being that to maximise value for money versus usage, NOW is the longest it will ever be until the next gen comes out.
The longer one waits, the less usage they will get from the console for the money.
Even if the benefits are smaller now, buyers are still extracting value when they unbox the parcel tomorrow, and that value they gain can never ever be extracted by those who wait 18 months.
I will get 18 months more usage than them, likely for the same price.
@Oz_Who_Dat_Dare In some ways, I agree, in some ways I disagree, and in other ways you're kind of agreeing about console eliminating it's point in comparison by going this route.
I think both in PC and console you have to filter out internet chatter. Because somehow even in PC that doesn't represent most of the actual market. There's the appearance PC is focused on that top 5%. But obviously it's not actually the reality, otherwise it wouldn't be the top 5%. In fact the majority of the PC gaming space is still perfectly fine with 1080p and 1400p and not gunning for 4k at all. Appearance vs. reality.
Now where I agree is devs seem to focus on that top 5% and screw everything else. That's actually changing due to the rise of Deck and the handhelds and more overall potato PCs running games, but it's also identical to this mid-gen console nonsense, and how it's being handled - the devs are focusing on those 4090s even to the detriment of console ports sucking, and now you need to join that top 5% in console, too! Defeating the point of consoles.
One thing everone talks about on PCs is "all the sliders", which I can understand, but now we're really blurring that line here. Now we're back to comparing the consoles, benchmarking performance between the hardware, comparing fps, zooming into resolutions, comparing performance, quality, quality with RT, performance with RT, across the two hardware models. Haven't we turned the "it just works" console into exactly what everyone complains about with PC? Just with less options and a higher overall cost? I think PC players tend to be the OCD type. You don't have to mess with all the sliders. It "just works", too, most of the time. We tend to mess with sliders because they're there, because we can, and because OCD prevents us from ignoring them lol. It's not a functional requirement of the system in modern games.
I'm also not sure it's any cheaper. A base PS5 is cheaper than PC, sure. A Pro? Not so much. You can get an $800 PC (same price as Pro with disc) that has a somewhat weaker (4060) but not by a ton GPU, but with a better scaler (DLSS) which is the main show of the Pro, and a much stronger CPU. I'd rank the price pretty much equivalent just with different resulting tradeoffs. Ultimately, your view kind of matches mine that there's a market for it' and it's mostly a convenience no matter the price market.
Still in my opinion a waste of money in a mid gen cycle. I suppose if one has cash to throw away and has a very small outlook of life then I can see why people resort to the pleasures of more power or greed, however one wishes to look at it. I have a PS5 but in no way would I consider the cost of upgrading where there is no need to except for the little graphical upgrade your eyes can barely see after a few weeks of gaming.
Then again I was once young and I too would spend like there was no tomorrow, but I kinda unfolded that curtain covering my eyes and now I see corporate greed, lust for money and power in all our human ways. Never ending pleasures of wanting more and appreciating the nothing we began with.
@NEStalgia I agree that you don't need to own a 4090 (in the same way you don't need to fiddle-levers... if you're into that sort of thing, that is). However, most game reviewers/streamers/commentators tend to be on 4090s now... which is a completely different ballgame to 95% of what people are owning. And I feel distorts people's expectations about PC gaming.
My point was the industry tends to fixate on the top-shelf, which is not the general experience people have. I also agree there is a problem when consoles are being pushed by the performance narrative to be more like PC's ... which they will fail at (and will degrade their value proposition).
In my opinion, the conversation about the Pro is focusing on the wrong things; because it's now furthering the narrative that the Pro is narrowing the gap with PCs... when they always were two very different experiences; and I suspect what it's actually doing is furthering the gap with what many people wanted consoles for. A cheap, gamer-friendly, turn-on-and-play experience. Instead we get a discussion where gamers are increasingly hyper-focused on frame-rates/resolution digesting all the pixel-peeping commentariate's views on performance. That's why people are now saying things like..."well I'm just going to jump to PC...". Which is fine if they do by the way; and this isn't me trying to disparage PC gamers at all.
As an aside, I thought it laughable when Cerny (and he may have sincerely thought this at the time) came out with the pitch that the Pro's extra power would remove the need to choose fidelity vs framerate... when it was clear the industry was always going to see the extra power and want to add even more choice/variety of solutions (because that's the PC mindset).
I am of course just lamenting simpler days. I just wish Sony could stop trying to compete with PC; and go the Nintendo route. Though I think that door has closed already for Sony.
@Oz_Who_Dat_Dare It's true, but I think that's more a commentary on Internet/games media and influencers than the actual state of PC gaming. Just like push doesn't actually come close to representative of the reality of the ps community at large and all our expectations are always wrong. The online presence is this weird little bubble.
Similarly Nvidia would be the first to point out that those 4090s aren't where they're actually making money, and it's why AMD excited that race entirely. The real money is is midrange despite the Internet bubble.. But you're right I think the definitely affects the perception of PC for those that don't already know that.
But I totally agree on the rest. Especially that last bit. As long as PlayStation just tries to be a PC, and now not even a budget PC, just a Sony alternative walled garden PC at the same or similar price to a real PC, it's really killing its purpose to exist. The uniqueness of consoles and their games beyond being just alternative PC hardware, is what made consoles great and forever viable. I had laugh when Cerny said they aren't just building a budget PC... Really? Because that's what it looks like except the forgot the budget part. With what it is it's defeating the main highlight of consoles, that is one size fits all, with unique traits.
What amazes me is how far pc has come. I have a legion and Ally. Other than windows login, is as seamless as using a switch or Vita. Turn it on, have big picture mode (if you're not techy enough for Playnite) and boom, feels like a Switch. (My big rig, different story but only because I have 2 vr platforms, half a dozen vr injection suites, 3 heavy modding platforms for specific games and 8 different peripherals for flight and racing controllers all going nuts but that's on my for doing farm animal things with my rig 😂
I've always held that "PC isn't for everyone" and console is a necessity for many. Yet I'm Christmas shopping for a gaming machine for someone very not techy, and I'm still tempted to get a legion or light duty rig for them instead of ps or xb. I don't think it's too complicated for "normies" anymore, pre built, and long term it's just such a flexible ecosystem I find it hard to justify to anyone not already in a console ecosystem to start into one now.
@Sanquine
Nice! Thanks for the detailed response. I'm really waiting to see what level of boost the VR2 gets from the Pro. I guess it will come down to the devs and isn't native then.
@carlos82
Thanks for the awesome detailed reply. I'm gonna be doing some research and keeping an eye on any VR2 boosts. It's probably the only thing that would push me over the edge on picking up a Pro.
@Horizon_Rover Not sure if you got one but PS5 Disc Drives are still available at Currys right now. Won't be for long though. SOLD OUT NOW, sorry. Stock lasted around 4 hours though which is better, they are out there. Both HotStock app and HotUKDeals website alerts worked for me pretty quickly.
Thanks, yea it is sold out. I have placed three orders already, they took the money but orders got stuck on processing. On 14th of November at Sports Direct, then Studio a few days ago and House of Fraser yesterday.
As soon as they in stock, they become out of stock one minute later everywhere.
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