Comments 1,289

Re: Shocking: Marvel's Spider-Man 2 PS5 Gameplay Trailer Wasn't Showing Final Version

OrtadragoonX

@durxll123

It’ll be cleaned up a good bit.

But the texture quality and Ray tracing in the trailer will be what we get in the final game.

Frankly to me it’s a decent, but not enormous, step up from Miles Morales on PS5. The raytracing looked better and was applied to the water reflections. That was something they didn’t do in Miles Morales. They used SSR for the water in the older game.

Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July

OrtadragoonX

@Krysus

For me it was cost.

Building another PC back in 2020 was prohibitively expensive due to the GPU shortage.

And even today it’s still ridiculous how both nVidia and AMD price their latest GPUs.

I’m looking at building a basic starter PC soon. But chances are it’ll have a used RTX 3060 12gig or a 6700XT in it paired with a mid range Intel Core I5.

Because nVidia must have lost their damn minds with the 4060Ti pricing and what you get for the investment.

Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July

OrtadragoonX

@GreatAuk

It’s not just the SSD that makes the PS5 and Xbox Series systems special.

It’s their unique compression algorithms and custom memory management units that made them unique until relatively recently.

Direct Storage (part of Windows 11) is the answer to that issue for PCs. It’s based on the Xbox Series X’s compression/decompression APIs and brings that to PC games.

The issue is that not enough developers are leveraging it. Weirdly enough Forspoken is probably the most well known game on PC that can leverage DirectStorage. It basically rids the game of traversal studder (a common issue on modern PC games) and dramatically improved load times with the same SSD.

Re: PS5 Showpiece Ratchet & Clank: Rift Apart Jumps to the PC Dimension in July

OrtadragoonX

With all this said, it is pretty clear that Sony and Insomniac’s marketing of the game and the PS5’s SSD was a bit misleading.

If the game required Direct Storage it would still apply and be truthful. Since Direct Storage is the PC’s answer to the Series X and PS5’s SSD utilization that makes them special in most regards.

But since this port won’t require Direct Storage most likely, that means that this game could have been done on PS4 with some proper optimization and downgrades.

But like I said in another post, the way they’ll get around not using Direct Storage coupled to a NVME drive on PC is to require a ton of RAM even for lowest settings. That’s how Returnal was. You load in more data in RAM to compensate for memory bandwith limitations.

Re: Final Fantasy 16 Devs Considered Hybrid Combat System, But Craved Something 'Complete'

OrtadragoonX

@feral1975

They relegated turn based combat to Dragon Quest and took Final Fantasy down a more experimental road with its various combat systems following the Square and Enix merger.

I think it was the right decision to make. As much as I loved the ATB system in other games in the franchise and I think it’s still the best combat system they have had up to this point, they couldn’t just keep recycling it for every game.

I mean weirdly enough the ATB system was developed specifically to give Final Fantasy a more action oriented feel to the combat rather than the stat based Dragon Quest one at a time system that FFI-III used. So even back then Sakaguchi was slowly turning the series into more action heavy combat than its competitors in the JRPG genre.

I think FFVII Remake’s combat system was absolutely genius and it was the perfect marriage between the old ATB system, FFXIII’s combat loop with the stagger mechanic, and FFXV’s real time action system for primary actions. Once you got in the groove of managing all three of your characters it became absolutely stellar and the low level bosses were as fun to fight as most game’s final bosses because of it.

Re: Final Fantasy 16 Devs Considered Hybrid Combat System, But Craved Something 'Complete'

OrtadragoonX

@Pat_trick

The ATB was arguably the most strategic combat system the series ever had.

Many of Final Fantasy’s best boss fights were built around the intricacies of the ATB system combined with their unique counter moves to your actions.

The fight against Ruby Weapon in FFVII was one of the best boss fights in the entire series. It required intimate knowledge of his main pattern, his deviation routes based on your party’s condition and actions, and knowing how to use the ATB to your advantage.

Same for Shinryuu in FFV.

Re: The Witcher 3 Sales Top a Ridiculous 50 Million

OrtadragoonX

@sketchturner

It has a great gameplay loop (with slightly awkward combat; even back in 2015 we all recognized that) but the story, the characters and their arcs and development, and the world building are all top notch.

You actually get invested in the fate of the world and the crazy amount of things that are happening there. The world building is that good and it’s my favorite part of the game.

It has wonderfully written side quests; probably the best in the RPG genre.

I will say that the main plot sort of meanders at the half way point for a while. But overall it’s very strong overall.

And the characters are all wonderful. Well the Wild Hunt (the overarching villains) are kind of lame but the smaller side villains and the protagonist characters are all wonderfully written and has great arcs.

