TOTK is shockingly good. Like way better than I expected. And I always had faith it would be a great game.
It feels like what we were promised way back in the 360 and PS3 era. New physics driven gameplay ideas.
That’s something about modern games that I don’t like. The physics systems in most games feel so restrictive and static now. The 360/PS3 era saw so many physics driven games. And they promised it would only get better. But when the PS4 and XBONE released that sort of went by the wayside and these new consoles haven’t really changed that aspect of gaming.
Modern games are very pretty. But they have primitive physics engines that remind me more of PS2 and GameCube games.
I think that’s why TOTK is so refreshing. And the same went for BOTW before it. The only PS4/Xbone game that really had great physics was Red Dead Redemption 2. And unlike Zelda you really didn’t get to control it. But it made the game world way more lively than most other modern games since the world responded to your actions in a realistic way that you expected.
Weirdly enough I’m the exact opposite on Uncharted. I loved the franchise but I think A Thief’s End and Lost Legacy was the perfect way to end it.
I feel like we get way too many sequels now. So I don’t want anymore Uncharted games.
Any sequels I want are from long dormant series. I’d like for Guerrilla to take a break from Horizon and take another stab at Killzone. Or for Insomniac to work on a fourth Resistance title while they work on Wolverine.
But even better would be some new IPs from Sony. Like I really hope Bend is working on a new IP.
I’m hoping it’s really good and we get some surprising reveals. I’m really interested to see Factions. Hopefully a full reveal of it is there. And Spiderman 2.
But I’ve got some worries about Sony long term. Tears of the Kingdom has consumed me so much that if I had to sell one of my two consoles (PS5 and Switch) I’d probably sell the PS5. I have more faith in Nintendo these days and that’s saying a lot. Considering I’m a long term Playstation fan (been a PS fan since 1998).
The best Star Wars games were typically linear campaigns. Either arcade/sim flight games or first person shooter/first person adventure affairs. Star Wars works really well in those genres.
To this day I have yet to play a Star Wars game as good as Dark Forces II: Jedi Knight or Rogue Squadron 2. Those weren’t just good Star Wars games; they were great games in general.
Force Unleashed and Fallen Order were pretty good though. I’m still waiting for Jedi Survivor to be good enough to play and a bit cheaper. So won’t comment on it yet.
So long as they are fairly small I don’t get mad anymore.
The always online console paradigm that the 360 and PS3 introduced has been a blessing and curse for gamers. I like that my PS5 caches data for the store when I have it in rest mode and will update and install patches and system software when I’m asleep.
But developers and publishers have used that knowledge to just say “screw optimizing these games; let’s drop it six months early.”
There’s got to be that one QA guy at every studio who rips his hair out in these situations. He knows the game is busted and begs for a delay. But his managers tell him to go hump a tree and stop bothering them.
Horizon’s individual patches were fairly small. About 700megs to 1.5gigs for most of them.
The problem is when you add them together. That’s where it looks terrible. They dropped like 10 patches in the first month. I played it at launch and didn’t find it terrible. But the game needed another month of spit shine. Plus that would have gotten out of the way of Elden Ring.
And to be fair to Horizon, at least it did eventually get polished over the course of the first month. Elden Ring is still a bit of a mess one year later and FromSoftware like always refuses to address it.
“We can add a Ray Tracing mode that barely hits 25 frames per second for PS5 and Series X but by God we ain’t touching the performance mode that rarely hits 60 even when players look at the sky box.”
Day one patches don’t bother me that much. So long as they are small. If the game is properly polished a 1 gig or so patch isn’t a big deal to me. A game can always use more polishing.
It’s the games that launch where the Day One patch is literally 10 to 20 gigs or more where I get angry. Because it’s clear that the game wasn’t ready to be released when the day one patch is so large. Like CyberPunk. That was some nonsense.
Sega did that back in the day. They partnered with Nvidia to essentially release a Saturn graphics card. It also included controller port inputs for Saturn controllers. Games like the PC version of panzer dragon ran dramatically better on it.
