@nomither6 The PS3 did not have better architecture it had a more complicated architecture. It's not better if it's a pig to use and a struggle to use half of the chip. The graphics chip was a panic option which combined with a ridiculously complicated cpu held the ps3 back. Once you remove the SPU's, the Cell is closer to being a Xbox 360 chip (fairly off the shelf Power PC).
The PS4 may not have used the best CPU architecture but it was a Lot easier to get performance from.
The noise wasn't a Cerny issue, he designed how the system worked, not the physical design and casing (and airflow) which was done by Sony Japan.
Cerny left Berkley University at 17 to work in Atari's arcade division in 1982. He designed and co-programmed Marble Madness at 18 (I believe there is a GDC or something talk about how that game was developed). He then went to Sega Japan to make Master System games before setting up STI and getting Yuji Naka to make Sonic 2 in the US.
@HonestHick I don’t think it’s that simple. Being a developer meant that Cerny was able to bridge the gap between hardware specs and what developers want, the perfect antidote to the tech spec focused Kutaragi. While modern consoles may well be derived from a common set of hardware designs, just pointing to a random guy on the team and telling him to make a console is not likely to give the same results.
Cerny had a unique set of skills that he was able to expand upon when needed, and finding someone with a similar skill set is the harder part than just ordering an AMD x86 chipset
Crucially, Cerny has never been employed by Sony directly, he has always worked as a contractor which meant he didn't really have to answer to people and bother with tedious business stuff. He did his thing and presented it to the management without too much intrusion. I can't imagine anyone else getting that freedom.
@Splat No this is just the normal ***** developers have to put up with. I don’t understand this casual “well it’s because of physical games” reasoning when we had this level of whining long before
It’s all just a symptom of contemporary online discourse where everyone has an opinion and most of the vocal ones are moronic ‘holes. Also, comic book ip fans all have their own idea of what should be done with character A and character B based on their own favourite stories so whatever you do, someone will complain.
Maybe there are a few more voices, but no this has been going on for years.
@Exerion76 Spider-Man 3 was effectively announced in the second game (just like the first game teased a follow up) and there is the Venom thing so no, not happening
@IllusiveMan Well if you want a game to take up half of your storage and look worse on a tv, then sure.
(I in no way approve of Square here or key cards in general but using one to justify buying a worse version with even less data on the media is a take I don't follow)
@CielloArc Because the collector's edition is almost certainly the same disc with some codes bundled. if you are spending money to author and submit two different sets of media, you do it for all copies instead. They aren't going to do that it would seem.
(I don't disagree with your point at all, but the reality of CD based gaming is that they almost never re-author discs, in the ps1/2 days it was usually only for fixing major bugs so I don't even expect a solution of deliberately authoring two versions which both need to be submitted separately to happen)
@Dalamar Do we have evidence either of these games are internally developed? Because everything else they've announced in the last year has been as publisher only.
@AdamNovice Makes sense, while the remake serious has been included a lot of stuff from the Compendium titles, there is only so much they can include. That said, if they can do story dlc it raises the question of why they couldn't do something in the base game (the answer is of course, Money).
Likewise I assume the Vincent dlc may include elements of the existing Turk's related side projects. However if they've moved Vincent's original hidden backstory (the one hidden underwater) into the DLC then they've gone too far.
@AI-Generation Japan (and Europe) have stronger employee protections. Nintendo, like many Japanese publishers also have a more centralised development structure and anything outside of that tends to be contracting teams. Crucially Nintendo also work to low budgets and first party games bombing is practically unheard of.
Still puzzled by the continued talk about things said during a mixed panel at fan fest but none of the actual 14 news from Fanfest.
Meanwhile on another site I saw two articles about fan fest itself and none of the riling up the audience posts. The site may wish to reflect on that but I know the answer already….
We get posts about hohoverse games getting content but not XIV or the other major story based evolving games. And even the fanfest comments this week have all been copied from other people’s reporting.
@asdfghjklz Sony are still going to have to share revenue with retailers. Between points cards/codes and them already stating that retailers will be selling game codes in their announcement, these options aren’t going away. Even if Sony wanted too they would just be inviting legal issues that they are already dealing with.
For reference, even at launch Sony said that if someone bought a game and a PS Plus sub with their PS4 it was already profitable. Heady days. I doubt this was true of PS5, even at launch pricing.
