Users like me are stacked for 3 years on Game Pass, they can't just end it at no notice easily.
Given they deleted the original "Game Pass" tier and replaced it with "Standard" which doesn't have day 1 games, they absolutely can. Services are always subject to change and people buying multi year subs isn't going to cause them legal issues if they have a tier at that price. if they delete the tier entirely, then yeah sure you'd be entitled to a pro rata refund.
If (and it's a big if) they were going to make any changes to Ultimate, they would reduce the number of games rather than remove them I would expect. CoD is now a precedent of sorts.
@datamonkey the difference is 3m. The Xbox figure is two years before official discontinuation, the ps3 figure is after the western discontinuation and two months before the Japanese discontinuation.
I don’t think you can claim definitive positions with this in mind. It’s quite a small gap anyway.
And clearly still are, if they are still offering Day 1 access to all Xbox studio games.
It should be noted that this only applies to Ultimate, in Sept 24 as the first indicator of issues developing they replaced the normal GP tier with Standard which never included day 1 (they appear later) , and Core never had them. It also doesn't include COD on any tier, from the next game.
@LogicStrikesAgain I was disappointed when they changed to digital copies of games for bundles for PS5 onwards. On the PS4 they were the only platform still supplying physical media with console bundles.
I'm not aware of a Sony game that isn't entirely on the disc, unless that game had free content added later.
Better than no disk at all, like in the Collector's Editions that Sony put out - still waiting on an article highlighting that and the subsequent outrage.
I mean, that's Sony doing it to it's own customers and yet nothing...
Simple, 1 large physical SKU instead of 2. They only have to make up one package, can sell the same item to users of either media and they don't have to guess how many of each they can sell. It's a very different thing to slipping in a code in a game case.
The same reason Square stopped putting out FFXIV expansions on disc (for other reasons) but still sell collectors editions.
@ThroughTheIris56 My assumption is that the discs cost the same to produce regardless of data on them, they are pressed like any other optical media so it shouldn't make any difference.
The money saving would be to only pay for 1 disc and not 2.
@cburg For better or for worse, Microsoft is heavily involved in playstation on many levels and Microsoft are both deliberately and accidentally brining attention onto themselves for many reasons that involve playstation directly or indrectly.
Ignoring that would be foolish. I'll raise many comments about the site but Microsofts actions are making them more and more relevant to Playstation discourse over the last few years and that means articles. If you don't want PS to talk about them, just don't read the articles or post on them.
@Deadlyblack At this stage it seems less a plan and more appeasement to the vocal fanboys of things they want to hear.
Only time will tell if that’s a good strategy or not. It’s too late for them to turn things around regarding console sales this gen, but their publishing role is making them a lot of money and this is all steering to the approach next gen.
Excellent. The Wii version was good but suffered from the Wii's awful video output and less than ideal controls. The Vita version is good but I've been wanting a bigger version to play for years.
I'll definitely buy it, but probably not at launch.
@Sunraku To be fair, Amazon haven't exactly covered themselves in glory in games. No one is likely to take them seriously if they get too involved.
I'm with you, if they just put up the money and let IO get on with it it'll be fine. However If they start deciding they know better, it'll risk being a disaster.
@SMJ Indie games (actual indie games made by a half a dozen or less people not the mess of a PSN sale category where 45 year old Nihon Falcom counts as indie) are not subject to certification. They are a Unity export away.
Certification is a block for indies so it was made easier to encourage developers but some people predictably took the piss.
@Bigumamiflavor no because Kemco are a proper established developer/publisher who have to undergo the certification process. These 1 or half dozen man indie games dont.
Kemco games might be low budget, but they are proper games. I think of them as embracing the ps1 age where you could put out functional but basic games, at least in Japan. The turn around speed is because they are publishing rather than developing most of them.
@AhmadSumadi I played it and even finished it. It’s not going to win any awards but It was a perfectly playable game that worked on day one, I’ve played worse from bigger developers. However I rented it at launch so that’s worth noting.
I doubt most of the people who ever complained about it even bothered to try it.
@1UP-HUSKY I would settle for being able to buy replacements. I can replace a lot of cases on my Japanese games as they often used normal cd cases, but not the ones that use the case used for pal games. And even if I wanted to use old pal cases, I can’t because of the holograms stuck very firmly to them.
