@get2sammyb: disagree. No one will say that about Skyrim as soon as the super anniversary edition launches on the PS6 with PSVR3
Definitely hope they iron out the movement stuff. Free-roaming is a must, or if they're itching to get motion gimmicky, they should rip off "Sprint Vector" and have you move by pumping your fists. Sounds stupid, but look at it in action - its really cool, been well received everywhere its been shown off, seems to be a good workout and is SUPER preferable to teleporting
Giving Raiders of a Broken Planet a shot; looks phenomenal but its borderline unplayable since I can't invert the aim. What am I? Some sort of casual peasant? Seriously though, c'mon now MercurySteam. Hope they update it soon.
I dig the hell out of the style though, seriously - like a mix between Firefly and Metal Gear Rising. Been interested in it since I found out MercurySteam basically salvaged it from a pitch for a new Metroid Prime Nintendo shot down (ironic that they came back to them later for Metroid 2 3DS then).
Its a weird launch model they're going with, but free is free so the least I can do is check out the prologue. I hope it turns out to be as good as Warframe. Definitely has that feeling of super-high quality game production that just happens to be this "free-to-start"online-only game, enhanced by multiplayer and co-op, and set up to just constantly evolve with new content. Even when I'm fumbling with dumb aiming, I can see that.
Why are we waiting? Like, ANY PUBLISHER could step here and go "Hey, Obsidian... make an original post-apocalyptic RPG series. We'll market it as 'from the creators of Fallout New Vegas' and people will instantly be onboard". Guys like THQ and Deep Silver are picking up new IP all the time, and there's plenty of bigger publishers like Ubi Soft or EA, I'm sure, who would want a piece of that open world RPG pie that Bethesda has to themselves. If ANYONE comes out and is like "We got the best Fallout game developer to make a new game that's basically Fallout", it'll sell! Head-to-head against Bethesda's own thing, even - there's plenty of vocal gamers who put Obsidian's work above Bethesda's.
Its not rocket science, jeez. smh
Bethesda is being baffling here, not greenlighting another Obsidian Fallout already. But EVERYONE ELSE who could make this rpg happen is really stupid too. EVERYONE wants a new Obsidian Post Apocalyptic RPG, you don't need the Fallout name to do it - its crazy that its been 7 years since New Vegas and Obsidian hasn't gotten another crack at a similar project yet. SEVEN YEARS!
Namco bumps up the production values, but still publishes it under their D3 "budget" brand? Why? In general, why? They're still making EDF5 - this easily could've been a new franchise about future soldiers, something Appleseed-ish or whatever.
I mean it looks great, don't get me wrong. Like with Arika, its rad af to see some old-school companies learning Unreal 4 and getting their mojo back, in this case Yuke's getting away from making WWE games for Visual Concepts and 2K for a bit. But its still super baffling to me that this isn't a new IP. Like, what's the point of getting EDF5 if Iron Rain is on the way?
I'm confused, but excited. Knock it outta the park, Yuke's!
Mr. Ramsey, shame. How could you not go with "More like Battle-death" for your header tagline?
At any rate, like others, I don't really care. I AM quite interested to see what Gearbox does going forward - there's no way 100% of their studio is dedicated solely to Borderlands 3. Their brand is incredibly toxic these days though, with a lot of disappointments and failures to their name by now. Aliens: "We Killed TimeGate Studios, Obsidian's Aliens game AND wasted Sega's Money for this" Colonial Marines, Duke Nukem Overpriced Anniversary Edition, Bulletstorm: Also Overpriced Edition, Homeworld and Shipbreakers (what are they doing with an RTS franchise, really?), they did that effup with G2A ... not to mention they killed Brothers in Arms Furious Four to turn it into Battleborn of course. They're making NO new fans, and I seriously wonder if even Borderlands goodwill can turn that ship around. And if that's really all they got going on, that speaks a lot about their relationship with publishers atm too. Methinks they need an executive reshuffling...
This gen could (continue to) be real rough for 'em
PLATINUM HAS BEEN BUSY WITH 3 GAMES FOR CYGAMES. Jeezus, "hasn't been busy"? Why has everyone ignored Granblue Fantasy Re:Link? Is something about how gorgeous and promising their next PS4 action-RPG looks stopping it from entering people's brains?
