We’re going to be perfectly honest: a lot of what Guerrilla Games’ senior technology programmer Michael Drobot has to say about Killzone: Shadow Fall in the video embedded below goes way over our head. Still, the presentation – recorded by Polish website GRYOnline – offers an interesting snapshot at some of the technology being employed by the upcoming PlayStation 4 launch title.

Speaking at the Digital Dragons industry gathering in Krakow, Drobot detailed how the Dutch developer is using ray tracing techniques to create real-time reflections in the next generation shooter. Even if you’re like us and don’t really understand the specifics of what’s being discussed, it’s still always fascinating watching a scene come to life through the addition of various visual filters.

Earlier in the year, Guerrilla Games revealed that it has already completed work on an alpha version of Killzone: Shadow Fall's single player, and is now spending much of its time refining the experience ahead of the title’s launch later this year. Are you looking forward to the sequel? As always, let us know in the comments section below.

[via youtube.com, dsogaming.com]