@Deadhunter man I love DS9 and I think the first two series are very underrated. There are some weak spots there for sure but Duet for example is one of the finest episodes ever produced of any Trek. Right next to In The Pale Moonlight.
I think Nana Visitor really grew into the role from that point, but I want to visit the alternate universe where Forbes didn't turn down the offer to "have her own show" and Ro was kicking ass on DS9.
Just going to put this out there because people are squabbling. Star Trek has been "woke" since 1966. Get over it.
That said, Kurtzman is an idiot who can't decide wether to make bad shows or put people off the good show by retconning half of the series its a prequel to.
Anyway, a horror Star Trek game was not on my bingo card. Have there even been any good (offline) Trek games since Elite Force?
@Dodoo I don't think Shu has dealt with major third parties since 2000 when he moved to internal development, then head of first party. He was then specifically offered the Indies relationship role because of his strong interest in that segment.
I'm not sure him leaving or not has affected anything with regards to major third parties.
Not to mention I cannot see anyone buying part 3 who hasn't completed 1 & 2 - so they are appealing to the wrong audience here.
Rebirth launched on Switch and Xbox in the last week or two, it's not an issue. By the time the game comes out everyone will have had chance to catch up.
Square started in October 83 as a division of an power company owned by the founders father. A lot of Japanese game developers started as divisions of "traditional" companies.
September 1986 is when they divested from the parent company. By that point they had already developed 5 games for Japanese computers, published Thexder on Sharp X1 and Famicom for Game Arts, and Dragon Slayer for Falcom on MSX (of which I own a boxed copy). Sakaguchi and Tanaka (who would later almost kill the company by botching XIV 1.0) worked on the first game The Death Trap, and Uematsu joined part time in 85.
SE and Sony have fallen out. That’s obvious and has been for a while.
There's no evidence they've had an actual falling out, and lots of evidence to suggest that SE think catering to Sony specifically is holding them back.
This isn't even new, Square said over 25 years ago that they can't be tied to heavily to a single platform holder, which is why they started releasing games on the handheld Nintendo platforms after years of ignoring Nintendo. Even since then even when they've prioritised Sony they've released lots of games for other platform holders.
Even if it’s just the PS Channel, that says a lot. Sure, AoT is easily one of the most popular anime out there, but we’re talking about the third installment of the most popular remake of all time.
Right so FFVII has 7x the amount of views but because it's split over 5 channels instead of one, it looks bad?
F1-3 were on the Famicom. Without memory mappers on the cart itself the Famicom is a poor console on a technical level, weaker than the Mark III/Master System.
FF4-6 were on the Super Famicom by default. the Mega Drive's market share in Japan was not good enough even though the MD was the faster of the two consoles.
7 was released on playstation because of its multimedia capabilities rather than its general hardware performance. N64 carts simply made the game they wanted to make impossible. 8 and 9 were a continuation of that. if they wanted power they would have used N64.
X was on ps2 by default, it was the first console of that generation released and was in development while 9 was being finished. As was XI which again was on PS2 (and PC) by default. XII could have been on gamecube or Xbox, both are more powerful than PS2 but wasn't.
13 was on 360 and PS3. This was determined by marketshare. The 360 version was not released in Japan until the PS3 version hit budget, the 360 was far more popular outside Japan, at least at that point. The ps3 version has uncompressed video and audio at higher qualities but the 360 version runs better.
15 was multi plat, 16 was just the result of a business arrangement, probably coupled with the Xbox marketshare nosediving.
FF targets the consoles with the biggest marketshare, not performance. Which can also be observed in the fat that even when Square were ignoring Nintendo consoles, they still made games (some of which sequals or side stories to Playstation games) for GBA, and DS.
Damn, Attack on Titan getting more views than Final Fantasy is definitely not a good look for Square.
They are talking about on the playstation channel. The AOT trailer is mostly being watched on the PS channel.
The FF trailer has 500k views on the FF channel, 680k on the Japanese SE channel and another 350k from IGN and Gamespot, along with the 250k on the Playstation channel. So 1.7m+ total views from what I'm seeing.
The gameplay specific overview has another 350k on the FF channel, and 380k on the IGN channel.
Square has nothing to worry about apart from people missing the context, which is hardly new.
@Imaculado_Lord Sony can make as many games as they want but they can’t fill a SoP just from their own games and that’s not the point of the show unless it’s a shorter game specific video.
