Comments 168

Re: Sony Seemingly Ends VR Ambitions by Selling Patents to Meta

MindfulGamer

Just did a quick search:

Early Milestones in VR Gaming

  • The Sensorama (1962): Created by Morton Heilig, this arcade-style cabinet combined 3D visuals, motion, wind, and smells for immersive short films, serving as an early sensory ancestor to modern VR.
  • Nintendo Power Glove (1989): Released as a consumer accessory for the NES, this glove attempted to bring gesture-based control to gaming but struggled commercially due to poor tracking accuracy.
  • Virtuality Arcade Systems (1991): Developed by Virtuality Group, these systems featured stereoscopic headsets, real-time 3D polygon graphics, and networked multiplayer action in entertainment arcades, making them the first functional and widely experienced VR gaming platforms.
  • Nintendo Virtual Boy (1995): A portable tabletop console that attempted red-monochrome 3D gaming, though it was a commercial failure and caused significant eye strain.

64 years later and VR is still struggling to find a viable audience.

Re: The Adventures of Elliot: The Millennium Tales (PS5) - A Safe But Delightful Take on Classic Action RPGs

MindfulGamer

Being maybe 6-8 hours in, I am enjoying the game.

Having lost interest in turn-based RPGs (for the most part), I haven't played either Octopath, and probably won't. However, my first impressions of HD-2D were good.

However, although the graphics in AoE work, between the pixelation and the general color palette, they are not my favorite. I much prefer the look of Zelda: Echoes of Wisdom.

But not a deal breaker by any stretch, and I plan to continue.

Re: Pragmata Success Continues, Now at Two Million Copies Sold

MindfulGamer

After playing some of the demo when it came out, I didn't really get it, so I didn't finish the demo.

However, the review scores motivated me to go for it anyway. It took a few play sessions, but by my third session, the light bulb went on.

Although not perfect (some dialog a bit cheesy IMO), it is one of my favorite games ever.

After finishing my first play through, I ended up starting my second later that evening. Not sure if that has happened ever, and I have been gaming for decades.

Re: Poll: What Review Score Would You Give Dragon Quest 7 Reimagined?

MindfulGamer

Being around 15 hours in, I think that it is a good and accessible DQ game (haven't played most DQs), and I like the graphics, combat, and most of the dialogue and VA.

However, I am reminded of why I don't play JRPGs much anymore. The combat is starting to feel repetitive.

I plan to continue, but probably an hour or two here and there. I give it a 7.

Re: Sony Strikes Back at Tencent's Horizon Rip-Off, Says Light of Motiram 'Jeopardises' Future Success

MindfulGamer

As someone who played 'Enslaved: Odyssey to the West' back when it was new, I think that Tencent has a point.
To me it is just two C......S... corporations with fragile egos.
Having enjoyed both Horizons, I am personally interested in playing Horizon 3 and Motiram. Maybe it could be in both of their interests to quit wasting time and money arguing about whose is bigger, and reach a financial agreement so that consumers can enjoy both games.

Re: These 14+ New PS5, PS4 Games Are Coming Out This Week (25th-31st August)

MindfulGamer

After finally taking a chance on Final Fantasy XVI a few weeks ago (on sale), I'm pleasantly surprised how much I am enjoying it, 80 hours and counting. I don't generally play M rated games, but FF16 could almost be T rated IMO.

I mentioned that since Lost Soul Aside (which I hadn't been following) has been compared to FF16. Depending on how it reviews, and why it deserves an (assumed) M rating, could see myself playing it at some point.

I am also interested in The Knightling if it reviews well.

Re: Rumour: Oblivion Remastered, Metal Gear Solid Delta Dev Hit with Hundreds of Layoffs

MindfulGamer

I used to be a programmer and then web developer, but not a game developer.

Given the cyclical nature of software projects (be they games, accounting packages, or whatever), plus the uncertainty of predicting sales, I imagine that cycles of hiring, release, and layoffs will just be a standard part of the industry moving forward.

Many developers in this cycle are probably already taking this into consideration when financial planning.

Re: Poll: Are You Sold on Ghost of Yotei?

MindfulGamer

@ShogunRok With so many people, including a lot of young people, struggling with their mental health, when you and/or your colleagues are preparing your next article on games and mental health, do you ever thing about the impact of your ongoing marketing of intensely violent, gory games? Pick a lane.

Re: Assassin's Creed Shadows Can't Stop the Ubisoft Rot of Star Wars Outlaws and XDefiant

MindfulGamer

I actually started the Star Wars Outlaws demo when it was released in the last few months, after the early stealth frustrations had been patched (according to the press). Although it looked and controlled OK, I was already starting to waiver early on when I hit a 'mini-game' that, if I remember, involved a rhythm game to open a lock. After several frustrating attempts, I stopped and deleted the demo. No where near the same league as Star Wars: Jedi Survivor, which I enjoyed a lot.