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Kage_88

Kage_88

Male, 25, Australia

Joined:
Sun 18th September, 2011

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Kage_88

#1

Kage_88 commented on inFAMOUS: Second Son Was Planned for PS4 Way B...:

Really can't wait for this game! The touchpad controls actually sound pretty cool, and the smoke powers sound awesome.

Also, it's great that Delsin isn't just another generic white guy protagonist. And this is coming from a generic white guy.

Kage_88

#2

Kage_88 commented on Sony: Developer Engagement Is Higher on PS4 Th...:

Software droughts happen to every new console. I don't know why people think the Vita and Wii U are unique examples (well, aside from stupidity...).

Every company promises the same thing, but the drought still happens. Just wait for the 'PS4 IS DOOMED' idiocy to spread like a virus...

Kage_88

#3

Kage_88 commented on Who Fancies Some Killzone: Shadow Fall Technic...:

"In addition to the aforementioned snippet, the Dutch developer also revealed that the demo featured 60 AI characters, 940 entities, 8,200 physics objects, 500 particle systems, 120 voices, and 110 ray casts. Phew. Characters are currently being built using 40,000 polygons, a figure four times greater than the models from Killzone 3."

And yet the game doesn't look impressive to me. Not in the least.

Still, it IS only an unfinished launch game...the mind boggles at thinking about PS4 games 5 or 6 years from now.

EDIT: @charlesnarles - LOL, that's how I read it at first too.

Kage_88

#5

Kage_88 commented on Unsurprisingly, Japanese Gamers Want a Monster...:

Unfortunately for Sony, it seems Nintendo have Monster Hunter and Dragon Quest under lock and key. With these titles and Pokemon, Nintendo seems to be unstoppable in Japan. However, I think the fact that Sony trying to create the next 'big thing' in the form of Soul Sacrifice is an admirable move. I think time will tell whether the game takes Japan by storm, as Japanese gamers are a stubbrn bunch. Who knows? Monster Hunter was once a new, obscure IP once upon a time...

Kage_88

#6

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@Jaz007 - Yes, Sony DID work on motion-sensing tech years ago; but the PS Move WAS a direct response to the Wii. Sony even admitted as such.

Using the same principle; Nintendo did not invent touchscreen gaming, but companies like Apple and Sony only began to adopt the tech after Nintendo proved its viability with DS.

@3Above - There was a recent interview with Miyamoto; who stated that Nintendo comes up with a core gaming concept first, before deciding what franchise woud fit it best. I would argue that this causes the perception of the company being too reliant on a set number of franchises (i.e. Mario and Zelda). Whilst I do agree that Nintendo like to jam Mario in a lot of titles (he WAS designed to be versatile, after all), in reality, they are equally as innovative in mixing-up their series' mechanics. Few would say that Super Mario Bros. was the same as Super Mario Bros. 3, or that Mario 64 was identical to Super Mario Galaxy. Likewise, the Zelda games display a lot more variety than they're given credit for; with Skyward Sword being very bold in its new design choices. Regarding Nintendo's creativity with Wii software, I guess we'll have to just agree to disagree on that front.

In regards to motion controls, well, time will ultimately tell if they are indeed a passing fad. With that said, the Wii U Game Pad uses gyroscopic controls and Wii Remotes. Also, the new Xbox is very likely to adopt a new Kinect system, so it seems that motion isn't entirely dead yet. (EDIT: Oh, that's right, the PS4 controller also incorporates PS Move tech). New technology tends to go through a 'rest' period before undergoing a resurgence; as seen with 3D and Virtual Reality (Oculus Rift). With that said, there were actually a few examples where the Wii Remote proved to be superior alternative to a regular joypad (IMO of course). I felt that Skyward Sword's swordplay was simply superb, and proved that motion controls could possibly be a viable evolution to videogame input methods. Likewise, the Wiimote was excellent for FPS games; and was something I regarded as a genuine leap for the genre (imagine my disappointment in seeing Killzone PS4 rely on a 25-year old control system). I can't be alone in thinking this; after all, COD: Black Ops 2 on Wii U supports the Wii Remote set-up, and I've seen many other people ask for future FPS games to continue supporting the set-up. Also, the Wiimote was great for point n' click titles.

