User Profile

Kage_88

Kage_88

Male, 25, Australia

Joined:
Sun 18th September, 2011

Recent Comments

Kage_88

#4

Kage_88 commented on Here's How Kojima Made Metal Gear Solid V: Gro...:

I'm currently playing Ground Zeroes, and I'm loving it.

After actually sitting down and playing the thing, it's clear to me that the game isn't a rip-off at all. Yes, the story mode is short, but it also comes with a stack of side-missions and challenges. I'm currently at about 32% completion, with about 10 hours put into it.

REALLY can't wait for Phantom Pain!

Kage_88

#6

Kage_88 commented on Assassin's Creed: Unity Is the One PS4 Title T...:

I hated ACIII, and was on the verge of giving-up the series, but Black Flag was a real breath of fresh (salty) air. It felt as though Ubisoft rediscovered it sense of fun when making the game.

It also helped that I no longer obsessed about getting 100% sync with all missions - which made it much less stressful to play!

Kage_88

#7

Kage_88 commented on This Mad Mathematical Formula Proves That Play...:

Unfortunately, this game didn't hold my interest for long. Compared to the tight design of Smash Bros, PSASBR seemed to be very amateurishly-made, IMO.

Doesn't help that it seemed to further prove that Sony has an inferiority complex in regards to copying Nintendo.

...And before I get roasted in flames, yes, I KNOW Nintendo didn't 'invent' the mascot mash-up - but PS All-Stars was a very clear attempt by Sony to emulate Smash Bros' success, without really knowing WHY Smash Bros is so successful.

Sony is so much better at fostering original ideas, rather than riffing on the competition. Games like Echocrome, Locoroco, ICO, Shadow of the Colossus, Puppeteer, Rain, Tearaway, Beyond: Two Souls and The Last of Us are proof of that.

Kage_88

#11

Kage_88 commented on Pachter: PS4's Virtual Reality Headset Is a 'R...:

@Diddy_kong - " I don’t care about unique control schemes that are going to “change the way we all play games!!” or whatever. Just give me a DualShock and let me play games like they’re meant to be played."

That kind of attitude is what's causing the industry to stagnate. Videogaming needs innovation - and it needs 'gimmicks' - if it is to evolve.

But considering you just openly admitted to loving Michael Pachter, I guess I shouldn't be taking you seriously.

Kage_88

#12

Kage_88 commented on PS4 Sales Slip Behind Pace Set by Nintendo Wii...:

@JaxonH - You are making some great points, my good sir.

Seriously, as long as the console is profitable and making money for its parent company - then who cares how much it sells in relation to the competition?

Our 'job' as gamers is to buy, play and enjoy talking about games. Let the big business men in the flashy suits worry about the financials.

Kage_88

#16

Kage_88 commented on Groan, Naughty Dog's The Last of Us Movie Is J...:

I agree with Kell.

I said it before, and I'll say it again: this is a terrible, terrible idea.

It conveys the message that the game wasn't 'good enough'; that it can't stand on its own without a movie to 'legitimise' it.

People say that the games industry suffers from an inferiority complex... Gee, I wonder why?

I barely watch any movies anymore. It's all just the same crap over and over again. Peter Molyneux once compared the productivity of watching a movie to staring at a blank wall - and I'm inclined to agree with him. Games have to potential to be so much more, yet developers and publishers keep looking at Hollywood as some sort of 'holy grail' that should be emulated. What a load of toss.

Kage_88

#17

Kage_88 commented on Feature: How You Helped Shape PS4 Sequel inFAM...:

Wonderful interview. Great job!

"We're not into reincarnation, or sci-fi, or anything like that. This is a realistic game, and we're trying to make everything as real as possible. That’s so that when we throw the powers on top, you'll believe in them, too."

I particularly liked this bit. The big problem I have with (mainstream) comics is that death has no meaning, and as such firms like DC and Marvel seem to enjoy insulting the intelligence of their readers by expecting them to take their plots seriously.

