
A fresh batch of previews for Crimson Desert have popped up online, and as always, it's intriguing to hear more about this extremely promising open world adventure.
However, these new hands-on articles do raise some concerns over how the action RPG actually plays. In case you haven't seen previous gameplay clips, it's fair to say that Crimson Desert is a complex beast, boasting crazy combos, flashy defensive techniques, and some wild-looking enemies.
The worry here is that the game's got too much going on, and it's difficult to grasp. Granted, these previews are based on a relatively short amount of time with the title, but it does still sound like a potential stumbling block for the game — which continues to target a 2025 launch on PS5.
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To be fair, though, some previews do go in the opposite direction, largely praising the action while bemoaning the fact that the title's open world is being kept behind the curtain.
Indeed, the aforementioned gameplay that we've been shown so far has been almost exclusively focused on combat — but that's obviously only one part of the experience.
Generally speaking, then, we could probably do with a proper gameplay walkthrough before jumping to any conclusions — a demo that showcases Crimson Deserts overall structure and flow. Hopefully that arrives at some point over the coming months.
Eurogamer - "Combat that left me cold"
"It's style over usability and too often had me spinning the camera to desperately see the action instead of the inside of a wall. Throw in sparks of weapon clashes, flames in the night, and myriad particle effects, and it's a dizzying, disorientating experience."
PC Gamer - "The exact intersection between dumb and cool"
"I can't make promises of the open world, or the equipment system, or even the story, as I've seen precious little of all three, though I am promised high double-digit, maybe even triple digit gameplay hours, with all the expected activities that conjures. But the combat, bare minimum, is joyfully unrestrained."
GamesRadar - "Plays closer to a hack-and-slash"
"Though I can't speak to those broader RPG elements, combat generally stands to be tightened up a little. It's overwhelming by design, but some hang-ups – like needing to have your shield raised to stay locked onto an enemy, or inputs not queuing consistently – don't sit as neatly."
TheGamer - " The combat just clicked this time"
"We’ve had some small glimpses of the open-world activities in Crimson Desert, like horseback riding, mini-games, and petting a cute little lamb, but I need more. I’ve got to explore it myself. The combination of brutal, combo-heavy combat and the chance to adventure through this hugely detailed and expansive world puts Crimson Desert right at the top of my most anticipated games of 2025."
What are your thoughts on Crimson Desert so far? Do you need to see more, or are you quietly confident in this one? Practice your slow-mo dodge rolls in the comments section below.





Comments 17
Tbh if you can muster through KCD's combat, every other game should be a doddle 🙂
Maybe a hot take, but I never take previews seriously at all, because a lot of the time, they will glaze a game in a preview then go back on everything on release with statements such as "We were only shown the good bits". a perfect example being MrMattyplays and Redfall....
Do we know if we have to learn full combos to play the game, as is suggested in the above piece, or is it press one button for a light attack, and another for a heavy. Press it 2 or 3 for a harder hit.
If it is press 3 different buttons, press up on thumbstick, and the left trigger followed by a pause and then all of that in reverse, then you can count me out as I just cannot remember anything that gets too complicated. Just let me mash a button, and I'll be more than happy,,,
Is KCD combo combat, @IronCrow86?
So,good combat is bad combat now,ok,makes sense.
Really hoping this game turns out great. The end-results of my major hopes for original ip from little-known devs has been great these last couple of years what with how Lies of P and Black Myth Wukong turned-out… and this is the third of the three I’ve been following intently since their initial reveals. 🤞
@Oram77 I find today so many previews are looking for the reason to be clicked on. Some fresh take, some conflicting opinion. I actually read the Japanese previews if anything because they hold nothing back; good bad and ugly lol
@Fiendish-Beaver I mean at that point just watch a Let's Play and twiddle a controller in your hand while doing so.
Sounds like Eurogamer being awkward as ever.
Umm... well, games radar is the only one that went into details. The others just went into platitudes, so it's difficult to say.
But, if it does play closer to hack and slash, that is a plus.
I don't think the combat is the only issue here tbh
Still looking forward to it. I enjoyed Black Desert and accepted the jank. This being open world is sure to have issues, but unless it's game breaking i feel it will be great
No one should take PC Gamer seriously anymore, it's been sad to watch whatever it is thats going on over there.
It's just endless preachy soapboxing
Removed - inappropriate
is there any video???
sounds like they just moaning its not a souls like combat which is a massive win for me nothing wrong with hack-and-slash and as someone who loves ninja gaidan i have no problem with dodgy cameras
I've not seems apply to the guys here, but all too often game journalists seem to struggle with the gameplay elements the most. Both in terms of doing them and in terms of describing them. It's a shame but it's not rare to read a review and not really know how levelling up works, how combat works, how deep is the crafting system, what the endgame is like, etc, but you do know all about the writer's feelings on various controversies the game might have triggered, as well as all sorts of assorted fluff.
That Eurogamer article above takes 9 paragraphs to name a specific mechanical reason the combat was tough - no lock-on (and incidentally a lot of gamers that like combat focussed games prefer that) but just 3 sentences in we know the writer is "amazed" by the "glistening sweaty limbs of a warrior in a fluffy bear skin cloak". True to form he also admits he "died immediately" in the tutorial.
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