@GodGamer Maybe because Valve is embroiled in a bitter war with EGS over the soul of PC gaming and HLA is one of the 18-inch guns being brought to bear?
@antdickens It may be able to handle the visual throughput but I'm incredibly dubious that it would able to handle the motion tracking requirements if the gameplay from the trailer is accurate. I love my PSVR but when it comes to translating movement a Swiss watch it isn't.
@AdamNovice So you say. Someone on the other side of the argument can just easily claim that someone that scores it higher than a five aren't in their 'right mind'. That's the problem with gatekeeping the validity of opinions; it very quickly devolves into only those that match yours being acceptable.
I think Death Stranding is one of the most pointless and detestable games that I've ever played. I consider the story inane, pseudo-philosophical drivel from a writer punching far above his intellectual weight. I find the gameplay loop to be tedious to the point of pain, and reference-quality visuals wasted on a completely barren, uninspiring world.
You disagree with me, and that's fine. I choose to celebrate that difference as an opportunity for a greater variety of games to find a successful place in the industry. Take care to do the same.
If you've got the metal to drive it, I suggest the Valve Index. The 2.0 base stations feature far better motion tracking and the high PPI and refresh rate (up to 144Hz) really takes VR to the next level.
If you've got a midcard gaming PC or don't want to spend much to get into it, I'd go with the Oculus Quest as the Oculus Link software makes the Rift S rather pointless.
Otherwise, for just dipping a toe in the water without having to worry about your gaming hardware, you'd be hard-pressed to beat PSVR.
The fact that Alyx does not require Index is a good thing but it does not improve the chances that it appears on PSVR. No matter what VR setup one uses on PC, they're still buying Alyx via Steam. Valve has no good reason to lose an appreciable part of the PPU when its active use base nearly the same size as the PS4 and the established base of VR units shipped for the combined PC manufacturers is 43% higher than for PSVR.
Five is an Average, as per the poll, and average is what I give it generously and that only because of a few brief peaks in the experience. If I were weighting it based on the amount of time those peaks represent, it would get a three. Not broken but quite unpleasant.
Definitely will see this in the cinema, if only to provide Paramount with some positive reinforcement. Responding to the concerns of fans in such a concrete, comprehensive way deserves the benefit of the doubt I feel.
There are these things called the Big Five personality traits, two of which are openness and conscientiousness. People that are high in openness find value in the novelty independently of the quality of the experience itself; those high in conscientiousness are tend to be situationally conservative and goal-oriented. When it comes to games, those people know what they like, have a finite amount of time to pursue their hobbies and want the greatest value for the money. They look at something like Death Stranding and maybe they don't seen novelty, ambition, or vision. Perhaps they see indulgence and incoherence. The point is that neither viewpoint is right or wrong objectively, so shouting down one over the other is rather unfair.
As an aside, tone policing does as much to harm group discourse as any source of polarisation.
I just dislike what appears, at first blush, to be a very passive-aggressive business decision. They'll give us Outer Worlds but only the boilerplate experience. Want 4K or improved framerates? Want HDR? Buy Game Pass or an XBox One X today!
I'd rather they stop dangling a baby carrot and just make it exclusive to Windows and XBox.
@andreoni79 Eh, the setting didn't have any charm for me, probably because, in typical Russian fashion, they took the misery and dialled it to eleven. I'm sure that fans of the series would make the typical argument, i.e. 'that's the point', but immersion shouldn't be hammered to the point of psychological exhaustion.
Prey would be good if I hadn't already platted it. I'm glad that anyone that hasn't already bought it will be able to play the best sci-horror RPG since SS2.
Metro on the other hand is rubbish and I'm constantly amazed at how much love the series seems to get.
I had high hopes for this game when it was initially announced. I've now got zero interest. I don't care for the Sunset Overdrive-esque feeling to it and have no interest in playing another FP-RPG after seeing what Deus Ex became.
I do wish CDPR the best of luck and hope they do well because more devs need to adopt their consumer-first business practices.