They're making 3 titles for CyGames, the biggest publisher in Japan. One is for PS4, one is "Lost Order" for mobile (lame, but it still looks gorgeous) and the 3rd is a mystery. Yet people have routinely ignored that. HOW!? They announced/debuted it, with TRAILERS, last year. Don't tell me "well Granblue Fantasy isn't that big in the West" - doesn't matter. If you like Platinum, you pay attention to what they're doing. Seriously, HOW are people ignoring this fantastic looking EXCLUSIVE title that was debuted LAST YEAR!?
(Not to mention current gen and PC ports of many of their classics, but that's not as important as new things.)
This has looked fantastic for years and I love my future racers - I really wanna pick this up NOW, but its a little pricier than I would've expected. I might splurge though instead of waiting for a sale.
@Flopsy Those developers are making GRIP now; Rollcage's rather obvious spiritual successor. Look it up, or pick it up on Steam (its on Early Access and won't hit consoles, naturally, until sometime after its actually content-complete on PC... but its in been in EA for awhile and has LOADS of content already. Should make ya happy)
I'm expecting it to underperform. ALL "AAA" sequels have underperformed this gen - Watch Dogs 2, Titanfall 2, Dead Rising 4, Gears of War 4, other stuff I forgot because I'm over here playing Japanese gems like God Eater 2 and Tales of Berseria when this stuff comes out all the time
Although Capcom seems to be the Japanese studio to fail like their western counterparts, judging by how sharply sales for SFV fell off compared to SFIV.
Anyway, when you consider that Destiny 2 looks like more of the first... plus all the messaging suggests "this is for the fans; we've fixed all the problems" instead of "we gotta get new fans". That's the task Destiny 3 will have to concern itself with, I guess. These constantly online games just keep narrowing the audience as they lose people with each new content update until they're just focused on a very narrow, very hardcore base. They may have hit the reset button to fight that a bit, call this a full-blown sequel and get back some of the casual fans, but... I'm still feeling good about predicting that it'll STILL DO WELL, obviously, but its gonna put up worse numbers than the first one in the end. EVEN with them replacing the PS3 and Xbox360 versions with the PC version this time.
I'm gonna look forward to PushSquare's Madden reviews from now on just to see what puns you can pull off now that this review has ruined "... a Maddening experience" for the rest of the writers, lol
Yeah sure I remember it from the N64. Clunky game, like a lot of 3D actioners before Devil May Cry, but conceptually it was awesome. And I also recall its name being tossed around a lot when Bloodborne came out - in a lot of ways, that type of violent dark action game WAS the prototype for that of game.
Frankly I miss 'em all. Primal, Shadow Man, Legacy of Kain (and we know Eidos/Square West killed the super promising Dead Son in favor of that stupid Nosgoth multiplayer shooter), even Akuji the Heartless I miss darkness, horror and mature themes in my action games! Why is Bloodborne the only option out there still? I'm down for Nightmare Creatures to make a comeback.
Seems downright appropriate, what with Fear Effect coming back, Shenmue 3 is coming, and even Rune: Viking Warlord getting a sequel. We live in that age where the new stuff isn't satisfying people and oldsters can make comebacks. That's great! Just be good, new Nightmare Creatures (crossing my fingers)
@manu0: Ah, I get ya - was unaware of that. I've heard alot of people on sites complain about the name change lately and I guess I'm just queued up to explain that by default at this point
I also do say West when I mean North America a lot, I guess. Don't like to ignore Canada and go too big, perhaps?
Yeah, now that you've explained the EU situation, that is kind of a mess and I can see what you're saying, lol
Skipping this one and going right to Yakuza 6 next year. I have barely played 0 anyway - its several games down on my backlog - so this feels too soon for me. Plus I don't want to go back to the older way; I have Yakuza 2 on the PS2 and remember how they did things before.
Bring on the future entries (including that Hokuto Ga Gotoku/Fist of the North Star Yakuza title) and those yummy engine/design improvements, Sega
@manu0: Hardly. Its only just had 2 names; Hot Shots Golf from the West, from back in the day when localizers didn't care as much as they do now, and Everybody's Golf. Its now known in ALL regions as Everybody's Golf, that's all.
Sony united the brand under the name they feel represents it better, and since its casual, colorful, charming and accessible - a game literally for every demographic - its hard to argue that Everybody's Golf isn't a much better name than Hot Shots.
