@UltimateOtaku91 EA also have their "day one" sub service on PC.
Problem isn't that publishers don't want subscription service. Problem is that they don't have enough content to justify having subscription service.
Like...If Take-Two decided they want to create subscription service what exactly would they put there? This year they would be fine, because they have unusually strong year with WWE, Civ VII, NBA, Mafia, B4 and GTA VI. But what about next year? Will they have enough releases for people to get into their subscription?
Xbox and PlayStation have huge advantage by being platform holders. So they can sign even third-party games into their subscription. But other publishers don't have that luxury. That's why you are not seeing 20 different sub services like in TV/movies space.
It's almost like "different strokes for different folks" applies lol.
There is clearly huge demand for MGS (multi-game subscription services). Fact that Game Pass has 35+ million subs (and that was reported before it started growing thanks to COD) and PS Plus Extra + Premium have 14 million subscribers (from last reported number) is proof of that.
Ignoring demand of 49 million gamers is dumb as hell. Game subscription doesn't need to be "future of gaming" lol. It will just be huge part of gaming.
It's like Phil Spencer recently said. If you are buying 1-2 games per year, subscription just doesn't make sense. So for people who are just buying EA Sports FC, COD every year, subscribing is dumb. Same for people that are only playing F2P games. But there are plenty of people who are finding value. If that wasn't a true there wouldn't be millions of people who subscribe to these services every month.
So you are saying that PlayStation gamers will make sure that Game Pass will stay great with day one releases of first-party games? Sounds pretty good to me tbh.
@themightyant I have no doubt's Expedition 33 dev team knew about shadowdrop. They had graphic for social media prepared at the same moment Oblivion was released. And since game was heavily marketed by Xbox (including it being in Dev Direct), I think Microsoft at least let them knew.
At the end of the day, Expedition sold 1 million copies in three days and reached 110k CCU on Steam. Which is incredible for team of 30 people.
@AgentMantis 1. Tango haven't "died." It still exists and is making Hi-Fi Rush 2 2. Reason for Microsoft ditching Tango has nothing to do with Hi-Fi Rush shadowdrop lol. It was because Tango was only Xbox studio in Japan and they didn't have groundwork laid to properly support the studio. Which doesn't mean that thing they have done to studio wasn't ***** and dumb obviously.
But to the topic. Microsoft will obviously going to do what is best for their bottom line. And considering how many games they have slated for this month and next month (South of Midnight, Indy and Forza for PS5, Towerborne, DOOM: TGA), it wasn't easy to find a suitable space. And with how many games are coming out every day there will always be "victims."
Shadowdrop for this game went as well as you can imagine. 200k CCU on Steam with 82% positive reviews are pretty much proof of that. And I would be not surprised if remaster of F3 would be done in same way. It's no brainer, because you had no marketing spend and game reached 4 mil. players in few days.
@bleeflooflah Obviously. But to me, the least I expect from Game Pass/PS Plus is once first-party game is there, it won't leave. Only exceptions are delisted games because of licenses (like GT Sport or Forza Horizon games)...
@bleeflooflah Yes, but removing FW from PS Plus after two years won't magically recoup that lost sales lol. So yes, maybe Sony put that game into subscription too soon. But since it was already there, removing it was strange decision.
@bleeflooflah I don't think that's the reason. Yes, that was a reason with first Spider-Man and Horizon Zero Dawn. But Forbidden West also left PS Plus for no apparent reason...
@Arkz No, because as I said, game has exact same price on Xbox Store. So no, I haven't expected that base PS5 version would cost 50€ when Xbox Store version cost 70€. I mean. That's a common logic. Why on Earth would Microsoft price THEIR game lower on PlayStation Store than on Xbox Store? It makes no sense.
and argument "to lure people in" is pretty hilarious, since FH5 is best seller in "preorder" category. They literally have 3 editions of the game all in TOP 6. So they will get full price from people at launch and then will "lure other people in" with discounts. Like every other game on the market.
@Arkz I'm not whiny about it. I'm just baffled tbh.
You have a choice. Either play games like FH5, Indy, DOOM: TDA, Oblivion Remaster etc. inside Xbox ecosystem through Game Pass or buy every game for 50-80€ on PlayStation. Fact that people are choosing second option and then are complaining about "high price" is just baffling. Because they made their choice. Nobody forced them.
It's like buying console instead of gaming PC and then complaining that PC has free multiplayer and console do not. Like...you knew that before you bought the console, right?
@Arkz Sooo..play it on Xbox or PC through Game Pass lol... You don't even need a console to play it thanks to cloud gaming.
Do you really expect Microsoft to treat PS gamers like "special breed" just because they don't have Game Pass?
I mean. The entire point of Xbox ecosystem after Microsoft went multiplat is value of Game Pass. You hardly want to undermine that by somehow giving PS users a discount.
