Comments 2,441

Re: Latest Monster Hunter Wilds PS5 Update Makes Dozens of Fixes, Here Are the Patch Notes

ATaco

I didn't run into any of these issues and knock on wood that I continue not to. My main qualms with the game now are quality of life. I really wish we could filter our decorations to find exactly what we're looking for, I wish we could filter armor sets to find particular skills, I wish we could filter the quests page to remove all completed quests and... honestly, most of my complaints is that there's always too much stuff displayed that I wish we could filter out! As someone who likes to use and adjust various armor sets to fit each monster, it just makes my head hurt after a while navigating all those menus.

Re: Poll: So, Is Monster Hunter Wilds 'Too Easy'?

ATaco

@Coffeeglitch
If you're talking about getting stumbled by ally attacks when you refer to flinch free, you actually need a different skill called shock absorber. I've only ever seen it as a decoration but if you don't waste a slot then dual sword and longsword users are an absolute menace hahaha

Re: Poll: So, Is Monster Hunter Wilds 'Too Easy'?

ATaco

Looks like the majority of the voters are still playing through the story mode or "glorified tutorial". Don't really think it's fair to complain about difficulty until you get into high rank. Playing with randoms, I tend to see 1 or 2 carts per fight. The monsters can wipe you out in 1 or 2 hits if you're not careful.

Re: Activision's 'AI Slop' Strikes Again as Fake Crash Bandicoot, Guitar Hero Games Appear Online

ATaco

I really doubt our disgust will matter much in the grand scheme of things. If Activision decides to sell a a zombies game where you run though gates that either add or subtract soldiers to your army while you fight off zombies...it will make so much money. If they make a fall guys style crash bandicoot...it will make so much money. The guitar hero one is the game that might be a gamble.

Re: You Can Get a Head Start on Next Week's Big PS Plus Game

ATaco

"I don't take sides, I make up my own mind and don't need others to try to do it for me."

Then why even read reviews, particularly any 1 or 10 reviews? Those will always be the extreme ends of the spectrum, particularly for user reviews.

"If a developer decides to represent those people then more power to them, it's not for me to decide. It's their IP, they can do what they want with it."

Fair point. The market will speak if that's what people want.

"People may have genuine grievances with a game, I'm not saying they don't. It's unfortunate for them that there is an element who do hijack gaming to spread hate and nonsense."

This element, of course, once again goes both ways. Toxic negativity against toxic positivity.

"I don't see anything wrong with people doing what people do, it's their business not mine. I have my own life to live without worrying about how others live theirs. That's why I think exclusion is absolutely nonsensical. It promotes fear, hate, anger, violence and human history has many examples of where that can lead to."

True enough but I don't think forcing people to change kicking and screaming is the way to go about it. If you demand something of someone then they are much more likely to become even more firmly entrenched in their beliefs and even more combative with you. All this "these people are monsters and bigots because they don't see the world the same way I do" needs to end. Without mutual understanding there can be no harmony.

"If I don't like something I don't buy it."
I believe this is what a lot of people wound up doing, in the end. When you think about it, the people who take the time to right angry and hateful comments on the internet are still only a miniscule fraction of a game's playerbase. Ultimately, if a game is truly good then people will buy it, regardless of any political messaging it may have within.

"It's just that simple and individual people are more than capable of forming an opinion without having to follow the herd."

This is where I hard disagree. Humans in general are herd creatures. There is comfort to be found in being told what to think and how to feel about things, especially if it aligns with personal morals and values that the individual has developed over a lifetime of memories and experiences. A human did not just one day wake up and decide "I'm going to hate X thing now." These feelings are deeply rooted within, which is why it's so hard to convince someone of something when it's how they've seen the world their entire life. I'm not saying this is a good thing or desirable...I'm simply trying to understand how people behave the way they do. Too often we cast aside that which we do not agree with and it only leads to more violence and anger. The worst part is while I understand why someone might behave the way they do, it's another thing entirely to get them to change. We just have to keep trying our best.

Re: Monster Hunter Wilds Breaks Records within Hours of Releasing

ATaco

@TruestoryYep
If already put at least 3 of 4 hours into the game and I can say that I'm totally used to both the visuals and performance. I'm playing on balanced and honestly, both look great to me...then again I'm much more focused on killing the monsters than I am on the frame rate dipping or blurriness of the screen. I will say that so far I'm agreeing that the game might be too easy though. It's still great fun actually hunting the beasts to me. I even took the opportunity to really practice and learn my secondary weapon to add a bit of challenge for myself.

Re: Monster Hunter Wilds (PS5) - A Timeless Formula Refined to Near Perfection

ATaco

@B0udoir
Was World really that difficult? I did all of the base game solo when that came out. Difficulty is also subjective, some people might breeze through it while others will struggle. Personally I'm introducing a lot of new players to this game so I'll be happy if it starts out on the easier side, so they can get used to and learn the mechanics. Feel free to wait until the expansions release, as that's when we all know the difficulty really ramps up with these games.

Re: Ridiculously Successful Marvel Rivals Loses USA Studio to Layoffs

ATaco

They already have a winner. All they need to do now is routine updates adding a new character and some new skins and they could milk it for years. In the publisher's eyes they don't need the "dead weight" any more. A shame but this is what happens when you work for the big corpos. Job security is never guaranteed but the CEO will always give themselves a fat bonus.

Re: Ubisoft Revenue, Net Bookings Decline 31%

ATaco

@tameshiyaku
If Sony allowed refunds on games like steam does I'd be more willing to try something to see if I'll truly like it. Unfortunately with the way things are, "forming my own opinion" can quickly become quite the costly endeavor.

Re: Civilization 7's Random Map Generator Still Needs Some Work

ATaco

I'm just waiting for the dang patches to start rolling out like they have been on PC. You telling me an indie company like 2K can't get Sony to fast track the authorization process? If not those patches then they at least really need to address the constant crashing and the literally broken merchant menu.

Oh and I've found that fractal maps tend to have the most variety, I suggest you go with those until we get fixes...which sounds like they'll be a while away on console!!

Re: Monster Hunter Wilds Isn't Out on PS5 Yet, But Capcom's Already Revealed Its First Free Updates

ATaco

I've managed to play the beta with a few people and man, coming from a solo rise player I have to say I'm excited to finally have a group to play with. It now feels like I was missing the other half of what makes Monster Hunter so good. Really awesome and friendly community. PvE is always the way to go online. You meet the cesspools of humanity the moment things get competitive.