No, because this is just how the industry is now, especially with Geoff’s ego trip forcing himself into everything meaning there are big multi platform shows which potentially have more eyeballs on them.
Unless you are still living in 2015, this is normal. Especially given platform holders know what games are belong developed and can “poach” them first. This is how Microsoft immediately posted a graphic what games were coming to Xbox immmediately after a previous SoP.
Not sure how you can have exclusive content when people can play your games on linux through modern abstraction and translation layers. Windows is a joke for gaming, and the only reason more people haven't shifted to Linux for gaming on their desktops is a lack of proper driver support for dedicated gpu's.
@Northern_munkey People have been moaning about Destiny 2 for years, it didn’t start simply because they decided to turn an old single player ip into a online only game
Honestly Sonys backend at handling editions and ownership with Plus tiers is probably the main issue here. This is hardly the first game effected by such a convoluted system that stops you even buying games or editions of games you played on Plus that are no longer available on it.
he 100M figure, whilst very impressive, does somewhat flatter to deceive when compared to other past generations.
Time to 100m so far
Ps1 - 9 years
PS2- 5 years 9 months
PS3 - N/A
PS4 - 5 years 7 months.
Ps5 - 93m so far in 5 years 5 months.
Given PS5 launched into the market during Covid, with supply constraints, has had to suffer with increasing prices due to a combination of covid, global financial and tech production issues and Ramageddon, and crucially, no decreasing prices over time, I would say it's doing very well.
All the other generations benefitted from staged price reductions increasing the market size. Even the PS3 managers to hit £99.99 eventually. PS4 never got the benefit so much but it was still effectively half the price at the end. PS5 was matching PS4 for a long time sales wise
I don't think it's a case of flattery, if anything PS5 has outperformed previous generations when taking into account the very real issues affecting tech pricing these days. If pricing wasn't subject to the issues affecting all other tech devices, they would have smashed 100m ages ago.
@Gelloh I would argue overpriced collectors editions will make more profit than that same copy sold as a digital edition. They are usually made to an obvious cost low cost.
Ubisoft made a number of good editions but they were always half price a month or two later
@Matroska That was my thought too but as I keep saying, we need to stop treating the Player base as an organised collective of people who want the same thing.
There is always someone who wants a collectors edition and many of them will complain afterwards about being tricked into buying it when it’s not what they expected quality wise
Frankly I find all preorders in the current era fundamentally pointless.
In the 90s and early 2000s when effectively everyone bought their games in a store it made sense to ensure the store actually received your game (many games would have never been sold in store or location a or b or only had a small day one supply that was never restocked but if you ordered it they would get some copies ). Sometimes you even got a T-shirt or some other physical merch you might actually use.
Now you either get skins or items that are either crap or should have been in the game by default or you get asked to pay more for a early access period that some people will get for free because their copy is sent out early and you may not even have the day one patch available.
I would like to learn a little more about what Sony’s process is here, and why it can’t stop these types of titles at source. I think it’s good it’s removing these releases over time, but why not block them before they even reach the PS Store?
I believe these are all taking advantage of Sony’s arrangements with Unity to make it easier for
Indie developers ( actual individual or very small team indies)to get their games out. Compared to the cost and effort in “professional” releases. That it’s open to abuse and has taken this long to deal without is a side effect of that.
But ultimately Sammy, isn’t this the sort of investigative journalism the site should be doing more of and informing users of the reasons rather than posting random people whining on twitter?
I still haven't played the previous two GoW's so I'm not going to comment on the direction of travel.
However I think that the argument that doing things differently is bad ignores the fact that not doing things differently creates its own problems.
Judge the game when it comes out and we can see what game it has become rather than the first 20 minutes of story and because it doesn't have Kratos as the lead.
@wildcat_kickz And based on the majority of games, those contracts only affect sale, not use by people who own the game.
Forza Horizon 1's servers were shut down 6-7 years after the game was delisted due to licenses expiring. There is usually a delay between end of sale and end of servers for games using licenses.
I think a licensor demanding a game be turned off for owners just because the license they already paid for expired would struggle to be justified in court. They would look very foolish. I don't see a developer signing such a deal.
Comments 342
Re: Even with PS5 Ports, Many of Xbox's Games Have Been Underperfoming
@themightyant
Given they deleted the original "Game Pass" tier and replaced it with "Standard" which doesn't have day 1 games, they absolutely can. Services are always subject to change and people buying multi year subs isn't going to cause them legal issues if they have a tier at that price. if they delete the tier entirely, then yeah sure you'd be entitled to a pro rata refund.