Looking forward to playing this game. Unfortunately, I won't be getting a PS4 for quite a while.

Kage_88

#18

Kage_88 commented on SCEA President Jack Tretton Won't Be Dropping ...:

"While the timing is probably not the best, there’s unlikely to be a bigger narrative at play here."

Yes, there is. He's jumping a sinking ship. Sorry, but that's the way I see it.

Good luck to Shawn Layden - he has a hell of a job to do.

Kage_88

#19

Kage_88 commented on Oh Dear, The Last Of Us Is Getting a Big Budge...:

Like PushSquare, I too have an immense distaste for videogame movies.

I mean, I can see Sly and Ratchet being okay. They're lighthearted cartoons.

But The Last of Us? No way Jose. What's the point? It devalues the game itself, and everything it tried to achieve.

Basically, Hollywood is saying "Yeah, that videogame thingy was cute, but TLOU doesn't matter until we MAKE IT INTO A MOVIE!11!1"

I hope it shares the same fate as the Uncharted and Metal Gear films - in the rubbish bin.

Kage_88

#21

Kage_88 commented on You May Want to Keep This Metal Gear Solid V S...:

I honestly don't understand the furore over Quiet's design. She's not the first female character to wear a skimpy attire.

See - the entire history of comics and videogames.

I think people just love ripping into Kojima because he's a controversial figure - much like David Cage.

Kage_88

#26

Kage_88 commented on Weirdness: God of War Creator David Jaffe Has ...:

I don't care if this Bartlet dude is even real. David Jaffe is an idiot who couldn't make a good game even if his life depended on it.

EDIT: Goddamn it, they roped me in. I just HAD to check out this Bartlet Jones chap. I came across this:

http://bartletjones.com/

WTF?

EDIT 2: I just want to clarify my anti-Jaffe comment. I just don't like his attitude. He uses vulgar language whenever he talks, and I hated how he mouthed-off to Miyamoto and trashed Mario Kart. His software doesn't impress; he's most famous for a generic hack n' slash game (GoW) and a generic vehicle combat game (Twisted Metal).

Kage_88

#31

Kage_88 commented on By the Nine! The Elder Scrolls V: Skyrim Voted...:

Glad to see an awful, buggy mess like Skyrim get some recognition for once.

/sarcasm

I agree with Sammy; I believe Wii Sports deserves the 'Game of the Generation' moniker (though Mario Galaxy 2 is my personal favourite). It ushered in a new era by expanding the videogame audience - and as a result became the highest selling (bundled) game of all time.

On Playstation though, my favourite was MGS4.

Kage_88

#33

Kage_88 commented on Opinion: The Problem with Knack, the PS4 Title...:

Not too hot on Knack, TBH. It just seems so generic; IMO, Sony's 'family friendly' titles don't have the same magic that is present in Nintendo's own games. I mean, Pikmin 3 looks 10x better on the 'inferior' Wii U.

With that said though, I actually think it's great that Knack is one of PS4's showcase games (as contradictory as that sounds). It conveys the message that Sony's isn't just about 'mature' (i.e.. violent & sweary) games, but rather a wide range of original experiences that caters to all ages and tastes.

Kage_88

#35

Kage_88 commented on Ratchet & Clank Writer Goes Commando, Departs ...:

"We’d always hoped that Insomniac Games would be working on a full PlayStation 4 intergalactic adventure to accompany the upcoming Ratchet & Clank movie, but we suppose that that’s looking less likely now."

Why? Because a writer left? Hardly seems like a reason to end a series...

Kage_88

#36

Kage_88 commented on Sony Almost Joined Forces with SEGA for the Pl...:

@ThreadShadow - Yeah. The generally-accepted story is that Nintendo betrayed Sony, but the reality was a lot more complicated. Sony weren't exactly innocent victims.