Its the same kind of thing as Princess Peach changing from Princess Toadstool, or Eggman changing from Dr. Robotnik (though, his official name is still Dr. Ivo Robotnik. No one just feels like addressing him as such)
Wow. You guys are reviewing super early! I wonder if NIS sent review copies out early so fans wouldn't be TOO distracted by XSeed's release of Ys Seven HD on PC tomorrow
I like to think that game's release is 100% out of spite by XSeed, lol. I'm probably gonna pick up both, honestly. Ys Seven on GOG tomorrow and Ys VIII on PS4 when that comes out. I should actually be finishing up a few big games when this comes out if I hurry, so it'll be perfect!
This... makes all sorts of sense to me, actually. This team with this IP is... yeah. Yeah I'm sooo onboard for this
The logo looks similar to the Ryo Ga Gotoku logos though; I wonder if they're branding this in a similar way? Create a series of just "licensed Yakuza titles", y'know. Kinda like how Omega Force's licensed games are all "(Brand) Warriors"? Because you can see the Yakuza design template throughout this (the minigames, the RPG walkaround areas like that bar, that blue Kenshiro aura is the exact same particle effect as when Kiryu goes into Heat Mode, etc.), and its real easy to see it being applied other IP pretty well in the future too.
Yeah I'm definitely putting this on my radar! Haven't seen Sega tackle this IP since Black Belt, lol Nice to see them getting back to their roots (^-^)
(that is a deep cut. If you don't know what Black Belt was, congrats, you're not an old gamer man like me, lol)
I really dislike this artstyle. It looks so cheap and... chibi. Mana isn't chibi - at least it wasn't. Then their recent slate of cheap-o Mana titles starting pouring out, mostly to prop up their mobile and Vita efforts, and this is what they all look like :/ Stupid Rise of Mana and Adventures of Mana - looking like a cheap, forgettable asian MMO is not what Seiken Densetsu deserves. It deserves better. Better efforts than these cheap games, and better talent thrown at it. This is disappointing.
Egglia: Legend of the Redcap, an game from some actual ex-Mana devs, captures the Mana look properly in 3D. Heck, Dawn of Mana did a better job on PS2. And frankly, I don't see why they just don't do like Tree of Savior, with hand-drawn, high-res, modern sprites over 3D environments. I know they can fart out literally anything and some Vita fanboys will lap it up mindlessly because they're hopelessly attached to that dead platform, but Square really has to stop regarding Seiken Densetsu as a budget thing they can just throw at some random internal C-Team. They really gotta start actually caring more about it, man.
I don't want it. Its like streaming services - there's Netflix, and Hulu, and VRV, and HBO Go, and Amazon Prime, and like 18 other things, and its stupid. The LAST thing we need is for the big boys to decide "We need a cut of PSN/Xbox Live/Whatever Nintendo calls their stuff". Its absolutely a gross/dangerous precedent to set.
And that's to say nothing about EA's shabby library of content anyway Its just an obviously bad business practice for the consumer; no surprise that EA "innovated" it. They always just look at their players as a resource to be exploited (see also, the damn Ultimate Team bullsh**. Its why their games sell less these days, but they still make investors happy - they have enough whales to bleed money from that they can still post profits. They're the masters of making mediocre games and creating gross, gross business practices)
Its grabbed my attention. I absolutely have "Naruto fatigue", even if I generally like the series/brand (though this "Naruto-to-Boruto" bs needs to go, ugh. Just start making Boruto games, or just keep calling them Naruto - God, the actual title is clunky). I just think this game looks SUPER weird
It almost feels like the "Hero Shooter" of free-roaming fighters at this point. It has really big arenas; bigger, it looks like, than J-Stars Victory Vs or Anarchy Reigns. It has team FPS mode objectives like Control Points and Capture the Flag. And hero shooters pull character archetypes from fighting games more than, or at least as much as, they did from lane-pushers. This all looks radically different than the norm... but seems like something that should actually work, and Valhalla/Soleil's fighting engine should give a nice break from CC2's style of Naruto fighting after all these years, for sure. I'm kinda excited to see what the studio can do too, considering the Valhalla - and Tomonobu Itagaki - connection there. This is some of those people's first fighting game since, I dunno, DOA4?
I'm just curious about how it'll all turn out, honestly. I guess it might just turn out to be just the "Dragon Ball Xenoverse" of the Naruto series, but it honestly seems like it could be a big shakeup for fighting games.... even if the fact that its still a Naruto game prevents it from looking or feeling as fresh as the gameplay seems to be (despite the more manga-inspired vs. anime-inspired visuals). Kinda wish they opted for a new IP or a different anime license; I assume Spike is working on that Seven Deadly Sins fighting game, with CC2 busy working on the Final Fantasy 7 Remake atm, but it would've been neat if Bamco made this, say, a Hero Academia title instead of Naruto right now.