If (and it's a big if) they were going to make any changes to Ultimate, they would reduce the number of games rather than remove them I would expect. CoD is now a precedent of sorts.
Re: Turn-Based RPG Final Fantasy Resonance Is Not a Port or Remake of Shuttered Gacha Game
Hildibrand Manderville enters the chat
Re: Astro Bot's Little Legs Carry It Back into Japan's Sales Charts
@JAMes-BroWWWn it’s a decent enough result it’s just that Switch/2 dominates especially for family games.
Re: Xbox Planning Major Layoffs Next Month, Could Involve a Studio Closure
@datamonkey PS3 had its own hardware failure issue, which was actually quite similar (Yellow Light of Death).
Re: Xbox Planning Major Layoffs Next Month, Could Involve a Studio Closure
@datamonkey the difference is 3m. The Xbox figure is two years before official discontinuation, the ps3 figure is after the western discontinuation and two months before the Japanese discontinuation.
I don’t think you can claim definitive positions with this in mind. It’s quite a small gap anyway.
Re: Xbox Planning Major Layoffs Next Month, Could Involve a Studio Closure
@Rich33
It should be noted that this only applies to Ultimate, in Sept 24 as the first indicator of issues developing they replaced the normal GP tier with Standard which never included day 1 (they appear later) , and Core never had them. It also doesn't include COD on any tier, from the next game.
Re: Halo: Campaign Evolved Is Another PS5 Disc That Requires a Download to Actually Play
@LogicStrikesAgain I was disappointed when they changed to digital copies of games for bundles for PS5 onwards. On the PS4 they were the only platform still supplying physical media with console bundles.
I'm not aware of a Sony game that isn't entirely on the disc, unless that game had free content added later.
Re: Halo: Campaign Evolved Is Another PS5 Disc That Requires a Download to Actually Play
@ElectricWizard
Simple, 1 large physical SKU instead of 2. They only have to make up one package, can sell the same item to users of either media and they don't have to guess how many of each they can sell. It's a very different thing to slipping in a code in a game case.
The same reason Square stopped putting out FFXIV expansions on disc (for other reasons) but still sell collectors editions.
Re: Halo: Campaign Evolved Is Another PS5 Disc That Requires a Download to Actually Play
@ThroughTheIris56 My assumption is that the discs cost the same to produce regardless of data on them, they are pressed like any other optical media so it shouldn't make any difference.
The money saving would be to only pay for 1 disc and not 2.
Re: Xbox Will 'Try to Do More' Console Exclusives if the Health of Its Business Improves
@cburg For better or for worse, Microsoft is heavily involved in playstation on many levels and Microsoft are both deliberately and accidentally brining attention onto themselves for many reasons that involve playstation directly or indrectly.
Ignoring that would be foolish. I'll raise many comments about the site but Microsofts actions are making them more and more relevant to Playstation discourse over the last few years and that means articles. If you don't want PS to talk about them, just don't read the articles or post on them.
Re: Xbox Will 'Try to Do More' Console Exclusives if the Health of Its Business Improves
@Deadlyblack At this stage it seems less a plan and more appeasement to the vocal fanboys of things they want to hear.
Only time will tell if that’s a good strategy or not. It’s too late for them to turn things around regarding console sales this gen, but their publishing role is making them a lot of money and this is all steering to the approach next gen.
Re: 'It's So Sad They're No Longer Around': Fumito Ueda Would Have Liked to Remake ICO with Shuttered Sony Studio Bluepoint
An ICO remake would have made more sense than Re-remaking SOTC
Re: Final Fantasy 7 Revelation Will Address Rebirth's Excessive Minigame Problem
@4fold I think it’s more a case of signposting what has rewards behind it and what they are, and what doesn’t have any rewards.
I’m thinking of a XIV approach where quests with unlockable content or rewards have different quest markers and rewards are listed in the quest window
Re: Stunning PS Vita Action RPG Muramasa Is Being Reborn on PS5 Next Year
Excellent. The Wii version was good but suffered from the Wii's awful video output and less than ideal controls. The Vita version is good but I've been wanting a bigger version to play for years.
I'll definitely buy it, but probably not at launch.
