Comments 77

Re: Half-Life: Alyx on PSVR? Here's What Valve Has to Say

JohnGrey

@antdickens It may be able to handle the visual throughput but I'm incredibly dubious that it would able to handle the motion tracking requirements if the gameplay from the trailer is accurate. I love my PSVR but when it comes to translating movement a Swiss watch it isn't.

Re: Death Stranding User Score Spikes as Metacritic Removes Over 6000 Negative Ratings

JohnGrey

@AdamNovice So you say. Someone on the other side of the argument can just easily claim that someone that scores it higher than a five aren't in their 'right mind'. That's the problem with gatekeeping the validity of opinions; it very quickly devolves into only those that match yours being acceptable.

I think Death Stranding is one of the most pointless and detestable games that I've ever played. I consider the story inane, pseudo-philosophical drivel from a writer punching far above his intellectual weight. I find the gameplay loop to be tedious to the point of pain, and reference-quality visuals wasted on a completely barren, uninspiring world.

You disagree with me, and that's fine. I choose to celebrate that difference as an opportunity for a greater variety of games to find a successful place in the industry. Take care to do the same.

Re: Soapbox: Why Half-Life: Alyx Is a Big Moment for PSVR

JohnGrey

@NinjaWaddleDee

If you've got the metal to drive it, I suggest the Valve Index. The 2.0 base stations feature far better motion tracking and the high PPI and refresh rate (up to 144Hz) really takes VR to the next level.

If you've got a midcard gaming PC or don't want to spend much to get into it, I'd go with the Oculus Quest as the Oculus Link software makes the Rift S rather pointless.

Otherwise, for just dipping a toe in the water without having to worry about your gaming hardware, you'd be hard-pressed to beat PSVR.

Re: Soapbox: Why Half-Life: Alyx Is a Big Moment for PSVR

JohnGrey

The fact that Alyx does not require Index is a good thing but it does not improve the chances that it appears on PSVR. No matter what VR setup one uses on PC, they're still buying Alyx via Steam. Valve has no good reason to lose an appreciable part of the PPU when its active use base nearly the same size as the PS4 and the established base of VR units shipped for the combined PC manufacturers is 43% higher than for PSVR.

Re: Soapbox: The Most Frustrating Thing About Enthusiast Gamers

JohnGrey

There are these things called the Big Five personality traits, two of which are openness and conscientiousness. People that are high in openness find value in the novelty independently of the quality of the experience itself; those high in conscientiousness are tend to be situationally conservative and goal-oriented. When it comes to games, those people know what they like, have a finite amount of time to pursue their hobbies and want the greatest value for the money. They look at something like Death Stranding and maybe they don't seen novelty, ambition, or vision. Perhaps they see indulgence and incoherence. The point is that neither viewpoint is right or wrong objectively, so shouting down one over the other is rather unfair.

As an aside, tone policing does as much to harm group discourse as any source of polarisation.

Re: The Outer Worlds Is Not Enhanced on PS4 Pro, Runs at 4K on Xbox One X

JohnGrey

I just dislike what appears, at first blush, to be a very passive-aggressive business decision. They'll give us Outer Worlds but only the boilerplate experience. Want 4K or improved framerates? Want HDR? Buy Game Pass or an XBox One X today!

I'd rather they stop dangling a baby carrot and just make it exclusive to Windows and XBox.

Re: PlayStation Now January Update Adds Prey, Metro 2033 Redux, More

JohnGrey

@andreoni79 Eh, the setting didn't have any charm for me, probably because, in typical Russian fashion, they took the misery and dialled it to eleven. I'm sure that fans of the series would make the typical argument, i.e. 'that's the point', but immersion shouldn't be hammered to the point of psychological exhaustion.

Re: E3 2018: Cyberpunk 2077 Is Blowing Minds at E3 as Press Get to See Gameplay

JohnGrey

I had high hopes for this game when it was initially announced. I've now got zero interest. I don't care for the Sunset Overdrive-esque feeling to it and have no interest in playing another FP-RPG after seeing what Deus Ex became.

I do wish CDPR the best of luck and hope they do well because more devs need to adopt their consumer-first business practices.

Re: Poll: Are You Sold on Red Dead Redemption 2 Yet?

JohnGrey

Have no intention of playing it after what T2 did to GTA. Same reason I skipped AC:O and FarCry 5. Any game that has obtrusive MTX and online components doesn't get my money. God of War was far too much of a palate cleanser for me to choke down that rubbish.

Re: L.A. Noire Will Be Doing Some Detective Work on PS4 Later This Year

JohnGrey

@FaultyDroid An oft-repeated rumour is that the development of RDR was so troubled from a technical perspective that doing any sort of release of the game would essentially require doing a from-scratch remake, like CB:NST. Now, I don't know how true that is, and it could just be that Rockstar is waiting till RDR2's launch to release a remaster as a lead-in, but I'm dubious about seeing one.

Re: Japanese Sales Charts: PS4 Steady as Sales Slow Down

JohnGrey

@Mahe They're numbers that concern me all the more in that it's Japan, where mobile gaming reigns supreme and ought to be ground zero for Switch to dominate. I'm not seeing it at all. Nintendo is selling 1 N3DSLL for every two Switches despite that system being almost three years old and the Switch being the 'future'. That's a problem.

Re: Sonic's Pals Suck So SEGA Wants You to Make Your Own

JohnGrey

@BLP_Software

Speaking only for myself, the reason that I give games of questionable quality, as I perceive this to be, a difficult time is that I'm personally tired of a jack-of-all-trades LCD mentality displayed by so many floundering studios. I find it tedious and annoying that a dev can't be bothered to create a concrete vision and make it. It's like having a galley and each of the oars is rowing at a different interval and direction; that ship is never going to get anywhere, which is precisely where SEGA has found itself with the Sonic franchise since SA2. Even Generations, the last 'successful' one had laughable 3.7% attach, and that if we assume that retail sales during the period were 50% (and they were probably much higher in 2011 when it was released). If they want to have any shot at franchise longevity they've got to have one cook in the kitchen and stop overegging the bloody pudding.

  • Page :
  • 2