Full game is priced exactly as on Xbox Store. If you complain about "but Game Pass," then play it through Game Pass.
Real shocker. It's almost like 800€ console is more powerful than 500€ console lol.
It's hilarious to read these types of articles. It's like if Pure Xbox wrote under every DF analysis "Xbox Series X version is more better than Xbox Series S version." Like, no ***** Sherlock
"Overwhelming pace of content" is there because PS5 got the game almost four years after initial release. So I get that it's a "negative" but it's still a strange one.
@MrPeanutbutterz I doubt FH5 will be delisted in next two-three years. They are usually doing that few years after new Horizon will come out. So if we expect FH6 to come out in 2026 (which is possible), than delisting of FH5 in 2028 sounds like possibility.
I would argue that all of "big three" are loosing their identity
Sony threw away years of dev work for failed live service push that is biting them in the ass currently, while also forcing them to change their acquisition strategy (mainly Firewalk, Bungie, Haven)
Xbox is throwing away their focus on hardware for chase of software sales, no matter where they are coming from
Nintendo is throwing away their focus on innovation, because they are ***** scared of another WiiU fiasco
@Oz_Who_Dat_Dare I mean. Xbox is clearly still selling at least in US. VGchartz has PS5 at 341k in February and 179k for Xbox. Which is basically 2:1. Which obviously isn't anything to brag about in regards to Xbox.
Europe? PS5 is outselling Xbox 10:1. So Sony can obviously increase price to wherever they want. That's why many people were warning that people should not cheer demise of Xbox consoles. Because this is direct results of lack of competition.
@Oz_Who_Dat_Dare Because this has nothing to do with tariffs and everything to do with competition.
Even with Xbox going multiplat, Sony is afraid to raise prices of PS5 in US, because that's market where Xbox is still "fighting."
So they raised prices in market where they are dominant.
But I can already see on social media multiple Sony apologists that are defending this lol.
It's obvious move in markets where they have overwhelming advantage against Xbox (mainly Europe), while sticking to original price in US, where Xbox is still somewhat popular.
@Lowdefal PC players are dumb, because nobody is telling them to leave Steam lol. Only problem with PSN fiasco in Helldivers 2 was that Sony pulled game from sale in territories where they were selling it. Which is another issue.
I failed to have a sympathy tbh. Because majority of time you don't even need to remember logins for those third party accounts, because you are logging in through your Xbox/PS/Steam logins. And if anybody have a problem with that, then don't play this game.
I bet when GTA VI will come out and will require Rockstar account there will be no bitching, because it's GTA VI lol.
Outside of screen tearing (wtf?) it looks great. Obvious visual upgrade from TOW1, gunplay seems better (from small snippet). Otherwise it looks like standard Obsidian RPG game. Sci-Fi version of Avowed. Which is more than fine by me, because I liked Avowed.
@Mikey856 So? It's still Xbox showcase, because it is a presentation about first-party content from all Xbox studios and about Game Pass. Even if every first-party game is coming to PS5.
"We’re not sure we understand why Microsoft has made this atrocious AI-powered version of Quake 2 available to the public."
Because from technical standpoint it's quite remarkable. Yes, it has low framerate, low resolution and horrendous input lag, but it clearly shows how fast evolution of generative AI truly is when Microsoft just last month unveiled Muse and now they are already here.
This is a bad thing from standpoint that it sends wrong signal to the public. Because generative AI is not and will not be able to create coherent complex games. So I think that they should focus on showing stuff like creating fast prototypes and iterating upon them in a way that they can't in traditional game dev enviroment. They need to show that genAI stuff is here to help game dev, not replace them. That the problem.
Like, fighting against it is dumb, because it's pretty clear that AI is not going anywhere and every publisher (yes even Sony) with few brain cells will be finding ways to implement this stuff in their dev pipelines. Whether it would be to assist writing game code, QA process or as I said - making prototypes with fast iteration.
@AdamNovice I mean. PS players clearly didn't have a problem to catch up to 6 years of Sea of Thieves content. If you like the game, you will do it.
It shows strength of dev teams to onboard new players even years after release. I remember vividly trying to go back to D2 few years after I left it and onboarding was so atrocious, I left it almost immediately.
@AdamNovice Genshin came to Xbox four years after original release. So I don't think "catching up to 8 updates" worth of content would be more difficult.
The problem in case of Nintendo isn't 80$ games. It's 80$ games when you consider fact that Nintendo games never goes on sale.
Like. Ubisoft can charge whatever they want at release, because I know that few months later I would be able to buy their game for 50% less at worst.
But honestly I like that they are charging more for physical games. That should be a standard long ago. If you have less expenses for creating digital game then you have for physical it should be reflected in price.
I mean it should.
