Killzone: Shadow Fall

Killzone: Shadow Fall is arguably the best looking PlayStation 4 game that we’ve seen thus far – but a new technical breakdown published by developer Guerrilla Games has revealed that the title’s debut demo barely even prompted its potent parent hardware to sweat. The footage shown during February’s huge PlayStation Meeting press conference supposedly used around 3GB of the console’s GDDR5 RAM for video, with a further 1.5GB employed for system purposes. Remember, the box has a total of 8GB GDDR5 RAM available.

In addition to the aforementioned snippet, the Dutch developer also revealed that the demo featured 60 AI characters, 940 entities, 8,200 physics objects, 500 particle systems, 120 voices, and 110 ray casts. Phew. Characters are currently being built using 40,000 polygons, a figure four times greater than the models from Killzone 3.

Elsewhere, the studio added that the PS4 is “really easy to develop for”, that the system’s GPU is nippier than Lewis Hamilton riding a cheetah, and that the speedy GDDR5 memory is “awesome”. It also reiterated that it has a second project in the works, but it failed to go into any specifics. Still, there’s plenty more reading fodder through here. The presentation delves into details about the title’s lighting, and loads more. And if it all sounds like a foreign language to you, don't worry – all that you really need to know is that the game's going to look gorgeous.

[source guerrilla-games.com, via thesixthaxis.com]