If you haven't been paying attention, Crystal Dynamics' next-gen re-release Tomb Raider: Definitive Edition has recently been the subject of much speculation in regards to its visual virtuosity. In particular, the game's technical aptitude has come into question, with rumours circulating that the title would only run at 30 frames-per-second, a far sight less than the expected 60 frames-per-second. In fact, if you've only just joined the online world of video games, you'd be forgiven for thinking that this heightened frame rate was literally the only criteria on which games are assessed.

Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS – and anything past that was gravy," he stated. "That’s the kind of game that we are, the kind of world that we are, and as you’re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.”

But what about the competition: does the Xbox One version of the re-release run at a similarly smooth frame rate? "The Xbox One build can technically reach around 45FPS," Amos continued. "For most of your play, and during action scenes, the Xbox One build will sit at around 30FPS.” Ouch. Will you picking up this updated version, or have you already raided your fair share of tombs? Scream and shout in the comments section below.

[via gematsu.com]