Unfortunately - and as much as I love the company - Sega's management was woefully incompetent. The biggest success the firm ever had was Sonic & the Mega Drive (which really was something; Nintendo was generally seen as untouchable back then). Besides that though, the Sega bosses didn't seem to have much clue; bitter competition between the Japanese and American branches was actually encouraged (which led to the cancellation of the American-made Katana console), as well as famous gaffes such as the cancellation of Sonic Xtreme, the 32X, Mega CD, the Saturn (complete with dodgy CPU), and the Dreamcast.

Of course, the actual creative talent of Sega were utterly awesome. Who knows what they could've achieved under Sony's management?

Kage_88

#38

Kage_88 commented on Mark Cerny: I Hope Sony's Impact Will Match Ni...:

@TheRealBatman - "Basically, Sony looks to the future while Nintendo is stuck in the past. Call me a fanboy if you want, I don't care."

Ummm... no.

The Wii and DS were designed the way they were BECAUSE Nintendo was looking toward the future; it realised that the games industry was stagnating, and needed a shot in the arm. The PS3 (as much as I love it) was a bloated, unfocused piece of hardware in the beginning. It was a product of Ken Kutaragi's arrogance and Sony's misjudgement of the evolution of the games market. The inclusion of 'Trophies' (i.e. Achievements), the Sixaxis, and the PS Move was proof of a confused Sony playing catch-up.

Now, thankfully, it seems things are different. Sony really seems to have changed for the better, and I applaud its efforts. Cerny,Yoshida, & co. really seem to be doing everything right.

@Zombie_Barioth - "The thing with Nintendo is while they're still pretty innovative on the hardware side I think they've been playing it a bit too safe on the software side lately."

Honestly, I think ANY company could be accused of this, if one were to try hard enough. Microsoft, Sony and Nintendo have their 'safe' games (Halo, God of War, NSMB), they have their 'bold' games (Quantum Break, The Last of Us, Nintendo Land) and they even have their 'quirky' games (Project Spark, Puppeteer, Game & Wario). IMO, I think the reason why there is a perception that Nintendo 'milk' their IP more is because of their design philosophies. Miyamoto and others base their projects on gameplay, before deciding what franchise suits that gameplay best; whilst Microsoft and Sony seem to place a greater emphasis on story and narrative. I've noticed that games like Uncharted, God of War & inFamous have a strong 'canon' that has a beginning, a middle and an end. Characters die, and stories end, which creates a need for 'new stories' - AKA new IP. Compare this to Mario and Zelda; stories that don't have a strong canon - because the story is not the primary focus. Mario doesn't grow old, goes through numerous epiphanies, and dies at the end - and neither does Link. Nintendo's characters are stuck in a perpetual Never Never Land - there is no constant cycle of death and rebirth (like an IP being canned, before going through a reboot - like the ever-suffering comic book industry).

Again, it all boils down to creative mantras. Neither approaches are 'right' nor 'wrong' - just as long as they are fun to play, IMO.

Kage_88

#39

Kage_88 commented on Reaction: Microsoft May Have Reacted, But PS4 ...:

Ehhhh, I think I'll still be sticking with PS4, personally.

Just because Microsoft made a few token gestures to make their Xbox One slightly less abhorrent, doesn't mean their past idiocy and greed should be swept under the carpet.

Plus, I'm sick to death of Halo.

Kage_88

#40

Kage_88 commented on inFAMOUS: Second Son Was Planned for PS4 Way B...:

Really can't wait for this game! The touchpad controls actually sound pretty cool, and the smoke powers sound awesome.

Also, it's great that Delsin isn't just another generic white guy protagonist. And this is coming from a generic white guy.

Kage_88

#41

Kage_88 commented on Sony: Developer Engagement Is Higher on PS4 Th...:

Software droughts happen to every new console. I don't know why people think the Vita and Wii U are unique examples (well, aside from stupidity...).

Every company promises the same thing, but the drought still happens. Just wait for the 'PS4 IS DOOMED' idiocy to spread like a virus...