Re: 'We're Going to Be Smart About This': Amazon Games Boss Addresses 007 First Light Concerns
@Sunraku To be fair, Amazon haven't exactly covered themselves in glory in games. No one is likely to take them seriously if they get too involved.
I'm with you, if they just put up the money and let IO get on with it it'll be fine. However If they start deciding they know better, it'll risk being a disaster.
Re: 'There Is Only One Ending': Final Fantasy 7 Revelation Director Confirms Linear Story
@Oram77 and the Jenova cells Hojo shoved inside him (and Zack), which are actually a variant based on Sephiroth.
Re: Random: There's a New Killzone Game, and It's Only on Nintendo Switch
@SMJ Indie games (actual indie games made by a half a dozen or less people not the mess of a PSN sale category where 45 year old Nihon Falcom counts as indie) are not subject to certification. They are a Unity export away.
Certification is a block for indies so it was made easier to encourage developers but some people predictably took the piss.
Re: PS5 Store's Shovelware Purge Is Getting More Interesting by the Week
@Bigumamiflavor no because Kemco are a proper established developer/publisher who have to undergo the certification process. These 1 or half dozen man indie games dont.
Kemco games might be low budget, but they are proper games. I think of them as embracing the ps1 age where you could put out functional but basic games, at least in Japan. The turn around speed is because they are publishing rather than developing most of them.
Re: Remember PS5 Launch Game Godfall? Its Developer Returns with a Slick Action Shooter
@AhmadSumadi I played it and even finished it. It’s not going to win any awards but It was a perfectly playable game that worked on day one, I’ve played worse from bigger developers. However I rented it at launch so that’s worth noting.
I doubt most of the people who ever complained about it even bothered to try it.
Re: Random: This Publisher's Promoting Its PS5 Lineup with Retro Box Art
@1UP-HUSKY I would settle for being able to buy replacements. I can replace a lot of cases on my Japanese games as they often used normal cd cases, but not the ones that use the case used for pal games. And even if I wanted to use old pal cases, I can’t because of the holograms stuck very firmly to them.
Re: Mature, Story-Driven Star Trek Game Sets Phasers to Stun on PS5
@Deadhunter man I love DS9 and I think the first two series are very underrated. There are some weak spots there for sure but Duet for example is one of the finest episodes ever produced of any Trek. Right next to In The Pale Moonlight.
I think Nana Visitor really grew into the role from that point, but I want to visit the alternate universe where Forbes didn't turn down the offer to "have her own show" and Ro was kicking ass on DS9.
Re: Mature, Story-Driven Star Trek Game Sets Phasers to Stun on PS5
Just going to put this out there because people are squabbling. Star Trek has been "woke" since 1966. Get over it.
That said, Kurtzman is an idiot who can't decide wether to make bad shows or put people off the good show by retconning half of the series its a prequel to.
Anyway, a horror Star Trek game was not on my bingo card. Have there even been any good (offline) Trek games since Elite Force?
Re: Stellar Blade: Blood Rain's Reveal Is Allegedly Riddled with Generative AI
We've had bullshots and CG announcements for years, this one just happens to be an AI bullshot. I'll stay the pitchfork until a later date.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Dodoo He may well have done with an example like that, just probably not with someone like Square.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Dodoo I don't think Shu has dealt with major third parties since 2000 when he moved to internal development, then head of first party. He was then specifically offered the Indies relationship role because of his strong interest in that segment.
I'm not sure him leaving or not has affected anything with regards to major third parties.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Rich33
Rebirth launched on Switch and Xbox in the last week or two, it's not an issue. By the time the game comes out everyone will have had chance to catch up.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@LemanRusk
Square started in October 83 as a division of an power company owned by the founders father. A lot of Japanese game developers started as divisions of "traditional" companies.
September 1986 is when they divested from the parent company. By that point they had already developed 5 games for Japanese computers, published Thexder on Sharp X1 and Famicom for Game Arts, and Dragon Slayer for Falcom on MSX (of which I own a boxed copy). Sakaguchi and Tanaka (who would later almost kill the company by botching XIV 1.0) worked on the first game The Death Trap, and Uematsu joined part time in 85.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@PsBoxSwitchOwner
There's no evidence they've had an actual falling out, and lots of evidence to suggest that SE think catering to Sony specifically is holding them back.
