@pyrrhic_victory But author of article is also talking about Xbox Game Studios. And majority of them never released their game on PlayStation. So your argument is kinda...invalid?
Also, it literally doesn't matter if they previously released their games on PlayStation. They are currently owned by Microsoft. They decide what strategy is best for Xbox as a platform. And what's best today, doesn't need to be best tomorrow. So giving some kind of blanket policy is pretty dumb.
So for example, if releasing Indy and Doom on PlayStation will give them some kind of undesirable metric, they can pivot The Elder Scrolls VI to be only on Xbox and PC. But if they already announced TES VI as multiplat game, they kinda backed themselves into the corner. If they don't announce platform unless it's absolutely necessary, it gives them freedom to do whatever they want, whenever they want.
It's pretty simple. You know that every XGS/Bethesda/Activision game will be on Xbox and PC. Case-by-case basis on other consoles. So if you are unwilling to invest into Xbox console, then you can portbeg and hope that game you want will be ported.
It's same as if you are PC player and want to play Demon's Souls remake and other PS Studios game. You can beg that Sony will finally port DS remake to PC. But if you want to be 100% certain that you will be able to play it, you need to buy PS5.
Project Latitude (program for creating ports of Xbox games to other platforms) currently for example doesn't include games like Fable, Gears of War E-Day, South of Midnight, Perfect Dark and Hellblade 2. But Microsoft can tomorrow decide, that Hellblade II has been squeezed up and PS5 port work can begin. So how exactly you want to cover every game with blanket policy announced to the public?
I mean. Sony knows that they are porting all their games to PC. Are they telling PC players which and when during announcement of said game? Nope. They are pretending that no PC port will be made and then 2 years later, they will announce it.
Also, this thing can change at a whim. They could notice dip in number of console users and decide to make some changes.
Silver lining is. If you want to be sure that you will be able to play all Xbox/Bethesda/ABK games, just buy and Xbox. Or PC. Or subscribe to GPU and play through cloud. If you are not willing to do that, then wait. And pray that this "particular game" that you want to play will be ported.
@Frmknst I mean, that hero shooter genre is currently flooded with games that even have huge advantages over Concord. They are either established (Overwatch 2) free-to-play (Overwatch 2, Valorant, Apex Legends and Marvel Rivals in december) based on popular IP (Marvel Rivals in december)
And on PC, Deadlock from Valve is coming (but that's PC specific)
Not to mention ***** of other hero shooter games that were born and died during 8 long years of Concord's development.
I genuinely feels like game that was created in time when Overwatch and GotG started to become huge. Problem is that by the time Firewalk was done with development, this genre became so crowded...
@jrt87 I would not be so dramatic around "Concord is releasing same day as Black Myth"
Especially since 90% of Black Myth players are from China. Country, where Concord isn't even available...
Concord on PC is DoA with or without Black Myth. Game has pathetic 35 reviews after almost one day on the market. It would be happy if it can break 5k concurrent on Steam during regular release.
@PuppetMaster "Turning Factions 2 from normal MP into live service"
Of course they tried to turn it into live service. Because that's only viable path in 2024. People just refuse to accept fact that because of how expensive AAA game currently is, times of "tacked-on" multiplayer modes as a supplement to a SP campaign are over.
You either have to commit to SP only game, or MP live service game. There is no in-between.
And please, don't argue with games like Space Marine 2. Because bulk of Saber staff lives in eastern Europe, where development costs are probably 1/5 of what they are in California.
@naruball Devs said to Game File that Final Shape could never bring as much money as was needed to avoid layoffs. Which probably tells you everything you need to know.
Also, expansion is already 33% off just two months after release on Steam. Which is unusually soon for Destiny expansion.
@naruball Yeah. I mean...it's not that hard to understand Bungie was loosing money, because they employed 1,3k employees, while only having D2 as moneymaker. They were loosing money month after month. Also, employees told Bloomberg that sales of expansions were dropping every year. So it's not like The Final Shape somehow rescued Bungie.