Switch 2 being able to run basically any modern game (if it can run C2077 and Borderlands 4 it can run anything current gen) means that people can just buy Switch 2 and nothing else.
Switch 1 was "secondary" console for many people because 99% of AAA games was not available there. That is changing now.
Because now you have a choice of buying 450$ PS5 that can play games at home, or 450$ Switch 2 that can play same games (minus PS exclusives) at home, but also they can come with you anywhere. So the only differentiators would be resolution/framerate and Nintendo vs. Sony exclusives. And we know which company have more exclusives...
@species It's because investors are reacting to the news of new subsidiary of Ubisoft and it's seemingly high valuation. Stocks being down have little to do with Shadows success or lack of success.
It's pretty clear that even Ubisoft don't have every answer about news structure of a company. Also, I have a hunch that investors expected that Ubisoft management will get rid of fat (aka employees) which would decrease expenses. And they did not do that. Yet.
So probably safest answer is that Shadows is success, but not such a success that could turn Ubisoft's fortunes in instant. But honestly, only success that could do that is probably Rockstar game level success. Which wasn't possible in a first place.
But it's hilarious to see people unable to get from double standard. Because many people who mocks when publisher (especially Xbox) announces that (for example) Forza Horizon 5 have 45 million players, because "it's players, not copies sold" now need to pretend that Death Stranding having 20 mil. is huge
Naughty Dog doesn't seem like studio that can handle two-game production at same time in terms of size of a studio. So I'm not holding my breath.
And that doesn't mean that second project isn't in some form of early pre-production. But if Intergalactic is 2027 at the earliest (which it is based on Schreier's comment from yesterday), this game will be out maybe in 2032...
If I had 1€ for every time when director of game said that "game is incredible" and it ended up being kinda "not incredible" I would be shooting towards 100€ in my pocket... Maybe more
@Boxmonkey Me? I would be 100% all over this. I was PC gamer who migrated into console gaming at the tail end of 360/PS3 era. Because I was tired of "PC *****." But I still valued flexibility of stores and options that PC gaming provides.
So if you will offer me box that combines ease of use of consoles with flexibility of PC gaming, that is literally my dream device. Whether it would be "Steam console" or "Xbox console."
Only thing I'm worried about is a price. Since I doubt Microsoft would be willing to subsidize device that won't lock user into ecosystem. But on the other hand, I expect it to be way cheaper than custom build PC.
@Vaako007 What court lol? Valve would tell them to leave it as it is or ***** off. Sony have no power over Valve, and Valve would not care in slightest if Sony will pull every their game from Steam, since Sony is not that important on PC in grand scheme of things.
And how exactly would Sony be able to "force" Valve to block running Win32 executable locally on machine lol?
Sony literally have no leverage against Valve in that regard. And I really doubt Valve is for these kind of shenanigans. Since it creates pretty bad precedent for the future. Just imagine in future when game publisher will be able to "exclusively" allow XYZ game to be able to run just on Nvidia GPUs for certain period of time.
Locking games from certain hardware arbitrarily on PC? That sounds like disaster...
@__Seraph Nobody is saying that TLOU 2 was flop lol. I'm pretty sure game was profitable. But that sales drop is pretty substantial and no amount of excuses can cover it.
Since february 2022 (which is date for Insomniac leak that revealed sales) TLOU 2 got a remaster which bumped up sales. But TLOU 1 got a remake which also bumped up sales. So it's not like second game magically caught first game.
I'm fully aware that first game got more time on the market. But you have to be delusional if you think that TLOU 2 will EVER catch first game in terms of sales.
Let's just admit that second game is nowhere near "cult" status as first game was. And only interesting thing about it was shock value in story choices. And when people are talking about it nowadays it's not often in good terms. You liked it and that's more important. But numbers are telling different story.
Yoshida recently told during interview that Sony was disappointed in sales of HFW. Not because it didn't earn enough money but because first game sold way more. Don't you think TLOU is in same bucket?
@Porco By that point it doesn't even need to hit 20 mil.
Essentially, instalbase is important now, because when you will go too low, devs will stop porting games to your platform. Which is worry currently, because Xbox is closed ecosystem.
If next Xbox console is PC hybrid, you don't need huge instalbase, because devs will be essentially creating PC version of XYZ games and then maybe shipping it on Xbox Store and maybe adding achievements. So there will be practically no cost associated with creating Xbox version.
It's Microsoft Surface analogy. Microsoft creates Surface devices, but they are not only way to get into Windows ecosystem. Does Microsoft care about sales of Surface? Yes. Is it existential for them to be "best selling hardware?" Nope.
@themightyant "Love it or hate it people can't seem to stop themselves talking about The Last of Us 2, that is all the confirmation they need."
Well, second game sold 1/3 of what first game sold. And I would argue that people are talking about first game more today, than about second game and first game is 12 years old.
