Comments 17

Re: Sony Pulling the Plug on PS3 After-Sales Support in Japan

bronZfonZ

The original PS3 Fat 60GB version is still quite useful, as it's the only SKU that has an Emotion Engine, i.e., hardware backwards compatibility with PS2 and PS1 games. I still have my PS3 plugged in in my entertainment center for that reason plus as a BluRay player. I have replaced the original HD for a larger one, though.

Re: PS5 Stock: When and Where Can You Buy PlayStation 5?

bronZfonZ

I was able to get mine disc version through PlayStation direct on Friday evening. Had to do some browser and HTML hackery on the website to get around the queue redirect and the out-of-stock popup while going through the add-to-cart and checkout processes.

Re: Poll: Where Do You Stand on Microtransactions?

bronZfonZ

Until people stop caring about their financial investments, pension funds, retirement funds, etc., publicly-traded companies and venture-funded companies are going to constantly seek revenue streams.

When players expect an MMO, like Destiny 2, to be constantly maintained for years to come without charging a monthly subscription fee (unlike WOW and FFXIV), Bungie and Activision has to come up with alternative revenue streams in addition to the game's upfront costs and DLC. Destiny 2 is basically taking the same business model as Guild Wars 2's.

Most microtransactions in triple-A games have been unobtrusive so far, Destiny 2 included. I have no problem with those which are cosmetic and are not dependent on a game's progress. I have yet to do business with microtransactions in triple-A games, but I understand the business costs of developing and maintaining large-scope games, especially those with online and back-end services.

When a double-A game with ZERO microtransactions, such as Agents of Mayhem, in which its developers are getting laid off, is getting ZERO press for not having microtransactions, then I think Deep Silver and Volition should start looking into including some in their next games.