@Swandivetotheasphalt RAM isn't really something you can skimp on, the PS4/Xbone situation showed that pretty well. The PS4 would have been dead in the water had it not had it's surprise ram upgrade over the original specs and the 360 would have been crippled if Epic hadn't kicked up a fuss while making Gears of War.
Skimping on ram can break your entire performance, especially as consoles use a unified memory pool that has to be used as work ram and video ram. Adding it for later revisions also causes issues.
It's going to be painful unless developers actually optimise their space properly for SSD's as they should have already been doing but 1TB is going to be the absolute minimum for PS6 and its already barely enough now.
@ShadowRJ I'm not sure how it worked for 360/One, but Microsoft didn't negotiate very good contracts with Nvidia for the OG Xbox. Microsoft wanted to reduce the console over time as was tradition but their Nvidia were refusing to budge citing lower than expected sales. It was eventually settled through arbitration but certainly stopped Microsoft competing on price with Sony.
Less than six months after they settled the issue, Microsoft announced they were switching to ATI for 360.
@8th_Observer Yeah this curious revisionism has been happening since it was announced. The only online play in the OG was to use Xlink Kai to play the LAN mode. Xbox Live didn’t exist at launch, and unlike some ps2 games you couldn’t use a usb modem.
f the company were being run efficiently, then it wouldn't have had those extra people in the first place that they are now cutting.
They released two games between October and April. They weren't "extra" people, they were staffed to make the projects they were making, one of which may only have happened because they had enough people to fully staff both.
Implying, without a shred of evidence that they were inefficient doesn't seem very fair.
@ReignMan_27 People Claiming that Sony are falsifying their financial statements is such a hot take by those people that their hands must need treatment for first degree burns from holding onto that logic.
While the devil is in the details, it all points to the same thing.
Capcom games are always heavily discounted digitally after a few months. Resident Evil games spend more time on sale than not on sale so this isn’t surprising. Once again, launch weeks aren’t like this but post launch it’s only going to go one way especially given how pc went
This was inevitable but ultimately the lesser of two evils.
The problem now is that Scafer doesn’t have the best luck when it comes to partners so hopefully they have a benefactor to keep them going until they can release a project.
@ShadowRJ Come to think of it aside from the PSP game smashing 1+ 2 together I don't think 2 has been rereleased? 3 was on the OG Xbox because it was a Chihiro game (literally an retail Xbox motherboard with double ram and some Sega I/O boards added) but I don't think thats been ported either?
Edit: The third game actually got a windows port and includes the maps from 1+2
@lacerz What people always overlook is that Japan Studio was basically a informal grouping of small teams under one (literal) roof. It wasn't a "proper" studio and more of a brand. I mean what became labelled as Japan Studio was basically all of Sony Japan's internal ps1 teams (Polyphony aside) given a formal name.
Sony kept the team that was doing well and rebranded.
FWIW what Yosp is saying here isn't a surprise, those of us who have been less... emotionally driven about the issue have been trying to highlight Sony's own struggles with the studio for some time.
The studio didn't suddenly collapse overnight, these issues had been present for some time. You only need to look at the debacle over Trico/Last Guardian. The criticism of Japan Studio's closure only serves to highlight the distorted viewpoint between "fan" complaints and the brutal realities of the games industry. It's pretty tiring seeing people still banging on about it as if it wasn't a failing studio.
Japan Studio made good games, but they didn't sell enough and Sony kept the part that was working and rebranded.
@AnVold Bloodborne isn't a Japan Studio game, they merely produced it. It was a From Software game. This is the crux of the whole issue of remake/remastering it.
@Biolan to be fair Minidisc didn’t exactly set the world alight but they still supported it for ten years after mp3 started stealing their lunch. They only stopped producing blank disks in 2025, 12 years after existing the player market.
I really think some people might have missed the point and are focusing on specific details rather than the gist of the point made.
This is basically him downplaying the chances of high fidelity remakes for the games. There is zero chance of Square ever commissioning another project like that but he can't exactly say it and he doesn't want to instead suggest any remakes in another form are coming until they are being announced. It was an off the cuff remark during a panel, not a PR statement,
I’m also a bit miffed that instead of talking about the reasons they even discussed it or were even in the same room together (the next XIV expansion and VIIR related content) , people are talking about this instead of coverage on that due to usual story copy paste discussion. Where is PS’s discussion of that?
