Elder Scrolls Online
Screenshot taken from The Elder Scrolls Online.

As the dust settles on a devastating week of Microsoft layoffs and Xbox game cancellations, those in the know are now starting to share what they heard about the scrapped projects.

The decision to cancel Everwild and Perfect Dark proved the most shocking in the moment as they were two publicly announced titles, but it's becoming more and more clear that the cancellation of The Elder Scrolls Online developer's unannounced MMORPG is actually the most baffling of the lot.

Bloomberg journalist Jason Schreier reveals the game to be codenamed Blackbird, and was in development in some form for seven years. It was going to be a "third-person, online looter-shooter, not unlike the popular game Destiny, set within a new franchise. It had a sci-fi, noir aesthetic — similar to films like Blade Runner — and placed a heavy emphasis on vertical movement."

Schreir explains that the game allowed players to double jump, air dash, use a grappling hook, and wall climb to fly around tall buildings. An internal demo was said to be impressive, and the developer was targeting a release in 2028.

This vertical slice of the game was so impressive, in fact, that Xbox boss Phil Spencer had to have the controller taken away from him when he tried the game so a meeting could continue. "Executives had nothing but complimentary words for the project."

Off the back of this praise, the developer put together a production plan to "flesh out the vertical slice and then build out more content for release". That was reportedly only a few months ago, in March.

Just four months later, Blackbird is cancelled by Xbox.

"Staff were not given an explanation for Blackbird’s cancellation. It was set to be an expensive project, and Xbox may have seen it as too risky," said Jason Schreier, trying to make some sense of the cancellation.

"It was a new franchise and a live-service game entering an oversaturated market during a time when many other live-service titles have flopped. The team was also building a brand-new engine for the game while making it, which created a number of challenges."

The cancellation led to the immediate resignation of studio boss and founder Matt Firor, who said: "After more than 18 years leading ZeniMax Online Studios, I'll be stepping away later this month. The studio and The Elder Scrolls Online will be in great hands under the direction of new Studio Head, Jo Burba along with Executive Producer, Susan Kath and Game Director, Rich Lambert."

Scheier concludes his piece with the following: "Canceled video games are easy to glamorize. They will always exist in a crystallized state, preserved in our imaginations without any of the flaws or controversies that inevitably arrive upon release. But for people who saw and played Blackbird, this one stung."

Blackbird was never officially confirmed, so reliable details outside of Schreier's report are thin on the ground. In this increasingly multi-platform age, however, you could have bet your house on there being a PS5 version. Now, it'll never see the light of day.

[source bloomberg.com]