I'm a huuuge fan of PSVR, and I understand the relevance of PPD. PPI may give us clues to the size of the displays, and therefore Its weight and form factor (e.g. if this puts us in Micro-OLED display territory).
But! We know that by the official resolution specs, each display will have about 4 times the pixel count of PSVR1. Take the PPI or PSVR1 and compare it to PSVR2, and it's about 4 times more (and will be arguably a bit more due to being 800+), predictably so.
This means then that the actual overall size of the display screens (in centimetres) could be similar to PSVR1 all the same, and not particularly smaller, or lighter, from a form factor point of view. Meaning, it may well NOT have typical, small form factor VR Micro-OLED displays either.
The PPI of PSVR2 tells us nothing new, compared to when we learnt about the resolution of the displays. It a bit of a non-news issue at the moment. Don't know if this makes sense to anyone.
@Ichiban Haha! I loved PSP and the VITA, but that market is totally dominated by the (cheap and awful) Switch. I guess that's why VR is worth it for now. They're in a very unique position with console VR, especially with such a high barrier of entry in other adjacent markets like PC VR. And yeah, native Quest 2 games are mostly just trash (in comparison to console/PC VR).
@tehKAMI I believe the current PS VR headsets come with the adaptor for use on PS5 in the box. But you're right, I'd wait till PS VR2 to be honest. And I say that as a massive PS VR fan. Everything will be even better! I really hope they redo the big hits from their existing library ready for launch, as well as completely new games. Also, the PS VR2 headset better be a bit smaller and lighter.
@Bleachedsmiles Firstly, I just want to say I agree with you. I think Game Pass and PC offer a much better deal. I never buy games full price (I refuse to), and the only reason I'm a PS user is console VR, otherwise I'd be on Xbox already.
Concerning the £10 graphics/DS rumble upgrade, I think the argument often made is that the console as a platform is generally a very closed/unique system architecturally from generation to generation (which has it's strengths and limitations), and isn't as simply scalable as PC. So on PC, a game at launch can be released which will work 10 years ahead with no dev input. Unlike on console. This is my speculation and assumption.
However, I do not think the price hike is justified, owing to the volume of digital sales made directly from online storefront (with very little overheads compared to physical) offering a greater profit margin - and also the fact that the consumer gaming market is objectively way bigger than it's ever been. Gaming devs like Sony, Ubisoft etc. have been enjoying far greater profits even accounting for things like inflation and investments, as evident on their public accounts with no problem whatever. The many arguments for £70 games is completely flawed in my informed opinion.
@pip_muzz Same here. Someone commented that Rival Schools 3 would never happen because the characters are apparently sexualised and given its high school context it could be a recipe for disaster/no-go area. My mind honestly never ever went there even once playing 1 & 2 back then, it was just another 3D Street Fighter game, but I guess the dude had a point? If so, I'm sure they could address the aesthetic issues. But still though, apart from the swimmer, who was badly dressed?!? Boggles the mind...
@nessisonett Hey there, I've seen your avatar on this site for a while now throughout the year, and I can't help wondering every time where it's from/what it's about? So I've given in and decided to ask Please put me out my misery lol. I hope your New Year is better than 2020! Cheers!
@wiiware Yeah, it was so crazy they removed the wishlist feature, but also a very shrewd business move — I used that to track discounts and when to buy the odd physical game if the value proposition was right. I always prefer physical games at good low prices (which support the developers too by buying new — as I think that overtime many more sales are accrued, whereas if it remained high, I and many others I suspect wouldn't bother at all, on the majority of them). And you're right, I'm not keen on paying £40 for it either, other games/priorities and that...
@Octane FYI, there are options for direct movement with the move controllers (you can press the Move button go forwards and tilt the wands to turn, or just use the Move button to go forwards and use the other buttons to turn left/right). You can also have full directional control with the DS4 analogue sticks (my preferred option). It's so much better than teleportation.
@Octane What did you mean by pointer, other than the Moves you mentioned? Many games use the DS4, personally I prefer that method (it was excellent for Skyrim, RE7, Wipeout etc), but you're right the Move Controllers need an update. Thankfully, about 90 percent of games don't require them though, and the spatial tracking with the DS4 is the same.