"Every controversy is good controversy" is not a great concept in gaming where you want from people to spend 70$ on your next game. I personally know that I'm just less inclined to buy future ND game, because TLOU Part 2 was so long and tedious that I completed it just to "make my purchase worth." Which is not a good thing.
And I'm not even talking primarily about story choices (which were dumb also), but mainly about fact that TLOU Part 2 would be better game if it was half of it's length. Gameplay just wasn't interesting enough. First game recognized weakness of it's gameplay systems so devs haven't felt obliged to shove 20 hours of bland gameplay down our throats.
@UltimateOtaku91 Please. It's not like PS PC ports are igniting world on fire in terms of popularity. And PC gamers clearly showed that they are unwilling to move from Steam. Everybody gets it now and even EA, Blizzard, Activision and Ubisoft came crawling back to Steam.
So if Sony will even entertain an idea to move away from Steam it would be wiser to just cancel PC ports entirely, because releasing them would not make any sense.
@ProfessorNiggle Yup. Third Jedi game, Black Panther and Iron Man. That RTS is developed by external dev and was probably too far in development to cancel it.
Main point is that EA don't want to make licensed games anymore.
@ProfessorNiggle That's not true. EA wants to steer away from making licensed IP titles. CEO of EA said it himself. That's probably the reason why they canned Mandalorian FPS last year. They are basically in process of completing stuff they are making now (Black Panther, Iron Man, third SW Jedi game) and they are off to making their own stuff.
It's hilarious that entire PS5 Pro existence was based on "you get best of both worlds." Meaning not having to choose between Fidelity and Performance modes.
We ended up having to choose between fidelity and performance modes...
@trev666 Really? TLOU 2 sold 1/3 of what first game sold. I have no doubts that game was profitable, but it isn't like series as a whole has upwards trajectory.
Not to mention that I'm 100% sure that series lost portion of a fanbase due to story of second game.
Comments 751
Re: PS Plus, Xbox Game Pass Are Not the Future of Gaming, Says US Analyst
@UltimateOtaku91 EA also have their "day one" sub service on PC.
Problem isn't that publishers don't want subscription service. Problem is that they don't have enough content to justify having subscription service.
Like...If Take-Two decided they want to create subscription service what exactly would they put there? This year they would be fine, because they have unusually strong year with WWE, Civ VII, NBA, Mafia, B4 and GTA VI. But what about next year? Will they have enough releases for people to get into their subscription?
Xbox and PlayStation have huge advantage by being platform holders. So they can sign even third-party games into their subscription. But other publishers don't have that luxury. That's why you are not seeing 20 different sub services like in TV/movies space.
Re: PS Plus, Xbox Game Pass Are Not the Future of Gaming, Says US Analyst
It's almost like "different strokes for different folks" applies lol.
There is clearly huge demand for MGS (multi-game subscription services). Fact that Game Pass has 35+ million subs (and that was reported before it started growing thanks to COD) and PS Plus Extra + Premium have 14 million subscribers (from last reported number) is proof of that.
Ignoring demand of 49 million gamers is dumb as hell. Game subscription doesn't need to be "future of gaming" lol. It will just be huge part of gaming.
It's like Phil Spencer recently said. If you are buying 1-2 games per year, subscription just doesn't make sense. So for people who are just buying EA Sports FC, COD every year, subscribing is dumb. Same for people that are only playing F2P games. But there are plenty of people who are finding value. If that wasn't a true there wouldn't be millions of people who subscribe to these services every month.
Re: Indiana Jones PS5 Is Selling Faster Than on Xbox and PC, Claims Analysts
So you are saying that PlayStation gamers will make sure that Game Pass will stay great with day one releases of first-party games? Sounds pretty good to me tbh.
Re: Not Everyone Loved Oblivion Remastered's Shadow Drop
@themightyant I have no doubt's Expedition 33 dev team knew about shadowdrop. They had graphic for social media prepared at the same moment Oblivion was released. And since game was heavily marketed by Xbox (including it being in Dev Direct), I think Microsoft at least let them knew.
At the end of the day, Expedition sold 1 million copies in three days and reached 110k CCU on Steam. Which is incredible for team of 30 people.
Re: Not Everyone Loved Oblivion Remastered's Shadow Drop
@AgentMantis 1. Tango haven't "died." It still exists and is making Hi-Fi Rush 2
2. Reason for Microsoft ditching Tango has nothing to do with Hi-Fi Rush shadowdrop lol. It was because Tango was only Xbox studio in Japan and they didn't have groundwork laid to properly support the studio. Which doesn't mean that thing they have done to studio wasn't ***** and dumb obviously.
