Modern AAA Games Are 'Boring', Says The Last of Us Game Director 1

Update []:

It seems Bruce Straley may have rattled a few cages with his comments on the state of AAA games, as he's felt the need to elaborate on his thoughts — as well as apologise to the team making God of War Laufey.

I think it was pretty clear from his original quote that he didn't intend to slander the work of Santa Monica Studio — it was probably just top of mind when he was thinking about big budget releases.

In the above thread, Straley reiterates that AAA games aren't pushing into new territory as much as they once were, and that risks leaving players feeling apathetic.


Original Story: Bruce Straley, formerly a key senior staff member at Naughty Dog, has aired his grievances with modern AAA games.

In a feature from Edge magazine, which examines the "broken" state of the industry's big budget productions, he shares his distaste for how risk-averse they tend to be.

"I think the verbs and experiences we’re delivering in the triple-A space are… I wanna say boring," Straley says.

He points to God of War Laufey as an example of what he means, stressing that he thinks it looks amazing but the actual gameplay doesn't seem fresh or exciting.

"God of War Laufey, I look at that game, and every pixel is mindblowing. The amount of work and skill that’s gone into every single frame… I’ve made those kinds of games, and I’m still blown away. But when I actually look at what you’re doing in the game? I’m not excited. And that’s nothing against the God of War team. Just, across the board in triple-A, it feels like there’s no opportunity to inject fresh, innovative ideas."

Straley was at Naughty Dog for 18 years, and is best known for his work as game director on The Last of Us as well as Uncharted 2: Among Thieves and Uncharted 4: A Thief's End.

He left the famed California studio in 2017 and established his own studio, Wildflower Interactive, where he and his team are making their debut title, Coven of the Chicken Foot.

The crux of what he's saying is understandable; I think it would be fair to say there's very little risk-taking or envelope-pushing in the most big budget games.

The reason for that is, of course, down to money — these things are so expensive to produce that executives are keen to make sure they hit their mark, and that means making games with wide appeal and experiences that stick to what has worked in the past.

Obviously there are exceptions, and there's a degree of irony in Straley's comments given he was at the helm of two of Sony's biggest series.

Still, what do you think? Tell us in the comments section below.

[source knowledge.edge-online.com, via ign.com]