It didn’t sell very well because it didn’t run other PC games worth a crap and had poor driver support. Plus like many Sega things they dropped support for it quickly.
Has he never heard the awful voice acting in Final Fantasy X or XII? Even XIII and XV were rough.
Square isn’t that strict with their English voice work. In fact I’d say the only Final Fantasy game with truly good voice acting so far is Final Fantasy VII Remake.
As an American I see them as close Allies. We share a language, significant pieces of culture, a shared history.
They also have a decent navy. Their army needs some work but their navy is pretty good and slots in nicely alongside American fleets. Same with the French Navy.
Redfall is a multiplayer focused first person shooter.
30fps is tolerable in first person views, but 60 fps really improves the experience and it is what developers should always aim for in a fast paced first person shooter.
The issue with this game is that FSR needs a higher internal resolution to work good than what this game outputs at in performance mode.
It’s something like 648p-720p internal resolution on PS5. FSR can do good work but it can’t work miracles.
It works best with at least 1080p as the internal resolution. Which is why the quality mode looks so much better. It’s got a much higher internal resolution to reconstruct the image from.
What’s crazy is that had these consoles used nVidia graphics this would have been somewhat attainable. Because DLSS does a much better job at reconstructing from low internal resolutions than FSR does.
It wasn’t really built for any platform it launched on. It runs terribly on Series X, Series S, PS5, and 90% of PC builds if you decide to turn on Ray Tracing.
Game needed another 6 months of Polish at the minimum.
The problem with Dreams was that it should have been released day and date on PC with cross play with PS4 owners. And a PS5 version should have been ready at launch.
That would have helped that game IMMENSELY. PC gamers eat creative development games up.
The game gives a bad first impression with its framerate and the fact that performance mode is basically unusable.
Like so many games today there’s a brilliant game in there. But it’s hard to ignore just how bad this game runs. Its performance has to be factored into the equation.
So it’s a solid 5 for me right now. I played it, realized how bad it ran, returned it. I’ll pick it back up once it’s fixed.
Are we talking about the game itself or the totality of the experience?
The game itself is easily an 8.5 to 9.0.
But because of the technical side of things I can’t in good conscious give it more than a 5.0 until it’s actually fixed.
How the game runs is just as critical to the overall experience as the gameplay and visuals. And this game runs bad on PS5. Especially the 60fps mode. Even VRR can’t save it.
I would have rather seen a truly timeless shooter like Halo 3 or Unreal Tournament 2004 featured at an Olympics event. Both of those games are played to this day because they are multiplayer shooter masterpieces that are timeless.
It’s not really the fact that a game was included.
It’s the fact that Fortnite was a selection for me. Not games at all being included.
There are far better shooters to use for advertising our hobby. Like I don’t know, Halo 3? Or Unreal Tournament 2004? Masterpieces of multiplayer shooter action.
And I actually like and play Fortnite. But the game is anything but a masterpiece.
1. Final Fantasy Tactics: War of the Lion 2. Final Fantasy VII 3. Final Fantasy VI 4. Final Fantasy IX 5. Final Fantasy IV
I’m shocked IV is so low. Yes it’s a bit of a jank fest in certain versions (I originally played it on FF Chronicles) but the game is the perfect FF game to just run through. It’s a fairly simple game compared to many other titles in the franchise.
The DS version is the best version of the game. I’ll die on that hill.
The question is who would come into replace them if they decided to pull a Sega?
We could possibly see a Tencent console. The magical number of console platforms in the industry is 3. No more, no less. It’s been proven to be the healthiest number of active platforms.
I could see Tencent going for it if Microsoft decided to exit home hardware. They have enough studios under their belt to create a first party ecosystem.
Comments 1,289
Re: Poll: How Hyped Are You for the PlayStation Showcase?
@MrGawain
TOTK is shockingly good. Like way better than I expected. And I always had faith it would be a great game.
It feels like what we were promised way back in the 360 and PS3 era. New physics driven gameplay ideas.
