Skydance’s Behemoth is one of the biggest PSVR2 releases of 2024. Coming from the developers of The Walking Dead: Saints and Sinners franchise, Skydance is switching out revolvers and walkers for swords and cursed beasts, promising one of the largest scale fantasy outings in the VR medium. However, Behemoth is proof that bigger certainly doesn't mean better, as this uneven VR experience is plagued with issues down to its very core.
That might seem like we've completely written the game off, but that isn’t entirely the case. There are moments across its roughly eight-hour campaign that offer glimpses of the magic Skydance was aspiring towards. The opener of the game genuinely gave us goosebumps as the towering Behemoth heaves itself away off in the distance, with the snow and fog obscuring its view, and rumbling headset haptics really selling that sense of enormity. In many of the Behemoth reveals, you can’t help but look up in awe. It’s moments like this that VR was made for.
However, don’t let the game’s name fool you. Most of your time with Behemoth is actually spent trudging through mundane fantasy backdrops, facing off against regular old bandits. There are actually only three Behemoth boss fights across the whole thing, which certainly came as a bit of a surprise for us.
You play as Wren, a villager on an epic quest to slay the Behemoths and save his family from the curse they spread across the land. In your travels you become acquainted with a wandering warrior and mysterious spirit, both of whom act as avenues for new weapons, upgrades, and abilities.
The basic loop of the game sees you traversing platforming puzzles, often with the help of the grappling hook on your wrist, allowing you to swing around and zip up to high ledges. Puzzles are interspersed with frequent combat encounters and the occasional mini-boss, before culminating in an epic Behemoth fight. Coursing throughout these sections is a rather cookie cutter story about forgotten kingdoms, foul curses, and characters with ulterior motives. None of it really matters, though, when the 'world' around you feels so utterly void of life.
While Skydance will sprinkle in some really pretty skyboxes, or the occasional hallways with great lighting, for the most part you're exploring copy and paste environments. We revisited the intro of The Walking Dead: Saints and Sinners during the review period, and the lack of atmosphere in Behemoth compared to the developer’s previous work is really disheartening. There are flashes of true immersion, like when holding a torch up as you crawl through a cave, but those moments are fleeting.
Of course, this isn’t a game about exploration, as a big focus is sword-to-sword combat. This is probably the strongest aspect of the entire game, although we still have plenty of issues with it. The haptics on controllers feel great when you manage to get a perfect parry, and if you really dive into it, there are plenty of cool moments. We loved seeing arrows pierce our held-up shield, or the stunned, blinking eyes of our enemies staring back at us as we rammed a blade through their skull.
Helping things out are the traversal elements allowed by the grappling hook. With it we could zip around the combat arenas, pull enemies off of ledges, catch an arrow mid-air, and even grab an out-of-reach weapon just in the nick of time. Behemoth gives you swords, knives, axes, bows, and shields, but the longer you spend with the game, the more you realise that the axe will get you through almost every encounter. There are even spiked walls to throw enemies into and your strength ability shatters shields, but sort of like when you realise you don’t actually need to dance in Just Dance, you quickly learn how to most effectively counter enemies, and it all becomes a bit rinse and repeat.
There are moments when Skydance tries to mix things up, like a fight in a deadly gas where you need to cover your mouth with one hand, or another where you place your hands over your ears to dampen the sound of enemy shrieks. These moments are few and far between, though, and awkward hand-tracking actually made some of them more of a nuisance than anything.
There are also platforming puzzles, usually involving a box that needs moving, or doors that need to open. They are fairly inoffensive for the most part, and sadly improve just as the game is wrapping up. It can highlight the perks of the physics system as you pull boxes with your grappling rope, but more often than not, these end up feeling like filler.
But let’s get into the selling point of the game: the Behemoth boss battles. Like we mentioned, these are preposterously large scale, and from a purely visual perspective, they can be incredibly immersive. When we first started climbing up the side of our first Behemoth, we were giddy with how cool it all felt. However, like most things in the game, these bosses feel a bit undercooked.
Whether it was shoddy platforming, unclear signposting, or just awkward design, we died multiple times during each of the three main Behemoth boss battles (there are four in total), constantly coming to blows with the technology. While from a visual standpoint things look great in VR, everything else about these fights made us terribly aware that we were actually playing a video game with a hunk of plastic strapped to our face. Falling to our death, grapples not latching onto points, or just getting crushed with awkward Behemoth animations — it all feels unpolished.