Re: The Witcher 3 Sales Top a Ridiculous 50 Million

OrtadragoonX

@KaijuKaiser

I think that’s why I have such fond memories of it. It was the last game I really got to sink that much time into. It was the only game I played in 2015. I was working full time but my schedule was so open back then compared to today. I wasn’t mentally exhausted all the time.

So on a Saturday I’d play Witcher 3 from 7am until probably 9pm. And because I on weekdays I worked evening shift I always got four hours every morning to play it.

Now with much more responsibility and working a morning into the evening shift I just don’t have the time or even willpower to do that anymore.

Re: The Witcher 3 Sales Top a Ridiculous 50 Million

OrtadragoonX

@Uncharted2007

I don’t have the highest hopes.

I think it was a one time thing unfortunately considering how Cyberpunk turned out.

To be fair to Cyberpunk, it’s a much better game now than it was in December of 2020. But it still isn’t what CDPR promised us a decade ago.

I won’t be buying 4 on day one, that’s for sure.

Re: Metal Gear Solid's PS5 Master Collection Adds Two More Titles

OrtadragoonX

@__jamiie

I’d say use both.

Twin Snakes has a ton of issues. It’s a good game in its own right. But it doesn’t replace the PS1 original in any way. Because it made some things about it way worse while improving some other things.

As for MGS4, Kojima desperately needed a good editor for that game’s cutscenes. Even MGS2’s cutscenes aren’t that long and those drag on for a long while.

But MGS4 does have the best video game villain of all time. Liquid Ocelot, a man who actually internet trolls Snake for the entire game.

Snake: “Fox…”

Liquid: “DIE!!!!!”

Liquid: dies for a second

Liquid “Think again!!!”

Re: Metal Gear Solid's PS5 Master Collection Adds Two More Titles

OrtadragoonX

@stefan771

In terms of structure, it’s both a retelling and a sequel.

Kojima was very meta even back in the 90s. In MGS 2 he was openly meta with the game’s S3 Plan being basically MGS1 again but with different characters and a new setting.

But he did the same thing with the original MGS in regards to MG2. First time I played MG2 the whole time I was thinking “God this feels an awful lot like Metal Gear Solid with the way the plot is going and how similar all these characters and scenarios are to MGS.”

That’s when it clicked for me. MGS is a meta style retelling of MG2. Which in my mind I believe Kojima was going for in regards to his Japanese audience. What they felt in regards to MG2 and MGS is how we in the west felt in regards to MGS and MGS2.

Re: Sony Significantly Scales Back Development of The Last of Us Multiplayer for PS5, Says Report

OrtadragoonX

@Sanquine

StarCraft is basically micro-management taken it’s to extreme.

“You do not have enough Vespine Gas.” God that drove me nuts trying to do research trees.

And playing online back in the day was kind of traumatic. Cause every once in a while you’d get put in a match with a guy with a Korean username. And you knew you were going to get bodied. Usually a Zergling rush, the most tried and true tactic for rush victories in StarCraft.

I usually played Terran and went for a balanced approach to construction and playing defensively cutting choke points with bunkers and tanks set to artillery mode. It tended to work against other American players.

But against Koreans it was absolutely useless. They played an entirely different game than the rest of us did back then.

Also I always went for nukes just for the meme factor. It was actually a waste of resources in general StarCraft play (you waste a ton of resources researching and Ghosts are ultra fragile and expensive and you had to sneak them into good positions) but when you got it and successfully used it the chat went absolutely wild.

Re: PS5 Remote Play Handheld Allegedly Has Just Four Hours of Battery Life

OrtadragoonX

This device, if sold at a very affordable price, could be successful. I have no desire for it because I have a Switch and one thing I’ve learned about modern big budget 3D games (which are 99% of my PS5/PS4 library) is that they really don’t work well on small screens.

Most of my handheld gaming time are 2D titles or turn based titles. I adore playing JRPGs and tactical strategy games on my Switch in handheld. I rarely play them docked; 90% of my time on Advance Wars and the FF Pixel Remasters is me laying in bed and playing for an hour before I set it back in it’s case and crash. Games like those are almost tailor made for handheld play. Big type fonts, slower paced gameplay, simpler visual styles combine to make it a comfortable and relaxing portable experience.

But games like Zelda TOTK or Mario 3D World I almost exclusively play docked. Simply because those games are tailor made for bigger screens. I couldn’t imagine playing something like Spider-Man 2 on anything less than a 20 inch screen.

But I see a market for this thing. Especially people in households where there is only one console with one TV that it is connected too. I saw a need for that back in 2018 when I only had a PS4 and my ex-fiancé was living with me and dominated the TV for her TV shows. I ended up pulling out my old Nintendo DS from storage just so I’d have something to do because we did not share tastes in television. I tried remote play through my phone but considering the games I most played (I was cracked out on Battlefield 1 at that time) that wouldn’t really work.