That’s something about modern games that I don’t like. The physics systems in most games feel so restrictive and static now. The 360/PS3 era saw so many physics driven games. And they promised it would only get better. But when the PS4 and XBONE released that sort of went by the wayside and these new consoles haven’t really changed that aspect of gaming.
Modern games are very pretty. But they have primitive physics engines that remind me more of PS2 and GameCube games.
I think that’s why TOTK is so refreshing. And the same went for BOTW before it. The only PS4/Xbone game that really had great physics was Red Dead Redemption 2. And unlike Zelda you really didn’t get to control it. But it made the game world way more lively than most other modern games since the world responded to your actions in a realistic way that you expected.
Re: Poll: How Hyped Are You for the PlayStation Showcase?
@JohnKarnes
Damn that’s soon.
I dunno what to get first. FFXVI or Diablo IV.
Re: Poll: How Hyped Are You for the PlayStation Showcase?
@OmegaStriver
Weirdly enough I’m the exact opposite on Uncharted. I loved the franchise but I think A Thief’s End and Lost Legacy was the perfect way to end it.
I feel like we get way too many sequels now. So I don’t want anymore Uncharted games.
Any sequels I want are from long dormant series. I’d like for Guerrilla to take a break from Horizon and take another stab at Killzone. Or for Insomniac to work on a fourth Resistance title while they work on Wolverine.
But even better would be some new IPs from Sony. Like I really hope Bend is working on a new IP.
Re: Poll: How Hyped Are You for the PlayStation Showcase?
I have tepid excitement.
I’m hoping it’s really good and we get some surprising reveals. I’m really interested to see Factions. Hopefully a full reveal of it is there. And Spiderman 2.
But I’ve got some worries about Sony long term. Tears of the Kingdom has consumed me so much that if I had to sell one of my two consoles (PS5 and Switch) I’d probably sell the PS5. I have more faith in Nintendo these days and that’s saying a lot. Considering I’m a long term Playstation fan (been a PS fan since 1998).
Re: Ubisoft's Open World PS5 Star Wars May Not Be in a Galaxy Far, Far Away
I don’t get why this game needs to be open world.
The best Star Wars games were typically linear campaigns. Either arcade/sim flight games or first person shooter/first person adventure affairs. Star Wars works really well in those genres.
To this day I have yet to play a Star Wars game as good as Dark Forces II: Jedi Knight or Rogue Squadron 2. Those weren’t just good Star Wars games; they were great games in general.
Force Unleashed and Fallen Order were pretty good though. I’m still waiting for Jedi Survivor to be good enough to play and a bit cheaper. So won’t comment on it yet.
Re: Final Fantasy 16 Is So Polished, It Doesn't Need a Day One Patch
@Ashina
At this point I’ve accepted it as a fact of life.
So long as they are fairly small I don’t get mad anymore.
The always online console paradigm that the 360 and PS3 introduced has been a blessing and curse for gamers. I like that my PS5 caches data for the store when I have it in rest mode and will update and install patches and system software when I’m asleep.
But developers and publishers have used that knowledge to just say “screw optimizing these games; let’s drop it six months early.”
There’s got to be that one QA guy at every studio who rips his hair out in these situations. He knows the game is busted and begs for a delay. But his managers tell him to go hump a tree and stop bothering them.
Re: Final Fantasy 16 Is So Polished, It Doesn't Need a Day One Patch
@Green-Bandit
Horizon’s individual patches were fairly small. About 700megs to 1.5gigs for most of them.
The problem is when you add them together. That’s where it looks terrible. They dropped like 10 patches in the first month. I played it at launch and didn’t find it terrible. But the game needed another month of spit shine. Plus that would have gotten out of the way of Elden Ring.
And to be fair to Horizon, at least it did eventually get polished over the course of the first month. Elden Ring is still a bit of a mess one year later and FromSoftware like always refuses to address it.
“We can add a Ray Tracing mode that barely hits 25 frames per second for PS5 and Series X but by God we ain’t touching the performance mode that rarely hits 60 even when players look at the sky box.”
Re: Final Fantasy 16 Is So Polished, It Doesn't Need a Day One Patch
Day one patches don’t bother me that much. So long as they are small. If the game is properly polished a 1 gig or so patch isn’t a big deal to me. A game can always use more polishing.