Think it looks interesting; I'm onboard to see more, especially with ex-Avalanche people leading. The move to go with anthropomorphic animal characters is unexpected for sure, and its actually kinda weird that Shiness came out earlier this year, and we're going to get another game with kung fu animal people early next year. Could we be seeing the start of a pretty specific trend here?
Makes me wanna dust off my copy of Tai-Fu and pop it in the PS3 a little.
Gotta continue getting through Tales of Berseria, but have been playing the heck out of Agents of MAYHEM since picking it up. Had to get through the rougher early hours, but after unlocking some agents and getting past Hammersmith, the game really started hitting a groove. I very much missed Volition's take on open world action, and while Agents has its flaws (and I feel like Deep Silver rushed it out the door for whatever reason), it got real entertaining pretty fast so I'm happy.
But I just can't be too distracted with it. I got RPGs on the backlog to knock out!
Mostly gotta stay focused on work though; hitting crunch time on a project and my team has a cutoff date of later this month. So while I'm sort of done with most tasks, its also really important to leap at any problems the moment they show up. I will be gaming uneasily this weekend, just in case I gotta drop what I'm doing and tackle a new problem that pops up
Looking forward to indie games, mostly, I'll be honest. The big guys always just reuse E3 demos - boring. But the smaller guys are ready to show new things. I'm looking forward to people like Humble and Devolver for events like these. Generally though, I do expect European devs to come out strong for Gamescom, so here's hoping for some surprises.
Though THQ Nordic is also going to debut that open world post apocalyptic kung fu rpg at Gamescom so... I definitely wanna see some games from bigger publishers (or, like, middle tier publishers, I guess)
I really, really hate Sword Art Online like all smart people do , but I do really like Dimps. They're a great developer, and needless to say a massive improvement over whatever internal Bandai team usually makes SAO games. I can look at this as basically just an anime 3rd person shooter which... I mean, Dimps co-developed Freedom Wars with SHIFT, didn't they? Is this the closest the PS4 will get to Freedom Wars since Sony doesn't seem to want to continue that IP (I guess it is pretty redundant with God Eater out there, but still...)
I wanna put this on my radar just because of Dimps and the Freedom Wars experience they're building on, not because of the dumb license attached to it.
@Xaessya : Naaah. Several of these characters, including Captain America, are just the Rob Liefeld versions Those abominations go best with Capcom's current hideous art style for Street Fighter characters, you see
They should have 90's Rob Liefeld design some SFV characters. It would make a heckuva lot more sense than Todd McFarlane designing Soul Calibur fighters.
I would actually like for a game like Bushido Blade, Naruto or LastFight (Power Stone 3, lets be honest) to have a sort of free-roaming adventure mode where you could randomly run into people to fight or team up with them... but lets be honest, its just gonna be a battle royale situation all the time, so its crazy to think honestly that you're going to run into anything besides people looking to kick your ass. As a single, optional mode, its conceptually neat for a free-roaming fighter. As the only mode though? I just don't know.
I'm really interested in Absolver 'cuz I love my fighting games, especially my free-roamers, and this has got some really out-there, very interesting ideas for the genre. But this looks... not quite satisfying. The moves have that EA Sports "we mocapped everything instead of manually keyframing it" look to them, and there's a big difference between hitting a button and punching a dude vs. hitting a button and playing a punch animation, y'know? There's a reason no one talks about EA Sports MMA when discussing fighting games :/ A lot of the sound fx and hit stun animations/fx are pretty weak too - why does it sound like sticks hitting each other when people are punching and kicking?
I'm eager to see how this reviews though. There's just too many question marks and/or red flags I'm seeing from the marketing, but I really wanna see how it looks and what people say once its out in the wild.
@Gmork___ Yeah, I'm also not thrilled by the visual style here. I think the lanky junky look just comes with the territory of making an "artsy" lo-fi aesthetic work. One of those things that really shows it to be an indie production. I don't like how no one has faces - a clear cost-cutting move, obviously. I guess it fits with this sort of "free roaming fighter meets Journey" vibe, but the faceted low poly masks just look bad to me.
Actually caught up on work for once so I'm returning to the backlog. Get to enjoy some Tales of Berseria and NieR Automata this weekend. Good gaming, y'all.
