@cragis0001 At this rate the Steam Machine won’t be a rival because it won’t be launching. RAMageddon is making it unviable. If Valve weren’t talking release date or price (which was already implied to be high) four months ago then they are further away from doing that now.
@HRdepartment The toggle doesn't mean a game won't benefit from a patch, as a game can still be patched to work better with PSSR2 by taking better advantage. There may still be flaws on existing games or developer work arounds that aren't needed anymore.
However they don't need a patch to take advantage of PSSR2 if the toggle is on.
It's a clever solution and Sony must have plenty of faith in it not completely breaking every game, but the fallback is there just like Boost mode.
@badbob001 That's not how it works. A game using PSSR is coded into the game, the toggle just tells it which file to use when accessing pssr (the equivalent of changing the dll on pc), covering your first two options. That's fine.
Turning PSSR off completely through the dashboard would (probably) simply break games/compatibility.
@Perturbator that would hurt more than help. Pc users already get upset over the mere suggestion of not using steam and hate launchers. Epic with all their money and throwing free games at people can’t get market traction so Sony won’t either. Ubisoft and EA only get away with it by doing subscriptions to their back catalogs in the same apps
@Deadlyblack @AdamNovice it feels like with Nixxies having already done some remaster work it feels like they could possibly be given a sort of hybrid role. If that were the case it would help to explain the BP debacle, but also asks the question why they couldn’t be merged.
@Rich33 I'm expecting PSSR2 to require a firmware update, but its also not impossible that it exists in the existing firmware and is enabled on a per software basis.
I don't really understand the pixel peeping but DF never usually show it in this way on video which immediately drew my attention. Perhaps it was just the best way to explain the exact scenario rather than anything secret. However Jon has also said that the video was originally only going to be Pro and the "embargo changing" which could mean PSSR, it could mean Capcom just wanting all non S2 versions compared in one video. It's vague enough, unsurprisingly.
We know DF have upcoming embargoed content as Rich has said so (not unusual) but that could be anything .
@Th3solution I wouldn’t worry about overlap. Marathon is done and ready for release. this is just a pre launch stress test to make sure the servers are doing their job.
Horizon is just a standard milestone for getting actual feedback from actual people playing the game so they can tweak the game. Because it’s a closed nda invite they can filter most of the noise and they will have a specific number of invites which means they don’t need the numbers marathon does.
Marathon is out in a week, Horizon is 6+ months away but that’s plenty of time I think. They are different enough. It’s curious timing for them, I suspect the two teams decided for themselves and no one co-ordinated between them but equally it may have been deliberate as they have different needs.
Curious that she used the phrase AI slop which Nadella recently begged people to stop using.
Say what you want about Spencer and Bond but at least they had backgrounds in Xbox before being promoted, whereas this is clearly an AI and cloud shilling promotion and Xbox is already so far down that rabbit hole that I’m not sure how this moves the division forward.
@Boxmonkey I agree with sentiment as there is a place for creater commentary on recent works in their IP but normally the person giving it can be relied on to not be a dick for the sake of it. Jaffe is know for being bitter towards Sony and God of War entries after he left so it’s difficult to take his comments as good faith when they are like this.
Crunch is never good but we also know it’s common. It usually happens at the end of a project so it’s not a great look at all.
However this also points out why games should only be announced when they are actually ready to be shown.
Sony took a lot of stick years ago, and quite rightly for announcing games that didn’t appear for years. So they stopped doing that and started announcing games when they were ready to. Astro Boy and Yotei come to mind. What happened here was clearly ND/Sony getting annoyed at all the demands for a new ND game and putting out a non-gameplay promo for a game that clearly wasn’t ready to be shown of. Because why else would they make an exception to an apparent policy?
@TheArt Procedural generation usually takes pre created “blocks” that are designed to attach to other blocks and having a coded routine pick random blocks and attach them together. It’s a technique that I believe dates to the 80s.
I believe there is video footage of a Guerrilla environment artist live altering the environment in HZD by taking these blocks, placing and manipulating them in the environment in real time. I expect most non-indie open world games work in a similar manner.
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Re: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
@cragis0001 At this rate the Steam Machine won’t be a rival because it won’t be launching. RAMageddon is making it unviable. If Valve weren’t talking release date or price (which was already implied to be high) four months ago then they are further away from doing that now.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@HRdepartment The toggle doesn't mean a game won't benefit from a patch, as a game can still be patched to work better with PSSR2 by taking better advantage. There may still be flaws on existing games or developer work arounds that aren't needed anymore.
However they don't need a patch to take advantage of PSSR2 if the toggle is on.
It's a clever solution and Sony must have plenty of faith in it not completely breaking every game, but the fallback is there just like Boost mode.
Re: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
@badbob001 That's not how it works. A game using PSSR is coded into the game, the toggle just tells it which file to use when accessing pssr (the equivalent of changing the dll on pc), covering your first two options. That's fine.
Turning PSSR off completely through the dashboard would (probably) simply break games/compatibility.
