Fresh off the release of Horizon Forbidden West's excellent Burning Shores expansion, the future is looking bright for the Amsterdam-based Guerrilla Games. A spokesperson for the company has been selected to give the keynote at this year's Develop: Brighton conference. Representatives from PlayStation Studios, Sumo Digital, Housemarque, Dambuster Studios, and more will be speaking at the event, where game makers come together to teach and learn.
In a talk entitled 'Guerrilla: To New Horizons', the company's leadership will discuss what the future holds for the team and the challenges that were overcome during the development of Forbidden West. Art lead Jan-Bart van Beek will be making a presentation, as well as Angie Smets, newly promoted to head of development strategy at PlayStation Studios.
Of course, it's extremely unlikely we get any concrete news out of this in terms of games, but for industry nerds, and those interested in the craft of creating AAA games, it should be quite illuminating. What do you think the future holds for Guerrilla Games? Let us know in the comments section below.
Want them to make a new game...dont really like Horizon
I thoroughly enjoyed both Horizon games despite the slightly tired open world formula. I guess there is more story to tell in this series but I'd love to see a new IP from Guerrilla.
I wish they would move onto something other than Horizon, unless they refine aspects that need it in their design. I doubt either will be the case. Especially not them trying something new, considering the live service fortnite looking spinoff they have in the works.
One can dream
isn’t there supposed to be a horizon MP game coming
Obviously they will be making a third Horizon game since the story is not finished by the end of the second one. Whether you want a new IP or don't like Horizon, for fans of the series, it is a must for them to make a third one. To say otherwise is just being selfish to be honest.
My bet: Horizon 3 and Horizon MP. Maybe a DLC to Call of a Mountain. And then a new IP.
Would be nice if they took everything that they've learned from horizon and apply it to the killzone franchise.
My money is on a kart racer set in the Horizon world, called Aloy Wheelz.
A new Killzone please
Horizon 3 please
@Areus That's kind of what Shadow Fall feels like it was. Less atmospheric than 2 but much more interesting gameplay.
@SoulChimera If this were naughty dog that's actually what I'd expect 😂
I hope they can get more studios onto the decima engine. More big players are needed besides unreal and unity.
@SoulChimera Seyka Rally you mean
Where is Amsterdaam?
I think you mean Amsterdam, right?
We could do with a top tier AAA fps from Sony.
Any chance of a killzone please.
Maybe they will go with an extremely experimental story line, where there is a straight love story.
That would probably offend a few people though, lol
I know they're all in on Horizon but I'd love to see them do something else. There's so much talent at that studio.
I put way more time than I’d care to admit in Horizon: Forbidden West. Just wrapped up 100% completion of the base game and Burning Shores.
I’m honestly really interested to see where the story goes from here with how Forbidden West ended.
Horizon Zero Dawn and Forbidden West are so good, hopefully we get a 3rd game that is PS5 and up in terms of hardware.
I'd love to see what the studio would do if they went back to Killzone, the growth of their skills as Devs could make a killer new entry in the series or maybe a remake of the first game.
I'd love to see a new IP or perhaps another style of game done in the Horizon universe.
A prequel to Horizon, set in the Old Ones time would be great.
It’s horizon 3. Is there really any doubt with that?
After finishing Horizon I’d love to see them return to Killzone.
Didn't they say that they wanted a Trilogy. Horizon 3 is a given the way Horizon 2 ends. Love the graphics, the world, and the Aloy character. I find the conversations between the characters incredibly boring. And I want and love story driven games. All the other characters do is stare at Aloy and go into boring speeches. Uncharted, Last of Us, God of War show how it can be done with more excitement. Hope Horizon 3 fixes those interactions.
I wonder how cool a killzone spinoff in third person view and with RPG elements would be.
Seeing as I genuinely can’t remember how Forbidden West was revealed I wouldn’t be surprised if they drop a title reveal or something for Horizon 3 here or something. Genuine question: can anyone find a article here or otherwise that is like the genuine first reveal of Forbidden West? The oldest article here just goes back to the State of Play they had in May 2021.
Horizon 3 is definitely going to happen, but I doubt they'll be revealing anything at this event.
@NEStalgia I found the PS4 game of Killzone stripped of all its personality and I hated it. The third entry had some fantastic gameplay and game modes. But after. Sony probably decide it yeah let's make COD copy they lost me. The story never was the greatest thing about the game but in this instance the gameplay of the multi-player made it the game I loved.
@Flaming_Kaiser To be fair I'm not an online shooter guy, I loved quake 1 online in the day and recently am an on and off Splatoon addict but otherwise I don't really do online shooters, so kz was about single player. Yeah shadow fall had an identity problem, it felt generic in the extreme. I think it was rushed for launch window. Yet the actual gameplay IMO was a big leap forward. The stealth skills and abilities really changed up the gameplay and made it much more dynamic than the dated corridor shooter format. But yeah far less personality than the previous entries. I'd have liked to see them do more with that new gameplay but with more personality and less brown than 2!
@NEStalgia My problem was the lack of a KZ feeling the story wasn't that much fun so could not even get myself to finish it. After KZ3 which I loved the new KZ looked great but the gameplay wasn't so disappointing that I really lost all interest.
@Flaming_Kaiser I definitely agree on story. While 2 and 3 were just waaaay too PS360 "Brown Shooter" to love, they had a solid sense of place and overall story, generic, but it "went with the setting" well. Shadow Fall felt storyless and glued together. In hindsight the good and bad of it seems like it was sort of a tech test for them while working on HZD. But yeah the location and setting and story just felt "there", and the game felt very short to me. I beat it in a few sessions, I think I had more playtime on Knack that launch, lol!, and the ending just comes from nowhere and then it's done. There was a good game in there that just ends right as it starts to ramp up. 2 OTOH I think outstayed its welcome and I kept wondering if it was done yet. Nope...more never-ending waves in that darned train...
But I did think the gameplay was a bit stepped up from the "brown shooter" era. I actually really liked the open environment, the cloaking, special abilities, etc. If they'd coupled that gameplay to a game that had personality, and also didn't rush it out the door with what felt like half the content it should have had, I think it would have been really well remembered.
Second Son faced a little of the same problem. They were rushing everything out the door for the promised launch window, and both games felt "polished" but somehow incomplete like they were missing content that predecessors had, and kind of lifeless without a personality their predecessors had.
Personally I think KZ2 is my favorite for theme and story (but....the brown corridor shooter doesn't age well and feels very dated today), while I think Shadowfall is my favorite for gameplay, but the world is completely forgettable.
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