If you haven't been paying attention, Crystal Dynamics' next-gen re-release Tomb Raider: Definitive Edition has recently been the subject of much speculation in regards to its visual virtuosity. In particular, the game's technical aptitude has come into question, with rumours circulating that the title would only run at 30 frames-per-second, a far sight less than the expected 60 frames-per-second. In fact, if you've only just joined the online world of video games, you'd be forgiven for thinking that this heightened frame rate was literally the only criteria on which games are assessed.
Regardless, series producer Scot Amos recently appeared on a GamesRadar live stream to put the questions to bed. "From the beginning, our absolute requirement was gameplay at 1080p and a minimum of 30FPS – and anything past that was gravy," he stated. "That’s the kind of game that we are, the kind of world that we are, and as you’re sitting here looking at it, like we said, on the PS4, this is running at 60FPS.”
But what about the competition: does the Xbox One version of the re-release run at a similarly smooth frame rate? "The Xbox One build can technically reach around 45FPS," Amos continued. "For most of your play, and during action scenes, the Xbox One build will sit at around 30FPS.” Ouch. Will you picking up this updated version, or have you already raided your fair share of tombs? Scream and shout in the comments section below.
[source gematsu.com]
Comments 22
It's interesting to me how developers are really trying to talk their way around the differences between versions. Don't get me wrong, I understand why it's happening — they want to sell to each fanbase, after all — but these quotes read pretty awkwardly, almost like Amos doesn't want to say. Is there an archive of the stream?
I would've thought that for every multi platform release MS are a$king dev's to play down any negative comparisons.
I don't recall but was the PS3 version 30 or 60 fps?
I've not played it yet but I'll be trying it on ps4, might even be a first day pick up if there ain't much out there. It does sound like they've put a lot of work into it so I hope its worth paying a premium on the ps4 facelift. Devs aren't going to mention too much about the difference with xboxone because its only gonna hurt sales all round.
@RyoHazuki It's an amazing game with just as amazing voice acting!
The digipack is £40 for preorder on amazon, more than reasonable I think.
Brilliant game and worth getting on the PS4 if you haven't played it on the PS3 already + the Xbox ONE sounds Maxed-out-out already
https://pbs.twimg.com/media/BeqSE-yCcAAgw3-.jpg
Hoho
@Carl-G Seems like it. I was on GameFaqs this morning and the X1 fans were really throwing hissy fits about the 30fps thing.
They were warned though. A few months ago all of them laughed when developers said that the PS4 is much more powerful and the gap won't be as small as it was between PS3 and Xbox 360. XD
@Sonicfan11589 30FPS with plenty of drops.
I might get the game on PS3 at a later point, afer all its only 25$ on Amazon.
@get2sammyb here is the stream http://www.twitch.tv/gamesradar/b/497373767
We'll start seeing a bit of a twisted reversal now. Where trying to achieve parity between formats with multiplatform releases last generation (almost) always saw PS3 come off worse, exclusives really showed what it was capable of, and even towards the end of it's life we've seen some stunning games that the 360 just isn't capable of.
Now, I suspect Microsoft will be trying to force parity on developers of multiplatform titles and very aggressively pursuing exclusives. Exclusives are where the Xbox One will shine, just as the PS3 did.
@KALofKRYPTON yep. Exclusives are they only place it can shine. I'll be picking up an Xbox1 perhaps in three or four years if its worth it just so I can play the backlog exclusives.
Looking forward to this but I am not sure I will have the money for it when it comes out. But even if I have to wait a few months I will be picking this one up.
@DaProphecy726 Thanks!
This is excellent news! As a converted-to-console PC-graphics-*****, I was pretty disappointed at 30. Rock-solid 60 is how PS4 was meant to play. Definitely getting this and might even preorder for the art book (tho I better do it quick!)
Meh, I need some fuel for PS4, so I'll buy it and play through for the second time =(. I wish developers add some new graves or something like that. But, yeah, I know, they are making that crappy Tomb Raider 2. So, no new content, just new graphics.
Honestly, I really couldn't care less about the whole "30 and 60 fps" argument. That stuff goes in one ear and out the other, because I never really notice a difference either way. I see some people act like it's a deal-breaker, but far be it from me to cheat myself of a fantastic gaming experience simply because the game runs at 30fps. And if it runs even smoother well hey, even better. That's awesome, not that I really care.
I pre ordered this game back when it supposedly only ran 30. I'm glad to hear that's not the case, but it wouldn't have made a difference to me either way.
Hopefully the PS4 can remain in front in sales and games like this sell better on that console because this is stuff MS will not stand for. We've already heard some of the bullying that company has done as far as digital releases go and there's no question the checkbook will be opened to get developers to release similar versions of big retail releases on both consoles so the Xbox One doesn't look weak in comparison. I'd like to think third parties would be above taking the money but after watching EA give MS Titanfall as an exclusive there's clearly no amount MS isn't willing to pay to get third parties to cooperate and the d-bag execs at these companies, particularly ones based in North America, will be all too quick to keep taking the money. The only thing that could possibly make third parties think twice is if the PS4 userbase is larger.
@Gamer83 Actually, Tomb Raider is very much an example of the total opposite. They could push it further on PS4, so they did.
This may of course be the catalyst to the behaviors we've both mentioned, but this does at least make a good case for platform specific content. Hopefully MS don't have the PS3/360 disparity clause in place for this gen.
Couldn't Resist
Tap here to load 22 comments
Leave A Comment
Hold on there, you need to login to post a comment...