It’s a shame too, because there are moments in these boss fights that will reel you in, like holding on to a spear on top of a flying dragon-like creature, or scaling a Behemoth’s face as its giant eye stares back at you. The concepts are great, but the execution quite often feels flawed.
Then when it comes to the performance, Behemoth is riddled with bugs, whether it’s walls popping in and out of view, having to reload saves because doors don’t open after defeating enemies, or bosses being completely invisible. Many patches were dropped across our review period (both pre and post launch) but fairly consistent issues remained. Skydance is, however, seemingly committed to rolling out more patches as the weeks go on, so hopefully that can improve a lot of the bugbears we have with the game.
Conclusion
Ultimately, Skydance’s Behemoth feels like it’s still in its beta phase. The enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design. Sadly, it also lacks the same sense of place that the developer's previous work has, with its Forsaken Lands feeling painfully dull for the most part. There are moments when the magic shines through, but Behemoth is a massive missed opportunity overall.
Comments 53
And one game less on my PSN wishlist.
I saw a YouTube review from GamertagVR and they were a lot kinder towards the game. He did seem to think that the Quest 3 port ran slightly better with less glitches. PSVR2 obviously won based on visuals etc.
I'll wait for a sale on this one.
I’ve been playing this and it’s fantastic, combat is great (with a small amount of jank), it looks good, the pacing is great. The Behemoth fights are awesome and the scale is impressive.
The puzzles are also fine and the game doesn’t dwell too long on them.
I’ve also not seen a VR game where climbing has a weight to it like this one before.
I’d say this is a must-have for VR, far from a 4/10, it’d say 8/10 9/10.
A solid linear campaign like this is desperately needed in VR and I’m honestly surprised the review rated it so low.
Its flawed but a lot of fun to play, imo. Some patches and a sale and its really worth checking out!
I'm surprised by the low score. I'm still looking forward to playing but I'll adjust my expectations. I've been excited for this one since the reveal. I'll be starting it tonight or tomorrow.
Finished it yesterday. Wasnt as polished as I hoped but its in no way a measly four. I had issues that kinda marred the Behemoth battles a bit. I had a bow that kept appearing repeatedly in my hand when trying to climb a Behemoth, was kinda frustrating but I managed. The rope swinging mechanic needs to be looked at as the momentum and positioning doesnt seem to be there. Fighting seems really random... some enemies seem to fall with one slice while some take 10. Sometimes I defeat an enemy and a different enemy 10 feet away will die too. Weird. Still, was really enjoyable and a solid 8. Probably a 9 if they can fix the issues.
Wow gtfo with a 4 what a joke of a review. This game since the day one patch has been smooth sailing on psvr 2 for me with not one bug and resetera,Reddit etc have been mostly the same. The combat is really good with quite a few different weapons that work uniquely,exploration is fun and rewarding,the grapple hook is amazing and never not fun to use,the puzzles are just the right amount of brain teaser,throwing knives are satisfying as hell, you can catch arrows in mid air which is badass and levels are dense with secrets to find. The behemoth fights are truly a spectacle and each one is unique and fun to take on. There’s nothing in vr that rivals climbing the back of a giant flying creature while it tries to shake you off and if it does using your grapple to latch on to save yourself while being as high up as you are it’s truly breathtaking. Smh I’m still in shock at the 4 the more I write this comment that’s shovelware vr game territory and this game is the furthest thing from that. Oh and 8 hours tells me they did no exploring and played on the easiest difficulty because it took 14 hours on standard and the parry on that setting wasn’t easy to do.
@Shepherd_Tallon it’s not a 4 trust me seek out other reviews and user impressions most are really positive on it.
@Max_the_German that sucks you’re going to miss out on a great game over one crappy and way off base review
@dark_knightmare2 I did see one review earlier that gave it a 9 tbf.