A game releasing over the span of 3 console lifecycles. I'm pretty sure most people would lose interest before the last part comes out.
I mean this is the Producer/Director of XIV, he knows more than most how to keep a long story going given he is working on the 7th continuous story expansion for it.
@ear__wig Parasite Eve is a licensing issue (The book, its why the PSP game wasn't called Parasite Eve) even if they want to do it, it might be tricky.
@CRASH64 While I do think Yoshi-P is exaggerating a little, he's right that the scale of such a project at fidelity and expanding on it would be the cause of the issues. However I'm not sure people expect such a project at all. Honestly HD-2D is the best existing example of project style and scope that makes sense.
Even doing it to a XIV standard where you don't have the same degree of fidelity but can make an attractive but "simpler" game quicker (especially since the graphics overhaul) , it's not going to be quick.
I actually think that is the reference point Yoshi-P should have used since he could give examples of how long it took to implement Kefka or do the FFIV or IX stuff from recent years as those had to be done quickly and by smaller teams because other people were working on other parts of the game.
@johncalmc One thing that people miss is that it isn't just FFVII. R also includes elements and references to Before Crisis, Ever Crisis, Dirge of Cerberus and probably some other stuff that is escaping me.
@Jacko11 I'm well aware but that doesn't mean I'm going to stop pointing it out occasionally. On this occasion Sammy left himself open to being parried.
@ButteredCrumpet A lot of times the issue is the mastering, there are few of the old masters around. It’s the same reason why different press runs of the same album can vary so much, even in the heyday.
Meanwhile all the FF XIV vinyl has been mastered by Bernie Grundman, presumably made easier to arrange because they give his Tokyo studio so much work in mastering the BD soundtracks (over 700 tracks at this point)
@ButteredCrumpet I’m not sure how distributed video BD’s are across Sony as a whole but if half of Austria’s output is games then we can assume the other half is film and/or audio. I suspect those numbers are already going down but they might be fitting into the 10% capacity it sounds like they are keeping. I agree the lack of news from Sony’s other ventures is odd, I assumed this was a Sony wide thing and I don’t see how they wouldn’t be involved in discussions given DADC operates for the whole of Sony as well as third parties
Vinyl is another matter, I have some game soundtracks released by Sony Classical (and whatever that was branded as before) but I’ve not checked the production codes. A lot of them are probably pressed in Czech like most western record releases. I don’t know where Sony Japan make or get their vinyl from
@Gbarsotini For audio in the US perhaps, but for BD’s Sony run their own pressing plants, although less than before. Their Austrian plant is run by Sony DADC. US game production was, ironically moved to Austria although Brazil may also have been involved. Games are only half the output of the Austrian plant. Third parties printing discs for modern systems needs a reliable source. It seems unlikely.
The reason they are converting it to lens production is because they already started making them in the Austrian plant in 2024.
I haven’t seen a Japanese game from this gen but Sony Music/DADC Japan still operate in Shizuoka and somewhere else and they have Chinese plants too.
@Anthony_Daniels My understanding is they don’t, it’s purely a power move to get into debt with the purchase but then pay it off quickly with eBay’s profits.
EBay is a significantly bigger business. EBay is 5x the market valuation of gamestop
Effectively GameStop are seeking to take eBay’s position in the collectible trading market by force
@Gbarsotini Because that would mean giving third parties the security keys for the system. Not happening. There are reasons why Sony press the discs themselves beyond being a multimedia company.
I don’t think third parties have printed their own games since the Famicom. For piracy, security and licensing money. It’s hard to extract money from people making games for your system if they can bypass you.
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Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect
@nomither6 The PS3 did not have better architecture it had a more complicated architecture. It's not better if it's a pig to use and a struggle to use half of the chip. The graphics chip was a panic option which combined with a ridiculously complicated cpu held the ps3 back. Once you remove the SPU's, the Cell is closer to being a Xbox 360 chip (fairly off the shelf Power PC).
The PS4 may not have used the best CPU architecture but it was a Lot easier to get performance from.
The noise wasn't a Cerny issue, he designed how the system worked, not the physical design and casing (and airflow) which was done by Sony Japan.
Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect
@ShadowRJ Mega Drive?
Cerny left Berkley University at 17 to work in Atari's arcade division in 1982. He designed and co-programmed Marble Madness at 18 (I believe there is a GDC or something talk about how that game was developed). He then went to Sega Japan to make Master System games before setting up STI and getting Yuji Naka to make Sonic 2 in the US.
Re: PS6 Could Be the Last PlayStation Console Designed by Iconic Architect
@HonestHick I don’t think it’s that simple. Being a developer meant that Cerny was able to bridge the gap between hardware specs and what developers want, the perfect antidote to the tech spec focused Kutaragi. While modern consoles may well be derived from a common set of hardware designs, just pointing to a random guy on the team and telling him to make a console is not likely to give the same results.
Cerny had a unique set of skills that he was able to expand upon when needed, and finding someone with a similar skill set is the harder part than just ordering an AMD x86 chipset
Crucially, Cerny has never been employed by Sony directly, he has always worked as a contractor which meant he didn't really have to answer to people and bother with tedious business stuff. He did his thing and presented it to the management without too much intrusion. I can't imagine anyone else getting that freedom.
Re: Wolverine PS5's Lady Deathstrike Design Sparks Psylocke Confusion
@Splat No this is just the normal ***** developers have to put up with. I don’t understand this casual “well it’s because of physical games” reasoning when we had this level of whining long before
It’s all just a symptom of contemporary online discourse where everyone has an opinion and most of the vocal ones are moronic ‘holes. Also, comic book ip fans all have their own idea of what should be done with character A and character B based on their own favourite stories so whatever you do, someone will complain.
Maybe there are a few more voices, but no this has been going on for years.
Re: Wolverine PS5's Lady Deathstrike Design Sparks Psylocke Confusion
@Exerion76 Spider-Man 3 was effectively announced in the second game (just like the first game teased a follow up) and there is the Venom thing so no, not happening
Re: Final Fantasy 7 Revelation Will Ship on One PS5 Disc, Digital Download Required
@IllusiveMan Well if you want a game to take up half of your storage and look worse on a tv, then sure.
(I in no way approve of Square here or key cards in general but using one to justify buying a worse version with even less data on the media is a take I don't follow)
Re: Final Fantasy 7 Revelation Will Ship on One PS5 Disc, Digital Download Required
@CielloArc Because the collector's edition is almost certainly the same disc with some codes bundled. if you are spending money to author and submit two different sets of media, you do it for all copies instead. They aren't going to do that it would seem.
(I don't disagree with your point at all, but the reality of CD based gaming is that they almost never re-author discs, in the ps1/2 days it was usually only for fixing major bugs so I don't even expect a solution of deliberately authoring two versions which both need to be submitted separately to happen)
Re: Final Fantasy 7 Revelation Ends the Trilogy in April, Loads of New PS5 Gameplay Revealed
@PuppetMaster I would expect the dlc will follow later. They surely aren’t releasing two story dlc the same day as the game.
Re: Konami Surprises Everyone with a New 1920s, Magick Action Game for PS5
@Dalamar Do we have evidence either of these games are internally developed? Because everything else they've announced in the last year has been as publisher only.
Re: Konami Surprises Everyone with a New 1920s, Magick Action Game for PS5
Oh they hired Soil&Pimp Sessions for the them song.
Re: Final Fantasy 7 Revelation Ends the Trilogy in April, Loads of New PS5 Gameplay Revealed
@crossbit Geoff got the better trailer, I don't think he'll be too mad. Especially as Square would have paid good money for that spot.
Re: Final Fantasy 7 Revelation Will Get Sephiroth and Vincent DLC Expansions
@AdamNovice Makes sense, while the remake serious has been included a lot of stuff from the Compendium titles, there is only so much they can include. That said, if they can do story dlc it raises the question of why they couldn't do something in the base game (the answer is of course, Money).
Likewise I assume the Vincent dlc may include elements of the existing Turk's related side projects. However if they've moved Vincent's original hidden backstory (the one hidden underwater) into the DLC then they've gone too far.
Re: Final Fantasy 7 Revelation Ends the Trilogy in April, Loads of New PS5 Gameplay Revealed
@CyberneticPriest I mean this is the point in the original where stuff started opening up through a combination of Highwind
Re: 'It's a Relentless Onslaught': Wolverine PS5 Dev Responds to Unprecedented Criticism
@UltimateOtaku91 this isn’t new. This nonsense has been going on for years.
