Back when Sony announced the PlayStation 4, the platform holder declared that the system would offer an easy environment for developers to make games. Marble Madness maker Mark Cerny, who worked as the lead architect on the next-gen super machine, even touched upon the console’s ‘Time to Triangle’, demonstrating how much faster studios could get their ideas on screen. However, six months removed from the device’s release, a number of titles have been delayed – but why is that?
“It’s very easy to develop games on the PS4, except that the PS4 can do so much, that a team’s ambition is much higher,” Worldwide Studios president Shuhei Yoshida told PlayStation Lifestyle. “What they are trying to achieve, they are challenging, y’know, something new: more realistic graphics, social connectivity, or seamless integration of single player and multiplayer. And they are encountering new kinds of challenges, so they have to take more time than they anticipated.”
Yoshida believes, however, that outside of the initial disappointment, gamers are more comfortable waiting for a better product these days. “They say that they’d rather wait to play the best game that the team can make rather than play a rushed title, because each development is such a big effort,” he continued, concluding that he “apologises for some of the games that we pushed back”. Considering the current state of DriveClub, we’ll never doubt Yoshida-san’s judgment again.
Are you happy for development teams to take their time, or are you getting fed up by the recent spate of delays? Do you think that Sony’s new last minute announcement policy is helping to mitigate this issue? Miss your target in the comments section below.