
Released almost two years ago, you wouldn’t expect to find Astro Bot charting in Japan right now. But with an extra 3,460 physical copies tacked on to its tally, the PS5 exclusive trotted into tenth in this latest Famitsu sales update, tracking the week ending 7th June.
The game has now sold 103,717 boxed units domestically, which isn’t especially remarkable – but it ain’t bad either. At last count, the title had sold 1.5 million units worldwide within nine weeks.
This latest chart doesn’t really reveal much else, to be honest. Switch 2 sales continue to slide on the back of its recent price increase, but it’s still running rings around the PS5, which is actually cheaper in Japan at the moment.
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Here’s the latest data for the week.
Software Sales
- [NSW] Tomodachi Life: Living the Dream (Nintendo, 04/16/26) – 50,151 (1,309,182)
- [SW2] Final Fantasy VII Rebirth (Square Enix, 06/03/26) – 30,657 (New)
- [SW2] eFootball Kick-Off! (Konami, 06/03/26) – 20,047 (New)
- [SW2] Pokemon Pokopia (The Pokemon Company, 03/05/26) – 10,794 (1,049,201)
- [SW2] Yoshi and the Mysterious Book (Nintendo, 05/21/26) – 8,191 (60,553)
- [SW2] Mario Kart World (Nintendo, 06/05/25) – 7,381 (2,965,454)
- [PS5] 007 First Light (IO Interactive, 05/27/26) – 4,388 (25,078)
- [NSW] Minecraft (Microsoft, 06/21/18) – 4,381 (4,218,943)
- [SW2] A-Train9 Evolution (ARTDINK, 06/04/26) – 3,550 (New)
- [PS5] ASTRO BOT (SIE, 09/06/24) – 3,460 (103,717)
Hardware Sales
- Switch 2 – 23,059 (5,888,272)
- PS5 Digital Edition – 6,731 (1,309,551)
- Switch Lite – 4,099 (6,977,052)
- Switch OLED Model – 2,978 (9,588,808)
- PS5 Pro – 1,644 (361,952)
- Switch – 744 (20,301,079)
- Xbox Series X Digital Edition – 368 (31,912)
- Xbox Series X – 277 (327,491)
- PS5 – 271 (5,920,105)
- Xbox Series S – 109 (342,328)
[source famitsu.com, via gematsu.com]





Comments 10
Somehow thought Astro be bigger in Japan. They love robots, they love platformers. There you go Japan matchmake in heaven
The little guy is doing good.
@JAMes-BroWWWn it’s a decent enough result it’s just that Switch/2 dominates especially for family games.
Not sure what cause the surge but 100K in 2 years for a fun-creative-family friendly platforming game with cute mascot that aimed towards Japanese audiences is just sad.
But this is the reality of Japan market. If it's not Nintendo games like Mario Pokemon Zelda Animal Crossing etc, big franchise like Dragon Quest FF RE, Konami baseball (forgot the title), or some trendy western titles, they just don't care.
Surprised it hasn't sold more for sure. It's an absolutely amazing game. It definitely completes with Super Mario Odyssey and Donkey Kong Bananza. Astro's Playroom itself is also excellent! I hope to see more of Astro Bot!
@JAMes-BroWWWn 100k for a non-nintendo or DQ game is good for Japan physical.
Astro is a little hero!
Astro bot deserves to be at 20 million plus.
Best 3D platformer, since "Mario Galaxy".
Still wipes the floor with Odyssey and Bananza, both which bored me, most of the time.
Astro Bot, kept delivering some new fun gimmicks and gameplay styles, all the way through the game.
Hope we don't have to wait until next gen, for Astro Bot 2.
@Exerion76 Ya sure you don't just prefer rapid fire linear platformers to exploration-based ones?
Nothing wrong with that. Just seems like there might be a fairly obvious, overt reason you prefer Astro and Galaxy to Odyssey and Bananza that isn't really the latters' fault.
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