@Bunchesopuppies right? This game is straight up torture porn. It seems to delight in the pain and suffering it inflicts on its characters and the player. I honestly felt gross after playing it and never finished it.
Full disclosure: I was a huge fan of the first game, so not finishing part2 was kind of a big deal to me.
I have only gotten around to playing the game recently. Unfortunately, with all that has happened here in the US since Trump waddled into town, I couldn't stomach the whole biker /outlaw thing. Hits too close to home as some sort of MAGA fantasy.
@Batesy125s I am currently playing ToCS 1. Never played a Trails game before. You are totally right about the story and the graphics. I had never tried them before because they looked so cheesy (I am a grafix nerd, yes). I tried the ff7 remake before this and HATED it. The realistic graphics paired with the stupid dialogue and voices was just ...I don't know.. creepy. Feeling let down and missing turn based battles, I gave ToCS a try and I love it.
@Dankestdankz Yah, I was kind of shocked when part of the new story quest was just to run the Pyramidion strike, solo, with the only differences being different dialogue and without the giant Vex bot fight at the end. That really stuck out as a cheap move.
That said, Destiny has ALWAYS done it this way. They just re-skin assets in different colors, etc and call it new. Think about it, since Destiny 1 launch day, we have been shooting the same Vex, Fallen, and Cabal enemies over and over. So with two full 60$ games and four expansions, we have been battling the same enemies as launch day over three years ago.
p.s. The Taken don't really count as new, in my opinion, because they are re-skins of the usual characters with slightly modified behavior/ai.
And I'm still not sure I know why these three alien races have come here to fight with us.
@ShogunRok actually, those facial animations are still superb. Their checks puff out, their throats move when they talk etc. - all the little things that don't get animated in other games but make the faces so much more alive. Sure, the other graphics are dated, but those face animations are still the best face animations I have seen in a game.
It would be cool to have it be a mystery. Something where stealth was involved and because you are able to climb walls and peer in windows, you can investigate it in a way that no cops could. Of course, at the end, it would be revealed that the perp would be one of Spidey's many goofy villains whom I can never take seriously.
What I would like from Destiny 2:
1. A TRUE support class with defensive, healing capabilities.
2. Much more customization for characters, both in appearance and abilities.
3. Ability to chat other players before grouping - like, "hey, you seem cool. Want to group?"
4. Ability to fast switch between weapons within the same "type". It is annoying to have to go into 2 other screens to switch between, for example, a scout rifle and a hand cannon.
5. Some way to auto-group for raids. Even if the auto-grouped players sucked, at least I would be able to get some axperience with how the raid works BEFORE the agonizing process of arranging a raid comprised of friends and "good" players. Right now, I decline Raid invites because I have no idea what to do in a Raid and frankly, dont have the time or interest to study videos or walkthroughs online.
5.5 alternatively to #5, a way to be a spectator on a Raid - I would have a "camera" persona that could float along with the players so I could watch and learn. I could also literally BE the camera man by taking screenshots, videos. Or maybe I would be a ghost, like in MGS:online and I would have a very limited ability to distract the enemies once in a while with my spooky presence.
6. In-game lore. The grimoire website thing is incredibly stupid.
7. Revamped Supers. There are a couple supers that, personally, I think are a waste, or not so super. Golden Gun being the worst one.
8. Being able to "stow" bounties away. So I can free-up bounty slots that are currently occupied by quests that are activated only for short periods like Iron Banner, SLR racing, etc. Currently, If I want to free those slots I have to delete those bounties which will, in turn, delete my progress in them.
9. Make SLR racing permanent.
10. Introduce crafting.
11. Re-think how the currencies work. There are way too many currencies.
12. Stop doing things like adding, for example, Skeleton keys and then not telling you how they work or how to get them. Others include dormant siva, splicer keys, etc. - all that stuff that you pick up and have no idea what it's for until you check online or ask someone, or accidentally run into the situation which requires it.
13. Make effects of armor actually useful and understandable. Like, "reduces solar/void/arc damage" would actually have some noticable effect. Get rid of stupid item effects like "increase grenade throw distance". Increase the number of effects available. You get so much repeatition now, with so little effect, that sometimes I just quit paying attention to them.
@PaperyWhiteBoy oh god, i know what you mean, I actually stopped playing it because it just became so tedious walking sllloooowwwly from house to house.
Finally tried Mine Craft last year and was incredibly off put by how ugly it was and lack of anything to do that seemed to make any difference. This seems more like what I was hoping for. Yay!
If this is true and the Catbird is super interesting then I might be re-stoked about this. That said, I was VERY disappointed in what I saw last year at E3. It just looked like Ico, both in gameplay and graphics. I'm so tired of games that look like last gen or even last-last gen. I am a graphics whore, yes, but this game has been in development forever, I hope there is at least SOMETHING visually new to look at.