Video game commentary has been full of morons willfully distorting both reality and context for some time.
Re: Halo's Big Budget PS5 Remake Battered by Basic Black Ops Ports in Official PS Store Charts
Microsoft cock blocking its own games is certainly a new one
Re: EA Studios Brace for Layoff Bloodbath as New Owner Debt Demands $700 Million Cost Cuts
@AI-Generation Japan (and Europe) have stronger employee protections. Nintendo, like many Japanese publishers also have a more centralised development structure and anything outside of that tends to be contracting teams. Crucially Nintendo also work to low budgets and first party games bombing is practically unheard of.
Re: Six Years of Genshin Impact Support Culminates in Next Month's Sequel-Sized PS5 Update
Thanks for proving my point Sammy.
Re: Will Final Fantasy 7 Revelation Get a Physical PS5 Edition? Director Can't Confirm Anything Yet
Still puzzled by the continued talk about things said during a mixed panel at fan fest but none of the actual 14 news from Fanfest.
Meanwhile on another site I saw two articles about fan fest itself and none of the riling up the audience posts. The site may wish to reflect on that but I know the answer already….
We get posts about hohoverse games getting content but not XIV or the other major story based evolving games. And even the fanfest comments this week have all been copied from other people’s reporting.
Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6
@asdfghjklz Sony are still going to have to share revenue with retailers. Between points cards/codes and them already stating that retailers will be selling game codes in their announcement, these options aren’t going away. Even if Sony wanted too they would just be inviting legal issues that they are already dealing with.
Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6
For reference, even at launch Sony said that if someone bought a game and a PS Plus sub with their PS4 it was already profitable. Heady days. I doubt this was true of PS5, even at launch pricing.
Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6
@Swandivetotheasphalt RAM isn't really something you can skimp on, the PS4/Xbone situation showed that pretty well. The PS4 would have been dead in the water had it not had it's surprise ram upgrade over the original specs and the 360 would have been crippled if Epic hadn't kicked up a fuss while making Gears of War.
Skimping on ram can break your entire performance, especially as consoles use a unified memory pool that has to be used as work ram and video ram. Adding it for later revisions also causes issues.
It's going to be painful unless developers actually optimise their space properly for SSD's as they should have already been doing but 1TB is going to be the absolute minimum for PS6 and its already barely enough now.
Re: This Revelation Should Terrify All Console Fans, Particularly Those Looking Forward to PS6
@ShadowRJ I'm not sure how it worked for 360/One, but Microsoft didn't negotiate very good contracts with Nvidia for the OG Xbox. Microsoft wanted to reduce the console over time as was tradition but their Nvidia were refusing to budge citing lower than expected sales. It was eventually settled through arbitration but certainly stopped Microsoft competing on price with Sony.
Less than six months after they settled the issue, Microsoft announced they were switching to ATI for 360.
Re: Halo Fares a Hair Better on PS5 Than Xbox, with PS5 Pro the Best Place to Play
@8th_Observer Yeah this curious revisionism has been happening since it was announced. The only online play in the OG was to use Xlink Kai to play the LAN mode. Xbox Live didn’t exist at launch, and unlike some ps2 games you couldn’t use a usb modem.
Re: Newly Independent Double Fine Has to Lay Off 23 Devs to Ensure Survival of the Studio
@TheSingularity
They released two games between October and April. They weren't "extra" people, they were staffed to make the projects they were making, one of which may only have happened because they had enough people to fully staff both.
Implying, without a shred of evidence that they were inefficient doesn't seem very fair.
Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media
@ReignMan_27 People Claiming that Sony are falsifying their financial statements is such a hot take by those people that their hands must need treatment for first degree burns from holding onto that logic.
While the devil is in the details, it all points to the same thing.
Re: Amidst Sony's Disc Debacle, Capcom Sales Data Is a Brutal Reality Check for Fans of Physical Media
Capcom games are always heavily discounted digitally after a few months. Resident Evil games spend more time on sale than not on sale so this isn’t surprising. Once again, launch weeks aren’t like this but post launch it’s only going to go one way especially given how pc went
Re: Newly Independent Double Fine Has to Lay Off 23 Devs to Ensure Survival of the Studio
This was inevitable but ultimately the lesser of two evils.