@thefourfoldroot Good point, I didn't think of that. People have grown up in the age of no wires, such that even for some, to use a charging cable for a phone is some kind of horror. It then follows, that some people might have a problem even with the single wire that comes from the processor unit to the headset. Funny the things we take for granted! Maybe the Playstation design team should have made all the wires that connect to the console extremely short, so that it was obvious (and only possibly) to place the processor unit next to the console, the benefit being that the set up looks like it uses less wires for the modern generation (or those who have difficulty with simple 'problem solving'). It all comes down to marketing after all, and the best solutions literally need to be "fool-proof".
@BansheeNorn If you set everything up so your VR processor unit is by the PS4 console, you literally have just one wire to 'deal' with. It's extremely practical and pretty tidy. I just assumed that was what everyone did, but that's how I do it.
@JimmyRiddle Yes, this is what I'm hoping. And I've seen it for £45 including shipping on PS4. I'm just wondering how the resolution/frame-rates will be on PS4 PRO. And how a non-SSD will affect the open world aspects of it, like if the maps will need a traditional load screen between some sections of the city or not (because that would suck!). A bit of speculation here, but I wonder whether the PS4 and PS5 disc will just contain the PS4 base game data and authentications for both versions, since at the end of the day, disc games have to install/get patched to HDD(PS4)/SSD(PS5) to run in any case. Games don't run off the actual disc, the disc is for authentication mainly, so I've read.
I thought it was kind of obvious that the one stand works in both orientations. It is curved when you look closely, as if designed to support the console horizontally when the base is rotated 90 degrees right.
@eddie429 They're gonna go in for the kill. It'll be fascinating and entertaining to watch! Get the popcorn out 🍿 Like something off the wildlife channel 😂
@BNAG_Gamer z That would be awesome! They're really missing a trick not using VR to distinguish themselves and promote the value of the system, even focusing on the existing headset (which will just take advantage of the hardware in any case - LODs, resolution, FPS, loading times etc.). Enough about haptics. We all know lol.
@Boxmonkey Absolutely, personally I quite like their PS Now offering. Maybe they could bundle that with PS Plus and it'd be quite compelling. They'd still make money from exclusive new releases too.
@Darylb88 This is really interesting, as it makes me wonder about a second problem Sony might have from offering a cheap console.
If more people buy an Xbox, just because they can, it'll also inevitably mean less PlayStation software sales than they'd otherwise receive. Eating into profits there is the real concern, as that's where losses are recouped for hardware sales, as well as where long-term profits are made.
Maybe they won't go so cheap as a result? Who knows. I imagine they would need an enticing games subscription and/or hardware financing package in any case to help mitigate such a possibility.
I wonder though, if people can't afford to buy into next gen gaming, might not they wait a little longer to buy their console of choice, rather than but their second choice? Whether that's XSX, or likely the PS5 in this context as it's anticipated to be the most expensive of the two.
We know they waited for Xbox to go first, but if they reveal the price to quickly after Xbox's price reveal it'll just look obvious, cheap and somewhat desperate.
They should give it a week, reveal it next Monday after PS VR week is over. Or take the time to generate a good response to Xbox's new financing and online package (which is the real threat, not the £249 upfront console price).
Christ. Why the avoidable design blunder of a big black circle on the console. So many other ways to use black on a white design. It's so off-putting and strange to look out, even places it at odds in the design aesthetic of their ecosystem. And people thought the PS5 design looked bad! We don't buy consoles to look at them, but you can't help question Xbox's thinking.
Does it really matter if we don't find out the price until late? We know it'll be £600 or under. IMO if this allows them to be competitive against Microsoft then it's not a huge price to pay (pun intended). Furthermore, the longer they let it go, I do wonder if this means, if anything, that they can't just whack on a huge price tag - as THAT would really add insult to injury, damage credibility and goodwill. There are probably several game-plans in place, people probably needn't worry about anything.
