I’m fighting a possessed bus with a weapon that morphs from an axe to a whip whilst the skyscrapers of Manhattan fold in on themselves like I’m in a dream from Inception. Nowhere else could this be the case than in a Remedy game.
Releasing its third entry in the Remedy Connected Universe, Control Resonant has the Finnish developer’s DNA all over it. It’s inventive, weird, gorgeous, and as far as sequels go, a pretty hefty step up from the 2019 original – although I still have my issues.
Resonant is a much different game from its predecessor, and for me that’s a good thing. While I adored the setting of The Oldest House, I found too many aspects of Jesse Faden’s adventure a little dull, namely its lengthy chats with expressionless NPCs. That is more or less gone now, with many conversations taking place over the radio, and in-person conversations being a lot snappier.

Set seven years after the original, Resonant switches out its protagonist, this time opting for Jesse’s brother Dylan – the near-mythological P6, a parautilitarian whose Hiss possession caused the death of hundreds of FBC agents. However, awakening from his lengthy coma, Dylan has a chance at redemption as the Hiss break containment from The Oldest House, and are spilling out into the streets of Manhattan.
Manhattan is drop-dead gorgeous in this twisted and malformed rendition, ensuring that Resonant has its own unique look. It loses a bit of the edge that The Oldest House has, especially since Resonant plays out like an open-zoned game, but across its 25-ish hour campaign, I was regularly taken aback by some of the best-looking environments of the console generation.
Roads fold at 90 degree angles, entire cityscapes are consumed by blue mould, and there’s a particular show-stopper of a level later in the game that still impresses me, even after hours of exploring its streets. Remedy is clearly going wild with this sequel, and it results in one of the most visually interesting games on PS5.
Even better is that it’s not just an aesthetic thing, as Resonant’s folding city is also worked into the game’s mechanics. A double jump, light forms of flight, and an endlessly cool shift ability that lets you latch onto a new axis of gravity make Resonant’s world a delight to traverse.

The story that unfolds across these weird settings is a bit more personal than the original Control. It at times digs into the horrendous life that Dylan has led, trapped within the clutches of the FBC, and I really liked this moral ambiguity for those who still work for a knowingly shady government organisation.
If you're looking for a more directed narrative, like the one found in Alan Wake 2, Control Resonant is not that. I had fun with some aspects of the story, but most of the meat here is found in the quirky discoveries made in a whimsical yet enigmatic world, filled with unknowable entities and perplexing mysteries.
To that end, I really enjoyed all the weird and wonderful little side quests that you come across. Some are mini-investigations, like a string of headless bodies showing up around Manhattan, while others involve some of that signature Remedy quirkiness, like a dance karaoke party from hell.

Something you’ll be doing a lot of when exploring is fighting, and combat is Resonant’s biggest switch-up, but also quite possibly its most divisive aspect. Switching out the FBC service weapon for a transformable melee weapon – alongside abilities, of course – Resonant’s combat initially feels a lot deeper than it really is.
You equip two weapon styles, mapped to Square and Triangle, and both of these have three forms to choose from. You can then also choose your combo ender, which has a bunch of styles along with their own mini skill trees.
You can mix the sweeping scythe with a heavy-hitting hammer, or an axe with a pinpoint spear. I tried various combinations during my time with the game, but ultimately landed on the dual blades and the whip, along with a sort of spinning blade as my combo finisher.
Across the first half of the game, combat has a solid click to it, and you can respec to find a playstyle that fits you. You’ll steadily receive skill points to boost various stats and expand the movesets possible with each of the weapon forms — and when you mix in aggressive enemies along with some of those killer traversal capabilities I wrote about, there are times that Resonant’s combat sings.

I also loved that some genuinely meaningful abilities are tied behind the game’s Resonant boss fights. Each level comes with its own Resonant boss, and while some are tied to the main campaign, most are optional, despite unlocking some game-changing damage type abilities.
