Horizon Zero Dawn PS4 PlayStation 4 1

Horizon: Zero Dawn is one of the most progressive games that we've played in some time. We're not going to fawn over it for that reason alone – it also happens to be a brilliant adventure built around some incredibly compelling fiction – but its representation of genders, sexuality, and race is second to none as far as we're concerned. Not everyone is as impressed, however.

Dia Lacina, a Native American writer, has posted up a Medium blog essentially criticising Guerrilla Games of cultural appropriation. While the article is more aimed at games journalists than the developer itself, it condemns the title for the use of vocabulary like 'braves' and 'savages' – both of which obviously have negative connotations in indigenous culture.

It's prompted narrative director John Gonzales to comment: "The vocabulary was certainly discussed during the creative process, in terms of wanting to make sure we were sensitive to the cultural concerns of our audience. We weren't looking for inspiration from one particular group, and we cast the net widely to look at cultures, tribal cultures, around the world, and also throughout history."

From Guerrilla's perspective, the game's not just drawing on Native American culture, but also Viking lore and Celtic history. In other words, it's an amalgamation of different tribal inspirations, which we reckon is fairly obvious when you play the game. So what of the term 'brave', a word which can be considered a slur in some circles?

"We were trying to find a term that would combine the capabilities of a warrior and the capabilities of a hunter," Gonzales explained. "It was a term that [we felt] was not derogatory, as we came across some terms that were definitely slurs against Native Americans and other groups throughout history. And so, our decision was based on 'brave' not being a 'hot button' term."

In our experience with the game, words like 'savage' are primarily used by unsavoury characters: Guerrilla's trying to paint these people as unpleasant and unreasonable. Should these potentially offensive words be banned – even when the context clearly demonstrates that they're being used for character building? We don't think so.

Look, we fully accept that games need to be respectful, but when developers play it safe we criticise them for a lack of representation, so when they go the extra mile it seems unfair to slam them for cultural appropriation. What do you think? Is Horizon: Zero Dawn disrespectful, or is it just a great piece of fiction lifting inspiration from various different cultures?

[source medium.com, via waypoint.vice.com]