
Released almost two years ago, you wouldn’t expect to find Astro Bot charting in Japan right now. But with an extra 3,460 physical copies tacked on to its tally, the PS5 exclusive trotted into tenth in this latest Famitsu sales update, tracking the week ending 7th June.
The game has now sold 103,717 boxed units domestically, which isn’t especially remarkable – but it ain’t bad either. At last count, the title had sold 1.5 million units worldwide within nine weeks.
This latest chart doesn’t really reveal much else, to be honest. Switch 2 sales continue to slide on the back of its recent price increase, but it’s still running rings around the PS5, which is actually cheaper in Japan at the moment.
Subscribe to Push Square on YouTube171k
Here’s the latest data for the week.
Software Sales
- [NSW] Tomodachi Life: Living the Dream (Nintendo, 04/16/26) – 50,151 (1,309,182)
- [SW2] Final Fantasy VII Rebirth (Square Enix, 06/03/26) – 30,657 (New)
- [SW2] eFootball Kick-Off! (Konami, 06/03/26) – 20,047 (New)
- [SW2] Pokemon Pokopia (The Pokemon Company, 03/05/26) – 10,794 (1,049,201)
- [SW2] Yoshi and the Mysterious Book (Nintendo, 05/21/26) – 8,191 (60,553)
- [SW2] Mario Kart World (Nintendo, 06/05/25) – 7,381 (2,965,454)
- [PS5] 007 First Light (IO Interactive, 05/27/26) – 4,388 (25,078)
- [NSW] Minecraft (Microsoft, 06/21/18) – 4,381 (4,218,943)
- [SW2] A-Train9 Evolution (ARTDINK, 06/04/26) – 3,550 (New)
- [PS5] ASTRO BOT (SIE, 09/06/24) – 3,460 (103,717)
Hardware Sales
- Switch 2 – 23,059 (5,888,272)
- PS5 Digital Edition – 6,731 (1,309,551)
- Switch Lite – 4,099 (6,977,052)
- Switch OLED Model – 2,978 (9,588,808)
- PS5 Pro – 1,644 (361,952)
- Switch – 744 (20,301,079)
- Xbox Series X Digital Edition – 368 (31,912)
- Xbox Series X – 277 (327,491)
- PS5 – 271 (5,920,105)
- Xbox Series S – 109 (342,328)
[source famitsu.com, via gematsu.com]



Comments 21
Somehow thought Astro be bigger in Japan. They love robots, they love platformers. There you go Japan matchmake in heaven
The little guy is doing good.
@JAMes-BroWWWn it’s a decent enough result it’s just that Switch/2 dominates especially for family games.
Not sure what cause the surge but 100K in 2 years for a fun-creative-family friendly platforming game with cute mascot that aimed towards Japanese audiences is just sad.
But this is the reality of Japan market. If it's not Nintendo games like Mario Pokemon Zelda Animal Crossing etc, big franchise like Dragon Quest FF RE, Konami baseball (forgot the title), or some trendy western titles, they just don't care.
Surprised it hasn't sold more for sure. It's an absolutely amazing game. It definitely completes with Super Mario Odyssey and Donkey Kong Bananza. Astro's Playroom itself is also excellent! I hope to see more of Astro Bot!
@JAMes-BroWWWn 100k for a non-nintendo or DQ game is good for Japan physical.
Astro is a little hero!
Astro bot deserves to be at 20 million plus.
Best 3D platformer, since "Mario Galaxy".
Still wipes the floor with Odyssey and Bananza, both which bored me, most of the time.
Astro Bot, kept delivering some new fun gimmicks and gameplay styles, all the way through the game.
Hope we don't have to wait until next gen, for Astro Bot 2.
@Exerion76 Ya sure you don't just prefer rapid fire linear platformers to exploration-based ones?
Nothing wrong with that. Just seems like there might be a fairly obvious, overt reason you prefer Astro and Galaxy to Odyssey and Bananza that isn't really the latters' fault.
@RoomWithaMoose
Yeah, Guess you're right.
I just found that, at least half of the worlds, in Odyssey, were incredibly boring to play, same with Bananza.
Though the biggest problem with Bananza, was that all the digging and smashing, felt like a chore after a while.
I had the same problem, with most of Rare's N64 platformers as well (probably gonna get some ***** for that comment, from N64 fans).
How did Astro Boy do so poorly in Japan?
@Exerion76 The aversion to Rareware's titles definitely adds to my hypothesis. Also can think about if you like Spyro or Crash more.
I certainly see how Odyssey and Bananza can be disappointing for someone looking for legitimately engaging platforming. I don't know that I'd consider Bananza a platformer in the first place. Their strength lies in exploration, action design (what the characters can do), symbiosis with action and level design (how the characters can interact with the world), theming/context, and pacing. That's how they engage the player. But for pure platforming, yeah the Galaxys and Astro have better design.
Personally, I'm a big fan of both. Banjo-Kazooie is my favorite platformer ever, but I likewise think Galaxy 2 has the best platforming design ever. Moment-to-moment play is better in a linear platformer, but exploration-based titles tend to be more holistically engaging for me.
remake only sold 23 thousand it's first week in japan rebirth only selling 30 thousand does not surprise me the final fantasy series has lost a lot of it's luster..
The numbers for Rebirth are a taste of what’s to come with Revelations ......
Astro Bot is just sad. And yet, some people believe Sony should go back to its Japanese roots.
Happy to see Astro Bot doing great, well deserved.
I believe those are physical sales? Then it is not directly comparable to Nintendo.
@KawakiisaFraud
I will lol so hard if Revelations 1st week sales in Japan don't sell much higher than Remake PS4 or Rebirth PS5 1st week sales.
Heck, it will be funnier if Revelations still sold more on PS5 than Switch 2 after Square ditched Sony and go to Nintendo while they're doing this "agressive multiplatform" dance all year.
Really hope we get an Astro BOT 2
@AI-Generation Me too, just hoping it would be available for the PS5 (current generation) instead of being next gen exclusive (PS6) 🙏
@CelestiTek
Well I think Astro Bot took 4 years to make and now it’s 2 years old.
Considering the engineering and assists etc are all there then depends how far they stray from the formula, maybe 3 years is possible.
But in today’s rules probably 5 to 6 years.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...