Finally, why should the Wii have been "just another Nintendo system?" What does that even mean?

Kage_88

#7

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@3Above - I see what you're saying.

However, you say that the Wii's hardware sales were successful. Well, that kinda helps me prove my point. Nintendo made big money on the console; Microsoft and Sony didn't. In another thread, I mentioned that both companies have lost $8 billion and $3.5 billion respectively this generation. Great software sales for both X360 and PS3 didn't exactly help ease these losses; with over 130 developers & publishers going out of business.

Also, the Wii had MANY titles that passed the 1 million sales mark (which is especially good, considering the lower budgets of the games), not to mention mega-sellers like Mario Kart Wii (selling 35 million units) Wii Fit 1 & 2 (43 million) & NSMBW (26 million) - these are numbers that Activision could only wish for their COD games; not to mention Nintendo's 'lesser' successes such as Galaxy 1 & 2, Metroid and Skyward Sword - which all still sold millions.

Still, I do realise that the majority of 3rd party games DID suffer on the console; and fingers of blame could be pointed at various guilty parties all day. Unfortunately, I can easily see the same thing happen with Wii U.

That being said, it's pretty disingenuous of you to say that the Wii was only a success in "the minds of some fans". No, it was a success both financially, and creatively. Don't believe me? Then why are the Mario Galaxys the highest rated games of this gen? Why did Skyward Sword get praised by many outlets for 'proving' the superiority of motion controls? Why did Wii Sports become a mega-phenomenon that helped expand the games industry? Why? Why? Why? Even Al Alcorn - co-founder of Atari - praised Nintendo for the Wii; whilst Will Wright called it the only 'true' next-gen console. Heck, if you want, I can post a giganto list of great Wii games. The stigma of 'no' games can be attributed to mountains of shovelware over the years, and (IMO) an inherant bias of the gaming media that preferred to cover the 'shiner' and 'hardcore' HD consoles, instead of the 'casual' Wii.

Also, I want to mention the fact that both Sony and Microsoft saw the need to directly copy the Wii's big selling-points; with PS Move for the former, and Kinect & 'Avatars' for the latter.

Oh, and again;
Sony & MS - swallowed by debt.
Nintendo - NOT swallowed by debt.
That's the bottom line.

Kage_88

#8

Kage_88 commented on Guerrilla Squashed Key Killzone: Shadow Fall B...:

@ViciousDS - Yep, it'll be a launch title.

Definitely a ballsy move by Guerilla. I just hope the game won't simply be a shinier-Killzone 2 (though it probably will be).

I'd love to see Guerilla pull a rabbit out of its hat, and do a 'Halo'; that is, unleash an incredible FPS that leaves all others in the dust. One can dream...

@TheRealBatman - I don't know where you got that info from. Guerilla have only just started developing on the official PS4 dev-kits. Before then, they've been building Killzone on a PC.

Kage_88

#9

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@3Above - Well, they weren't worried about the Wii, either...

On topic. Even if Microsoft DID gain the exclusive services of Respawn Entertainment, I seriously doubt it would pose a threat to Sony. The company has already lost its biggest exclusive 3rd party series (Metal Gear Solid), but that is the least of its worries. 3rd party exclusives are pretty much a thing of the past; an exception, rather than the rule. It is very doubtful that Microsoft are spending big money on attaining 3rd party interests; the company has lost $8 billion this generation, thanks to the RROD and flops such as the Zune, Windows Phone, Surface and Windows 8. It can't just throw around money forever.