But if you shed 30% of your studio wages, it will obviously get you out of the "loosing spree" hole.
But it's not like this will get Bungie out of troubles. Playerbase already dropped significantly since release of The Final Shape. Marathon is reportedly in rough shape and Bungie will no longer make big expansions for Destiny 2, because they finally realised that without good onboarding experience for new players, Destiny 2 is doomed long term.
@Leechmonger_DeS Yeah. Because success of Bethesda merger was surely on Tango Gameworks. /s
Look. I loved The Evil Within 2 and Hi-Fi Rush. But can we stop pretending that Tango was main moneymaker in Zenimax? Hi-Fi Rush came onto PS5 this year and didn't even fit in TOP 20 in month of release. The Evil Within 2 was a commercial flop. GhosWire wasn't that great and wasn't selling that well.
Microsoft bought Zenimax for huge IPs like Doom (new Doom game is coming out next year if you didn't notice), The Elder Scrolls (which is in production), Fallout (Fallout 76 still makes huge amount of money), TESO (which still makes huge amount of money) and next MMO game from ZOS. Not to mention Arkane which is working on Blade. And Indy is coming out this year. Also, Starfield is so unsuccessful, that BGS is not only releasing new expansion this year, but also planning new expansion for 2025
It's like pretending that Microsoft bought ABK for Toys for Bob and Crash Bandicoot. No, they did not. They bought ABK for Call of Duty, Diablo, Overwatch and Candy Crush. Toys for Bob and Crash Bandicoot just happened to be in same package. And TfB isn't even in ABK anymore.
Trying to even compare it to Bungie is honestly hilarious, especially after recent report that Marathon is not looking that great and fact that Bungie was loosing money.
Jimbo's decisions are looking worse and worse His main prize - Bungie, who was supposed to spearhead live service charge is gutted. And probably is not independent anymore Half of live service project delayed or outright canceled Years of dev time spent on live service games that will never see light of day (TLOU Factions for example) Concord seems like DoA
Basically, only success from this whole Jimbo's charade is Helldivers 2. Which is pretty bad if you ask me.
I love how almost every company claims to be making "genre defining" game. Meanwhile number of "genre defining games" in last two years can be counted on one hand.
Movement of players is sluggish for my taste. I don't know where comparisons with Destiny are coming from since Destiny 2 in it's current state (not during launch of Vanilla game) is pretty fast paced.
I can't imagine having long term interest in this game. I'm not playing MP game for weekly cutscenes. And in terms of content this game is just blandest of the bland. And visual style is not interesting in the slightest and some characters are downright ugly looking.
???
Ultimate with new price is 1€ per month more expensive then PS Plus Premium. While having first-party games there day one, which Premium don't have and EA Play included, which Premium don't have.
So I don't understand point of this article tbh.
What Microsoft is doing is not admitting that "it was wrong move" but basically creating "terrible" Game Pass Standard (which is equivalent of PS Plus Extra btw), so they can upsell you on Ultimate, since it's only 3€ per month more expensive than Standard. Because when you hit peak subscriber count (which they have on consoles), only way to increase your revenue is to upsell your customer to higher tier or to jack up the price.
Admission of "wrong strategy" would be removing day one first-party games from PC Game Pass and Game Pass Ultimate too...
Considering Microsoft still owns publishing rights for first game, they can't make a PS version even if they wanted. Not unless Microsoft permits that.
Also, I doubt that it's high on their priority list. They are Marvel IP game factory after all.
@get2sammyb moneyhatting without Sony being publisher is also nothing uncommon for Sony. See Silent Hill 2, Kena: Bridge of Spirits, FF games and many many more.
But i don't think Black Myth was moneyhatted tbh. But it would be nice if devs were just straight with their customers for once. Larian clearly stated "no, we haven't recieved money from Sony, problem is splitscreen on Series S"
It's almost like it never happened (ehm. Stellar Blade), right?
I'm not implying that this is what happened. I'm just pointing out that it would be no surprise to me if that was the case. Because it would not be the first time...