I'm hoping the white void to the right will be used to indicate PS VR compatible/required, and maybe the compatible VR controller inputs etc. This would be smart.
I just desperately want this to be running off PS5 with a fully optimised version for the existing PS VR headset. When PS VR on the Pro tries to do life-like graphics, the games really suffer inside the headset (not the TV output that's marketed). In my opinion there are just a couple exceptions to date concerning photo-realistic games.
I think Resident Evil was one game to pull it off well, followed by Blood & Truth and LA Noire VR Case Files.. just, if not limited in other ways. Iron Man was the all-time worst, it looked so awful in terms of resolution, geometry and texture detail, and the loading times and frequency was simply atrocious. I couldn't get past it as much as I tried, and I hope Hitman 3 VR doesn't become that.
I bought my PS4 Pro JUST for VR, I'm a major fan of what Sony have done for VR and I'm praying it succeeds well into next-gen and that more people get to discover its wonder. It is excellent for so many other games, and Skyrim VR knocked things out the ball park in the same way as what WipeOut VR did for racing games. These are just mind-blowing experiences. Quite life-changing RE the world of gaming.
But they really need to take things forward now, otherwise they're shooting themselves in the feet when people go out of their way to try it, then see how horribly dated the graphics/experience can be in certain high-profile games (GT Sport VR I'm looking at you too). Then it really does get (absolutely wrongly) confined to the world of gimmicks.
@LiamCroft - Thank you Liam. As a BME individual myself who has been told to "Go back to my own country" walking into my local Tescos in addition to countless other acts of racism throughout life (in central London), the BLM aims are certainly not nonsense (I wished we lived in a world where it was, as in it being a non-existent issue). I know it's controversial to say, but if I could change my skin colour - I definitely would have by now.
@thefirst - Clarification and apology appreciated dude.
@playstation1995 - Word up son (I couldn't resist!)
I really hope Sony nails the pricing, games and positioning strategy in their 'final reveal.' They've done brilliantly so far and have been able to offer us such great gaming experiences this gen. I'm a big PS VR fan, and I can really believe and see that Sony means what they say when they talk about innovation, which seems to be a lost concept on Xboxes. I remember when they said 'no-one is interested in VR'. Kick in the teeth much? Have they not been able to open their eyes to the Oculus and Vive platforms also? Microsoft/Xbox is a sleepwalking 'gaming' company, which unfortunately appears to say anything if they think it'll favour their predicament.
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Re: State of Play Confirmed, Showcasing Third Party PS5, PS4 Games
I can't wait for this... So that's once it's out the way Sony can start focusing more on PS VR2.
Re: PS5's PSVR2 Will Seemingly Have a Cutting-Edge Display
I'm a huuuge fan of PSVR, and I understand the relevance of PPD. PPI may give us clues to the size of the displays, and therefore Its weight and form factor (e.g. if this puts us in Micro-OLED display territory).
But! We know that by the official resolution specs, each display will have about 4 times the pixel count of PSVR1. Take the PPI or PSVR1 and compare it to PSVR2, and it's about 4 times more (and will be arguably a bit more due to being 800+), predictably so.
This means then that the actual overall size of the display screens (in centimetres) could be similar to PSVR1 all the same, and not particularly smaller, or lighter, from a form factor point of view. Meaning, it may well NOT have typical, small form factor VR Micro-OLED displays either.
The PPI of PSVR2 tells us nothing new, compared to when we learnt about the resolution of the displays. It a bit of a non-news issue at the moment. Don't know if this makes sense to anyone.
Re: PlayStation Creator Ken Kutaragi Not a Fan of VR Headsets or Metaverse
@Ichiban Haha! I loved PSP and the VITA, but that market is totally dominated by the (cheap and awful) Switch. I guess that's why VR is worth it for now. They're in a very unique position with console VR, especially with such a high barrier of entry in other adjacent markets like PC VR. And yeah, native Quest 2 games are mostly just trash (in comparison to console/PC VR).