Disappointed about all the new features that are completely not of interest to me. I was hoping for more of a visual upgrade. They seemed to have high-rezzed the textures, but I was really hoping for a nice upgrade to the lighting, etc. In the demo, everything feels very "flat"- there is a distinct lack of shadowing and other effects that everyone is used to by now that help to make a scene more convincing. I would have gladly gone without some of those extra modes for improved visuals.
Comments 31
Re: This Stunning New PS5 RPG from Nacon Needs More Attention
Ah, Nacon. No thanks. Not after what they pulled with Sinking City.
Re: Rumour: Days Gone PS5 Remaster Speculation Starts to Spread
I always wonder if anyone else thought that Days Gone had creepy MAGA/right wing(U.S. style) themes? It really put me off the game, tbh.
I know most of you are UK, or at least the site is UK-based, so maybe it wasn't really noticable to non-U.S. persons.
Re: The Last of Us 2 Remastered Director Doesn't Get Fan 'Consternation' Surrounding Re-Release
@Bunchesopuppies right? This game is straight up torture porn. It seems to delight in the pain and suffering it inflicts on its characters and the player. I honestly felt gross after playing it and never finished it.
Full disclosure: I was a huge fan of the first game, so not finishing part2 was kind of a big deal to me.
Re: Star-Crossed Lovers Battle the Supernatural in Banishers: Ghosts of New Eden on PS5
Wish it had same sex option.
Re: Days Gone Director Blames Woke Reviewers, Programmers for Critical Reception
I have only gotten around to playing the game recently. Unfortunately, with all that has happened here in the US since Trump waddled into town, I couldn't stomach the whole biker /outlaw thing. Hits too close to home as some sort of MAGA fantasy.
Re: Falcom Aware of Overseas Demand for New Trails Game Kuro no Kiseki, Mentions Potential PS5 Version
@Batesy125s I am currently playing ToCS 1. Never played a Trails game before. You are totally right about the story and the graphics. I had never tried them before because they looked so cheesy (I am a grafix nerd, yes). I tried the ff7 remake before this and HATED it. The realistic graphics paired with the stupid dialogue and voices was just ...I don't know.. creepy. Feeling let down and missing turn based battles, I gave ToCS a try and I love it.
Re: Burnout Paradise Remastered Finally Confirmed, First Footage and Screenshots Revealed
yup, day 1 for me. Love this game so much.
Re: Red Faction: Guerrilla Is Looking to Level PS4
Loved this game. Dismantling buildings was so satisfying. Plus, the multiplayer was excellent too.
Re: PS4 Firmware Update 5.05 Is Here to Improve System Performance
@procion you get hearts for the awesomeness that is over 100 Depeche Mode CDs arranged just so.
Re: Burnout Paradise Remaster Rumours Strengthen as Japan Gets a PS4 Release Date
yes! This is one of my favorite games of all time.
Re: Lengthy Destiny 2 PS4 Update 1.11 Patch Notes Arrive Alongside Curse of Osiris
@Dankestdankz Yah, I was kind of shocked when part of the new story quest was just to run the Pyramidion strike, solo, with the only differences being different dialogue and without the giant Vex bot fight at the end. That really stuck out as a cheap move.
That said, Destiny has ALWAYS done it this way. They just re-skin assets in different colors, etc and call it new. Think about it, since Destiny 1 launch day, we have been shooting the same Vex, Fallen, and Cabal enemies over and over. So with two full 60$ games and four expansions, we have been battling the same enemies as launch day over three years ago.
p.s. The Taken don't really count as new, in my opinion, because they are re-skins of the usual characters with slightly modified behavior/ai.
And I'm still not sure I know why these three alien races have come here to fight with us.
Re: First PS4 Pro and Xbox One X Comparison Fares Unfavourably
@Bad-MuthaAdebisi
16-bit? Are you crazy? It looks like NEC's version of 16-bit - two 8 bit processors working in tandem.
Re: Almost 20 Years Later, Nightmare Creatures Is Making a Comeback
@naruball Tomba! was one of my favorite games. Sooo good.
Re: PS4 Firmware Update 4.71 Is Available to Download Now
pssshhhuh, stability is for losers! Live a little! Experience the thrill of the unknown! Survival horror comes right into your living room!
Re: E3 2017: Sony's Listening to Your Requests for PS4 Remakes
Soul Reaver (with all the cut parts put back in.)
Tomba!
Warhawk (ps3 version)
Infamous 1 and 2
Faxanadu (lol)
Re: Swamp Thing Rises from the Mire and into Injustice 2
weird, they put Trump in the game?
Re: Push Square to Doubt These L.A. Noire PS4 Remaster Rumours
@ShogunRok actually, those facial animations are still superb. Their checks puff out, their throats move when they talk etc. - all the little things that don't get animated in other games but make the faces so much more alive. Sure, the other graphics are dated, but those face animations are still the best face animations I have seen in a game.
Re: Talking Point: What Sort of Story Do You Want Out of Spider-Man PS4?
It would be cool to have it be a mystery. Something where stealth was involved and because you are able to climb walls and peer in windows, you can investigate it in a way that no cops could. Of course, at the end, it would be revealed that the perp would be one of Spidey's many goofy villains whom I can never take seriously.