But to the topic. Microsoft will obviously going to do what is best for their bottom line. And considering how many games they have slated for this month and next month (South of Midnight, Indy and Forza for PS5, Towerborne, DOOM: TGA), it wasn't easy to find a suitable space. And with how many games are coming out every day there will always be "victims."
Shadowdrop for this game went as well as you can imagine. 200k CCU on Steam with 82% positive reviews are pretty much proof of that. And I would be not surprised if remaster of F3 would be done in same way. It's no brainer, because you had no marketing spend and game reached 4 mil. players in few days.
Re: Massive PS Plus Clearout Announced for May, 22 Games Leaving
@bleeflooflah Obviously.
But to me, the least I expect from Game Pass/PS Plus is once first-party game is there, it won't leave. Only exceptions are delisted games because of licenses (like GT Sport or Forza Horizon games)...
Re: Massive PS Plus Clearout Announced for May, 22 Games Leaving
@bleeflooflah Yes, but removing FW from PS Plus after two years won't magically recoup that lost sales lol. So yes, maybe Sony put that game into subscription too soon. But since it was already there, removing it was strange decision.
Re: Massive PS Plus Clearout Announced for May, 22 Games Leaving
@bleeflooflah I don't think that's the reason.
Yes, that was a reason with first Spider-Man and Horizon Zero Dawn.
But Forbidden West also left PS Plus for no apparent reason...
Re: Massive PS Plus Clearout Announced for May, 22 Games Leaving
I really hate that Sony is removing first-party games from their own subscription service...
Re: PS5 Pro Offers the Best Forza Horizon 5 Experience on Consoles
@Arkz No, because as I said, game has exact same price on Xbox Store. So no, I haven't expected that base PS5 version would cost 50€ when Xbox Store version cost 70€. I mean. That's a common logic. Why on Earth would Microsoft price THEIR game lower on PlayStation Store than on Xbox Store? It makes no sense.
and argument "to lure people in" is pretty hilarious, since FH5 is best seller in "preorder" category. They literally have 3 editions of the game all in TOP 6. So they will get full price from people at launch and then will "lure other people in" with discounts. Like every other game on the market.
Re: PS5 Pro Offers the Best Forza Horizon 5 Experience on Consoles
@Arkz I'm not whiny about it. I'm just baffled tbh.
You have a choice. Either play games like FH5, Indy, DOOM: TDA, Oblivion Remaster etc. inside Xbox ecosystem through Game Pass or buy every game for 50-80€ on PlayStation. Fact that people are choosing second option and then are complaining about "high price" is just baffling. Because they made their choice. Nobody forced them.
It's like buying console instead of gaming PC and then complaining that PC has free multiplayer and console do not. Like...you knew that before you bought the console, right?
Re: PS5 Pro Offers the Best Forza Horizon 5 Experience on Consoles
@Arkz Sooo..play it on Xbox or PC through Game Pass lol... You don't even need a console to play it thanks to cloud gaming.
Do you really expect Microsoft to treat PS gamers like "special breed" just because they don't have Game Pass?
I mean. The entire point of Xbox ecosystem after Microsoft went multiplat is value of Game Pass. You hardly want to undermine that by somehow giving PS users a discount.
Full game is priced exactly as on Xbox Store. If you complain about "but Game Pass," then play it through Game Pass.
Re: PS5 Pro Offers the Best Forza Horizon 5 Experience on Consoles
@Arkz Price is exact same as on Xbox Store currently. So I don't understand complaining tbh.
Re: PS5 Pro Offers the Best Forza Horizon 5 Experience on Consoles
Real shocker.
It's almost like 800€ console is more powerful than 500€ console lol.
It's hilarious to read these types of articles. It's like if Pure Xbox wrote under every DF analysis "Xbox Series X version is more better than Xbox Series S version." Like, no ***** Sherlock
Re: Forza Horizon 5 (PS5) - Xbox Had the Best Open World Racer All This Time
"Overwhelming pace of content" is there because PS5 got the game almost four years after initial release. So I get that it's a "negative" but it's still a strange one.
Pacing during initial release was way lenient.
Re: Forza Horizon 5 Is Getting a Massive New Mode for Its PS5 Debut
@MrPeanutbutterz I doubt FH5 will be delisted in next two-three years. They are usually doing that few years after new Horizon will come out.
So if we expect FH6 to come out in 2026 (which is possible), than delisting of FH5 in 2028 sounds like possibility.
Re: 'You'll See the Difference,' Says Bend Studio of Days Gone PS5's Improvements
Basically "We took higher settings from PC version and applied them to PS5 version"
Re: Nintendo Is Losing Its Identity, Says Ex-PlayStation Boss
I would argue that all of "big three" are loosing their identity
Sony threw away years of dev work for failed live service push that is biting them in the ass currently, while also forcing them to change their acquisition strategy (mainly Firewalk, Bungie, Haven)
Xbox is throwing away their focus on hardware for chase of software sales, no matter where they are coming from
Nintendo is throwing away their focus on innovation, because they are ***** scared of another WiiU fiasco
Re: PS5 Fans Give Bungie's Marathon the Cold Shoulder, 34% Say You'd Have to Pay Them to Play
There is no chance Marathon would suffer same fate as Concord. Bungie's name alone is a guarantee of that.