Re: PSVR2 Is Coming, But Here's a Reminder That PSVR Is Still Alive and Kicking
@tehKAMI I believe the current PS VR headsets come with the adaptor for use on PS5 in the box. But you're right, I'd wait till PS VR2 to be honest. And I say that as a massive PS VR fan. Everything will be even better! I really hope they redo the big hits from their existing library ready for launch, as well as completely new games. Also, the PS VR2 headset better be a bit smaller and lighter.
Re: Horizon Forbidden West Will Now Offer Free PS4 to PS5 Upgrade, Sony Confirms
@Bleachedsmiles Firstly, I just want to say I agree with you. I think Game Pass and PC offer a much better deal. I never buy games full price (I refuse to), and the only reason I'm a PS user is console VR, otherwise I'd be on Xbox already.
Concerning the £10 graphics/DS rumble upgrade, I think the argument often made is that the console as a platform is generally a very closed/unique system architecturally from generation to generation (which has it's strengths and limitations), and isn't as simply scalable as PC. So on PC, a game at launch can be released which will work 10 years ahead with no dev input. Unlike on console. This is my speculation and assumption.
However, I do not think the price hike is justified, owing to the volume of digital sales made directly from online storefront (with very little overheads compared to physical) offering a greater profit margin - and also the fact that the consumer gaming market is objectively way bigger than it's ever been. Gaming devs like Sony, Ubisoft etc. have been enjoying far greater profits even accounting for things like inflation and investments, as evident on their public accounts with no problem whatever. The many arguments for £70 games is completely flawed in my informed opinion.
Re: Rumour: Massive Capcom Leak Reveals Dragon's Dogma 2, Street Fighter 6, New Monster Hunter, Onimusha, More
@pip_muzz Same here. Someone commented that Rival Schools 3 would never happen because the characters are apparently sexualised and given its high school context it could be a recipe for disaster/no-go area. My mind honestly never ever went there even once playing 1 & 2 back then, it was just another 3D Street Fighter game, but I guess the dude had a point? If so, I'm sure they could address the aesthetic issues. But still though, apart from the swimmer, who was badly dressed?!? Boggles the mind...
Re: Popular Indie Game Hades May Come to PS5, PS4 'Down the Line'
@nessisonett Hey there, I've seen your avatar on this site for a while now throughout the year, and I can't help wondering every time where it's from/what it's about? So I've given in and decided to ask Please put me out my misery lol. I hope your New Year is better than 2020! Cheers!
Re: Buying The Pathless on PS5 or PS4 Unlocks Other Version for Free
@wiiware Yeah, it was so crazy they removed the wishlist feature, but also a very shrewd business move — I used that to track discounts and when to buy the odd physical game if the value proposition was right. I always prefer physical games at good low prices (which support the developers too by buying new — as I think that overtime many more sales are accrued, whereas if it remained high, I and many others I suspect wouldn't bother at all, on the majority of them). And you're right, I'm not keen on paying £40 for it either, other games/priorities and that...
Re: Rumour: Massive Capcom Leak Reveals Dragon's Dogma 2, Street Fighter 6, New Monster Hunter, Onimusha, More
No Rival School 3... Capcom, come on! The Street Fighter schedule is totally believable by the way, it's been par for the course for years.
Re: PS Camera Adaptor for PS5 Included with New Japanese PSVR Bundles
@Octane FYI, there are options for direct movement with the move controllers (you can press the Move button go forwards and tilt the wands to turn, or just use the Move button to go forwards and use the other buttons to turn left/right). You can also have full directional control with the DS4 analogue sticks (my preferred option). It's so much better than teleportation.
Re: PS Camera Adaptor for PS5 Included with New Japanese PSVR Bundles
@Octane What did you mean by pointer, other than the Moves you mentioned? Many games use the DS4, personally I prefer that method (it was excellent for Skyrim, RE7, Wipeout etc), but you're right the Move Controllers need an update. Thankfully, about 90 percent of games don't require them though, and the spatial tracking with the DS4 is the same.