I'm baffled that Sony didn't saw it way before release. You are trying to sell 600$ piece of VR that needs 500$ console to work with. And has no PC support (at release) Meanwhile your competition is selling 600$ VR headset that can work on it's own. And can be plugged to PC.
Even PSVR1 didn't sold gangbusters. I don't know what lead Sony to produce another generation. But I'm 99% sure there won't be any PSVR3.
@UltimateOtaku91 PlayStation gamers don't have problem with, PC gamers do. It's not that hard concept to understand.
Also, primary problem with Helldivers 2 was that Sony wanted to force PSN requirement 3 months after release. Because as you can saw there wasn't so much fuss about PSN requirement for Ghost of Tsushima Legends, Ragnarok and Concord outside of fact that PSN is not supported in 100s of countries.
It's hilarious honestly. PlayStation guys were always talking about how Xbox have no games. And if they had games they were actually bad and nobody wants to play them Xbox guys are always talking about how every PlayStation game is "sad dad simulator" and about "PlayStation template"
Meanwhile actual truth is that people are talking in that way because they can't play those games and it's easier to talk themselves into hating those games.
@WhiteRabbit No, because there is no debate that Helldivers 2 is a good game. I was just baffled that someone would brag about "Midblade 2" and then actually praise Stellar Blade and Rise of the Ronin in same sentence.
But I get it. Hellblade 2 is "Midblade 2" until it will come on PS5. Same as Sea of Thieves was bad, until it hit PS5
Also, Indiana Jones will be bad, but when it will get PS5 port it will be second coming of Jesus.
As usual.
Also, it's hilarious to claim "people thought that Hellblade 2 is worse then critics says" when 87% of Steam reviews for the game are positive. So players are actually praising the game even more than critics.
@WhiteRabbit If Hellblade 2 is "as mid as it gets" then I don't know what is even the point of mentioning Stellar Blade and Rise of the Ronin. Since Stellar Blade has similar scores as Hellblade 2 (82 vs. 81 on OpenCritic) and Rise of the Ronin is even worse.
@AdolBannings-Laylee Are you sure about that? Because only repeated games from last year's showcase were South of Midnight, Avowed, Fable and Microsoft Flight Simulator 2024. Not counting GaaS updates of course.
Call of Duty, Doom, State of Decay 3, Age of Mythology, Perfect Dark, Gears and Indiana Jones were not at last year's showcase(and that's just first-party stuff). Not to mention third-party stuff where the only repeated game that I can remember was Flintlock.
But I guess that when you change up 90% of games in your showcase it is almost same showcase than last year /s
I think, that people still refuse to accept a reality. That AAA games are taking forever to make. When you have only six studios (SSM, Insomniac, Naughty Dog, Sucker Punch, Bend and Guerrilla Games) who are capable of producing those types of games you are talking about 1-2 exclusives max per year. Since AAA games are taking 5-6 years to make nowadays.
People are just growing impatient. It's the reason why last year's showcase was percieved so badly. Because people wanted to see new stuff from Naughty Dog. They largely don't care about Concord or Fairgames.
One thing that was saving grace this year was that Sony labelled it as State of Play and not PlayStation Showcase. But that doesn't help much when we are mid poin this gen and we don't even know what Sucker Punch/Naughty Dog/Bend are working on. And god knows when they will actually release those games.
Hats off to Microsoft. After disastrous 2022 and mid 2023 they seems to finally picking up speed with their releases. But Microsoft, in their infinite stupidity (or greed) decided that the best time to go multiplatform is exactly the year when they have clear upper hand in terms of releases.