These bosses are always cool to look at, although they aren’t the most inventive, and that brings me nicely to my issues with the action in general.
Towards the back half of the game, skill upgrades begin to dry up, and enemy health bars increase to a tedious extent, resulting in a stale and repetitive feel.
A lot of the complexities of the combat are the damage effects and the way that they can synergise, but the game doesn’t do a great job of highlighting what all of this means. It’s there in the menus, but more than a few times I had to go digging through skill trees to find an explanation for a specific status effect.

It all culminates in a handful of really dull final bosses that almost entirely killed the momentum for me. In theory, the combat system has so much depth to it, but in reality, it’s a lot of spamming the same combo finishers. It’s a shame because at times, it really works, but those tougher fights shine a light on the action's cracks.
Something that thankfully holds up under scrutiny is the game's technical performance. I primarily played on the PS5 Pro on performance mode with no dips in frame rate, and an incredibly sharp-looking image. Performance mode on the base PS5 is, as you'd expect, a little fuzzier, and does suffer from some frame rate dips during particularly intense fights.
I also have to shout out the DualSense controller haptics, which are impressively utilised; the most notable use being whenever the ominous Board speaks. It’s not Sony first-party level, but it’s good stuff.
Conclusion
Control Resonant is an impeccably confident and tantalising sequel that has all the hallmarks of a Remedy classic. It’s endlessly stylish and playful; it looks gorgeous, especially on the PS5 Pro, and it manages to address many of the woes that I had with the original Control.
Repetitive combat is the big hitch, however, holding the game back from true greatness. Ultimately, though, it's not enough to overrule all that Remedy is doing right with this sequel.





Comments 119
@AaronBayne I zoomed through to avoid spoilers, how is the music/score? compared to other previous Remedy outings.
I'm so so tempted to get this day one... I found Alan Wake 2 a bit underwhelming, but this one is right up my alley. Hopefully the next game pivots back to Jessie; I need her telekinetic powers back lol!
Removed - trolling/baiting
Thanks Aaron great review, I already have this pre-ordered but it will be delayed as it's physical so I'm gonna have to dodge spoilers in the meantime!
Now this is shaping up like a GOTY candidate for me, I’ve avoided watching gameplays and trailers because I loved Control and Remedy’s unique storytelling, very glad to read this might be even better than the first game!
@GirlVersusGame I actually didn't mention the score in the review, but yeah, it's great, with some brilliant uses of some pop-styled songs at key moments too.
I really thought that Control Resonant could put me away from playing my current game, but it's for the better since I'll have enough time until GTA 6 to finish MindsEye.
@TheArt don't worry. It doesn't. Most of the people who have played Wolverine seem to be enjoying it, hence its high rating on psn.
@TheArt why even start that level of discourse? No need to mention Wolverine in a thread that has nothing to do with Wolverine.
This is one of those games I’ll be picking up when the price drops. Again, this gen has too many good games and it’s causing a lot of games to fail because there’s no way we can buy them all!
@AaronBayne Thank you, that was one of the most surprising things about the first game. Finding that room with Poets of the Fall playing and of course how Gods of Asgard hit/when and where too. They were cemented into my mind forever. Sorry for zooming through your hard work, I tend to not play new games all that often and that's one very rare one that I do plan on spending a lot of time with.
Got that juicy physical pre-ordered, but glad to hear its turned out good! Bit apprehensive about the combat after reading this, but will keep an eye on other reviews to see if it gets picked up as well, then i'll have a re-think.
I’m somewhat torn on my next game purchase - it was out of Dawnwalker, Wolverine or Control Resonant. I enjoyed the first Control game, so am leaning towards Resonant now, and the £50 price point helps!
I love the first game and it's a 8/10 for me. So this sequel also get 8/10 sounds about right. I don't have problem with "repetitive combat" as long as it's fun and working as the devs intended. Plenty of my favorite action games has "repetitive combat".