It’s the games that launch where the Day One patch is literally 10 to 20 gigs or more where I get angry. Because it’s clear that the game wasn’t ready to be released when the day one patch is so large. Like CyberPunk. That was some nonsense.
Re: Final Fantasy 16 Is So Polished, It Doesn't Need a Day One Patch
Famous last words in most cases.
But I do have some faith in the team that the game will run like butter on day one.
Can’t say that about too many other developers at the moment.
Re: Mortal Kombat 1 May Hit Your PS5 SSD with a Fatality
@OmegaStriver
So far the only companies to really leverage it are first party Sony and Microsoft studios.
No one else takes advantage of the compression advantages the new consoles offer.
And Tango Gameworks. I’m still shocked that Ghostwire is below 19 gigs.
Re: PS5 Exclusivity Over Metal Gear Solid 3 Remake Appears Uncertain
I suspect Sony will have the marketing rights, but the game will be multiplatform.
Re: PS5 Exclusivity Over Metal Gear Solid 3 Remake Appears Uncertain
Long as the remake still has the three minute ladder climb set to the acoustic version of “Snake Eater” it’ll be a day one for me.
If they strip that out I will absolutely riot.
Re: Impressive and Beautiful Marvel's Spider-Man 2 Made with 'No Compromises' for PS5
@Fishnpeas
I think they learned their lesson. Miles Morales didn’t have any of that crap in it.
Re: Sony Won't Back Down on PC Ports, But PS5 Is the Priority
@Uncharted2007
Sega did that back in the day. They partnered with Nvidia to essentially release a Saturn graphics card. It also included controller port inputs for Saturn controllers. Games like the PC version of panzer dragon ran dramatically better on it.
It didn’t sell very well because it didn’t run other PC games worth a crap and had poor driver support. Plus like many Sega things they dropped support for it quickly.
Re: Clive's Voice Actor in Final Fantasy 16 Thought He Was Going to Get Fired
I don’t know why he was scared.
Has he never heard the awful voice acting in Final Fantasy X or XII? Even XIII and XV were rough.
Square isn’t that strict with their English voice work. In fact I’d say the only Final Fantasy game with truly good voice acting so far is Final Fantasy VII Remake.
Re: PS5 Access Controller Revealed, User Interface and Buttons Detailed
Nice. Very nice.
Re: PS5 Performance Patch for Star Wars Jedi: Survivor Out Now
So in another two months it’ll be mostly fixed and will probably be on sale physically for about 40 bucks.
That’s when I’ll buy back in.
Re: PlayStation Showcase Finally Announced for 24th May
@voltum3l
They’ve already said Days Gone 2 is never happening.
So it’s up in the air what Sony Bend is working on. I doubt they’ll have anything to show.
Re: PlayStation Showcase Finally Announced for 24th May
I’m gonna throw out predictions. Cause that’s what we do here.
1. Spiderman 2 full gameplay reveal trailer. Release date locked down.
2. Ghost of Tsushima 2 gets announced with a CG story trailer.
3. Factions gets shown off finally with a release window.
4. Two new live service games announced and revealed with release windows.
5. Twisted Metal revealed with release window.
6. A smattering of timed exclusive third party titles.
7. A small selection of VR2 games from first and third party shown off.
7. PS5 Slim revision announcement and reveal finishes out the presentation. A tear down video releases afterwards.
Re: Ubisoft's Avatar Will Finally Release on PS5 by March 2024
It feels like every Ubisoft game in existence is suffering from “Duke Nukem Forever” syndrome.
Which doesn’t bode well for their quality.
Re: PlayStation Showcase Finally Announced for 24th May
Bout damn time.
Re: UK's Regulator Responds to European Commission's Decision to Pass Xbox's Activision Buyout
@Heavy_Artilery
The British and the French pull their weight.
A lot of European countries don’t do that in regards to NATO responsibilities.