But really, this story (the way I see it) is a reflection of a greater issue; the stagnation of the traditional console model. Things are beginning to implode, with high development costs and too much red tape. Returns are diminishing on all fronts, and both Microsoft and Sony are surrounded by debt.

http://playeressence.com/microsoft-and-sony-are-closer-to-going-third-party-than-nintendo-lets-get-the-facts-straight/

Sony in particlar is in bad shape:

http://www.notenoughshaders.com/2012/09/08/the-ten-year-decline-of-sony/

Still, Sony have alot of great studios and IP, and seem to be going all-out with the PS4. Its biggest strength over Microsoft is its franchises and brand loyalty (IMO). Hopefully the 'all or nothing' gamble taken by the PS4 will pay-off!

Kage_88

#10

Kage_88 commented on Price Cut Prompts PlayStation Vita Sell Outs i...:

Great news for Vita. Can't wait to see the official sales data!

@artemisthemp - I agree. The memory card fiasco has been very detrimental for Vita, IMO. Absolutely insane that Sony didn't go with something standard like SD Cards, and the decision has bit them on the ass.

When you're forced to pay $100 for 32g, then something's definitely wrong.

Kage_88

#13

Kage_88 commented on PlayStation All-Stars DLC To Bring Isaac Clark...:

@rastamadeus - Having Knack and Delsin Rowe as DLC would actually be a really good idea, for the reasons you've already listed. I would also add the protagonist of Killzone: Shadow Fall, and levels/characters based on Puppeteer, Soul Sacrifice, The Last of Us, Rain, Tearaway, and (maybe) The Witness & Beyond: Two Souls. It would build awareness for these upcoming games, which wouldn't exactly hurt Sony.

Still, it's good to see this game is still being supported, despite SuperBot's departure

Kage_88

#14

Kage_88 commented on Reaction: Practicality and Power Paves Positiv...:

I liked it. It really seemd that Sony was incredibly focused with the PS4, and there was an air of no-nonsense about it.

People who have been complaining about the event reaffirm my views of the internet being a petty, petty place. Seriously? You're actually complaining about the absence of the console itself?

Christ.

Sony, Nintendo, and Microsoft are all in the same boat. No matter what they do, people will complain and moan about it. I predicted that the whiney vitriol directed toward the Wii U would evntually be directed at Sony (and eventually Microsoft), and I was right. People just want to complain and be negative - simply because they can.

Well, I'm NOT one of those people. Sony did a great job, and I'm really excited about the future - just like Nintendo and the Wii U.

Kage_88

#15

Kage_88 commented on Guerrilla: PS4 Development Isn't As Expensive ...:

Hmm, interesting comments there, especially considering someone from Naughty Dog (can't remember who) said he was terrified of the next generation.

Also, let's not forget that making AAA games is still an incredibly costly business. About 130 devs/publishers (and counting) have bought the farm this generation; a generation where 1 - 2 million sales is considered a flop (hello Darksiders and Max Payne 3).

Kage_88

#16

Kage_88 commented on Microsoft Takes a Shot at Sony's PlayStation 4...:

Ooohhh snap, Sammy!

Of all three major consoles, I find myself least excited for Durango. Indeed, I wasn't too fond of the Xbox 360; it was a horribly designed console with very few meaningful exclusives and a rip-off subscription service. Plus, Microsoft ruined Rare. Boo!

Kage_88

#17

Kage_88 commented on Capcom Announces Panta Rhei Engine and New Dee...:

What happened to the MT Framework engine?

Well, regardless, Deep Down looks flippin' amazing! Just watching that fight with the dragon in the dark had me on the edge of my seat!

Imagine what it would be like actually PLAYING it...

Kage_88

#19

Kage_88 commented on Sony Officially Reveals the PS4, Launching Hol...:

Pretty good showing by Sony!

The features for the PS4 sound interesting (particularly the Vita-streaming), the controller looks great, and they provided a nice mix of new IP and established franchises.

Unfortunately, I won't be getting one at launch (I only allow myself to buy Nintendo products at launch), but I'll definitely be picking one up in the future.

@Ginko - The final design may not be ready yet...or they want to save it for E3.

Kage_88

#20

Kage_88 commented on Sweet Tooth Celebrates Birthday with Twisted M...:

I tried Twisted Metal PS3...but it bored me to tears. It looked ugly, was brainless, and helped support my opinion that David Jaffe is a loud-mouthed hack.