Does that mean that game will be overwhelming success? No. But I'm sure one-two years of support are basically guaranteed.
I mean. Even if you look at Steam numbers. 6 months before release Marathon has 16k followers. Concord had 6k after release.
Re: PS5 Price Increases Announced by Sony, Immediately Affects UK, Europe, and More
@Oz_Who_Dat_Dare I mean. Xbox is clearly still selling at least in US. VGchartz has PS5 at 341k in February and 179k for Xbox. Which is basically 2:1. Which obviously isn't anything to brag about in regards to Xbox.
Europe? PS5 is outselling Xbox 10:1. So Sony can obviously increase price to wherever they want. That's why many people were warning that people should not cheer demise of Xbox consoles. Because this is direct results of lack of competition.
Re: PS5 Price Increases Announced by Sony, Immediately Affects UK, Europe, and More
@Oz_Who_Dat_Dare Because this has nothing to do with tariffs and everything to do with competition.
Even with Xbox going multiplat, Sony is afraid to raise prices of PS5 in US, because that's market where Xbox is still "fighting."
So they raised prices in market where they are dominant.
But I can already see on social media multiple Sony apologists that are defending this lol.
Re: PS5 Price Increases Announced by Sony, Immediately Affects UK, Europe, and More
It's obvious move in markets where they have overwhelming advantage against Xbox (mainly Europe), while sticking to original price in US, where Xbox is still somewhat popular.
And this is only glimpse of what's coming...
Re: Sony Won't Force PSN on Xbox, PC Players of Marathon
@Lowdefal PC players are dumb, because nobody is telling them to leave Steam lol. Only problem with PSN fiasco in Helldivers 2 was that Sony pulled game from sale in territories where they were selling it. Which is another issue.
I failed to have a sympathy tbh. Because majority of time you don't even need to remember logins for those third party accounts, because you are logging in through your Xbox/PS/Steam logins. And if anybody have a problem with that, then don't play this game.
I bet when GTA VI will come out and will require Rockstar account there will be no bitching, because it's GTA VI lol.
Re: Sony Won't Force PSN on Xbox, PC Players of Marathon
I don't see a reason for PSN account requirement, since Bungie has it's own API for cross-save/cross-progress stuff that is in Destiny 2
But even if they had, I would just tied my Xbox and PS account. I don't understand all the fuss about "accounts" lol.
Re: The Outer Worlds 2 PS5 Gets a Huge Gameplay Debut Ahead of Summer Unveiling
Outside of screen tearing (wtf?) it looks great. Obvious visual upgrade from TOW1, gunplay seems better (from small snippet). Otherwise it looks like standard Obsidian RPG game. Sci-Fi version of Avowed. Which is more than fine by me, because I liked Avowed.
Re: See Future PS5 Games in Xbox Games Showcase This June, Including The Outer Worlds 2
@Mikey856 So?
It's still Xbox showcase, because it is a presentation about first-party content from all Xbox studios and about Game Pass. Even if every first-party game is coming to PS5.
Re: See Future PS5 Games in Xbox Games Showcase This June, Including The Outer Worlds 2
@Mikey856 Because all Bethesda, XGS and Bethesda studios are under "Xbox" division lol.
Or are you complaining that Ubisoft Forward showcase has "Ubisoft" in it's name?
Re: Microsoft's AI Obsession Continues with Atrocious Copilot Version of Quake 2
"We’re not sure we understand why Microsoft has made this atrocious AI-powered version of Quake 2 available to the public."
Because from technical standpoint it's quite remarkable. Yes, it has low framerate, low resolution and horrendous input lag, but it clearly shows how fast evolution of generative AI truly is when Microsoft just last month unveiled Muse and now they are already here.
This is a bad thing from standpoint that it sends wrong signal to the public. Because generative AI is not and will not be able to create coherent complex games. So I think that they should focus on showing stuff like creating fast prototypes and iterating upon them in a way that they can't in traditional game dev enviroment. They need to show that genAI stuff is here to help game dev, not replace them. That the problem.
Like, fighting against it is dumb, because it's pretty clear that AI is not going anywhere and every publisher (yes even Sony) with few brain cells will be finding ways to implement this stuff in their dev pipelines. Whether it would be to assist writing game code, QA process or as I said - making prototypes with fast iteration.