Re: PS Camera Adaptor for PS5 Included with New Japanese PSVR Bundles
@thefourfoldroot Good point, I didn't think of that. People have grown up in the age of no wires, such that even for some, to use a charging cable for a phone is some kind of horror. It then follows, that some people might have a problem even with the single wire that comes from the processor unit to the headset. Funny the things we take for granted! Maybe the Playstation design team should have made all the wires that connect to the console extremely short, so that it was obvious (and only possibly) to place the processor unit next to the console, the benefit being that the set up looks like it uses less wires for the modern generation (or those who have difficulty with simple 'problem solving'). It all comes down to marketing after all, and the best solutions literally need to be "fool-proof".
Re: PS Camera Adaptor for PS5 Included with New Japanese PSVR Bundles
@BansheeNorn If you set everything up so your VR processor unit is by the PS4 console, you literally have just one wire to 'deal' with. It's extremely practical and pretty tidy. I just assumed that was what everyone did, but that's how I do it.
Re: Watch Dogs: Legion Runs at 4K, 30FPS with Raytracing on PS5
@JimmyRiddle Yes, this is what I'm hoping. And I've seen it for £45 including shipping on PS4. I'm just wondering how the resolution/frame-rates will be on PS4 PRO. And how a non-SSD will affect the open world aspects of it, like if the maps will need a traditional load screen between some sections of the city or not (because that would suck!). A bit of speculation here, but I wonder whether the PS4 and PS5 disc will just contain the PS4 base game data and authentications for both versions, since at the end of the day, disc games have to install/get patched to HDD(PS4)/SSD(PS5) to run in any case. Games don't run off the actual disc, the disc is for authentication mainly, so I've read.
Re: PS5 Comes with Display Stand, Other Box Contents Confirmed
I thought it was kind of obvious that the one stand works in both orientations. It is curved when you look closely, as if designed to support the console horizontally when the base is rotated 90 degrees right.
Re: Sony Has a Mystery Event Planned for PAX Online Next Week
@eddie429 They're gonna go in for the kill. It'll be fascinating and entertaining to watch! Get the popcorn out 🍿 Like something off the wildlife channel 😂
Re: Sony Has a Mystery Event Planned for PAX Online Next Week
@Prime_Objective Very good point thanks, I'll wait to see if that rears it's head as the event becomes properly announced 👍🏽
Re: Sony Has a Mystery Event Planned for PAX Online Next Week
@BNAG_Gamer z That would be awesome! They're really missing a trick not using VR to distinguish themselves and promote the value of the system, even focusing on the existing headset (which will just take advantage of the hardware in any case - LODs, resolution, FPS, loading times etc.). Enough about haptics. We all know lol.
Re: PS4 Boxes Will Have PS5 Upgrade Banner for Compatible Games
@jacobia I've always struggled to do Zangief's Spinning Piledriver. This is SO anti-consumer! 😤😠
Re: Reaction: Why Hasn't PS5's Price and Release Date Been Revealed Yet?
@Boxmonkey Absolutely, personally I quite like their PS Now offering. Maybe they could bundle that with PS Plus and it'd be quite compelling. They'd still make money from exclusive new releases too.
Re: Reaction: Why Hasn't PS5's Price and Release Date Been Revealed Yet?
@Darylb88 This is really interesting, as it makes me wonder about a second problem Sony might have from offering a cheap console.
If more people buy an Xbox, just because they can, it'll also inevitably mean less PlayStation software sales than they'd otherwise receive. Eating into profits there is the real concern, as that's where losses are recouped for hardware sales, as well as where long-term profits are made.
Maybe they won't go so cheap as a result? Who knows. I imagine they would need an enticing games subscription and/or hardware financing package in any case to help mitigate such a possibility.
Re: Reaction: Why Hasn't PS5's Price and Release Date Been Revealed Yet?
@Lyonjak Yep, let the fireworks begin, and get the popcorn 🍿 ready. Loool.
Re: Reaction: Why Hasn't PS5's Price and Release Date Been Revealed Yet?
I wonder though, if people can't afford to buy into next gen gaming, might not they wait a little longer to buy their console of choice, rather than but their second choice? Whether that's XSX, or likely the PS5 in this context as it's anticipated to be the most expensive of the two.