@RedMageLanakyn : Yeah, holy crap, doesn't it? PCGamer has such vitriol coming from the comments, its astounding. Every single article is just people hating on them for mostly no reason. I had no idea they had become the IGN of PC Gaming at some point, really, but checking it out after surfing Rock Paper Shotgun makes you want to take a shower
I'm intrigued. Personally I'm getting a Legacy of Kain: Soul Reaver vibe over Medieval and Kingdoms of Amalur, but I can kinda see those too. Either way, I dig that style.
Between this and THQ Nordic announcing that open world kung-fu themed action RPG, I like that the "AA", or mid-tier publishers are pushing Gamescom reveals aggressively. Gives the show a different feel from E3, TGS, PSX, and PAX. Gives these AA games a bigger spotlight to attract attention, which is important, and I just like seeing what these smaller publishers are up to. They bring out original IP more, and that's always exciting.
One of the questions asked if you'd be interested in seeing a Tekken spinoff in another genre. It had expected stuff like Beat 'em Ups (Musou, specifically. Which... I think that would be neat actually, considering how good Omega Force can handle properties as diverse as Dragon Quest, Attack on Titan and One Piece these days), an open world action-RPG (their take on Shenmue or Yakuza? Heck yes!), stupid dumb lane-pushers that no one actually likes and are never actually successful even a little outside of Dota 2 and LoL, action adventure, an MMORPG (bwuh?), and PARTY GAMES.
You guys better believe I checked that one. WHAT WOULD THAT EVEN BE!?! How does one play Tekken Party?! I just.... I have to know.
@Rob_230: Studio Ghibli's name isn't on it, but the talent is still there. Yoshiyuki Momose was an animator, animation director and character designer for them before there was officially a Ghibli, doing work for Grave of the Fireflies and Naussicca, and pretty much everything they've done since being formally established after that movie. And Joe Hisashi is their legendary composer. There's a reason it looks and sounds more like a Ghibli movie than the first one - because it still has those key people and Level 5 also got better at modeling those characters in 3d
Still, the talent is what's notable. That's worth more than just the brand name.
I assume the multiplayer will be dead when its time to actually purchase this - a year or so from now, bundled with post-launch DLC, retitled a "Game of the Year Edition", probably marked down in price a bit, etc. - so this doesn't bug me particularly
I do feel bad for Monolith though. Been a fan of theirs every since the old LithTech days (probably the first time I saw a Game Engine advertised on a game - a copy of SHOGO in the stores. Not that I knew what Lithtech or Game Engines were, of course). But they work for one of the worst publishers in the 'biz, and who's business practices routinely force people to purchase games far, FAR after launch. And like with any stupid gigantic publisher, if they deem something to be underperforming, they'll put the studio on the chopping block rather than take responsibility, look in the mirror and ask "Maybe its something WE'RE doing... hmmmm.... "
As a game, I hope its good, for Monolith's sake. As a product, I hope it bombs because WB and their execs can suck it with this sh**. I guess I'm torn :/
I'm down. I liked Raw Danger, though I never finished it. To see them come back after IREM went out of business and STILL be the only ones making this kind of "disaster" game is something I wanted to support even before they announced all this awesome licensed stuff (way to take advantage of your new publisher at Bandai Namco!). Seeing Ingrams from Patlabor running around just seals the deal - whenever this comes out, I'm getting it - theirs are genuinely some of the best classic style (twonk included) "survival horror games out there
It would be cool if, for an international release, Bandai Namco got some additional monsters like "Cloverfield thing", the MUTOs from Godzilla 2015, or various Kaiju from Pacific Rim. But that's just me wishful thinking. This is the only chance Cloverfield will get to a video game adaptation of any worth (even though Bad Robot & JJ Abrams did that weird Portal 2 tie-in level for Super 8 back in the day, they really don't seem interested in video games anymore. Anyone remember that, btw?)
Aw yeah, I forgot about Ace Combat! They definitely need to show that more
Well, Bamco's got a great lineup for sure, but we've seen pretty much all of their current projects already. So I don't expect any new surprises or anything that exciting from their Gamescom showing... surely, they'd be saving that stuff for TGS in September.
Absolutely fake. There's nothing remotely impressive about that car model or the rendering engine its running through, pointing to a rookie effort. Its also got an incredibly bland, easy-to-photoshop UI from someone who doesn't, or barely, understands design theory.
Rockstar would do a thousand times better even for pre-alpha, especially since they'd most likely use placeholders from one of their various other better looking games (like the old UI from Midnight Club LA) at this state than start from scratch on such elements. And again, its an incredibly drab render with super bland materials on that simple model. C'mon people; Rockstar doesn't even have a current gen game engine capable of rendering images this flat :/
This is most likely some art student doing something just "for teh lulz" and attention.