Re: UK's Regulator Responds to European Commission's Decision to Pass Xbox's Activision Buyout
@Heavy_Artilery
As an American I see them as close Allies. We share a language, significant pieces of culture, a shared history.
They also have a decent navy. Their army needs some work but their navy is pretty good and slots in nicely alongside American fleets. Same with the French Navy.
Re: UK's Regulator Responds to European Commission's Decision to Pass Xbox's Activision Buyout
@Heavy_Artilery
Dude they have four nuclear ballistic missile submarines.
They aren’t the British Empire anymore, but they still have influence around the world.
Re: Not Even Sony's Been Able to Avoid the Enormous Zelda: Tears of the Kingdom Hype
TOTK is absolute brilliance. I’ve been cracked out on it since Friday. My PS5 has been turned off since then.
Re: Talking Point: What Are You Playing This Weekend? - Issue 476
Pretty easy. Tears of the Kingdom.
And it’s phenomenal!
Re: Poll: What's the Best PlayStation Startup Sequence?
PS1 is the best start up sequence of any console of all time. Nothing else is even close.
My runner ups would be PS2, GameCube, Xbox OG, Sega Dreamcast, and Sega CD.
Re: A Plague Tale: Requiem Treated to 60fps Mode in New PS5 Patch
@Toot1st
Redfall is a multiplayer focused first person shooter.
30fps is tolerable in first person views, but 60 fps really improves the experience and it is what developers should always aim for in a fast paced first person shooter.
Re: Sorry, But the Drama Over Xbox's Activision Buyout Ain't Over Yet
@Uncharted2007
I’m ready for the books by people at Acti, Microsoft, and Sony in the next five years. They will be great reads.
Re: A Plague Tale: Requiem Treated to 60fps Mode in New PS5 Patch
I wonder what the cut backs are.
Probably a resolution drop.
Re: New Star Wars Jedi: Survivor Patch Is Out Now, Focuses on Bug Fixes
@Konks
Far as Digital Foundry tested the lowest internal resolution seen on Jedi is 648p in performance mode.
I remember they did some crazy testing on PC forcing FSR to reconstruct from 240P up to 1440p. That was a blurry artifact ridden mess.
Re: New Star Wars Jedi: Survivor Patch Is Out Now, Focuses on Bug Fixes
The issue with this game is that FSR needs a higher internal resolution to work good than what this game outputs at in performance mode.
It’s something like 648p-720p internal resolution on PS5. FSR can do good work but it can’t work miracles.
It works best with at least 1080p as the internal resolution. Which is why the quality mode looks so much better. It’s got a much higher internal resolution to reconstruct the image from.
What’s crazy is that had these consoles used nVidia graphics this would have been somewhat attainable. Because DLSS does a much better job at reconstructing from low internal resolutions than FSR does.
Re: Game-Breaking Bug Detected in Star Wars Jedi: Survivor, But a Fix Is En Route
@JohntheRaptor
It wasn’t really built for any platform it launched on. It runs terribly on Series X, Series S, PS5, and 90% of PC builds if you decide to turn on Ray Tracing.
Game needed another 6 months of Polish at the minimum.
Re: UK Sales Charts: Hogwarts Legacy Soars Back to Number One Thanks to PS4 Launch
@kyleforrester87
You are the greatest poster on this site.
Always have a brilliant quip based on previous news articles.
Live long and prosper my friend.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Magnus_Selene
Well that’s crappy of Sony.
They should have reassigned them.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
@Th3solution
The problem with Dreams was that it should have been released day and date on PC with cross play with PS4 owners. And a PS5 version should have been ready at launch.
That would have helped that game IMMENSELY. PC gamers eat creative development games up.
Re: Concrete Genie Developer PixelOpus Is Shutting Down
The good news is that it sounds like these guys will be transferred to other Sony studios.
That’s better than what Microsoft pulled a few months ago. Least they won’t be unemployed.
Re: Hogwarts Legacy's Arachnophobia Mode Magics Scary Spiders into Cuddly Critters
@Breekhead
Snake is good eating though.
Re: Hogwarts Legacy's Arachnophobia Mode Magics Scary Spiders into Cuddly Critters
@Perturbator
Or the southern US where I live.