So this thing has a right to exist. But the key is going to be cost. It needs to be 150 bucks for mass market adoption. 200 at the absolute most. There’s a lot of potential customers. But if you get too much more that then people will start questioning “why should I buy this thing when I could get a Switch Lite for not much more investment. And I can actually take it places rather than being stuck at the house.”

Re: PS5 Remote Play Handheld Allegedly Has Just Four Hours of Battery Life

OrtadragoonX

@Fighting_Game_Loser

Steamdeck isn’t terrible depending on what kind of games you play.

It’ll actually outlast the Switch Mariko playing simple 2D indie titles.

But once you boot up something like Horizon Zero Dawn on it, get ready for that thing to be throwing low battery warnings after about an hour and a half.

Which to be fair, is still way better than most gaming laptops.

Re: PS5 Remote Play Handheld Allegedly Has Just Four Hours of Battery Life

OrtadragoonX

@KaijuKaiser

I think what bothers me (speaking as a person who has gamed a lot on handhelds over my 3 decades on this planet) is that back in the day I never had to really worry about battery life with my GBA SP or DS Lite.

I charged them like maybe twice a week.

It’s not like that anymore. It’s a daily charge routine now with any portable game playing machine.

It’s not a crisis, but it is annoying. For younger people it’s what they’ve grown up with. But for those of us who have been gaming for forever including handhelds, it’s just annoying that we’ve seen huge advances everywhere on portable machines except for battery life.

Re: PS5 Remote Play Handheld Allegedly Has Just Four Hours of Battery Life

OrtadragoonX

@AdamNovice

There hasn’t been a handheld console with that sort of battery life since the DS Lite, which could crack 12 hours on minimum brightness with headphones on. The GBA SP could hit 14 at the same settings.

The PSP-2000 and 3000 were decent for what they were. Well the later revisions using the 1000 series battery. About 7 hours on games stored on memory stick. Cut that down a decent bit on UMD games.

The OG 3DS and Vita are where things really started going downhill in terms of battery life. At least with the PSP a battery change was quick so you could buy multiple batteries and swap them at convenient times. Both of those had less convenient battery swap methods. Battery banks were coming down in price then though so that was a reasonable workaround for both platforms relatively short 4-5 hour battery life. The Vita 2000 helped a little bit. The 3DS revisions helped that platform a ton. Especially the 3DS XL and New 2DS XL.

The original launch Switch is objectively terrible. The Mariko Switch (like I have) and the OLED are dramatically better, but still way less than the 10 hour mark. The kind of game you play makes a huge difference. If I’m playing 3D games like Advance Wars or Zelda it’s out of juice in about 4.5 hours. If I’m playing the retro emulated titles or fairly simple 2D Indie games it’s almost double that before it gives up the ghost.

It’s still crazy to me that the OG Game Boy from 1989 is probably still the longest lasting handheld console ever. You could eek almost 18 hours out of that thing on four AAs. The Game Boy Pocket and Color both got around 12 hours.

Re: Sony Significantly Scales Back Development of The Last of Us Multiplayer for PS5, Says Report

OrtadragoonX

@Gaia093

I doubt that.

More likely what happened is that the gameplay was great. But it couldn’t be heavily monetized beyond a basic battle pass.

People seem to forget how predatory Destiny 2 is. FOMO is real on that one. And you have to build your game from the ground up for that sort of structure.

Chances are Naughty Dog crafted a great gameplay loop with Factions. But chances are it would have been too hard to implement a FOMO based system for it.

Re: Sony Significantly Scales Back Development of The Last of Us Multiplayer for PS5, Says Report

OrtadragoonX

@UltimateOtaku91

Doubt it.

I don’t think ND ever wants to touch that franchise again. For some unfathomable reason.

The time to do it would have been when TLOU dropped on PS3. They had a whole team available to develop a AA budget Jak game for a 2015 PS4 release.

Instead they ported TLOU to PS4 (which was good for me because that’s how I played it the first time) and then the entire team went to Uncharted 4 which had its Genesis back in 2012 after Uncharted 3 released.

Re: PlayStation Showcase Completely Divided Fan Opinion

OrtadragoonX

@TheTony316

Nothing is as bad as the 2013 Xbox One reveal.

I watched that video right after it dropped on YouTube. And my reaction was simple.

“I can’t believe someone would willingly blow their own leg off with a shotgun. That’s awfully painful.”

A close second would be Kaz Hirai’s “499.99 20GB PlayStation 3 and 599.99 for the 60GB model” back in 2006. But I didn’t see that one when it happened. I read it afterwards.