I'm usually the last person in the room to ever say that what a dev conference is showing is good enough, but this time I'm saying it. The Last of Us Part II and Death Stranding alone would be enough. That we've got an apparently fantastic Spider-Man game and Ghosts of Tsushima is just icing on the cake.
Don't give the slightest toss about Kingdom Hearts III and the in-engine Shadow of the Tomb Raider footage looks disturbingly soft in places. If it were 18 - 24 months out I would write that off as early dev roughness but it launches in September. I'm very concerned that we've got another Mass Effect: Andromeda B-team hand-off.
Have no intention of playing it after what T2 did to GTA. Same reason I skipped AC:O and FarCry 5. Any game that has obtrusive MTX and online components doesn't get my money. God of War was far too much of a palate cleanser for me to choke down that rubbish.
TSSZNews, which is a Sanic fansite, gave it a 2/5. The other Sonic fansites beside the reddit community (much wailing and gnashing of teeth) seem ebullient about it coming out of the blocks all banjaxed.
@FaultyDroid An oft-repeated rumour is that the development of RDR was so troubled from a technical perspective that doing any sort of release of the game would essentially require doing a from-scratch remake, like CB:NST. Now, I don't know how true that is, and it could just be that Rockstar is waiting till RDR2's launch to release a remaster as a lead-in, but I'm dubious about seeing one.
@Mahe They're numbers that concern me all the more in that it's Japan, where mobile gaming reigns supreme and ought to be ground zero for Switch to dominate. I'm not seeing it at all. Nintendo is selling 1 N3DSLL for every two Switches despite that system being almost three years old and the Switch being the 'future'. That's a problem.
Speaking only for myself, the reason that I give games of questionable quality, as I perceive this to be, a difficult time is that I'm personally tired of a jack-of-all-trades LCD mentality displayed by so many floundering studios. I find it tedious and annoying that a dev can't be bothered to create a concrete vision and make it. It's like having a galley and each of the oars is rowing at a different interval and direction; that ship is never going to get anywhere, which is precisely where SEGA has found itself with the Sonic franchise since SA2. Even Generations, the last 'successful' one had laughable 3.7% attach, and that if we assume that retail sales during the period were 50% (and they were probably much higher in 2011 when it was released). If they want to have any shot at franchise longevity they've got to have one cook in the kitchen and stop overegging the bloody pudding.
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Re: Half-Life: Alyx on PSVR? Here's What Valve Has to Say
@GodGamer Maybe because Valve is embroiled in a bitter war with EGS over the soul of PC gaming and HLA is one of the 18-inch guns being brought to bear?
Re: Half-Life: Alyx on PSVR? Here's What Valve Has to Say
@antdickens It may be able to handle the visual throughput but I'm incredibly dubious that it would able to handle the motion tracking requirements if the gameplay from the trailer is accurate. I love my PSVR but when it comes to translating movement a Swiss watch it isn't.
Re: Death Stranding User Score Spikes as Metacritic Removes Over 6000 Negative Ratings
@AdamNovice So you say. Someone on the other side of the argument can just easily claim that someone that scores it higher than a five aren't in their 'right mind'. That's the problem with gatekeeping the validity of opinions; it very quickly devolves into only those that match yours being acceptable.
I think Death Stranding is one of the most pointless and detestable games that I've ever played. I consider the story inane, pseudo-philosophical drivel from a writer punching far above his intellectual weight. I find the gameplay loop to be tedious to the point of pain, and reference-quality visuals wasted on a completely barren, uninspiring world.
You disagree with me, and that's fine. I choose to celebrate that difference as an opportunity for a greater variety of games to find a successful place in the industry. Take care to do the same.
Re: Microsoft Wants to 'Surprise Sony' with Xbox Scarlett, Devkits are Reportedly Rare and 'Nowhere Near Final'
@carlos82 You're correct. PS3 edged out the 360 by about 1.5mn units at EOL.