Like you guys down under we have scary things all over the place.
Can’t count the number of times I’ve walked on the porch, looked ten feet in the distance, and saw a Timber Rattlesnake just chilling near a tree.
And those damn Brown Recluses and Black Widow spiders.
Re: Poll: What Review Score Would You Give Star Wars Jedi: Survivor?
@tameshiyaku
I expect technical polish when they ask 70 dollars for a game.
It doesn’t need to be flawless. But I expect a stable framerate and for it to leverage the hardware it’s released on.
Re: Poll: What Review Score Would You Give Star Wars Jedi: Survivor?
@ROTTIEMAN16
The game gives a bad first impression with its framerate and the fact that performance mode is basically unusable.
Like so many games today there’s a brilliant game in there. But it’s hard to ignore just how bad this game runs. Its performance has to be factored into the equation.
So it’s a solid 5 for me right now. I played it, realized how bad it ran, returned it. I’ll pick it back up once it’s fixed.
Re: Poll: What Review Score Would You Give Star Wars Jedi: Survivor?
Are we talking about the game itself or the totality of the experience?
The game itself is easily an 8.5 to 9.0.
But because of the technical side of things I can’t in good conscious give it more than a 5.0 until it’s actually fixed.
How the game runs is just as critical to the overall experience as the gameplay and visuals. And this game runs bad on PS5. Especially the 60fps mode. Even VRR can’t save it.
Re: Fortnite Is Now Officially an Olympic eSport
@ItsBritneyB_tch
Because it’s objectively not the best shooter.
Its shooting mechanics are tolerable at best.
I would have rather seen a truly timeless shooter like Halo 3 or Unreal Tournament 2004 featured at an Olympics event. Both of those games are played to this day because they are multiplayer shooter masterpieces that are timeless.
Re: Fortnite Is Now Officially an Olympic eSport
@AdamNovice
It’s not really the fact that a game was included.
It’s the fact that Fortnite was a selection for me. Not games at all being included.
There are far better shooters to use for advertising our hobby. Like I don’t know, Halo 3? Or Unreal Tournament 2004? Masterpieces of multiplayer shooter action.
And I actually like and play Fortnite. But the game is anything but a masterpiece.
Re: Fortnite Is Now Officially an Olympic eSport
Well this is lame.
Re: Horizon Forbidden West Dev to Reveal Studio's Future at UK Event
It’s horizon 3. Is there really any doubt with that?
After finishing Horizon I’d love to see them return to Killzone.
Re: Best Final Fantasy Games
My top five are these.
1. Final Fantasy Tactics: War of the Lion
2. Final Fantasy VII
3. Final Fantasy VI
4. Final Fantasy IX
5. Final Fantasy IV
I’m shocked IV is so low. Yes it’s a bit of a jank fest in certain versions (I originally played it on FF Chronicles) but the game is the perfect FF game to just run through. It’s a fairly simple game compared to many other titles in the franchise.
The DS version is the best version of the game. I’ll die on that hill.
Re: Xbox Boss Admits Microsoft Can't 'Outconsole' PS5
@Wheatly
It’s crazy to me that Microsoft’s best time frame is 2001-2009.
They had such a strong opening salvo for 8 years but they’ve struggled since 2009.
Re: Xbox Boss Admits Microsoft Can't 'Outconsole' PS5
@AdamNovice
The question is who would come into replace them if they decided to pull a Sega?
We could possibly see a Tencent console. The magical number of console platforms in the industry is 3. No more, no less. It’s been proven to be the healthiest number of active platforms.
I could see Tencent going for it if Microsoft decided to exit home hardware. They have enough studios under their belt to create a first party ecosystem.
Re: For Some Reason NBA's Kevin Durant Is Coming to Call of Duty
@BeerIsAwesome
I miss playing as nameless soldiers in multiplayer.
That sort of implied that when you respawned you were actually a new reinforcement.
I hate all of the stupid skins. The ones of actual COD Operators are ok. But I wish they would go back to nameless soldiers.