@3Above Mate. You truly don't know much, do you? So, few notes for you
majority of COD playerbase is on PlayStation. There is no Game Pass on PlayStation, hence there will be still ***** of copies sold
majority of COD revenue is generated post-launch (BP and microtransactions) and those would be untouched by GP inclusion
You are basically relying on assumption that COD players on Xbox = existing Game Pass users. Which probably isn't true. I truly doubt that many players who play COD religiously are currently Game Pass subscribers
If old-gen guy who is on PlayStation 4 decides to upgrade to Xbox because of COD GP inclusion, that's a win for Microsoft
Microsoft said during FTC trial that they need 2,5 million GP subscribers in one month for COD in GP to "make sense." That's perfectly feasible
You are also ignoring fact that huge portion of playerbase are not buying but still playing COD (Warzone)
Comments 751
Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't
@pyrrhic_victory But author of article is also talking about Xbox Game Studios. And majority of them never released their game on PlayStation. So your argument is kinda...invalid?
Also, it literally doesn't matter if they previously released their games on PlayStation. They are currently owned by Microsoft. They decide what strategy is best for Xbox as a platform. And what's best today, doesn't need to be best tomorrow. So giving some kind of blanket policy is pretty dumb.
So for example, if releasing Indy and Doom on PlayStation will give them some kind of undesirable metric, they can pivot The Elder Scrolls VI to be only on Xbox and PC. But if they already announced TES VI as multiplat game, they kinda backed themselves into the corner. If they don't announce platform unless it's absolutely necessary, it gives them freedom to do whatever they want, whenever they want.
It's pretty simple. You know that every XGS/Bethesda/Activision game will be on Xbox and PC. Case-by-case basis on other consoles. So if you are unwilling to invest into Xbox console, then you can portbeg and hope that game you want will be ported.
It's same as if you are PC player and want to play Demon's Souls remake and other PS Studios game. You can beg that Sony will finally port DS remake to PC. But if you want to be 100% certain that you will be able to play it, you need to buy PS5.
Project Latitude (program for creating ports of Xbox games to other platforms) currently for example doesn't include games like Fable, Gears of War E-Day, South of Midnight, Perfect Dark and Hellblade 2. But Microsoft can tomorrow decide, that Hellblade II has been squeezed up and PS5 port work can begin. So how exactly you want to cover every game with blanket policy announced to the public?
Re: Reaction: It's Time for Xbox to Tell Us Which Games It's Bringing to PS5, and Which Games It Isn't
But why?
I mean. Sony knows that they are porting all their games to PC. Are they telling PC players which and when during announcement of said game? Nope. They are pretending that no PC port will be made and then 2 years later, they will announce it.
Also, this thing can change at a whim. They could notice dip in number of console users and decide to make some changes.
Silver lining is. If you want to be sure that you will be able to play all Xbox/Bethesda/ABK games, just buy and Xbox. Or PC. Or subscribe to GPU and play through cloud. If you are not willing to do that, then wait. And pray that this "particular game" that you want to play will be ported.
Re: PS5, PC Hero Shooter Concord Was in Development for 8 Years
@Frmknst I mean, that hero shooter genre is currently flooded with games that even have huge advantages over Concord.
They are either established (Overwatch 2)
free-to-play (Overwatch 2, Valorant, Apex Legends and Marvel Rivals in december)
based on popular IP (Marvel Rivals in december)
And on PC, Deadlock from Valve is coming (but that's PC specific)
Not to mention ***** of other hero shooter games that were born and died during 8 long years of Concord's development.
Re: PS5, PC Hero Shooter Concord Was in Development for 8 Years
Honestly, it feels like it.
I genuinely feels like game that was created in time when Overwatch and GotG started to become huge. Problem is that by the time Firewalk was done with development, this genre became so crowded...
Re: Concord Probably Best Played on PC, According to Official Features Trailer
@jrt87 I would not be so dramatic around "Concord is releasing same day as Black Myth"
Especially since 90% of Black Myth players are from China. Country, where Concord isn't even available...
Concord on PC is DoA with or without Black Myth. Game has pathetic 35 reviews after almost one day on the market. It would be happy if it can break 5k concurrent on Steam during regular release.
Re: Hunt: Showdown Banishes PS4 Version, Boasts Unreal Engine 5 Visuals on PS5
Lol. Game is built on CryEngine...
