Deep Down Fire

Always good for a tease, Capcom has released an interview with Deep Down's Teruki Miyashita. In it, the senior manager of consumer games development talks about the free-to-play title's development, it's graphical prowess, and its life span.

"To make the best use of the performance of PlayStation 4, we have brought our technological forces together in the development," says Miyashita. "The latest next-generation consoles have allowed us to incorporate more incredible graphics than ever before," he continues, before adding that "We're focusing on things like how to recreate real life gases and liquids, such as flames and running water. In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth." It all sounds rather detailed, then.

When it comes to gameplay, the developer shines some light on what you can expect, stating that "In Deep Down, basically, you will explore a dungeon, gather items to strengthen and refine your weapons and armor, and figure out riddles." We're looking at a good old dungeon crawler, it seems, but Miyashita's also keen to point out what the online functionality means for the experience, saying "However, because it's an online game, we will release special stories and additional events on a regular basis. Thus we'll be continuously expanding the game content so that you can enjoy it for a while to come."

Meanwhile, commenting on the release's free-to-play model, the interviewee confirms that players will be able to purchase items with real world currency, but he hopes that users will want to stick around after downloading the game for free.

Moving onto the developer's future plans for the title, Miyashita perhaps surprisingly states that "We're looking at a ten-year span for the online games", adding: "For the first three years, we'll be diving in deeply to see what features are popular among the users. That is to say, if we prepared five plans at the start of the service and two of them gained positive responses from the users, we will further develop those two and reform and transform the other three plans that didn't work out." It's looking like Deep Down's going to be a bit of an experiment for Capcom, but it's also worth noting that the publisher also has several other online games in the works.

As always, though, we're no closer to learning of a concrete launch date. Miyashita concludes by asking for "a bit more patience", but are you still interested in Deep Down? Are you eager to see more of the title in action? Explore the darkness in the comments section below.

[source capcom.co.jp]