Nice review btw 🍻
@TheArt Looks like Wolverine is live rent-free in some people head 🤣
‘Repetitive Combat’ is clearly the new black in terms of game reviews 😏
Sign.... guess I'll add this one the list too, there are simply too many games coming out at the moment....
Have it preordered and very excited. Great review though it read all the way through like a 9 and then got the default PushSquare 8…
Were there any side quests within that 25 hour campaign, or just a straight shot going thru that main campaign.
@Nightcrawler71 I'd definitely go for Control Resonant. I'm sure Dawnwalker and Wolverine have already sold well enough already.
Nah man this is beyond a miss. Nobody wanted to play as Dylan over Jesse.
Gonna be a long 3 weeks... (between the digital release and physical release)
@AaronBayne Is"Alan Wake 2: Final Draft" critical in understanding what's happening here? I never got to see the full ending.
Soooo tempted getting it day one!! Why did I have to start so many games 😔
I will have to stop myself from getting this day 1, I have too many games right now... I'll play it in a couple of months 😅
This looks absolutely fantastic and I think I am going for it day one. I absolutely loved Alan Wake 2 and even though there are so many crazy games coming out this is honestly the one speaking to me the most right now. It just looks so fun and Remedy builds worlds like no other
I'm currently playing through Control. It was never on my radar before, now 6 hours in - having a blast. Will get Resonant down the line, once PS5 the backlog thins out a bit. 83 unfished games as of now.
Still too busy with Onimusha and then Fire emblem for on the go. I'm mixed on this because I do love the no rules gravity mobility, but the visuals are just so muddy and dark. Also, while liking remedy games I'm not sure I would say they're as genius as video game essayists and commentators who want to prove they have impeccable taste, may want to make you believe.
Every year, the longest sustained break I get from work is around Christmas. Our office routinely closes for about two weeks. During this time, for almost 20 years, I pick a game to start I am really excited about to dig into.
I think this year, Control 2 is going to be that game. Can’t wait!
@Ron22 Not at all, it's possible you could get more out of this by finishing The Final Draft but Remedy themselves have said they made it so you can start Resonant without even playing the first Control & still understand the story.
Told you it would get an 8. Won’t stop PlayStation exclusives which are paint by numbers re-skins of the same game we played last time getting higher though
@Westernwolf4 that sounds so nice i envy you! really hope you enjoy your time with it
@TheArt Clearly haven't played the game then because the combat is anything but on rails.
@Marquez Honestly, for most of my time with the game, it was sitting around a 9. But that last stretch brought it back for me. In the end, the combat was too big a detractor for me to go that high.
@GilaMonster @AhmadSumadi @naruball 🤣🤣 People are fighting for physical, I'm fighting for the psn prices cause. PS exclusives are just too expensive on the Store. £70 for a linear game is too much!
Add me to the list of might have a proper look at this game at a later date.
I'm still on my 1st playthrough of Onimusha, and Wolverine is top of the list after that.
Hopefully getting it at the end of the month. Glad its great.
Definitely getting this. The repetitive look of much of the oldest house alongside the repetitive combat are the two things that made the original control blur into mediocrity at points.
From the reviews I've read thus far the environs of this sequel are not to be missed and I love melee combat and understand it's expression that keeps it fresh in almost every melee game.
It's hard not to laugh after seeing wolverine get the same score with its combat and level design in comparison....
@BeyondKnight I did a fair amount of side quests across my roughly 25 hours, although I did still have a decent collection of them left. Remedy said that the game would be about 40-50 hours to 100%, although I don't think it'll take that long.
@Ron22 Nah, you could easily play this with no knowledge of the Alan Wake games.
I'm excited for the game, the first Control was really good and I love how crazy the sequel looks.
@naruball
I didn't realise Wolverine was doing THAT well on the PS store - it's currently doing better than Onimusha, which I am enjoying, and with nearly double the reviews.
It can be a reasonable indicator, if only for the fact that biased people cannot add scores unless they purchase.
@AaronBayne Makes sense, let’s see how I feel when I get to that second half. Really looking forward to it.