Re: Cancellation of The Last of Us Online Was 'Not a Bloodless Endeavour'
@PuppetMaster "Turning Factions 2 from normal MP into live service"
Of course they tried to turn it into live service. Because that's only viable path in 2024. People just refuse to accept fact that because of how expensive AAA game currently is, times of "tacked-on" multiplayer modes as a supplement to a SP campaign are over.
You either have to commit to SP only game, or MP live service game. There is no in-between.
And please, don't argue with games like Space Marine 2. Because bulk of Saber staff lives in eastern Europe, where development costs are probably 1/5 of what they are in California.
Re: Shuttered Xbox Dev Tango Gameworks to Be Revived, Hi-Fi Rush IP Acquired
@MrMagic If you are talking about this slide https://pbs.twimg.com/media/GUxgwXhWwAAUBVp?format=jpg&name=medium
There is nowhere where it says that they acquired GhostWire and The Evil Within IP's. It's just summary of their previous work.
Also, PR statement from Krafton only mention rights to Hi-Fi Rush.
https://www.gamespress.com/en-US/KRAFTON-Strengthens-Global-Presence-Through-Strategic-Integration-of-T
But if you want to deny official company statement, then be my guest
Re: Shuttered Xbox Dev Tango Gameworks to Be Revived, Hi-Fi Rush IP Acquired
@CrashBandicoat From wording it seems like that Microsoft kept paying Tango staff until they got this deal through
Re: Hi-Fi Rush Developer Tango Gameworks to Be 'Revived', Acquired By PUBG Publisher
@naruball Devs said to Game File that Final Shape could never bring as much money as was needed to avoid layoffs. Which probably tells you everything you need to know.
Also, expansion is already 33% off just two months after release on Steam. Which is unusually soon for Destiny expansion.
Re: Hi-Fi Rush Developer Tango Gameworks to Be 'Revived', Acquired By PUBG Publisher
@naruball Yeah. I mean...it's not that hard to understand
Bungie was loosing money, because they employed 1,3k employees, while only having D2 as moneymaker. They were loosing money month after month. Also, employees told Bloomberg that sales of expansions were dropping every year. So it's not like The Final Shape somehow rescued Bungie.
But if you shed 30% of your studio wages, it will obviously get you out of the "loosing spree" hole.
But it's not like this will get Bungie out of troubles. Playerbase already dropped significantly since release of The Final Shape. Marathon is reportedly in rough shape and Bungie will no longer make big expansions for Destiny 2, because they finally realised that without good onboarding experience for new players, Destiny 2 is doomed long term.
Re: Hi-Fi Rush Developer Tango Gameworks to Be 'Revived', Acquired By PUBG Publisher
@Type_Trubbish Microsoft kept GhostWire and The Evil Within IP's. They only gave Hi-Fi Rush to Krafton
Re: Hi-Fi Rush Developer Tango Gameworks to Be 'Revived', Acquired By PUBG Publisher
@naruball Ehh. Pete Parsons said that Bungie was loosing money. That's main reason for deep cuts. So yeah. It's pretty obvious.
Re: Hi-Fi Rush Developer Tango Gameworks to Be 'Revived', Acquired By PUBG Publisher
@Leechmonger_DeS Yeah. Because success of Bethesda merger was surely on Tango Gameworks. /s
Look. I loved The Evil Within 2 and Hi-Fi Rush. But can we stop pretending that Tango was main moneymaker in Zenimax? Hi-Fi Rush came onto PS5 this year and didn't even fit in TOP 20 in month of release. The Evil Within 2 was a commercial flop. GhosWire wasn't that great and wasn't selling that well.