Re: Soapbox: Why Half-Life: Alyx Is a Big Moment for PSVR
@NinjaWaddleDee
If you've got the metal to drive it, I suggest the Valve Index. The 2.0 base stations feature far better motion tracking and the high PPI and refresh rate (up to 144Hz) really takes VR to the next level.
If you've got a midcard gaming PC or don't want to spend much to get into it, I'd go with the Oculus Quest as the Oculus Link software makes the Rift S rather pointless.
Otherwise, for just dipping a toe in the water without having to worry about your gaming hardware, you'd be hard-pressed to beat PSVR.
Re: Soapbox: Why Half-Life: Alyx Is a Big Moment for PSVR
The fact that Alyx does not require Index is a good thing but it does not improve the chances that it appears on PSVR. No matter what VR setup one uses on PC, they're still buying Alyx via Steam. Valve has no good reason to lose an appreciable part of the PPU when its active use base nearly the same size as the PS4 and the established base of VR units shipped for the combined PC manufacturers is 43% higher than for PSVR.
Re: Painterly Platformer GRIS Confirmed for PS4, Launches Next Week
Day one for me. I loved it on Steam and I look forward to playing it again.
Re: Poll: One Week Later, What Review Score Would You Give Death Stranding?
@AdamNovice
Five is an Average, as per the poll, and average is what I give it generously and that only because of a few brief peaks in the experience. If I were weighting it based on the amount of time those peaks represent, it would get a three. Not broken but quite unpleasant.
Re: Brand New Sonic Movie Trailer Officially Reveals the Hedgehog's Improved Look
Definitely will see this in the cinema, if only to provide Paramount with some positive reinforcement. Responding to the concerns of fans in such a concrete, comprehensive way deserves the benefit of the doubt I feel.
Re: Soapbox: The Most Frustrating Thing About Enthusiast Gamers
There are these things called the Big Five personality traits, two of which are openness and conscientiousness. People that are high in openness find value in the novelty independently of the quality of the experience itself; those high in conscientiousness are tend to be situationally conservative and goal-oriented. When it comes to games, those people know what they like, have a finite amount of time to pursue their hobbies and want the greatest value for the money. They look at something like Death Stranding and maybe they don't seen novelty, ambition, or vision. Perhaps they see indulgence and incoherence. The point is that neither viewpoint is right or wrong objectively, so shouting down one over the other is rather unfair.
As an aside, tone policing does as much to harm group discourse as any source of polarisation.
Re: The Outer Worlds Is Not Enhanced on PS4 Pro, Runs at 4K on Xbox One X
I just dislike what appears, at first blush, to be a very passive-aggressive business decision. They'll give us Outer Worlds but only the boilerplate experience. Want 4K or improved framerates? Want HDR? Buy Game Pass or an XBox One X today!
I'd rather they stop dangling a baby carrot and just make it exclusive to Windows and XBox.
Re: The Last of Us 2 Looks Stunning in New Set of Screenshots
@Turismo4GT Definitely Dina, the bun is very prominent.
Re: Control - Was Remedy's Return to PlayStation Worth the Wait?
Betteridge's law of headlines doomed this to mediocrity. Well done, @LiamCroft.
Re: PlayStation Now January Update Adds Prey, Metro 2033 Redux, More
@andreoni79 Eh, the setting didn't have any charm for me, probably because, in typical Russian fashion, they took the misery and dialled it to eleven. I'm sure that fans of the series would make the typical argument, i.e. 'that's the point', but immersion shouldn't be hammered to the point of psychological exhaustion.
Re: PlayStation Now January Update Adds Prey, Metro 2033 Redux, More
Prey would be good if I hadn't already platted it. I'm glad that anyone that hasn't already bought it will be able to play the best sci-horror RPG since SS2.
Metro on the other hand is rubbish and I'm constantly amazed at how much love the series seems to get.