Re: Reaction: Why Hasn't PS5's Price and Release Date Been Revealed Yet?
We know they waited for Xbox to go first, but if they reveal the price to quickly after Xbox's price reveal it'll just look obvious, cheap and somewhat desperate.
They should give it a week, reveal it next Monday after PS VR week is over. Or take the time to generate a good response to Xbox's new financing and online package (which is the real threat, not the £249 upfront console price).
Re: Reaction: PS5 Price Under Scrutiny After Disruptive Xbox Series S Reveal
Christ. Why the avoidable design blunder of a big black circle on the console. So many other ways to use black on a white design. It's so off-putting and strange to look out, even places it at odds in the design aesthetic of their ecosystem. And people thought the PS5 design looked bad! We don't buy consoles to look at them, but you can't help question Xbox's thinking.
Re: Sony's Sending Out Yet Another Wave of PS5 Emails
Does it really matter if we don't find out the price until late? We know it'll be £600 or under. IMO if this allows them to be competitive against Microsoft then it's not a huge price to pay (pun intended). Furthermore, the longer they let it go, I do wonder if this means, if anything, that they can't just whack on a huge price tag - as THAT would really add insult to injury, damage credibility and goodwill. There are probably several game-plans in place, people probably needn't worry about anything.
Re: A Bunch More PS5 Box Art Has Emerged
I'm hoping the white void to the right will be used to indicate PS VR compatible/required, and maybe the compatible VR controller inputs etc. This would be smart.
Re: Hitman 3 VR Looks Like a Total Game Changer
I just desperately want this to be running off PS5 with a fully optimised version for the existing PS VR headset. When PS VR on the Pro tries to do life-like graphics, the games really suffer inside the headset (not the TV output that's marketed). In my opinion there are just a couple exceptions to date concerning photo-realistic games.
I think Resident Evil was one game to pull it off well, followed by Blood & Truth and LA Noire VR Case Files.. just, if not limited in other ways. Iron Man was the all-time worst, it looked so awful in terms of resolution, geometry and texture detail, and the loading times and frequency was simply atrocious. I couldn't get past it as much as I tried, and I hope Hitman 3 VR doesn't become that.
I bought my PS4 Pro JUST for VR, I'm a major fan of what Sony have done for VR and I'm praying it succeeds well into next-gen and that more people get to discover its wonder. It is excellent for so many other games, and Skyrim VR knocked things out the ball park in the same way as what WipeOut VR did for racing games. These are just mind-blowing experiences. Quite life-changing RE the world of gaming.
But they really need to take things forward now, otherwise they're shooting themselves in the feet when people go out of their way to try it, then see how horribly dated the graphics/experience can be in certain high-profile games (GT Sport VR I'm looking at you too). Then it really does get (absolutely wrongly) confined to the world of gimmicks.
Re: PS5 Spin-Off Marvel's Spider-Man: Miles Morales Is a 'Complete Story'
@LiamCroft - Thank you Liam. As a BME individual myself who has been told to "Go back to my own country" walking into my local Tescos in addition to countless other acts of racism throughout life (in central London), the BLM aims are certainly not nonsense (I wished we lived in a world where it was, as in it being a non-existent issue). I know it's controversial to say, but if I could change my skin colour - I definitely would have by now.
@thefirst - Clarification and apology appreciated dude.
@playstation1995 - Word up son (I couldn't resist!)
Re: Xbox Boss Takes More Shots at PS5 Exclusives Saying Fans Won't Be 'Forced' into Next-Gen
I really hope Sony nails the pricing, games and positioning strategy in their 'final reveal.' They've done brilliantly so far and have been able to offer us such great gaming experiences this gen. I'm a big PS VR fan, and I can really believe and see that Sony means what they say when they talk about innovation, which seems to be a lost concept on Xboxes. I remember when they said 'no-one is interested in VR'. Kick in the teeth much? Have they not been able to open their eyes to the Oculus and Vive platforms also? Microsoft/Xbox is a sleepwalking 'gaming' company, which unfortunately appears to say anything if they think it'll favour their predicament.