Microsoft bought Zenimax for huge IPs like Doom (new Doom game is coming out next year if you didn't notice), The Elder Scrolls (which is in production), Fallout (Fallout 76 still makes huge amount of money), TESO (which still makes huge amount of money) and next MMO game from ZOS. Not to mention Arkane which is working on Blade. And Indy is coming out this year. Also, Starfield is so unsuccessful, that BGS is not only releasing new expansion this year, but also planning new expansion for 2025
It's like pretending that Microsoft bought ABK for Toys for Bob and Crash Bandicoot. No, they did not. They bought ABK for Call of Duty, Diablo, Overwatch and Candy Crush. Toys for Bob and Crash Bandicoot just happened to be in same package. And TfB isn't even in ABK anymore.
Trying to even compare it to Bungie is honestly hilarious, especially after recent report that Marathon is not looking that great and fact that Bungie was loosing money.
Re: It Took PS5 Longer Than PS4 to Pass 4 Million Units Milestone in the UK, But There's Context
And somehow many people still think that PS5 will match or even surpass PS4 in terms of sales...
Re: Bungie Accused of Overselling Itself to Sony, Promising Success It Couldn't Deliver
Well. It was Sony's due diligence to find out if they are overpromising...
Re: Bungie to Lay Off 220 Workers, Will Be Further Integrated into Sony
@twitchtvpat I'm talking about his decisions when he was CEO, not years before that
Re: Bungie to Lay Off 220 Workers, Will Be Further Integrated into Sony
Jimbo's decisions are looking worse and worse
His main prize - Bungie, who was supposed to spearhead live service charge is gutted. And probably is not independent anymore
Half of live service project delayed or outright canceled
Years of dev time spent on live service games that will never see light of day (TLOU Factions for example)
Concord seems like DoA
Basically, only success from this whole Jimbo's charade is Helldivers 2. Which is pretty bad if you ask me.
Re: Horizon VR Dev Still Recruiting for Its Big Budget PS5 Exclusive
@Batesy125s That's why I said "you can count number of them on one hand for last two years"
BG3
Elden Ring
TOTK
And even TOTK was more "highly iterative" then genre defining. Same for God of War Ragnarok.
Re: Horizon VR Dev Still Recruiting for Its Big Budget PS5 Exclusive
I love how almost every company claims to be making "genre defining" game. Meanwhile number of "genre defining games" in last two years can be counted on one hand.
Re: Marvel Rivals' Closed Beta Is Putting Concord's Player Numbers into Perspective
I wouldn't call Concord's characters "fresh"
They are so derivative, that they are just outright boring and uninteresting.
Which is pretty huge problem when one of your selling point is weekly story cutscenes.
Re: Xbox Console Exclusive Party Animals Will Soon Arrive Fashionably Late on PlayStation
@WhiteRabbit by that logic Party Animals also isn't Xbox exclusive, since it was released day one on PC
Re: Dragon Age: The Veilguard Not the 'Right Game' for 'Nasty' Blood Magic
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Re: Dragon Age: The Veilguard Not the 'Right Game' for 'Nasty' Blood Magic
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Re: Call of Duty: Black Ops 6 Nails Down Upcoming Multiplayer Beta Dates
It's nice to not being treated like second class citizen with this beta...
Re: Preview: Ignore The Haters, Concord Is a Good PS5 Shooter We Can't Wait to Play More Of
Gotta love the attitude that everybody who is pointing out flaws of this game is "hater"
Re: Talking Point: What Are Your Thoughts on the Concord PS5, PC Beta?
It's just plain uninteresting.
Movement of players is sluggish for my taste. I don't know where comparisons with Destiny are coming from since Destiny 2 in it's current state (not during launch of Vanilla game) is pretty fast paced.
I can't imagine having long term interest in this game. I'm not playing MP game for weekly cutscenes. And in terms of content this game is just blandest of the bland. And visual style is not interesting in the slightest and some characters are downright ugly looking.
Re: PS Plus Subscribers Can Play Concord PS5 Beta This Weekend
I think that Concord is DoA unless Sony is willing to put it into PS Plus day one. This game is competing with Overwatch 2, which is free-to-play.
40$ payment worked for Helldivers 2, because Helldivers 2 was very unique. I don't think that's the case for Concord.
