Comments 213

Re: Feature: The Seven Deadly Sins of Game Design

Quorthon

@DarkKirby

If the game is well made and I have options of stealth or all-guns-blazing, I'll tend to try stealth (if there are some good rewards for doing so), but I tend to be a "light 'em up and let the chaos guide me" kind of player.

Re: Tune in to PlayStation Vue from Today for $49.99

Quorthon

Does this operate outside of a cable box or dish? Because if it does, the price is too high for the missing channels. If I could use my PS4 to replace my cable/dish receiver, that'd be cool, but it needs to be competitive in offerings and price.

Re: Rumour: Gravity Rush Remaster Purrs to PS4

Quorthon

I'm currently playing Gravity Rush, but think it's kind of a bummer to see another Vita exclusive that'll be available on the PS4. The Vita deserves it's strong exclusives!

But it is a wonderful title, so the trade-off is that it'll be nice that more people can experience it.

Re: Feature: The Seven Deadly Sins of Game Design

Quorthon

I voted for the QTE's, as the frustration in using them helped ruin God of War for me. But I could not agree more with the picture of Azazel from Tekken 6. That was, without a doubt, the single worst boss I've ever encountered in a fighting game. When you spend the majority of the fight punching the knees of the other character and feeling like it's all worthless, there is something seriously wrong.

Instant-fail stealth sections are also a massive pain in the ass. Man, this article really hit the nail on the head for a lot of these.

The "super armor" part, for me, has more to do with "characters that work outside the logic of the game." The Conan game released early last generation featured this in spades against bosses. The bosses wouldn't react to your attacks, they could attack you in the middle of a combo, and they generally broke the logic of the combat for the rest of the game.