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GamesCom 2013: Check Out Assassin's Creed IV: Black Flag Being Played on Vita

Posted by Push Square Staff

In the Animus

Remote Play is undeniably one of the most exciting features of the PlayStation 4, but we were promised something similar on the PlayStation 3. As such, many have questioned whether the ability to stream next generation games to the PlayStation Vita will actually work. While this Assassin’s Creed IV: Black Flag demonstration doesn’t offer conclusive proof, the signs are looking good.

Obviously, it’s hard to get a feel for lag without being in control, but the action certainly looks responsive. Even more impressively, the image quality is excellent, with the next generation visuals of Ubisoft’s adventure converting wonderfully to the handheld device. If this really does work as advertised, it could change the game for Sony’s struggling portable.

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User Comments (10)

ztpayne7

#1

ztpayne7 said:

Looks good, but I wanna see first party on there. Show us infamous or kill zone.

Ginkgo

#3

Ginkgo said:

Having played Lair on remote play with the PS3 at home it does work. There was no obvious lag, but occasionally the frame-rate dropped for a few seconds and then caught up. Honestly, the game was very playable. The PS4 implementation can only be better, especially as the PS3's WIFI is terrible.

However, I have heard two conflicting accounts of how they are going to get it to work for all games (that don't require a peripheral).

  1. Sony mandated that all games support it (i.e. developers have to implement something).
  2. The PS4 user interface does it by default and the developers don't need to do anything.

The first option is how it works on the PS3 (though not mandated) and that is why almost no games support it, because developers have to make it work. However, as long as Sony mandates it and it is easy to achieve, then this makes sense.

The second way is what I heard recently, but it makes no sense to me. It would make life easier as all games would "just work", but how would they work? The Vita does not have L2, R2, L3 or R3. How would it map these buttons in a default scheme?

Would love some more info. In any case, the concept is awesome.

get2sammybAdmin

#4

get2sammyb said:

@Ginkgo From what I understand, they "just work", but Sony is asking developers to submit adapted control schemes for the Vita. It's not a requirement, but it's recommended to provide the best experience.

ztpayne7

#5

ztpayne7 said:

What about games that already have a vita version? Would they still be technically playable on the vita via remote play?

MadchesterManc

#6

MadchesterManc said:

After seeing that at Gamescom I duley fired up Shadow of the Colossus via remote play and gave it a go. To be honest it left me very impressed! Although I must say I tried it via the private network option to ensure a good connection so I guess it wouldve been a different story over the internet. Still, looks promising for Ps4.

Ginkgo

#7

Ginkgo said:

@get2sammyb ok. But if devs dont specifiy, then what is the default mapping. Is it something you can change on the Vita? Would just like to know more about how it would actually work.

Also, if they are doing it this way, it is strange they didn't do the same on the PS3. It would have to be possible.

KALofKRYPTON

#8

KALofKRYPTON said:

Well, the PS3 effectively sets the psp and Vita as controller 2 (I discovered this playing Lair with the PSP, after I went back to my DS3 I set it as controller 2 and had analogue control (way before the dragons update), which the game then needs to support as the control method. The rest is done by the system.
So, given that. It's fair to assume that the PS4 will see the Vita as a custom input, much like the PS3 Ultimate Controller set up works with MvC and SFxTekken.
We've seen with hacks that the PS3 will stream anything via Remote Play, so by extension...

artemisthemp

#9

artemisthemp said:

@Snorky The transition footage is what make me worry, this may be yet another Killzone Remote Play (Hope you know, what I am talking about)

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