Fact that they are opening beta without need of preorder speaks volume about state of preorders for that game.
On Steam, game has 1400 followers and is 1700th most wishlisted game on platform. Despite it being only one month before release.
Re: Talking Point: Was Sony Right to Resist Adding PS5 Exclusives to PS Plus Day One?
???
Ultimate with new price is 1€ per month more expensive then PS Plus Premium. While having first-party games there day one, which Premium don't have and EA Play included, which Premium don't have.
So I don't understand point of this article tbh.
What Microsoft is doing is not admitting that "it was wrong move" but basically creating "terrible" Game Pass Standard (which is equivalent of PS Plus Extra btw), so they can upsell you on Ultimate, since it's only 3€ per month more expensive than Standard. Because when you hit peak subscriber count (which they have on consoles), only way to increase your revenue is to upsell your customer to higher tier or to jack up the price.
Admission of "wrong strategy" would be removing day one first-party games from PC Game Pass and Game Pass Ultimate too...
Re: Sunset Overdrive PS5 Port Not Happening, Insomniac's Too 'Busy'
Considering Microsoft still owns publishing rights for first game, they can't make a PS version even if they wanted. Not unless Microsoft permits that.
Also, I doubt that it's high on their priority list. They are Marvel IP game factory after all.
Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong
@get2sammyb moneyhatting without Sony being publisher is also nothing uncommon for Sony. See Silent Hill 2, Kena: Bridge of Spirits, FF games and many many more.
But i don't think Black Myth was moneyhatted tbh. But it would be nice if devs were just straight with their customers for once. Larian clearly stated "no, we haven't recieved money from Sony, problem is splitscreen on Series S"
Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong
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Re: Silly Speculation Alleges Sony May Have Signed Secret PS5 Exclusivity for Black Myth: Wukong
It's almost like it never happened (ehm. Stellar Blade), right?
I'm not implying that this is what happened. I'm just pointing out that it would be no surprise to me if that was the case. Because it would not be the first time...
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
@gaston Yeah. I can see how many people are interested in playing GT7, RE4 and RE Village on VR
Re: Sony Is Allegedly Pulling PSVR2 Funding, Report Claims
I'm baffled that Sony didn't saw it way before release.
You are trying to sell 600$ piece of VR that needs 500$ console to work with. And has no PC support (at release)
Meanwhile your competition is selling 600$ VR headset that can work on it's own. And can be plugged to PC.
Even PSVR1 didn't sold gangbusters. I don't know what lead Sony to produce another generation. But I'm 99% sure there won't be any PSVR3.
Re: Valorant Is Another Free PS5 FPS with a Rubbish Trophy List
@UltimateOtaku91 PlayStation gamers don't have problem with, PC gamers do. It's not that hard concept to understand.
Also, primary problem with Helldivers 2 was that Sony wanted to force PSN requirement 3 months after release. Because as you can saw there wasn't so much fuss about PSN requirement for Ghost of Tsushima Legends, Ragnarok and Concord outside of fact that PSN is not supported in 100s of countries.
Re: PS Store Sales Charts: Xbox's Sea of Thieves Is Massive on PS5, Helldivers 2 Finally Starts to Slip
It's hilarious honestly.
PlayStation guys were always talking about how Xbox have no games. And if they had games they were actually bad and nobody wants to play them
Xbox guys are always talking about how every PlayStation game is "sad dad simulator" and about "PlayStation template"
Meanwhile actual truth is that people are talking in that way because they can't play those games and it's easier to talk themselves into hating those games.
Re: Ex-PS5 Exec Shawn Layden Isn't Holding Back His Feelings on Xbox
@WhiteRabbit No, because there is no debate that Helldivers 2 is a good game. I was just baffled that someone would brag about "Midblade 2" and then actually praise Stellar Blade and Rise of the Ronin in same sentence.
But I get it. Hellblade 2 is "Midblade 2" until it will come on PS5. Same as Sea of Thieves was bad, until it hit PS5
Also, Indiana Jones will be bad, but when it will get PS5 port it will be second coming of Jesus.