So is the an 'Control Ashtray Maze' or AW2 'We Sing' levels? I do hope so!
@Rich33 wolverine’s straight forward approach is very appealing to a general audience. “Core gamers” always forget that 90% of the people who play games do very little side content.
Overall a decent score here and on MC (84 out 56 reviews)
But the DF review show a rough launch state. So to the "Wait for sale/patches" backlog it is.
Remedy makes the best games that nobody buys. At least when they’re making their own projects and not just taking a bag with some contract work
@IamJT
(Wolverine very much appealed to me, so I have it ready to play once I finish Onimusha.)
I must admit that done right, side content also very much appeals to me, but only if it's worth my time (ignoring the reward) - I like side content that holds some interest, or has its own story etc.
This and Dawnwalker are musts for me. I'm glad there are so many interesting third-party games on the horizon, because Sony's first party is in absolute shambles.
Man, I HATED Control. Pretentious, art house, horror slop, masking a boring, generic, irksome, wave shooter!! Uggghhhh!!! Can't put my finger on it but it really rubbed me the wrong way. Never enjoyed a single second. This actually looks more palatable but Control 2 is still definitely not for me.
@KundaliniRising333 The Oldest House could definitely get repetitive, but that JFK era, brutalist civic architectural design was just so interesting to run around in. It got better the deeper you went.
@TheArt Wait till you hear the concept of sales.
Glad this has turned out well and I hope it sells plenty - Remedy deserve it.
Like everyone else I'm struggling to play everything I want, but this Def high on the list!
@AdamNovice pfft PS exclusives go down by insignificant amounts, Yotei, DS2 et al are all still pricey on sales.
@Rich33 I enjoy both expansive games and contained experiences. So far Wolverine has been very enjoyable.
Just skim watched the DF review for this game, and I would strongly recommend a watch if you don't have a Pro, prior to buying, to see if the significant image quality issues bother you.
@TheArt I think that's absolutely fair.
Not surprised the game is a hit, Remedy is a top class studio. I do need to go back and finally finish Control soon, I started it and fell off due to other games.
I'll pick up Resonant when it's on sale because Remedy games tend to hit sale pretty quick. I do hope the game sells well because they do tend to take a min to turn profits on each game they make.
@TheArt Yeah and there still worth paying for.
@Logonogo Thanks! I hope you enjoy it day 1! I think it is going to be a good one.
Control was a game I wish I liked more than I did. However, I enjoyed Alan Wake 2, so even though this isn't a sequel to that, I'm kinda hoping some of those sensibilities carry over.
The first Control was such a fun button bashing platinum even if it did get super repetitive. Think I'm gonna have to wait on this one with so many games still need to catch up on. Thoroughly enjoying Wolverine atm which reminds me of GoW2018 and Ragnarok quite a bit in terms of gameplay, so much fun😁😬
Thank god i finished Onimusha (great game by the way) and i have all my time for this one CANT WAIT/EXITED
Congrats Remedy. Can’t wait to play. I spend much time on first Control and adored the universe
@Rich33
Onimusha: Way of the Sword >1,000,000 copies (in 24 hours)
Marvel's Wolverine ~1,900,000 copies (in its first 3 days)
If you ask me Onimusha has a better start. Wolverine clings to that Marvel Fandom that is fading fast, the game is way too generic and ´dated´ sort of speak.
@AaronBayne Love the Tom Hardy Inception quote in the subheader 👍
@KundaliniRising333
I think Control's setting went largely unnoticed, so to speak, because people didn't fully grasp its underlying concept. We were presented with brutalist and Art Deco architecture that looked 'boring,' but they failed to realize that The Oldest House was a silent character in its own right. Control is an underrated gem that deserves to be played by more people with a slightly more open mind.
@KundaliniRising333
The Oldest House is not just a map or a simple location, but a living entity that reacts, transforms, and breathes. That disconnect between what the average player saw at first glance and the true brilliance of the design is the main reason why Control took time to be appreciated as the work of art it is.