Re: Talking Point: What Sort of Story Do You Want Out of Spider-Man PS4?
@PaperyWhiteBoy I liked the out of the Animus sections on the Asassin's Creed games.
Re: Mass Effect: Andromeda Looks Space Ace in New Screenshots
@meltendo i would like yo thank you for saying "nauseated" rather than "nauseous".
Re: PS4's The Last Guardian Looks Bewilderingly Beautiful in New Screens
And it will still look like a ps3 game. Trico is nice looking but the rest is just old-gen gray fog to hide the short draw distance.
Re: Activision Talks Destiny 2 at Its Latest Financial Briefing
@robjewitt woops, I meant bounties, not quests.
Re: Activision Talks Destiny 2 at Its Latest Financial Briefing
What I would like from Destiny 2:
1. A TRUE support class with defensive, healing capabilities.
2. Much more customization for characters, both in appearance and abilities.
3. Ability to chat other players before grouping - like, "hey, you seem cool. Want to group?"
4. Ability to fast switch between weapons within the same "type". It is annoying to have to go into 2 other screens to switch between, for example, a scout rifle and a hand cannon.
5. Some way to auto-group for raids. Even if the auto-grouped players sucked, at least I would be able to get some axperience with how the raid works BEFORE the agonizing process of arranging a raid comprised of friends and "good" players. Right now, I decline Raid invites because I have no idea what to do in a Raid and frankly, dont have the time or interest to study videos or walkthroughs online.
5.5 alternatively to #5, a way to be a spectator on a Raid - I would have a "camera" persona that could float along with the players so I could watch and learn. I could also literally BE the camera man by taking screenshots, videos. Or maybe I would be a ghost, like in MGS:online and I would have a very limited ability to distract the enemies once in a while with my spooky presence.
6. In-game lore. The grimoire website thing is incredibly stupid.
7. Revamped Supers. There are a couple supers that, personally, I think are a waste, or not so super. Golden Gun being the worst one.
8. Being able to "stow" bounties away. So I can free-up bounty slots that are currently occupied by quests that are activated only for short periods like Iron Banner, SLR racing, etc. Currently, If I want to free those slots I have to delete those bounties which will, in turn, delete my progress in them.
9. Make SLR racing permanent.
10. Introduce crafting.
11. Re-think how the currencies work. There are way too many currencies.
12. Stop doing things like adding, for example, Skeleton keys and then not telling you how they work or how to get them. Others include dormant siva, splicer keys, etc. - all that stuff that you pick up and have no idea what it's for until you check online or ask someone, or accidentally run into the situation which requires it.
13. Make effects of armor actually useful and understandable. Like, "reduces solar/void/arc damage" would actually have some noticable effect. Get rid of stupid item effects like "increase grenade throw distance". Increase the number of effects available. You get so much repeatition now, with so little effect, that sometimes I just quit paying attention to them.
Re: PS4 Pro Is Already Being Sold in Some Stores
@BAMozzy what brand is your hybrid? I was looking on Amazon last week for a 2.5 inch, 2-terabyte hybrid drive and they had none available.
Re: November's Free PlayStation Plus Games include Everybody's Gone to the Rapture on PS4
@PaperyWhiteBoy oh god, i know what you mean, I actually stopped playing it because it just became so tedious walking sllloooowwwly from house to house.
Re: Hands On: Does PlayStation VR Really Have Tracking Issues?
@NESguy94 The Move doesn't use IR.
Re: New Dragon Quest Builders PS4 Trailer Tells You Everything You Need to Know
Finally tried Mine Craft last year and was incredibly off put by how ugly it was and lack of anything to do that seemed to make any difference. This seems more like what I was hoping for. Yay!
Re: Here's How Resident Evil 4 Looks on the PS4
What did I expect? Well, maybe a little effort put into it? A few upgraded textures would be nice, at the very least. Why would I buy this?
Re: The Last Guardian's Cat-Bird Will Be Contrary Like a Real Animal
If this is true and the Catbird is super interesting then I might be re-stoked about this. That said, I was VERY disappointed in what I saw last year at E3. It just looked like Ico, both in gameplay and graphics. I'm so tired of games that look like last gen or even last-last gen. I am a graphics whore, yes, but this game has been in development forever, I hope there is at least SOMETHING visually new to look at.
Re: Feature: 7 Improvements That Make Uncharted: The Nathan Drake Collection Feel Fresh on PS4
Disappointed about all the new features that are completely not of interest to me. I was hoping for more of a visual upgrade. They seemed to have high-rezzed the textures, but I was really hoping for a nice upgrade to the lighting, etc. In the demo, everything feels very "flat"- there is a distinct lack of shadowing and other effects that everyone is used to by now that help to make a scene more convincing. I would have gladly gone without some of those extra modes for improved visuals.
Re: First Impressions: Shadow of the Beast Is Bloody Brilliant on PS4
Looks fun. Played the original only briefly on a friend's Amiga. Will pick up.