This isn't even new, Square said over 25 years ago that they can't be tied to heavily to a single platform holder, which is why they started releasing games on the handheld Nintendo platforms after years of ignoring Nintendo. Even since then even when they've prioritised Sony they've released lots of games for other platform holders.
It's not war, they just want to be neutral.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@KawakiisaFraud
Right so FFVII has 7x the amount of views but because it's split over 5 channels instead of one, it looks bad?
Give over mate.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Matroska
No it hasn't.
F1-3 were on the Famicom. Without memory mappers on the cart itself the Famicom is a poor console on a technical level, weaker than the Mark III/Master System.
FF4-6 were on the Super Famicom by default. the Mega Drive's market share in Japan was not good enough even though the MD was the faster of the two consoles.
7 was released on playstation because of its multimedia capabilities rather than its general hardware performance. N64 carts simply made the game they wanted to make impossible. 8 and 9 were a continuation of that. if they wanted power they would have used N64.
X was on ps2 by default, it was the first console of that generation released and was in development while 9 was being finished. As was XI which again was on PS2 (and PC) by default. XII could have been on gamecube or Xbox, both are more powerful than PS2 but wasn't.
13 was on 360 and PS3. This was determined by marketshare. The 360 version was not released in Japan until the PS3 version hit budget, the 360 was far more popular outside Japan, at least at that point. The ps3 version has uncompressed video and audio at higher qualities but the 360 version runs better.
15 was multi plat, 16 was just the result of a business arrangement, probably coupled with the Xbox marketshare nosediving.
FF targets the consoles with the biggest marketshare, not performance. Which can also be observed in the fat that even when Square were ignoring Nintendo consoles, they still made games (some of which sequals or side stories to Playstation games) for GBA, and DS.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@UltimateOtaku91
They are talking about on the playstation channel. The AOT trailer is mostly being watched on the PS channel.
The FF trailer has 500k views on the FF channel, 680k on the Japanese SE channel and another 350k from IGN and Gamespot, along with the 250k on the Playstation channel. So 1.7m+ total views from what I'm seeing.
The gameplay specific overview has another 350k on the FF channel, and 380k on the IGN channel.
Square has nothing to worry about apart from people missing the context, which is hardly new.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Oram77 yep, Intergalactic was a notable exception and I suspect they felt pressured by people demanding a ND game.
Previously they announced games stupidly early and then went radio silence on them for 2 years. Some weirdos want them to go back to that 🤷
Edit: not sure why they announced the GOW remakes so early either
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
@Imaculado_Lord Sony can make as many games as they want but they can’t fill a SoP just from their own games and that’s not the point of the show unless it’s a shorter game specific video.
Re: Reaction: Some PS5 Fans Think SGF Showed Sony Losing Its Grip on Third-Parties
No, because this is just how the industry is now, especially with Geoff’s ego trip forcing himself into everything meaning there are big multi platform shows which potentially have more eyeballs on them.
Unless you are still living in 2015, this is normal. Especially given platform holders know what games are belong developed and can “poach” them first. This is how Microsoft immediately posted a graphic what games were coming to Xbox immmediately after a previous SoP.
Re: Bungie Fixes Marathon Mess by Giving Away Full Game to Fans Who Purchased Due to Misleading PS5 Store Description
Fair play they sorted this far quicker than the whole Obsidian Outer Worlds mess.
Re: Final Fantasy 7 Remake Part 3 Named Revelation, Job System Gameplay Blows Minds
@SuperSilverback right but X didn’t have a world map, whereas they already implemented that in Rebirth so I don’t think there was any danger of rhat
Re: PlatinumGames Revives Gritty Teenage Mutant Ninja Turtles Game The Last Ronin
@Yor-sama it’s MGS Revengeance all over again
Re: After Describing Them as 'Antiquated', Xbox Now Says It 'Must Have Exclusive Content and Services'
Not sure how you can have exclusive content when people can play your games on linux through modern abstraction and translation layers. Windows is a joke for gaming, and the only reason more people haven't shifted to Linux for gaming on their desktops is a lack of proper driver support for dedicated gpu's.
Re: Another Marathon Mess as Bungie Changes Misleading PS5 Store Description
@Northern_munkey People have been moaning about Destiny 2 for years, it didn’t start simply because they decided to turn an old single player ip into a online only game
Re: Another Marathon Mess as Bungie Changes Misleading PS5 Store Description
Honestly Sonys backend at handling editions and ownership with Plus tiers is probably the main issue here. This is hardly the first game effected by such a convoluted system that stops you even buying games or editions of games you played on Plus that are no longer available on it.