Re: Zenless Zone Zero's PS5 Console Exclusivity Is Coming to an End
@AdamNovice I mean. PS players clearly didn't have a problem to catch up to 6 years of Sea of Thieves content. If you like the game, you will do it.
It shows strength of dev teams to onboard new players even years after release. I remember vividly trying to go back to D2 few years after I left it and onboarding was so atrocious, I left it almost immediately.
Re: Zenless Zone Zero's PS5 Console Exclusivity Is Coming to an End
@AdamNovice Genshin came to Xbox four years after original release. So I don't think "catching up to 8 updates" worth of content would be more difficult.
Re: Talking Point: What Are Your Thoughts on Potential $80 PS5 Games?
The problem in case of Nintendo isn't 80$ games. It's 80$ games when you consider fact that Nintendo games never goes on sale.
Like. Ubisoft can charge whatever they want at release, because I know that few months later I would be able to buy their game for 50% less at worst.
But honestly I like that they are charging more for physical games. That should be a standard long ago. If you have less expenses for creating digital game then you have for physical it should be reflected in price.
Re: Reaction: Switch 2 Looks Solid But the Many PS5, PS4 Ports Won't Spook Sony Yet
I mean it should.
Switch 2 being able to run basically any modern game (if it can run C2077 and Borderlands 4 it can run anything current gen) means that people can just buy Switch 2 and nothing else.
Switch 1 was "secondary" console for many people because 99% of AAA games was not available there. That is changing now.
Because now you have a choice of buying 450$ PS5 that can play games at home, or 450$ Switch 2 that can play same games (minus PS exclusives) at home, but also they can come with you anywhere. So the only differentiators would be resolution/framerate and Nintendo vs. Sony exclusives. And we know which company have more exclusives...
To me, this is a big deal.
Re: Assassin's Creed Shadows a Big Sales Hit in US, Beaten Only By Monster Hunter Wilds
@species It's because investors are reacting to the news of new subsidiary of Ubisoft and it's seemingly high valuation. Stocks being down have little to do with Shadows success or lack of success.
It's pretty clear that even Ubisoft don't have every answer about news structure of a company. Also, I have a hunch that investors expected that Ubisoft management will get rid of fat (aka employees) which would decrease expenses. And they did not do that. Yet.
So probably safest answer is that Shadows is success, but not such a success that could turn Ubisoft's fortunes in instant. But honestly, only success that could do that is probably Rockstar game level success. Which wasn't possible in a first place.
Re: Death Stranding Celebrates 20 Million Players Milestone as PS5 Sequel Approaches
@RoomWithaMoose Of course it means success.
But it's hilarious to see people unable to get from double standard. Because many people who mocks when publisher (especially Xbox) announces that (for example) Forza Horizon 5 have 45 million players, because "it's players, not copies sold" now need to pretend that Death Stranding having 20 mil. is huge
Re: Speculation About a Second Naughty Dog PS5 Game Starts to Circulate
Naughty Dog doesn't seem like studio that can handle two-game production at same time in terms of size of a studio. So I'm not holding my breath.
And that doesn't mean that second project isn't in some form of early pre-production. But if Intergalactic is 2027 at the earliest (which it is based on Schreier's comment from yesterday), this game will be out maybe in 2032...
Re: Intergalactic PS5 Is Playable Internally and Incredible, According to Naughty Dog
If I had 1€ for every time when director of game said that "game is incredible" and it ended up being kinda "not incredible" I would be shooting towards 100€ in my pocket... Maybe more
Re: Fans Unsure Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware
@Boxmonkey Me? I would be 100% all over this. I was PC gamer who migrated into console gaming at the tail end of 360/PS3 era. Because I was tired of "PC *****." But I still valued flexibility of stores and options that PC gaming provides.
So if you will offer me box that combines ease of use of consoles with flexibility of PC gaming, that is literally my dream device. Whether it would be "Steam console" or "Xbox console."
Only thing I'm worried about is a price. Since I doubt Microsoft would be willing to subsidize device that won't lock user into ecosystem. But on the other hand, I expect it to be way cheaper than custom build PC.
Re: Fans Unsure Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware
@Vaako007 What court lol? Valve would tell them to leave it as it is or ***** off. Sony have no power over Valve, and Valve would not care in slightest if Sony will pull every their game from Steam, since Sony is not that important on PC in grand scheme of things.
Re: Everyone's Wondering Whether Sony Will Block PS5 Games on Xbox's Rumoured PC Hardware
And how exactly would Sony be able to "force" Valve to block running Win32 executable locally on machine lol?
Sony literally have no leverage against Valve in that regard. And I really doubt Valve is for these kind of shenanigans. Since it creates pretty bad precedent for the future. Just imagine in future when game publisher will be able to "exclusively" allow XYZ game to be able to run just on Nvidia GPUs for certain period of time.
