Comments 472

Re: Dragon Age: The Veilguard Director Is Leaving BioWare

AgentMantis

@KingPev it had been in development for 10 years, essentially rebooted twice during that time. EA and bioware couldn't really agree on the direction of the game and the franchise as a whole. As development time increased, and following Anthem landing with a thud, Bioware was downsized and lost a lot of it's talent. The series lead writer fled and was then critical of the teams culture and EA's hostility towards the narrative team in general. Many assumed VG, or Dreadwolf as it was called at the time, would end up as vaporware and would bring Bioware down, which the less than stellar sales could still do. While I'm not making any comments on the quality of the game, the fact they even managed to get a title out of the door was an achievement.

Re: Ghost of Yotei Is the Ghost of Tsushima Sequel We Needed, Slashing to PS5 in 2025

AgentMantis

I'm glad they moved on from Jin, his story was told and I'd hate to see it watered down by forcing character motivation for the sequel. LaD:IW is one of my favourite games of this gen but they had to bend and retcon some of the stuff from the first game to make it work. Besides, I'll sew myself to the carpet if we don't see Jin appear as some kind of spirit guide when the protagonist reaches rock bottom at the end of act 2.

Re: Talking Point: What Are You Playing This Weekend? - Issue 547

AgentMantis

The Plucky Squire, I'm on chapter 9 and hope to finish it over the weekend. I had high hopes but it's kinda of meh, it's nowhere near as inventive or fun as the trailers made out. Its incredibly linear and every puzzle solution well signposted. The only times I've been stuck is when stuff fails to load into the level.

Re: Dragon Age: Inquisition Massively Oversold Projections, Remains BioWare's Biggest Game

AgentMantis

The new DA was the main feature of last month's EDGE mag and the devs talk about how janky and how many corners they cut during Inquisition's development for various reasons, there was very little faith in it from BW or EA. Personally it was ok at the time, but way too much filler and weak plotting. When the Witcher 3 came out it blew it out of the water, DAI looked absolutely archaic in comparison.

Re: Internal Sony Fairgame$ Chatter Is Reportedly Quite Positive

AgentMantis

Playstation owners want single player games. It's that simple. Until Sony start delivering on that front, every single live service game arrives with a target on it regardless of its quality. Titles like Concord and Fairgames might of found a much warmer reception if we weren't all starving for what brought us to the playstation in the first place. The rumoured state of play later this month is starting to feel like make or break. Sony needs to lay their cards on the table, they've bungled the entire PS5 generation and need to start giving reasons to stick around.

Re: PS5, PC Hero Shooter Concord Was in Development for 8 Years

AgentMantis

Side stepping all the negativity around the game itself, 8 years is just too long and it's not the only game to take that long. An entire career in AAA game development results in 5 games, lessons learned between releases take an entire console generation to be implemented. As much as AI is maligned I really can't see how the AAA continues without it.

Re: Concord Probably Best Played on PC, According to Official Features Trailer

AgentMantis

@WizzNL statistically in this case Chinese users would be an outlier and excluded from data sets as it would skew them! As China represents a small percentage of the Steam's user base, its equivalent to the very vocal minority. Outside of China, and within the average user base, the game has had a good but nowhere near phenomenal reception. Using skewed figures paints a warped picture of the reality.