I played for a couple of hours, didn't reach the first Behemoth yet but shelved it for now. I enjoyed what i've played so far but yeah it clearly needs more time in the oven. There's a huge patch announced for tomorrow that should bring the blood effects back on PSVR 2(accidentally removed by the day one patch) and Quest 3 gets a lot of fixes as well. I hope it'll be enough to improve the overall experience but i might hold off a bit longer
@Shepherd_Tallon Granted, I'm not that far into it but a 4 seems extremely low for me as well. But I'm probably not the right person to ask anyway. The VR factor alone makes games so much better for me by itself, lol.
@dark_knightmare2 „like a fight in a deadly gas where you need to cover your mouth with one hand“
Sounds like a gimmick straight from the worst times of Wii and Kinect. Great games like GT7 don’t need this BS.
4? Are you joking? Been playing this game and its an absolute blast. It is a bit glitchy but really dont see this game scoring less than 7, but four? Guys come on
So “Shadow of the Shadow of the Colossus”. Oh well, maybe when its in sale
Did you even play the whole game? Saying there are only 3 Behemoths should make everyone believe otherwise...
Oh there goes another big hitter all the VR fanboys were banging on about. And yes I have a PSVR2 headset!! Let's hope Alien incursion is better. Personally thinking of selling mine,
4/10 really ? come on fella this isnt a 4 its a 6 at worst 8 at best , the sense of scale in the game is fantastic,graphics are great ,sound , music and voice acting all great,story is lacking but most fantasy games are,ive had the occasional bug but none game breaking and it certainly isn't infested, I really don't understand a 4
Guess I will avoid ..I find vr games hard enough to play even when they are considered good
The people complaining about the score like it's some harsh anomaly...it's got 4 reviews on meta so far ..and 3 are negative
@dschons I'd be the same. The sense of presence in a fantasy landscape is enough to make me feel like I'm 13 and playing Kings Field or something again for the first time.
Granted, I haven't finished it yet (maybe half way), but I've been loving it and have encountered zero bugs.
4 is seriously harsh. Even with the criticisms levelled anything less than a 6 is unwarranted
A 4? 😂😂 Im usually not far out with reviews on PS but this is a joke. Im up to the 1st behemoth but id give it a 7 ao far. Things would need to go drastically wrong in a major way for this to deserve a 4.
Another PSVR2 disappointment.
What a shame. This was THE big VR game of the year (not including batman), this doesn't sound promising.
Genuinely could not agree less with this review but then I really find PS’s reviews really hit and miss…but hey thats subjective and individual. Finished it yesterday and thought it was great. Would watch Jammyheros coverage on YouTube if you have any interest in the game. Putting your purchase decisions on a single review - well you do you 😂
No spoilers but that second behemoth was so good, so creative and one of those rare “wow” moments like trying PSVR for the first time.
Also… “ There are actually only three Behemoth boss fights across the whole thing” hum… only 3? Strange comment if you finished the game?
Regarding the bugs, was this review before or after day one patch? I had 1 bug in my whole 12 hour playthrough (75% of trophies). Again, something covered in some of the other reviews.
@Max_the_German you can see it has a one off gimmick but just like covering your ears going up against the second Behemoth it’s a cool gimmick and immersive because of being in vr besides why the hell are you comparing to GT 7 their totally different games going for totally different things. You sound like you already had your mind made up even before this review and I’m not wasting my valuable time so have a nice day.
@Cron_13 right I wanted to say but didn’t know if people would consider it a spoiler
@Axelay71 how about instead of trying to get your feelings validated by this way off base low review you go and check out other reviews preferably vr focused sites and user impressions which the majority of are very positive. Between this,Metro Awakening and hopefully Alien incursion it’s been a great month and half for VR
I would like to thank the comments for saving me from a heart attack. I now am looking forward to this game...again.
@Cron_13 I personally would have considered the boss you're alluding to as a spoiler - and it's clearly not on the level of the other 3.
Regarding patches and when I played, I did start prior to launch, but most of my game time was made up after it was actually released and had a couple of patches under its belt. Even on my last session (Tuesday 10th) I had enemies spawning and firing at me from inside rocks.