The analysis of why the setting is misunderstood yet brilliant comes down to the following points:
The Camouflage of Brutalism: Brutalist architecture (with its massive blocks of gray concrete, right angles, and heavy geometry) projects an initial sense of monotony, coldness, and boredom. What many failed to grasp was that this aesthetic choice was intentional: brutalism conveys bureaucracy, control, and a human restraint designed to "contain" the supernatural madness dwelling within.
The Clash with Art Deco and AWEs: The touches of Art Deco, with their classic golden elegance, break up the concrete to remind us of the different eras the House has served humanity. Combined with Altered World Events (AWEs), the space shifts from a gray office into a shifting labyrinth where walls move, hallways bend, and the ceiling can vanish into a geometric abyss.
Liminal Space and Environmental Storytelling: The Oldest House doesn't need constant cutscenes to tell its story. Casper Darling’s orientation tapes, internal memos, the ban on modern technology (such as smartphones) to prevent paranormal resonance, and the sense of being in a permanent "liminal space" build a fascinating universe for anyone who chooses to explore patiently.
Design Serving Gameplay: The verticality of the architecture isn't merely aesthetic; it is calculated to the millimeter to take full advantage of levitation, telekinetic object launching, and Jesse Faden’s chaotic combat. The pinnacle of this synergy among space, music, and gameplay is, without a doubt, the Ashtray Maze.
Remedy Entertainment created a masterpiece of modern science fiction and weird fiction. It requires the player to push past the initial barrier of "it looks like a boring office" to discover one of the most cohesive, daring, and intelligent level and art designs in video game history.
Can't wait to dig into this once my Steelbook Edition arrives next month
I'm a sucker for anything that's SCP/X-Files-inspired and the gameplay looks right up my alley. Closest we'll get for a Gravity Rush successor.
I really liked the weirdo NPCs of the first game, so eliminating that is a minus for me, but I'm still really excited to eventually play this game.
Good to know, but not a launch game for me, waiting for PS+ portfolio inclusion or good discount.
Btw, Silent Hill Townfall Deluxe launches even earlier than Control (22nd next week), when does the review embargo lift? Hoping to see some impressions on the final game before release.
@DanX666 Remedy Entertainment created a masterpiece of modern science fiction and weird fiction.
A little worried about the mentioned framrate drops on the base PS5, but as long as it's not the stop motion mess the original Control was on the PS4 it should be ok.
Looking forward to play it, I absolutely loved the original Control. I'm still bummed we don't get to continue playing as Jessie though, I really liked her character and Dylan seems a bit bland. I guess I'll see if his in game redemption fixes that.
@DanX666
I was responding to a point talking about scores (not sales) on PS Store (their comment was that people seem to be enjoying playing Wolverine).
When I checked earlier, Wolverine was scored higher than Onimusha despite nearly twice as many review scores (which I only noted as higher numbers of reviews often sees the score drop).
I'm sure both will do well sales wise (everything I have heard points to Wolverine selling more though).
I have bought both Onimusha and Wolverine, and until I have played both, any other games will have to sound very special to me to buy straight away. Otherwise, like Control Resonant here, I will add them to my wishlist and see what I fancy once I have a gap (though I suspect, having seen reviews including DF, that CR will end up not being bought in the end).
It sounds an odd complaint, but there are just too many games releasing in a short period.
@Kang81
If it helps, the DF review is on Youtube. There are Image quality issues on base PS5 too, but whether you find these significant will be to your own tastes.
@Rich33
Thanks, I'll check it out. Hopefully any negatives will be patched out. I'm not a big fan of mid-gen console upgrades, I never bought into them.
But I expect games to be pushed more towards the PS5 Pro these days.
@GirlVersusGame
Im not saying they Invented it just saying that many people saw the Oldest House as boring, but in fact was fascinating!