As usual.
Also, it's hilarious to claim "people thought that Hellblade 2 is worse then critics says" when 87% of Steam reviews for the game are positive. So players are actually praising the game even more than critics.
Re: Ex-PS5 Exec Shawn Layden Isn't Holding Back His Feelings on Xbox
@WhiteRabbit
If Hellblade 2 is "as mid as it gets" then I don't know what is even the point of mentioning Stellar Blade and Rise of the Ronin. Since Stellar Blade has similar scores as Hellblade 2 (82 vs. 81 on OpenCritic) and Rise of the Ronin is even worse.
Re: Ex-PS5 Exec Shawn Layden Isn't Holding Back His Feelings on Xbox
@PurvisP Well. It clearly works. So many comments, so many clicks...
Re: Ex-PS5 Exec Shawn Layden Isn't Holding Back His Feelings on Xbox
Shawn is hilarious.
Especially when he was talking about dangers of industry consolidation while being on payroll of Tencent.
Keep it going...
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
@AdolBannings-Laylee Are you sure about that? Because only repeated games from last year's showcase were South of Midnight, Avowed, Fable and Microsoft Flight Simulator 2024. Not counting GaaS updates of course.
Call of Duty, Doom, State of Decay 3, Age of Mythology, Perfect Dark, Gears and Indiana Jones were not at last year's showcase(and that's just first-party stuff). Not to mention third-party stuff where the only repeated game that I can remember was Flintlock.
But I guess that when you change up 90% of games in your showcase it is almost same showcase than last year /s
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
@OM1993 Rofl. People are really claiming that?
Re: PS5 Fans Beg Sony for a More Fulfilling Livestream in the Aftermath of Xbox Show
Don't worry PlayStation fans. If Sony won't give you good games then "Good Guy Phil" will do it with Doom The Dark Ages.
Re: Reaction: PS5 Livestreams Are No Longer Speaking to the Fans Who Built the Brand
I think, that people still refuse to accept a reality. That AAA games are taking forever to make. When you have only six studios (SSM, Insomniac, Naughty Dog, Sucker Punch, Bend and Guerrilla Games) who are capable of producing those types of games you are talking about 1-2 exclusives max per year. Since AAA games are taking 5-6 years to make nowadays.
People are just growing impatient. It's the reason why last year's showcase was percieved so badly. Because people wanted to see new stuff from Naughty Dog. They largely don't care about Concord or Fairgames.
One thing that was saving grace this year was that Sony labelled it as State of Play and not PlayStation Showcase. But that doesn't help much when we are mid poin this gen and we don't even know what Sucker Punch/Naughty Dog/Bend are working on. And god knows when they will actually release those games.
Hats off to Microsoft. After disastrous 2022 and mid 2023 they seems to finally picking up speed with their releases. But Microsoft, in their infinite stupidity (or greed) decided that the best time to go multiplatform is exactly the year when they have clear upper hand in terms of releases.
Re: Concord Is Sony's Answer to Overwatch, Launches August, Beta Test in July
Jesus. Writing in this game sounds horrendous.
Like MCU fanfic.
Re: Silent Hill 2's PS5 Remake Emerges from the Fog on 8th October
This game looks exactly how I imagined phrase "Silent Hill 2 remake from Bloober Team"
Pretty bad animations and combat, but pretty decent environmental art.
Re: PS Plus' Higher-Priced Extra, Premium Tiers Command 35% of Overall Subs
Tbh, 5% YoY growth isn't anything to brag about.
But it was expected. Huge growth in first year and then stagnation onwards.
Re: Call of Duty: Black Ops 6 Live-Action Trailer Revealed
@3Above Mate. You truly don't know much, do you? So, few notes for you
Re: Heist Shooter Fairgame$ on Track to Deliver AAA Multiplayer Experience for PS5, PC
Since Starbreeze shat a bed with Payday 3 I can see opening in market for this type of game.
But I don't have big hopes tbh.