Re: Guitar Hero Studio RedOctane Is Back with Stage Tour, a New Plastic Instrument Rhythm Game
Oh look, more landfill.
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
@Perturbator that would hurt more than help. Pc users already get upset over the mere suggestion of not using steam and hate launchers. Epic with all their money and throwing free games at people can’t get market traction so Sony won’t either. Ubisoft and EA only get away with it by doing subscriptions to their back catalogs in the same apps
Doing it now is a non starter
Re: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
@Deadlyblack @AdamNovice it feels like with Nixxies having already done some remaster work it feels like they could possibly be given a sort of hybrid role. If that were the case it would help to explain the BP debacle, but also asks the question why they couldn’t be merged.
Re: Resident Evil Requiem 'Head and Shoulders' Ahead of All Consoles on PS5 Pro
@Rich33 I'm expecting PSSR2 to require a firmware update, but its also not impossible that it exists in the existing firmware and is enabled on a per software basis.
I don't really understand the pixel peeping but DF never usually show it in this way on video which immediately drew my attention. Perhaps it was just the best way to explain the exact scenario rather than anything secret. However Jon has also said that the video was originally only going to be Pro and the "embargo changing" which could mean PSSR, it could mean Capcom just wanting all non S2 versions compared in one video. It's vague enough, unsurprisingly.
We know DF have upcoming embargoed content as Rich has said so (not unusual) but that could be anything .
Re: Did You Get In? Beta Invites for Horizon's Divisive PS5, PC Multiplayer Game Out Now
@Th3solution I wouldn’t worry about overlap. Marathon is done and ready for release. this is just a pre launch stress test to make sure the servers are doing their job.
Horizon is just a standard milestone for getting actual feedback from actual people playing the game so they can tweak the game. Because it’s a closed nda invite they can filter most of the noise and they will have a specific number of invites which means they don’t need the numbers marathon does.
Marathon is out in a week, Horizon is 6+ months away but that’s plenty of time I think. They are different enough. It’s curious timing for them, I suspect the two teams decided for themselves and no one co-ordinated between them but equally it may have been deliberate as they have different needs.
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
@AK4tywill Yeah I realised that very quickly, I forgot there were two games
Re: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
New Radical Games? Well you only get what you give I guess
Re: Toaplan All-Timers Twin Cobra, Tiger-Heli Come to PS4 This Week
IIRC this is how the Garage series operates in Japan if you buy digitally. Usually however you would expect a western release to do away with that.
Re: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', But Will Still Publish on PS5
Curious that she used the phrase AI slop which Nadella recently begged people to stop using.
Say what you want about Spencer and Bond but at least they had backgrounds in Xbox before being promoted, whereas this is clearly an AI and cloud shilling promotion and Xbox is already so far down that rabbit hole that I’m not sure how this moves the division forward.
Re: Metal Gear Solid 4 PS5 Has Assassin's Creed Content But No Online
@FxTANK note that the original release of MGS4 didn’t have trophies as they either weren’t available or weren’t mandatory at the time.
Trophies were eventually patched in when the game was reissued but MGO was already discontinued.
Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart
@Boxmonkey I agree with sentiment as there is a place for creater commentary on recent works in their IP but normally the person giving it can be relied on to not be a dick for the sake of it. Jaffe is know for being bitter towards Sony and God of War entries after he left so it’s difficult to take his comments as good faith when they are like this.
Re: 'One of the Worst Decisions Ever Made': God of War Creator Tears 'Total Crap' 2D Title Apart
I mean if David Jaffe is moaning about something then it’s probably actually good
Re: PS Plus Essential Game for February 2026 Leaked
That can’t be right, an actual leak rather than the morning of the day it’s announced anyway like usual?
Re: Naughty Dog Forces Crunch to Get PS5 Exclusive Intergalactic 'Back on Track' for Mid 2027 Release
Crunch is never good but we also know it’s common. It usually happens at the end of a project so it’s not a great look at all.
However this also points out why games should only be announced when they are actually ready to be shown.
Sony took a lot of stick years ago, and quite rightly for announcing games that didn’t appear for years. So they stopped doing that and started announcing games when they were ready to. Astro Boy and Yotei come to mind. What happened here was clearly ND/Sony getting annoyed at all the demands for a new ND game and putting out a non-gameplay promo for a game that clearly wasn’t ready to be shown of. Because why else would they make an exception to an apparent policy?
Re: 'I Don't Think Prompting Is Art': The Last of Us Co-Creator Isn't a Fan of Generative AI
@TheArt Procedural generation usually takes pre created “blocks” that are designed to attach to other blocks and having a coded routine pick random blocks and attach them together. It’s a technique that I believe dates to the 80s.
I believe there is video footage of a Guerrilla environment artist live altering the environment in HZD by taking these blocks, placing and manipulating them in the environment in real time. I expect most non-indie open world games work in a similar manner.
Edit: not the actual video I was looking for but it shows the system used
https://youtu.be/KRJkBxKv1VM?si=a5W0sigaPYs5pmrc (20:30)