The problem now is that Scafer doesn’t have the best luck when it comes to partners so hopefully they have a benefactor to keep them going until they can release a project.
Re: Earn Some Crazy Money Early by Testing the New Crazy Taxi on PS5
@ShadowRJ Come to think of it aside from the PSP game smashing 1+ 2 together I don't think 2 has been rereleased? 3 was on the OG Xbox because it was a Chihiro game (literally an retail Xbox motherboard with double ram and some Sega I/O boards added) but I don't think thats been ported either?
Edit: The third game actually got a windows port and includes the maps from 1+2
Re: Japan Studio Couldn't Keep Up with Sony's Push for Games That Would 'Drive Hardware Sales'
@lacerz What people always overlook is that Japan Studio was basically a informal grouping of small teams under one (literal) roof. It wasn't a "proper" studio and more of a brand. I mean what became labelled as Japan Studio was basically all of Sony Japan's internal ps1 teams (Polyphony aside) given a formal name.
Sony kept the team that was doing well and rebranded.
Re: Japan Studio Couldn't Keep Up with Sony's Push for Games That Would 'Drive Hardware Sales'
FWIW what Yosp is saying here isn't a surprise, those of us who have been less... emotionally driven about the issue have been trying to highlight Sony's own struggles with the studio for some time.
The studio didn't suddenly collapse overnight, these issues had been present for some time. You only need to look at the debacle over Trico/Last Guardian. The criticism of Japan Studio's closure only serves to highlight the distorted viewpoint between "fan" complaints and the brutal realities of the games industry. It's pretty tiring seeing people still banging on about it as if it wasn't a failing studio.
Japan Studio made good games, but they didn't sell enough and Sony kept the part that was working and rebranded.
Re: Japan Studio Couldn't Keep Up with Sony's Push for Games That Would 'Drive Hardware Sales'
@AnVold Bloodborne isn't a Japan Studio game, they merely produced it. It was a From Software game. This is the crux of the whole issue of remake/remastering it.
Re: 'The Way It Was Meant to Be Heard': Tone-Deaf Sony Pushes Vinyl Turntable After Killing Physical Games
@Anthony_Daniels stop making sense
Re: 'The Way It Was Meant to Be Heard': Tone-Deaf Sony Pushes Vinyl Turntable After Killing Physical Games
@Biolan to be fair Minidisc didn’t exactly set the world alight but they still supported it for ten years after mp3 started stealing their lunch. They only stopped producing blank disks in 2025, 12 years after existing the player market.
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
@Kingy a look at their cv’s should explain why. The bulk of the careers of the two men involve multi-entry stories.
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
I really think some people might have missed the point and are focusing on specific details rather than the gist of the point made.
This is basically him downplaying the chances of high fidelity remakes for the games. There is zero chance of Square ever commissioning another project like that but he can't exactly say it and he doesn't want to instead suggest any remakes in another form are coming until they are being announced. It was an off the cuff remark during a panel, not a PR statement,
I’m also a bit miffed that instead of talking about the reasons they even discussed it or were even in the same room together (the next XIV expansion and VIIR related content) , people are talking about this instead of coverage on that due to usual story copy paste discussion. Where is PS’s discussion of that?
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
@Rhaoulos
I mean this is the Producer/Director of XIV, he knows more than most how to keep a long story going given he is working on the 7th continuous story expansion for it.
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
@ear__wig Parasite Eve is a licensing issue (The book, its why the PSP game wasn't called Parasite Eve) even if they want to do it, it might be tricky.
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
@CRASH64 While I do think Yoshi-P is exaggerating a little, he's right that the scale of such a project at fidelity and expanding on it would be the cause of the issues. However I'm not sure people expect such a project at all. Honestly HD-2D is the best existing example of project style and scope that makes sense.
Even doing it to a XIV standard where you don't have the same degree of fidelity but can make an attractive but "simpler" game quicker (especially since the graphics overhaul) , it's not going to be quick.
I actually think that is the reference point Yoshi-P should have used since he could give examples of how long it took to implement Kefka or do the FFIV or IX stuff from recent years as those had to be done quickly and by smaller teams because other people were working on other parts of the game.