@DanX666 There two types of people. Those who love Brutalism and those who hate Brutalism. I'm an enjoyer of cold hard concrete, oppressive geometry and tight claustrophobic hallways. The Oldest House has always been my home away from home. Next to Jesse it was my favorite thing about the game.
Control was cool but I dropped out early because I was sick of having like two things I could do in combat.
Also, man that Wolverine review kind of hurt the site's credibility. That got an 8 and so did this, lol? Yeah, okay.
I think it was a really bad idea to release this in September. I don't think Remedy will be with us much longer.
@GilaMonster like I said (before I saw @Totheteeth 's comment or the reply), the Wolverine review hurt the site's credibility.
N.i.c.e. another banger so many games out now.control resonant looks fun.word up son
not to be pedantic, but isn't this the 5th and not the 3rd game int eh remedy connected universe? 3 Alan Wake game and control?
huge twin peaks fan, so I've been into Alan Wake since the first game. but this type of game doesn't appeal
@GilaMonster
I was explaining @Totheteeth 's comment. You were and are still being purposefully obtuse.
But anyway, I watched a video where an entire minutes long motorcycle chase required zero input from the player, in Wolverine. You could say "well, you haven't played the game, so how do you know?" But it seems like the "game" doesn't require player input, so just watching it is fine.
If you are into the "game," I don't think we will agree on much.
My interest in this one went off a cliff when they revealed the character switch and the melee combat. Reviews seem to indicate I was right to be concerned.
Still, I will play it. I'll get it at some point when I have less to play.
This will be an awesome remedy themed week. On tuesday I'll experience Poets of the Fall (aka Old Gods of Asgard) live and when I'm back home half a week of vacation and Control 2 remains 😁
I personally think this looks super generic in terms of jump smash splody combat. If it didn't have the perspective shifts you could skin it as any 20 games over the last 3 or so years. But I love this Dev and even if this isn't for me , am glad they are trying to experiment with at least one new angle. In that sense it is a good iteration of Xbox 360 era games
@ThatOtherNewGuy You probably never played a Remedy game before, right? Their games are everything, but generic.
Sales will be tepid.
Control was too weird for the mass market.
A sequel will sell even less.
AW2 was also too weird for the mass market, such that sales were tepid and very few people finished it. All that nonsense with your head space and evidence board etc.
Appreciate Remedy doing something original with their games and I’ve always been a fan of the studio, but they would do better with a simple and straightforward concept like Max Payne.
@Shrek_Realista only Control and Alan wake which I loved. I will play max one day. But ever since I saw the first gameplay for this one i thought this. "Jump, hover, slash slash slash". It immediately looked like when superhero movies got lazy and just started throwing ragdoll cgi bodies around in the sky. I think the world "around the character " looks great, but the character control and capabilities is disappointing for me. I do genuinely hope this does well because I want to see them succeed and do more things. But I can tell it is very much not for me
@Shrek_Realista on reflection, I will buy it and try it, and put my opinions to the test. Worst case they still get a sale and I have only proved myself right to myself. Better case is that I enjoy it!
Caught up with a few more reviews, I think this has moved from a pre-order to i'll wait till next year buy for me. Just too many games I would prefer to play at this point.
I got some store credit so I will probably buy this next week, but wait like 1 month before playing. Alan Wake 2 was the buggiest game I ever played on release, so I want to give this one a little more time to bake before I jump in. The (game-breaking level) bugs kinda marred my experience with AW2.
@LikelySatan "But anyway, I watched a video where an entire minutes long motorcycle chase required zero input from the player, in Wolverine. You could say "well, you haven't played the game, so how do you know?" But it seems like the "game" doesn't require player input, so just watching it is fine."
This is the perfect example of what I've been talking about for ages. People judge an entire game from misleading videos and totally fall for propaganda without exercising any critical thinking. I played the exact same motorcycle chase (it's very early on) yesterday on normal/mutant difficulty. My life bar was reduced every time I hit a try, vehicle, etc.
I assume the person who uploaded the video intentionally used an even easier option just to give the impression that you don't have to play the game.