Re: Rumour: Final Fantasy 7 Remake Part 3 Reveal Is a Lock for Summer Game Fest
@Haruki_NLI It’s Shadowbringers now. Which is pretty nuts given what that expansion represents.
Re: PS5 Price Hike Has Flushed UK Hardware Sales Down the Toilet
@Neither_scene
Time to 100m so far
Ps1 - 9 years
PS2- 5 years 9 months
PS3 - N/A
PS4 - 5 years 7 months.
Ps5 - 93m so far in 5 years 5 months.
Given PS5 launched into the market during Covid, with supply constraints, has had to suffer with increasing prices due to a combination of covid, global financial and tech production issues and Ramageddon, and crucially, no decreasing prices over time, I would say it's doing very well.
All the other generations benefitted from staged price reductions increasing the market size. Even the PS3 managers to hit £99.99 eventually. PS4 never got the benefit so much but it was still effectively half the price at the end. PS5 was matching PS4 for a long time sales wise
I don't think it's a case of flattery, if anything PS5 has outperformed previous generations when taking into account the very real issues affecting tech pricing these days. If pricing wasn't subject to the issues affecting all other tech devices, they would have smashed 100m ages ago.
Re: There's No Collector's Edition for Marvel's Wolverine PS5, and Fans Aren't Happy
@Gelloh I would argue overpriced collectors editions will make more profit than that same copy sold as a digital edition. They are usually made to an obvious cost low cost.
Ubisoft made a number of good editions but they were always half price a month or two later
Re: There's No Collector's Edition for Marvel's Wolverine PS5, and Fans Aren't Happy
@Matroska That was my thought too but as I keep saying, we need to stop treating the Player base as an organised collective of people who want the same thing.
There is always someone who wants a collectors edition and many of them will complain afterwards about being tricked into buying it when it’s not what they expected quality wise
Re: PS5 Early Access Pre-Orders Truly Are Getting Out of Hand
Frankly I find all preorders in the current era fundamentally pointless.
In the 90s and early 2000s when effectively everyone bought their games in a store it made sense to ensure the store actually received your game (many games would have never been sold in store or location a or b or only had a small day one supply that was never restocked but if you ordered it they would get some copies ). Sometimes you even got a T-shirt or some other physical merch you might actually use.
Now you either get skins or items that are either crap or should have been in the game by default or you get asked to pay more for a early access period that some people will get for free because their copy is sent out early and you may not even have the day one patch available.
Yippee.
Re: PS5's PS Store Shovelware Purge Continues with the Removal of More Garbage Games
I believe these are all taking advantage of Sony’s arrangements with Unity to make it easier for
Indie developers ( actual individual or very small team indies)to get their games out. Compared to the cost and effort in “professional” releases. That it’s open to abuse and has taken this long to deal without is a side effect of that.
But ultimately Sammy, isn’t this the sort of investigative journalism the site should be doing more of and informing users of the reasons rather than posting random people whining on twitter?
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
I still haven't played the previous two GoW's so I'm not going to comment on the direction of travel.
However I think that the argument that doing things differently is bad ignores the fact that not doing things differently creates its own problems.
Judge the game when it comes out and we can see what game it has become rather than the first 20 minutes of story and because it doesn't have Kratos as the lead.
Re: 'That Looks Like Sh*t': God of War Creator Predictably Tears New PS5 Game to Shreds
Bitter man still bitter about being kicked out is still bitter about everything associated witht the thing he is bitter about.
Re: PS5 Fans Hopeful a Countdown Clock Is Teasing a Big State of Play
@Yor-sama that’s the game awards
Re: 'This Policy Doesn't Reflect How Games Actually Work Today': Stop Killing Games Gets Big Win, But the Fight Is Far from Over
@wildcat_kickz And based on the majority of games, those contracts only affect sale, not use by people who own the game.
Forza Horizon 1's servers were shut down 6-7 years after the game was delisted due to licenses expiring. There is usually a delay between end of sale and end of servers for games using licenses.
I think a licensor demanding a game be turned off for owners just because the license they already paid for expired would struggle to be justified in court. They would look very foolish. I don't see a developer signing such a deal.