Kage_88

#42

Kage_88 commented on Who Fancies Some Killzone: Shadow Fall Technic...:

"In addition to the aforementioned snippet, the Dutch developer also revealed that the demo featured 60 AI characters, 940 entities, 8,200 physics objects, 500 particle systems, 120 voices, and 110 ray casts. Phew. Characters are currently being built using 40,000 polygons, a figure four times greater than the models from Killzone 3."

And yet the game doesn't look impressive to me. Not in the least.

Still, it IS only an unfinished launch game...the mind boggles at thinking about PS4 games 5 or 6 years from now.

EDIT: @charlesnarles - LOL, that's how I read it at first too.

Kage_88

#44

Kage_88 commented on Unsurprisingly, Japanese Gamers Want a Monster...:

Unfortunately for Sony, it seems Nintendo have Monster Hunter and Dragon Quest under lock and key. With these titles and Pokemon, Nintendo seems to be unstoppable in Japan. However, I think the fact that Sony trying to create the next 'big thing' in the form of Soul Sacrifice is an admirable move. I think time will tell whether the game takes Japan by storm, as Japanese gamers are a stubbrn bunch. Who knows? Monster Hunter was once a new, obscure IP once upon a time...

Kage_88

#45

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@Jaz007 - Yes, Sony DID work on motion-sensing tech years ago; but the PS Move WAS a direct response to the Wii. Sony even admitted as such.

Using the same principle; Nintendo did not invent touchscreen gaming, but companies like Apple and Sony only began to adopt the tech after Nintendo proved its viability with DS.

@3Above - There was a recent interview with Miyamoto; who stated that Nintendo comes up with a core gaming concept first, before deciding what franchise woud fit it best. I would argue that this causes the perception of the company being too reliant on a set number of franchises (i.e. Mario and Zelda). Whilst I do agree that Nintendo like to jam Mario in a lot of titles (he WAS designed to be versatile, after all), in reality, they are equally as innovative in mixing-up their series' mechanics. Few would say that Super Mario Bros. was the same as Super Mario Bros. 3, or that Mario 64 was identical to Super Mario Galaxy. Likewise, the Zelda games display a lot more variety than they're given credit for; with Skyward Sword being very bold in its new design choices. Regarding Nintendo's creativity with Wii software, I guess we'll have to just agree to disagree on that front.

In regards to motion controls, well, time will ultimately tell if they are indeed a passing fad. With that said, the Wii U Game Pad uses gyroscopic controls and Wii Remotes. Also, the new Xbox is very likely to adopt a new Kinect system, so it seems that motion isn't entirely dead yet. (EDIT: Oh, that's right, the PS4 controller also incorporates PS Move tech). New technology tends to go through a 'rest' period before undergoing a resurgence; as seen with 3D and Virtual Reality (Oculus Rift). With that said, there were actually a few examples where the Wii Remote proved to be superior alternative to a regular joypad (IMO of course). I felt that Skyward Sword's swordplay was simply superb, and proved that motion controls could possibly be a viable evolution to videogame input methods. Likewise, the Wiimote was excellent for FPS games; and was something I regarded as a genuine leap for the genre (imagine my disappointment in seeing Killzone PS4 rely on a 25-year old control system). I can't be alone in thinking this; after all, COD: Black Ops 2 on Wii U supports the Wii Remote set-up, and I've seen many other people ask for future FPS games to continue supporting the set-up. Also, the Wiimote was great for point n' click titles.

Finally, why should the Wii have been "just another Nintendo system?" What does that even mean?

Kage_88

#46

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@3Above - I see what you're saying.

However, you say that the Wii's hardware sales were successful. Well, that kinda helps me prove my point. Nintendo made big money on the console; Microsoft and Sony didn't. In another thread, I mentioned that both companies have lost $8 billion and $3.5 billion respectively this generation. Great software sales for both X360 and PS3 didn't exactly help ease these losses; with over 130 developers & publishers going out of business.

Also, the Wii had MANY titles that passed the 1 million sales mark (which is especially good, considering the lower budgets of the games), not to mention mega-sellers like Mario Kart Wii (selling 35 million units) Wii Fit 1 & 2 (43 million) & NSMBW (26 million) - these are numbers that Activision could only wish for their COD games; not to mention Nintendo's 'lesser' successes such as Galaxy 1 & 2, Metroid and Skyward Sword - which all still sold millions.