...Still, my brother loves this series. Different strokes and all that, eh?

Kage_88

#22

Kage_88 commented on Yes, Sony Will Announce the PlayStation 4 on 2...:

"The snoops added that the new system will feature more “social gaming aspects”, and will be focused on how players “interact with the machine”"

Well, that reminds me of a certain other Japanese games company...

In any case, I can't wait 'til Feb 20!

Kage_88

#24

Kage_88 commented on Killzone: Mercenary Breaches Polish Magazine C...:

Killzone 2 was one of those incredibly rare moments where I hardly believed a videogame could look so good. In my view, it really helped cement the PS3 as a true powerhouse that could leave the Xbox 360 in the dust (at least, graphically).

To see something similar replecated on a handheld is truly amazing, and a sobering sign of just how far technology has come since the monocromatic days of the Game Boy.

If Guerilla confirmed the return of Hakha in Killzone: Mercenary...then I'd really be a happy camper!

Kage_88

#25

Kage_88 commented on Why Isn't Resident Evil: Revelations Stumbling...:

Actually, when RE: Revelations was first released, I thought it would inevitabley arrive on the PS Vita.

Pretty strange it's not, considering it's coming to every other format under the sun. I guess it's simply because of the Vita's struggling sales.

Oh well. At least it'll be on PS3.

Kage_88

#27

Kage_88 commented on David Cage Dubs Beyond's Engine Switch "Totall...:

I like it when games are built upon their own, custom engines (like MGS4). To me, it conveys the message that the developers spared no expense in squeezing out the best peformance possible; rather than simply relying on something like the Unreal Engine.

Unfortunately, these game are becoming increasingly rare; what with absurd development costs and such :(

Kage_88

#30

Kage_88 commented on Game of the Year: Best PlayStation 3 Game of 2012:

My favourite PSN game of the year is a toss-up between Journey and Unfinished Swan.

My favourite PS3 disc game was...well...honestly, I hadn't played very many new releases. I guess I'll go with Dishonoured, but I've only just started playing it.

I'm currently playing ACIII on Wii U, and if it's anything like the PS3 version (which it is, from what I've read), it is a glitchy, cumbersome and overrated mess.

Kage_88

#31

Kage_88 commented on Capcom Disappointed By Slouching Resident Evil...:

One of my issues with Capcom is how it has approached Resident Evil development.

These days, the games' construction seem to be driven by cold, emotionless market research and industry 'trends'. Capcom made the series more action-orientated because it wanted a piece of the COD pie - which led to RE6 being a confused jumble of ideas. Really, the company shouldn't be surprised by these disappointing developments. It failed to realise that gamers didn't want Resident Evil to be Call of Duty - that wanted Call of Duty to be Call of Duty...and Resident Evil to be Resident Evil.

Resident Evil 7 needs to be a start over - like Resident Evil 4. In addition, it needs to move on from the same characters and the same Umbrella-centric storylines. It needs to be boldly innovative, or the series will be demolished by superior horror experiences such as DayZ, Dead Space, or even ZombiU.

Well, that's my opinion, anyway.

Kage_88

#35

Kage_88 commented on Phew, Looks Like There May Be a PlayStation Al...:

Sony has a lot of games that could be included in some form in the sequel, such as ICO, Shadow of the Colossus, Last Guardian, The Last of Us, Siren, Journey, Escape Plan, Unfinished Swan, Puppeteer, Tearaway & Rain...whether it would be playable characters or levels. There are some 3rd party choices that would be suitable too, including Tomb Raider, Final Fantasy, Klonoa, Soul Sacrifice, Assassin's Creed & Resident Evil series that are (or were) strongly associated with the Playstation brand.

Some characters I think would be good would be Lara Croft, Cloud Strife, Sephiroth, Klonoa, Tombi, Joseph Capelli, Kutaro (from Puppeteer), Iota (from Tearaway)...and yes, Crash Bandicoot and Spyro.