And it works. People eat it up. Case in point.
Ill be buying this as soon as im done with Onimusha & Wolverine.
Brilliant. This is gona be class man am ready
You say 3rd entry?
But if im not mistaken
We have
Alan Wake 1
Alan Wake 2
Control
Control 2
I count 4
Remedy out here showing Insomniac how to make a proper 3rd person narrative focused action adventure game. I will be waiting to buy Resonant until the physical release drops but it is pre ordered. And to be clear I love Spiderman games but Wolverine is a big step down.
I’ve preordered my physical copy
@Fishmasterflex96 Wolverine is mid tier at best.
I saw that map and I immediately checked out. The first control map was horrible. This one looks similar. I’ll pass.
@Dogbreath While the audience for Remedy games is more niche than mainline, the first game sold well over 5 million copies. So the sales for Resonant have a decent chance of being better than 'tepid'. And aren't they resurrecting Max Payne? So we get the best of both sides of Remedy.
This game was made exactly for people like me that enjoy fast paced melee combat.
@Faraz27 The first game was boring as hell with a stale female protagonist.
@Gamer83 Jesse was a boring character in the first game.Dylan’s character arc will definitely be more interesting.
@yohn777 i'm guessing they'll include a recap on control
As a fan of Control I wasn’t thrilled by the radical change in direction but Resonant looks fun. I’m currently playing Wolverine and my next game will be Silent Hill Townfall but I’ll jump into Resonant sooner rather than later.
@naruball its incredibly important to discuss Wolverine and how bad it is in every setting now.
I was at a funeral last week and I approached the widow to give my condolences for their loss, but also to let them know that the motorcycle section of Wolverine is too easy.
@Czar_Khastik you have terrible taste with mindseye lmao
@Czar_Khastik Looks like you got another one! Well played as usual 🤣
@Broosh Cheers mate! It's all good as long as we keep on boosting the MindsEye awareness
I started today and put a few hours in and it’s ok. The combat is one note as hell and if this is the best it gets then woo boy and I’m not really feeling Dylan as a character which could be the voice actor who I think isn’t very good. All that said I’m still enjoying myself and plan to continue to play it but unless something drastic happens I can’t see me giving this more than a 7
@LikelySatan I'm sorry but "I dropped out early because i never unlocked the rest of the combat system" is one of the dumbest excuses I ever seen.
Its like "yeah I dropped out of need for speed because they only game me 3 cars to choose at the start" like what... Either you are a troll or I legitimatelly feel sorry for you.
@LordOfTurnips shrug
And I think your grammar makes you seem a little soft-headed.
Anywho, it took too long for the gameplay to get interesting. A GOOD NFS game (since that is the example you went with) is fun from the beginning, but I don't think the analogy is great.
I willlll probably try Control again though. It's on the shelf so I might as well.
I don't care if you agree with me but I do appreciate you premptively apologizing for being a pr*ck. Thanks!
@RazielReaver
Everyone is entitled to their opinion. I definitely disagree with yours.
@Fallon Why bother trying to make someone feel bad for enjoying something you don't?
I'm a few hours in. Sound design is great but I'm not so sure about combat yet. But I will give it some time before I make any judgement calls.
@LikelySatan wow, bro started with the grammar, i must have really hit a nerve. Take care bro, you insecurities are showing.
@LordOfTurnips You insulted my intelligence while sounding like you were scrawling it in big red dyslexic crayon on the classroom wall. That's why I called it out. Because your comment read like you just suffered a stroke while trying to come across as superior.
...and without addressing any of what I said. It's kind of ironic that you tried to spin that on me, since you got obsessed about the grammar thing.
@LikelySatan when your opening argument is complaining about the grammar of someone who isnt even a native english speaker, i dont think there is much else even worth adressing, you focused on the most uninportant thing of what I said, so I dont see the issue here.
Also its not like there's much intelligence there for me to insult in the first place.
@LordOfTurnips being esl is not an excuse to act like a pos.
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