In the aftermath of the Bloomberg report, Giant Bomb’s Jeff Grubb weighed in on the topic: “All I've heard about this game is that it looks a lot like a studio's first live-service game, and that Naughty Dog wanted to do things its way, which maybe didn't bode well for Factions.”
The Last of Us Factions was expected to be one of Sony’s flagship live service titles, a business model the Japanese giant is so obsessed with it purchased Bungie to help expedite its efforts. But according to Schreier, the Destiny developer wasn’t impressed with what Naughty Dog was making. “Bungie raised questions about the The Last of Us multiplayer project's ability to keep players engaged for a long period of time, which led to the reassessment,” the Bloomberg article claims.
When Sony bought Bungie, it said it would utilise the studio to establish a live service centre of excellence, and it’s probably safe to assume it’s that new department which has resulted in all the current disruption occurring within PS Studios. Of course, the sceptics among you would perhaps be right to point out that PlayStation was doing great when it was focusing on single player games, so we’ll need to wait and see how it steadies the ship moving forwards.
Original Article: Well, despite being officially announced almost four years ago, it looks like The Last of Us Factions, the standalone multiplayer game from Naughty Dog, still isn’t close to release. Many pondered why the title was absent at this week’s PS Showcase, especially after series creator Neil Druckmann had promised we’d learn a lot more about the project this year. But in a statement the studio said that while it’s “proud of the job our studio has done so far […] we’ve realised what is best for the game is to give it more time”. There’s no word on when or where we’ll learn more.