Physint

Missed deadlines, being on track to go over budget, and a lack of permanent exclusivity are reportedly the reasons Sony decided to stop development of Physint, a new Bloomberg report claims.

Speaking to sources familiar with the project, journalist Jason Schreier also reports the sales performance of Kojima Productions' two Death Stranding games also played a large part in the decision. They haven't met PlayStation's own "revenue expectations", the article says.

Despite being years away from a release, Physint has reportedly already "missed deadlines" and is "on track to be well over budget". The game also wouldn't have remained a permanent exclusive, which is what happened with the previous two Death Stranding titles. The first game later came to PC and Xbox Series X|S, while the sequel is currently on PC alongside PS5.

For these reasons, Sony decided to stop development of Physint.

Kojima Productions spent three months searching for a new publishing partner, and it found one in Xbox. According to Schreier, Xbox boss Asha Sharma sees Physint as a "good investment opportunity". Microsoft reportedly plans to ship Physint on Xbox and PC. There's no mention of a PlayStation version in the Bloomberg report.

Do you agree that cancelling Physint was the right move for Sony based on these reasons? Post your reaction in the comments below.

[source bloomberg.com]