I haven't finished Behemoth yet. Maybe I played 2/3 or half the game and maybe I change my mind once I finish the game. Up to now I enjoy the game much more than metro awakening. .In particular the grappling is a lot of fun (though, it does not seem possible to attack enemies in a meaningful way from above)
Anyway, while I share a lot of the criticism with the game, 4/10 in comparison to metro awakening 9/10 feels unfairly harsh. Yes, the game is not super polished. Personally I think the combat with bow, sword, axe and grapple is fun. Although, the parry-system feels a bit imprecise which makes it a bit of a hit and miss. I also did not try to beat the game with a single weapon. But I suppose the "criticism" is justified. Though, pretty much the same is true for most of the games, that You can beat them with the second weapon You get. The graphics are ok, but certainly not on a level of what a ps5 should be able to do. But the same is true for metro and many flat "ps5" games. Also repetitiveness, the areas in metro are much more repetitive. Story-wise metro has likely a story with meaningful content. However, neither of the two hit with me and feel very forgettable.
I would place metro and behemoth on the same level. Both are not AAA-level games. Clearly show the lack of budget and their quest roots. But both are still fun games and the graphics are good enough to do the job.
This seems like a very harsh review. I don't think I can trust it.
On the final
Stretch of this game and it is far better than a 4/10. There are some issues but it’s great overall.
This game for me was better than metro in every way. Metro literally has two monster designs in 8+ hours of gameplay. Also awful looking reprojection. This review doesn’t even mention the crisp 90hz native visuals that look mostly excellent
@JustCameHereToSay : You don't have to set off a rat trap just to know that it's bad for you....unless you want to go through the unnecessary pain.
Sometimes things in life are obvious like that....
Removed - flaming/arguing
@dark_knightmare2 if you say so, Alien incursion is what interests me. Personally pretty disappointed with PSVR2. And yes spending my own money £530 on this device I'm entitled to my own opinion. Hopefully Sony can prove me wrong next year.
This is the same site that has yet to review Legendary Tales, which has been out for over 10 months.
I'll stick to Asgard's Wrath 2 on Quest 3 I think plus Alien Incursion is coming out on PSVR2 and PCVR as well but I haven't decided what version I'm going to buy yet.
I like this site but your review does not line up with my experience. I am glad I spent full price for it, no regrets.
@AfroMario "If there were pretty anime girls bouncing around and the rest of the game was exactly the same it would be an 8 out of 10 on Push Square"
... and it would be qualified as "cozy".
@Axelay71 well to be frank if you’re expecting Sony games you may as well sell it now they aren’t going to be making any but I’ve had mine for just shy of a year and already have 63 games and love it the support from third party has been stellar
Just as an aside, I'm curious as to whether this was played on the base PS5 or on the Pro. I'm playing on the Pro and I've had very few issues (if any, really). In general, most of my VR gaming on the Pro has been a better experience than it used to be on my launch console.
@dark_knightmare2 you must have a different headset 😆
@Axelay71 lol nah I just have wide taste in gaming and the amount of quality vr titles from third party on psvr 2 is really deep. I mean just to name a few you have Horizon,GT 7,RE 4/Village,Arizona Sunshine 1/2,Overdark,Madison,Metro,Behemoth, Moss 1/2 I mean I could go on.
@KeldorTheCursed This was played on the PS5 Pro.
@AaronBayne OK, cool. I'll just chalk it up to different tastes/expectations because I've really enjoyed the game.
@Max_the_German No, but GT7 does kind of require you to buy a force feedback wheel, lol.
If you crash you don't have to pat your body to put out flames. But they could put that in and it would be cool!
@gaston They gave Ghostbusters rise of the ghost lord 7/10. I really don't understand where this 4/10 trend comes from.
This review is weird.
1) this is a game about exploration. There are side paths and tower puzzles to solve and collectables to find.
2) This isn't a parkour game, there are a few chasms to cross, and the traversal is pretty fluid with the grapple hook
3) There isn't poor signposting or times when you don't know what to do. It's pretty linear in structure, and your inner voice literally tells you how to beat the behemoths (and I actually wish you could delay or turn off the hints she gives you entirely because they are so hand holding its insane!)
4) Yes you can cheese the combat with strength grapple and bow combo because you are so over powered, but you don't
have to do that.
5)The second behemoth fight is the best boss battle in VR I have ever experienced.
And I have played resident evil 4, 7 and 8. It feels genuinely tense.
I don't understand your 4/10 score, based on environments or repetitive game loops especially in light of the 7/10 for Ghostbusters rise of the ghost lord.
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