Kage_88

#36

Kage_88 commented on The Last of Us Will Feature Multiplayer, Here'...:

Normally, I would slam a developer for adding tacked-on mulitplayer...but Naugty Dog are great developers, so I won't stress about it too much.

As long as it doesn't detract from the single-player game, it's all good. I love the Uncharted games, but I've never touched the multi-player - which has thankfully not affected my experience with the series at all. Compare them to something like Halo; where it feels as though you're only getting half the game if you're only in it for the story campaign (which I was - Halo 4 in particular was really cruddy in this regard).

Kage_88

#37

Kage_88 commented on Review: Mass Effect (PlayStation 3):

The first Mass Effect is still the only one I've played (on 360, of course). I will definitely consider picking this trilogy up. However, I heard that there may be a Wii U version...and GamePad-only play would be really awesome.

Kage_88

#38

Kage_88 commented on Review: Family Guy: Back to the Multiverse (Pl...:

I enjoy Family Guy - much more so when I stopped obsessing over how 'bad' it is, and just enjoyed it for what it was - a silly cartoon.

But I prefer South Park over any of Seth McFarlane's shows.

Oh, and crappy game is crappy.

Kage_88

#39

Kage_88 commented on Reaction: The Last of Us' Launch Date Points t...:

Cannot wait for Last of Us...especially considering its arrival is so close to my birthday.

I'm definitely excited for Orbis and Durango...but I probably won't buy them at launch until they go down in price and gain respectable libraries.

In the mean time, there are still a buttload of games I've still got to play on the PS3, X360, Vita and 3DS (not to mention the Wii U). I still even have a quite a few unplayed Wii games that have sat on my shelf for the last 3 years!

Oh, and Last Guardian. Give it to me Sony. Now.

Kage_88

#40

Kage_88 commented on Talking Point: What Went Wrong with PlayStatio...:

I admit that I was hard on the game when it was initialy (officially) revealed. I called it a Smash Bros. rip-off, and yet another example of Sony's 'me too' mentality.

After buying the game, and playing it - I stand by those statements. People who refer to Powerstone or Dream-Mix TV Fighters as PROOF that Nintendo did not 'invent' the mascot mash-up genre have missed the point entirely. PSASBR is not a rip-off because Smash Bros. was the first game of its kind - but because it was clearly designed by Sony as a reaction to Nintendo's series.

This was made all the clearer to me as I played through the title; little things like an unbalanced roster, a flawed fighting system, and an alarming lack of unlockables - these all point to a developer and publisher wanting to emulate the Smash Bros. experience, but simply not understanding how to craft it. Also, what the hell did Seth Kilian even do?

Now, with all that said - I still enjoyed the game to an extent. The choice of characters are great; and the super moves are wonderful visually. In addittion, the fighters feel GOOD to control - which is definitely an important accomplishment. I look forward to the game's slim pickings being bolstered by future DLC.

Maybe now that Superbot have laid the foundations, they can create an Orbis sequel stuffed with extras...

Kage_88

#41

Kage_88 commented on Yes, The Phantom Pain Is Almost Certainly Meta...:

Every time Kojima announces a new MGS, I groan a little and wish Konami would let him make something different...

Then I see the inevitable trailer, and proceed to squeal like a little girl.

First Metal Gear Rising, the Ground Zeroes..and now this! Sweet!

Kage_88

#48

Kage_88 commented on Hideki Kamiya's Not a Big Fan of PlayStation A...:

I love you Hideki Kamiya!

Any way you slice it, Playstation All-Stars IS a rip-off of Smash Bros.

Just the latest in a long line of 'me too' moves by Sony.

HOWEVER, that's not to say it can't be a good game. Also, get2sammyb makes some good points. Not every character in Smash Bros, is a 'household name; the reason why the roster is so appealing is because it's a mixture of both the well-known and the obscure; something that also seems to be evident in All-Stars. Also, Sony has a prime opportunity to illustrate just how successful a game such as this can be in the online space (not to mention the cross-platform play with the Vita version).