I'd love to see a new Midnight Club (as would this anonymous hoaxster, obviously). But this isn't anything to pay attention to. And if it IS, whoo boy, what D-grade studio is putting together this shovelware for Rockstar?
@gbanas92 : Yeah I went back and listened to the older ones. Except for the dead Youtube links in the first, this is a freakin' killer series. I love that stuff like Deformers had such interesting tunes. And GNOG sounds freakin' cool as heck too. I'm definitely be on the lookout for when these pop up in the future
Alright. I don't care about this I guess. I just hope Crackle doesn't implode. I KNOW NO ONE CARES ABOUT IT, but dammit, it has show like Seinfeld and The Critic, & anime like Fate/Zero, Rurouni Kenshin, and Blood+ for free, so I actually check it out occasionally. But its absolutely not hard to imagine that thing disappearing soon since its so unpopular; with Sony sending the anime to Funimation, and getting shows like Seinfeld on Hulu or Netflix or whoever's the highest bidder for 'em.
Hope you guys don't forget the Valkyria Revolution OST just because of the game its attached to. I mean, that's Yasunori Mitsuda we're talking about - the composer, or one of the composers, for Chrono Trigger, Chrono Cross, Luminous Arc, Stella Glow, the Shadow Heart games, Terra Battle, the Xenoblade games and many, MANY more games with amazing soundtracks. Would be a shame if people passed up on this soundtrack, because he did some absolutely fantastic stuff for the game.
From the heroic main theme and its many variations ("Pledged Revenge", "Azure Revolution"), to the rousing battle scores ("Marching", "Threat of the Ruzhien Empire" ), to the upbeat & lighthearted tracks that back many of the places in town ("Sabanci & Co.", "Enlivened City"), to the beautiful ambient themes ("Drifting to Tender Memories", "Eternal Rest"), its just top-notch stuff all around. I know its hard to focus on the music when there's so much dumb & bad layered over it in-game, but give the OST a listen on Youtube and its pretty clear there
Kudos to doing this, btw. Somehow, I haven't noticed these Push Play Top of the Pops until now, but as a big fan of game OSTs (I listen to them often while working, hence why I can pull track names for Valkyria Revolution atm), this rules. Even bad games sometimes have amazing soundtracks, so game music deserves a lot more highlighting than it gets. Props, Push Square!
Man, another packed month, really. I mean, it seems sort of light, but that's only in relation to how crazy the rest of 2017 has been Still, I'm gonna try to ignore most of this and focus on older games. Except for one: I got Agents of MAYHEM pre-ordered, so that's the only new thing I'm guaranteed to check out in August.
Don't care if Deep Silver sucks at marketing it; I look forward to that game apparently surprising a lot of people when they finally get their hands on it. Except for fans of Saints Row III and IV, or fans of Volition's awesome open world action games in general. And Engadget I guess; they don't seem like they'll be surprised - wrote a great piece comparing & contrasting Crackdown 3 to Agents of MAYHEM. Volition's just too damn good at these types of games, and its crazy that so many people are forgetting that
Pre-ordered the game so I got her already. She's a blast to use and looks freakin' great in so many outfit items - I'd recommend her in a heartbeat to anyone interested. It does stink that the wait for DLC content for "preorder people" like me continues though. When's Tekken Bowl and Geese showing up again? Oh right; not fast enough
I would gladly pay more money for them optimizing and polishing up the damn network. No bonuses; just make it run better. Because right now its running like it did on the PS3 8 years into that console's lifecycle - i.e. terribly.
They are so concerned with loading ads and background "screensaver" videos and other bullsh** now that it detracts from the actual functionality of the thing, big-time. I know what I'm there for; just load the "See All New Releases" button at the end of a row with seemingly 2 dozen virtual box arts and ads, and let me get to searching for what I actually want. And also, stop bombarding me with auto-playing trailers in the background when I finally get to the game's page - just load the "Purchase" or "Download" buttons first, ffs.
Also I hate searching for stuff by alphabet too, with that weird vertical letter bar scroll interface? In some other regions, like the Japanese PSN, they just bring up the software keyboard like typing in any game. WHY DON'T THEY DO THAT WITH OURS (the US one, not sure if the EU one uses the software keyboard)!? Not to mention give us Wishlists and Gifting already, jeez.