Re: E3 2018: Cyberpunk 2077 Is Blowing Minds at E3 as Press Get to See Gameplay
I had high hopes for this game when it was initially announced. I've now got zero interest. I don't care for the Sunset Overdrive-esque feeling to it and have no interest in playing another FP-RPG after seeing what Deus Ex became.
I do wish CDPR the best of luck and hope they do well because more devs need to adopt their consumer-first business practices.
Re: E3 2018: The Last of Us: Part II Release Date Won't Be Revealed Until Its 'Very Close'
Thinking a summer 2020 release. Late May or early June.
Re: Soapbox: Sony's E3 2018 Press Conference Will Not Bring More Than the Big Four
I'm usually the last person in the room to ever say that what a dev conference is showing is good enough, but this time I'm saying it. The Last of Us Part II and Death Stranding alone would be enough. That we've got an apparently fantastic Spider-Man game and Ghosts of Tsushima is just icing on the cake.
Re: Talking Point: Did Square Enix's E3 2018 Press Conference Win Your Heart?
Don't give the slightest toss about Kingdom Hearts III and the in-engine Shadow of the Tomb Raider footage looks disturbingly soft in places. If it were 18 - 24 months out I would write that off as early dev roughness but it launches in September. I'm very concerned that we've got another Mass Effect: Andromeda B-team hand-off.
Re: Fallout 76 Announced, Teaser Trailer Released
Ugh, I don’t think I can stomach another game in Creation Engine.
Re: Poll: Are You Sold on Red Dead Redemption 2 Yet?
Have no intention of playing it after what T2 did to GTA. Same reason I skipped AC:O and FarCry 5. Any game that has obtrusive MTX and online components doesn't get my money. God of War was far too much of a palate cleanser for me to choke down that rubbish.
Re: FMV Murder Mystery The Infectious Madness of Doctor Dekker Quizzes PS4 Next Year
Same dev as The Bunker making a Lovecraftian In The Mouth of Madness game? They can't take my fast enough.
Re: Round Up: Sonic Forces PS4 Reviews Strip Blue Blur's Rings
TSSZNews, which is a Sanic fansite, gave it a 2/5. The other Sonic fansites beside the reddit community (much wailing and gnashing of teeth) seem ebullient about it coming out of the blocks all banjaxed.
Re: L.A. Noire Will Be Doing Some Detective Work on PS4 Later This Year
@FaultyDroid An oft-repeated rumour is that the development of RDR was so troubled from a technical perspective that doing any sort of release of the game would essentially require doing a from-scratch remake, like CB:NST. Now, I don't know how true that is, and it could just be that Rockstar is waiting till RDR2's launch to release a remaster as a lead-in, but I'm dubious about seeing one.
Re: Red Dead Redemption 2 Release Date 'Doesn't Matter' Says Publisher
So much for a 2018 release.
/s
Re: Japanese Sales Charts: PS4 Steady as Sales Slow Down
@Mahe They're numbers that concern me all the more in that it's Japan, where mobile gaming reigns supreme and ought to be ground zero for Switch to dominate. I'm not seeing it at all. Nintendo is selling 1 N3DSLL for every two Switches despite that system being almost three years old and the Switch being the 'future'. That's a problem.
Re: Sonic's Pals Suck So SEGA Wants You to Make Your Own
@BLP_Software
Speaking only for myself, the reason that I give games of questionable quality, as I perceive this to be, a difficult time is that I'm personally tired of a jack-of-all-trades LCD mentality displayed by so many floundering studios. I find it tedious and annoying that a dev can't be bothered to create a concrete vision and make it. It's like having a galley and each of the oars is rowing at a different interval and direction; that ship is never going to get anywhere, which is precisely where SEGA has found itself with the Sonic franchise since SA2. Even Generations, the last 'successful' one had laughable 3.7% attach, and that if we assume that retail sales during the period were 50% (and they were probably much higher in 2011 when it was released). If they want to have any shot at franchise longevity they've got to have one cook in the kitchen and stop overegging the bloody pudding.