Locking games from certain hardware arbitrarily on PC? That sounds like disaster...
Re: Saros, Housemarque's Upcoming PS5 Exclusive, Only Possible Thanks to Sony Acquisition
It's not like this is a something surprising to say. You are hearing this from multiple studios after acquisitions...
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@__Seraph Nobody is saying that TLOU 2 was flop lol. I'm pretty sure game was profitable. But that sales drop is pretty substantial and no amount of excuses can cover it.
Since february 2022 (which is date for Insomniac leak that revealed sales) TLOU 2 got a remaster which bumped up sales. But TLOU 1 got a remake which also bumped up sales. So it's not like second game magically caught first game.
I'm fully aware that first game got more time on the market. But you have to be delusional if you think that TLOU 2 will EVER catch first game in terms of sales.
Let's just admit that second game is nowhere near "cult" status as first game was. And only interesting thing about it was shock value in story choices. And when people are talking about it nowadays it's not often in good terms. You liked it and that's more important. But numbers are telling different story.
Yoshida recently told during interview that Sony was disappointed in sales of HFW. Not because it didn't earn enough money but because first game sold way more. Don't you think TLOU is in same bucket?
Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'
@Porco By that point it doesn't even need to hit 20 mil.
Essentially, instalbase is important now, because when you will go too low, devs will stop porting games to your platform. Which is worry currently, because Xbox is closed ecosystem.
If next Xbox console is PC hybrid, you don't need huge instalbase, because devs will be essentially creating PC version of XYZ games and then maybe shipping it on Xbox Store and maybe adding achievements. So there will be practically no cost associated with creating Xbox version.
It's Microsoft Surface analogy. Microsoft creates Surface devices, but they are not only way to get into Windows ecosystem. Does Microsoft care about sales of Surface? Yes. Is it existential for them to be "best selling hardware?" Nope.
Re: Intergalactic PS5 Game All About Faith, Religion, and 'Being Lonely'
@themightyant "Love it or hate it people can't seem to stop themselves talking about The Last of Us 2, that is all the confirmation they need."
Well, second game sold 1/3 of what first game sold. And I would argue that people are talking about first game more today, than about second game and first game is 12 years old.
"Every controversy is good controversy" is not a great concept in gaming where you want from people to spend 70$ on your next game. I personally know that I'm just less inclined to buy future ND game, because TLOU Part 2 was so long and tedious that I completed it just to "make my purchase worth." Which is not a good thing.
And I'm not even talking primarily about story choices (which were dumb also), but mainly about fact that TLOU Part 2 would be better game if it was half of it's length. Gameplay just wasn't interesting enough. First game recognized weakness of it's gameplay systems so devs haven't felt obliged to shove 20 hours of bland gameplay down our throats.
Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'
@UltimateOtaku91 Please. It's not like PS PC ports are igniting world on fire in terms of popularity. And PC gamers clearly showed that they are unwilling to move from Steam. Everybody gets it now and even EA, Blizzard, Activision and Ubisoft came crawling back to Steam.
So if Sony will even entertain an idea to move away from Steam it would be wiser to just cancel PC ports entirely, because releasing them would not make any sense.
Re: PS6 Could Be the Only High-End Next-Gen Console, As New Xbox Touted to Be a 'PC in Essence'
So I will be able to play not only my whole Xbox library, but also PC only games and PlayStation PC ports?
Sign me up...
Re: Respawn Entertainment Cancels Mysterious FPS Game
@ProfessorNiggle Yup. Third Jedi game, Black Panther and Iron Man. That RTS is developed by external dev and was probably too far in development to cancel it.
Main point is that EA don't want to make licensed games anymore.
Re: Respawn Entertainment Cancels Mysterious FPS Game
@ProfessorNiggle That's not true. EA wants to steer away from making licensed IP titles. CEO of EA said it himself. That's probably the reason why they canned Mandalorian FPS last year. They are basically in process of completing stuff they are making now (Black Panther, Iron Man, third SW Jedi game) and they are off to making their own stuff.
Re: PS5 Pro Hands Assassin's Creed Shadows 3 Exclusive Graphics Modes
It's hilarious that entire PS5 Pro existence was based on "you get best of both worlds." Meaning not having to choose between Fidelity and Performance modes.
We ended up having to choose between fidelity and performance modes...
Re: 'Don't Bet' on The Last of Us 3, Warns Neil Druckmann
@trev666 Really? TLOU 2 sold 1/3 of what first game sold. I have no doubts that game was profitable, but it isn't like series as a whole has upwards trajectory.
Not to mention that I'm 100% sure that series lost portion of a fanbase due to story of second game.
Re: PlayStation Struck by More Layoffs in the Aftermath of Multiple Cancelled PS5 Games
How tf are you laying off people after making 11 billion in revenue in just one quarter?