The PSN always feels janky. And I understood it back when it launched on the PSP & PS3 a thousand years ago; they had to quickly adapt to the digital distribution that people like Valve and Microsoft were preparing for while Sony wasn't, and so they just sort of jury-rigged the functionality into a PSN that wasn't really built for it. But the PS4 WAS built for it, and its not got the performance, or the streamlined design, it should by a long shot.
You want more money? Fix that sh** up. I'd deal with a price hike if they properly upgraded the whole shebang.
Hey, with Jade Empire 2 never happening (or "Revolver" - I just recently saw Unseen64's video on what happened to JE2), I'll gladly take an open world kung fu action-RPG Sounds like it could resemble something like AMC's "Into the Badlands". Hope there's a good dev attached to it.
I mean, I hope its a little higher quality then ELEX is looking. That just doesn't seem to be the kind of quality THQ Nordic needs in order to really improve their brand, y'know? I like THQN and they're an interesting publisher to watch; just always hoping their games are good. Crossing my fingers these show well at Gamescom
I love Trackmania, and I too was thinking an arcadey racer would be neat... but for Summer, I feel like Riptide GP Renegade or Aquamoto Utopia would make a for a good PS+ game now-ish.
Its hard to think of stuff that's old enough that it seems realistic Sony would cut a deal with the indie dev because sales probably plateau'd already, y'know? They always pull stuff out of who-knows-where. But both Renegade and Utopia are good enough, old enough, and indie enough to be on that radar, I feel. Trackmania would be a nice surprise too though.
I'll give the beta a shot. Enjoy cute titles and I have no problem with f2p if their pay model is structured well (around cosmetics, mostly). Good games are good games, f2p or "pay-2-play" (i.e. normal) - doesn't matter.
Not a fan of the visual style. I really dig flat-shaded polygons since I grew up in the days of the 32X, Dire Straits' Money for Nothing video, Namco's System 21 Arcade Board, the SEGA Model 1 + 2 Boards, Interstate '76, the Super FX chip, etc. I'm just nostalgic for it and I think it still looks really avant-garde and surreal when it's executed well by indies nowadays (look at something like Racing Apex for example).
But when you DON'T embrace the sharpness, the harshness - which they're not here, it doesn't have enough contrast to really make those edges pop... it just doesn't look very good, does it? It looks oddly "soft" for assets so faceted. It also doesn't help when you're sporting such a gross "70's pulp sci-fi novella cover" color scheme (I was not a fan of No Man's Sky or Headlander's aesthetic either, largely because of the color palette being comprised entirely of "sickly"/garish/desaturated versions of normally vibrant colors)
Game itself looks pretty okay. I've liked some of Crescent Moon's stuff in the past (Neon Shadow on Steam is a great throwback shooter for anyone who grew up playing stuff like the N64 version of Quake 2), and I want to support devs that are trying to transition away from mobile developer to make games for actual platforms if they have cool game designs. But man, these visuals just don't do it for me. Just looks bland.
Comments 102
Re: Hands On: Is Skyrim Any Good with PlayStation VR?
@get2sammyb: disagree. No one will say that about Skyrim as soon as the super anniversary edition launches on the PS6 with PSVR3
Definitely hope they iron out the movement stuff. Free-roaming is a must, or if they're itching to get motion gimmicky, they should rip off "Sprint Vector" and have you move by pumping your fists. Sounds stupid, but look at it in action - its really cool, been well received everywhere its been shown off, seems to be a good workout and is SUPER preferable to teleporting
Re: Talking Point: What Are You Playing This Weekend? - Issue 187
Giving Raiders of a Broken Planet a shot; looks phenomenal but its borderline unplayable since I can't invert the aim. What am I? Some sort of casual peasant? Seriously though, c'mon now MercurySteam. Hope they update it soon.
I dig the hell out of the style though, seriously - like a mix between Firefly and Metal Gear Rising. Been interested in it since I found out MercurySteam basically salvaged it from a pitch for a new Metroid Prime Nintendo shot down (ironic that they came back to them later for Metroid 2 3DS then).
Its a weird launch model they're going with, but free is free so the least I can do is check out the prologue. I hope it turns out to be as good as Warframe. Definitely has that feeling of super-high quality game production that just happens to be this "free-to-start"online-only game, enhanced by multiplayer and co-op, and set up to just constantly evolve with new content. Even when I'm fumbling with dumb aiming, I can see that.
