Comments 174

Re: Poll: Are You Sold on PS5 Pro?

PocketHotDogs

I'm not a fan of the whole slim/pro models. Never bought any slim or pro model of any PlayStation and I'm not starting now. I don't get that every generation console from Sony now has to have a slim and a pro model down the line. Seems like a lot of lost focus and resources to me but what do I know, I'm sure there's an audience for these models.

Re: Borderlands 4 Announced, Coming to PS5 in 2025

PocketHotDogs

I enjoyed the first 2 Borderlands games and was really excited about the 3rd one. After playing it, I didn't like the vault hunters as much as the previous games, story was forgettable, and the villains were awful. I hope it gets back to its root a bit but I'll be keeping a hesitant eye on further updates.

Re: More Spicy Helldivers 2 Drama as Freedom's Flame Backlash Boils Over

PocketHotDogs

I enjoy this game and doing a few missions with friends now and then however I detest these nerfs. As many mentioned prior, this is PvE so it should be fun to work together and use weapons based on missions and which teammate is using what. All these changes just hinder that fun factor. I get upset that when I finally unlock a new warbond and try/enjoy a new weapon, it's nerfed right after. Just let us enjoy the weapon content as is when it's launched.

Re: The Spirit of NBA Street Lives on in The Run: Got Next on PS5

PocketHotDogs

NBA Street and NBA Street Vol. 2 were really good and had lasting fun memories playing them with friends. I never played the other 2 games they released in the series but they seemed to be in positive standings. I'll keep an eye on this and see how the gameplay looks because if I could relive those old days with a modern game, that would be pretty nice.

Re: Poll: Are You Playing the Concord Open Beta?

PocketHotDogs

@Satan-is-Real Your comment made me chuckle.

I tried the early access beta last week and got what I needed from playing. If it were a FTP game when it launches, I would go back and check it out further perhaps but no way am I paying for an average shooter.

Re: There's Already Concern Over Concord's Player Count as Open Beta Begins

PocketHotDogs

I think the open beta will entice more people to try it however I still feel like the numbers will be low. I appreciated the offer of PSN subscribers to try the game last week and while it was ok, it's not enough for me to justify the price tag. I could see them eventually forgoing the price tag and making it FTP but it would be too late by then.

Re: Preview: Ignore The Haters, Concord Is a Good PS5 Shooter We Can't Wait to Play More Of

PocketHotDogs

I'm really glad the beta went available for non pre-order PSN members as I was curious about the game. Having played it, it's better than I thought however you could have told me this was a special event or DLC for Overwatch 2 with new characters and I would have believed you. There were some characters I enjoyed using (I don't recall names, I just selected their picture) while others, based on their abilities or weapons, I stayed away from. The characters seemed like they were ripped from the Guardians Of The Galaxy game (maybe the movie too). I'm eager to see how this game does with the price tag though as I had fun with the beta, I don't think I'd shell out money for it.

Re: The First Descendant (PS5) - A Mindless and Repetitive Grind

PocketHotDogs

@Danbottomburp Thanks for the feedback. Perhaps I went off the main quest path and leveled up a bit before finishing the Bunny quest. However the point I was trying to make was that the reviewer made it seem like Bunny was the first character, not the initial of the 3 to choose. Yes, she is the first unlock for everyone from questing but there's no mention of that in the review.

Re: The First Descendant (PS5) - A Mindless and Repetitive Grind

PocketHotDogs

@PocketHotDogs I do agree that repeating the same quests 10 times for a 20% drop item needed to unlock a new character or weapon sucks and perhaps that will be addressed. The odds do seem off right now. Then having to wait 4 hours for a new gun or half a day for a new character after finally getting that item is a bit much. I also agree that fighting the Colossi is one of the best features. Figuring out their mechanics and abilities to beat them sometimes after a couple tries is fun. It should be mentioned though that as the story progresses, beating Colossi is needed to move the story and unlock new areas. Perhaps the reviewer wasn't able to beat a certain Colossi and could not progress in which case I could understand the negativity but that should not hinder the review. It should also be mentioned that there's more than just repeatable story missions and Colossi. There's void missions requiring certain character abilities to unlock, outposts that have a big boss at the end (like Destiny's nightfall), there's a defend the base mode, there's a horde/wave mode, encrypted vaults to unlock, hidden records/lore to find, and if you get far enough you can unlock hard mode. While this game is still in a vanilla state, there are a bunch of modes to play if you look which based on this review, they did not. I think this 3 is very harsh but has a lot of potential to update, change, and add more content over time. If I had to score it, for being a free game and what's offered right now, I'd say a 6 but probably a 7 for those who are into these types of games.

Re: The First Descendant (PS5) - A Mindless and Repetitive Grind

PocketHotDogs

I've been playing this game for the past week and having fun with it. While I do agree with the reviewer regarding the grinding and repetitive quests to some aspect, I disagree with how things are explained in this review along with the score. First off the bat, the review mentions how Bunny is unlocked first but that's not the case. You get an option of 3 characters to start with and over time, there's an eventual quest to unlock Bunny. You'd be roughly level 20 when this quest unlocks or finishes so not immediate as implied. The review then goes into how you barely use your gun and just run around with her. Not true again; Bunny is a speed character like the Flash and builds up her ability bar by moving which you can then use an ability that release a shock wave to nearby enemies. Yes, running around without using your gun is ideal however that's only for this 1 ability which does have a cool down. You could stay stationary and shoot while releasing the shock wave but it is great crowd control to keep moving. Otherwise you're shooting like everyone else and not running away from enemies because you need to kill them for the mission to progress. The review goes on to mention how the weapons do not seem important as long as whatever you kill is dead. This could be said for any shooting game. Maybe that's the case for the blue and purple dropped weapons but for the unique/legendary types, I can feel a difference going from a handcannon to a SMG. There's no mention either that's there's 4 different types of ammo (general, impact, special, and heavy) and 11 or 12 different types of weapons to use. You can customize these as you see fit into the 3 weapon slots so if you wanted an assault rifle using general ammo and 2 heavy weapons like a sniper rifle and shotgun, you can do that. Nor does the review go into the modules to equip on your descendants and weapons to make them stronger. Increased fire rate, ammo storage, elemental damage, and attack are just some for weapons while HP/DEF/Shield boosts, skill damage increase, and skill cool down timer are some for your descendant. There's more customizing for your character that's lead on by this review.

Re: Sony's New PS5, PC Shooter Concord Confirmed as a $40 Game

PocketHotDogs

If this is being titled as Sony's Overwatch killer, which is a free game, then it's DOA. I'm not sure the logic of releasing a team battle style of game at a cost when there's a slew of games doing this already that are free to play or free with a subscription service. It's already getting a "meh" label and now a confirmed purchase for it, sorry but I can't see this doing well.