Star Wars Jedi: Survivor PS5

Respawn Entertainment has today deployed a new Star Wars Jedi: Survivor patch that aims to improve performance on PS5. It's available to download now, with the update weighing in at 1.081GB, updating the game to version 1.0000.005.

While the previous update was all about bug fixing, today's very much targets performance. The patch notes highlight "various performance fixes" as well as "stability improvements" across the board. More glitch fixes accompany the performance improvements, but making the game run better is what this new update intends to do. The developer says even more patches are on their way as it works to improve "your overall experience with Star Wars Jedi: Survivor".

Below you'll find the complete patch notes for Patch 5 of Star Wars Jedi: Survivor on PS5.

Star Wars Jedi: Survivor PS5 Update 1.0000.005 Patch Notes

  • Various performance fixes.
  • Stability improvements.
  • More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
  • Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
  • Fixed an issue where Drya Thornne would become invincible.
  • Music-related fixes
  • Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
  • Fix for a bug where the Skriton wouldn’t appear correctly.
  • Fix for Dagan not appearing correctly in a cinematic.
  • Fixed some rare instances of players being unable to progress further in the game even after reloading.
  • Fix for a bug where the Gorocco would disappear mid-combat.
  • Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
  • Fix for a bug where BD-1 wouldn’t be able to open a door.
  • Fix for void tear interactions not working correctly.
  • Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
  • Improved UX for Koboh matter turrets that players were previously unable to exit out of.
  • Fix for the Rancor and the Mogu not correctly leaving Cal's XP behind when he respawns.
  • Fix for a bug where the Skills menu wouldn't correctly close.
  • Improved sync for sound during one of the cinematics.
  • Fix for the environment not loading correctly on Koboh after Cal respawns.

[source ea.com]