
Before Monster Hunter Wilds actually released, you may recall that there were heated debates surrounding the game's overall difficulty.
Of course, no one but reviewers had actually played Capcom's latest at that point, but that didn't stop hardcore fans from fretting over the title's supposed lack of challenge. In various reviews, the game was deemed "easy" — and that was enough to dredge up the age-old conversation.
But now that Wilds is here — and people have played it — we want to know whether all of the worry was justified. The argument is that without some degree of pushback, Monster Hunter's central grind for better weapons, armour, and eventual character builds loses its appeal.
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Some onlookers countered this perspective by claiming that past games were the same — that they only got difficult once Capcom introduced updates and DLC — and that doomsayers were simply overlooking or misremembering this fact. The cycle repeats!