Re: Final Fantasy 6 Remake Would Have to Be '4 or 5' Games, Suggests Series Producer
@johncalmc One thing that people miss is that it isn't just FFVII. R also includes elements and references to Before Crisis, Ever Crisis, Dirge of Cerberus and probably some other stuff that is escaping me.
Re: 'The Way It Was Meant to Be Heard': Tone-Deaf Sony Pushes Vinyl Turntable After Killing Physical Games
It's almost as if Playstation runs independently of Sony Audio and has done since the late 90s when it got too big for Sony Music.
Also Vinyl sales are increasing.
Look I'm all for complaints about Playstation dropping physical media but that has no correlation to what audio equipment Sony are releasing.
Playstation ≠ Rest of Sony. Also, stop posting about outrages caused solely by people being idiots and conflating separate issues.
Re: 'It Isn't Something Carved in Stone': Xbox Still Unclear on Future PS5 Ports
Nothing is ever cast in stone for Xbox because every time the stone mason is ready to start work they keep changing what they want him to do.
Re: PS5's Regional Pricing Switch Has Players Concerned Yet Again, Here's What's Happening
@Jacko11 I'm well aware but that doesn't mean I'm going to stop pointing it out occasionally. On this occasion Sammy left himself open to being parried.
Re: PS5's Regional Pricing Switch Has Players Concerned Yet Again, Here's What's Happening
@ShadowRJ In ll honesty probably a little from Column A and a little from Column B.
That said it even came up in a DF supporter question this week so I assume it's a move that's gained traction.
Re: PS5's Regional Pricing Switch Has Players Concerned Yet Again, Here's What's Happening
@get2sammyb I'm with you on this occasion but I direct you to the idiom about glass houses given your choice of headlines vs article body sometimes.
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@ButteredCrumpet A lot of times the issue is the mastering, there are few of the old masters around. It’s the same reason why different press runs of the same album can vary so much, even in the heyday.
Meanwhile all the FF XIV vinyl has been mastered by Bernie Grundman, presumably made easier to arrange because they give his Tokyo studio so much work in mastering the BD soundtracks (over 700 tracks at this point)
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@ButteredCrumpet oh the big Forbidden West vinyl box from Sony Classical was pressed in France by MPO.
However Rift apart was pressed in the US by Memphis Record Pressing, itself a division of GZ Media, the Czech firm I mentioned.
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@ButteredCrumpet I’m not sure how distributed video BD’s are across Sony as a whole but if half of Austria’s output is games then we can assume the other half is film and/or audio. I suspect those numbers are already going down but they might be fitting into the 10% capacity it sounds like they are keeping. I agree the lack of news from Sony’s other ventures is odd, I assumed this was a Sony wide thing and I don’t see how they wouldn’t be involved in discussions given DADC operates for the whole of Sony as well as third parties
Vinyl is another matter, I have some game soundtracks released by Sony Classical (and whatever that was branded as before) but I’ve not checked the production codes. A lot of them are probably pressed in Czech like most western record releases. I don’t know where Sony Japan make or get their vinyl from
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@Gbarsotini For audio in the US perhaps, but for BD’s Sony run their own pressing plants, although less than before. Their Austrian plant is run by Sony DADC. US game production was, ironically moved to Austria although Brazil may also have been involved. Games are only half the output of the Austrian plant. Third parties printing discs for modern systems needs a reliable source. It seems unlikely.
The reason they are converting it to lens production is because they already started making them in the Austrian plant in 2024.
I haven’t seen a Japanese game from this gen but Sony Music/DADC Japan still operate in Shizuoka and somewhere else and they have Chinese plants too.
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@Anthony_Daniels My understanding is they don’t, it’s purely a power move to get into debt with the purchase but then pay it off quickly with eBay’s profits.
EBay is a significantly bigger business. EBay is 5x the market valuation of gamestop
Effectively GameStop are seeking to take eBay’s position in the collectible trading market by force
Re: 'It's Totally, Totally Irrelevant': GameStop Boss Unfazed by Sony's Physical Discs Decision
@Gbarsotini Because that would mean giving third parties the security keys for the system. Not happening. There are reasons why Sony press the discs themselves beyond being a multimedia company.
I don’t think third parties have printed their own games since the Famicom. For piracy, security and licensing money. It’s hard to extract money from people making games for your system if they can bypass you.