Still, I do realise that the majority of 3rd party games DID suffer on the console; and fingers of blame could be pointed at various guilty parties all day. Unfortunately, I can easily see the same thing happen with Wii U.

That being said, it's pretty disingenuous of you to say that the Wii was only a success in "the minds of some fans". No, it was a success both financially, and creatively. Don't believe me? Then why are the Mario Galaxys the highest rated games of this gen? Why did Skyward Sword get praised by many outlets for 'proving' the superiority of motion controls? Why did Wii Sports become a mega-phenomenon that helped expand the games industry? Why? Why? Why? Even Al Alcorn - co-founder of Atari - praised Nintendo for the Wii; whilst Will Wright called it the only 'true' next-gen console. Heck, if you want, I can post a giganto list of great Wii games. The stigma of 'no' games can be attributed to mountains of shovelware over the years, and (IMO) an inherant bias of the gaming media that preferred to cover the 'shiner' and 'hardcore' HD consoles, instead of the 'casual' Wii.

Also, I want to mention the fact that both Sony and Microsoft saw the need to directly copy the Wii's big selling-points; with PS Move for the former, and Kinect & 'Avatars' for the latter.

Oh, and again;
Sony & MS - swallowed by debt.
Nintendo - NOT swallowed by debt.
That's the bottom line.

Kage_88

#47

Kage_88 commented on Guerrilla Squashed Key Killzone: Shadow Fall B...:

@ViciousDS - Yep, it'll be a launch title.

Definitely a ballsy move by Guerilla. I just hope the game won't simply be a shinier-Killzone 2 (though it probably will be).

I'd love to see Guerilla pull a rabbit out of its hat, and do a 'Halo'; that is, unleash an incredible FPS that leaves all others in the dust. One can dream...

@TheRealBatman - I don't know where you got that info from. Guerilla have only just started developing on the official PS4 dev-kits. Before then, they've been building Killzone on a PC.

Kage_88

#48

Kage_88 commented on Opinion: Next Xbox Development Woes Could Spel...:

@3Above - Well, they weren't worried about the Wii, either...

On topic. Even if Microsoft DID gain the exclusive services of Respawn Entertainment, I seriously doubt it would pose a threat to Sony. The company has already lost its biggest exclusive 3rd party series (Metal Gear Solid), but that is the least of its worries. 3rd party exclusives are pretty much a thing of the past; an exception, rather than the rule. It is very doubtful that Microsoft are spending big money on attaining 3rd party interests; the company has lost $8 billion this generation, thanks to the RROD and flops such as the Zune, Windows Phone, Surface and Windows 8. It can't just throw around money forever.

But really, this story (the way I see it) is a reflection of a greater issue; the stagnation of the traditional console model. Things are beginning to implode, with high development costs and too much red tape. Returns are diminishing on all fronts, and both Microsoft and Sony are surrounded by debt.

http://playeressence.com/microsoft-and-sony-are-closer-to-going-third-party-than-nintendo-lets-get-the-facts-straight/

Sony in particlar is in bad shape:

http://www.notenoughshaders.com/2012/09/08/the-ten-year-decline-of-sony/

Still, Sony have alot of great studios and IP, and seem to be going all-out with the PS4. Its biggest strength over Microsoft is its franchises and brand loyalty (IMO). Hopefully the 'all or nothing' gamble taken by the PS4 will pay-off!

Kage_88

#49

Kage_88 commented on Price Cut Prompts PlayStation Vita Sell Outs i...:

Great news for Vita. Can't wait to see the official sales data!

@artemisthemp - I agree. The memory card fiasco has been very detrimental for Vita, IMO. Absolutely insane that Sony didn't go with something standard like SD Cards, and the decision has bit them on the ass.

When you're forced to pay $100 for 32g, then something's definitely wrong.