Re: Another Fallout: New Vegas? Obsidian Would 'Love' To Do It
Why are we waiting? Like, ANY PUBLISHER could step here and go "Hey, Obsidian... make an original post-apocalyptic RPG series. We'll market it as 'from the creators of Fallout New Vegas' and people will instantly be onboard". Guys like THQ and Deep Silver are picking up new IP all the time, and there's plenty of bigger publishers like Ubi Soft or EA, I'm sure, who would want a piece of that open world RPG pie that Bethesda has to themselves. If ANYONE comes out and is like "We got the best Fallout game developer to make a new game that's basically Fallout", it'll sell! Head-to-head against Bethesda's own thing, even - there's plenty of vocal gamers who put Obsidian's work above Bethesda's.
Its not rocket science, jeez. smh
Bethesda is being baffling here, not greenlighting another Obsidian Fallout already. But EVERYONE ELSE who could make this rpg happen is really stupid too. EVERYONE wants a new Obsidian Post Apocalyptic RPG, you don't need the Fallout name to do it - its crazy that its been 7 years since New Vegas and Obsidian hasn't gotten another crack at a similar project yet. SEVEN YEARS!
Re: TGS 2017: Earth Defense Force: Iron Rain Is a Different Kind of EDF
Namco bumps up the production values, but still publishes it under their D3 "budget" brand? Why? In general, why? They're still making EDF5 - this easily could've been a new franchise about future soldiers, something Appleseed-ish or whatever.
I mean it looks great, don't get me wrong. Like with Arika, its rad af to see some old-school companies learning Unreal 4 and getting their mojo back, in this case Yuke's getting away from making WWE games for Visual Concepts and 2K for a bit. But its still super baffling to me that this isn't a new IP. Like, what's the point of getting EDF5 if Iron Rain is on the way?
I'm confused, but excited. Knock it outta the park, Yuke's!
Re: It Looks Like Gearbox Has Finally Given Up on Battleborn
"The Battle's Lost" That's all you got? Boo
Mr. Ramsey, shame. How could you not go with "More like Battle-death" for your header tagline?
At any rate, like others, I don't really care. I AM quite interested to see what Gearbox does going forward - there's no way 100% of their studio is dedicated solely to Borderlands 3. Their brand is incredibly toxic these days though, with a lot of disappointments and failures to their name by now. Aliens: "We Killed TimeGate Studios, Obsidian's Aliens game AND wasted Sega's Money for this" Colonial Marines, Duke Nukem Overpriced Anniversary Edition, Bulletstorm: Also Overpriced Edition, Homeworld and Shipbreakers (what are they doing with an RTS franchise, really?), they did that effup with G2A ... not to mention they killed Brothers in Arms Furious Four to turn it into Battleborn of course. They're making NO new fans, and I seriously wonder if even Borderlands goodwill can turn that ship around. And if that's really all they got going on, that speaks a lot about their relationship with publishers atm too. Methinks they need an executive reshuffling...
This gen could (continue to) be real rough for 'em
Re: Feature: 12 PS4 Predictions for Sony's TGS 2017 Press Conference
PLATINUM HAS BEEN BUSY WITH 3 GAMES FOR CYGAMES. Jeezus, "hasn't been busy"? Why has everyone ignored Granblue Fantasy Re:Link? Is something about how gorgeous and promising their next PS4 action-RPG looks stopping it from entering people's brains?
They're making 3 titles for CyGames, the biggest publisher in Japan. One is for PS4, one is "Lost Order" for mobile (lame, but it still looks gorgeous) and the 3rd is a mystery. Yet people have routinely ignored that. HOW!? They announced/debuted it, with TRAILERS, last year. Don't tell me "well Granblue Fantasy isn't that big in the West" - doesn't matter. If you like Platinum, you pay attention to what they're doing. Seriously, HOW are people ignoring this fantastic looking EXCLUSIVE title that was debuted LAST YEAR!?
(Not to mention current gen and PC ports of many of their classics, but that's not as important as new things.)
HERE. Get hyped for THIS THIS is Platinum's next big game, PS4 exclusive: https://www.youtube.com/watch?v=pP4OaoCB4AY
Re: Competition: Win Final Fantasy XII: The Zodiac Age's Stunning Collector's Edition
Good luck, UK readers!
Re: Weirdness: Sony Just Announced Some Speakers for Your Shoulders
I want them.
Then I want to nab those stupid Atari speaker hats.
I want speakers everywhere - apparently its the future
Re: Review: Redout: Lightspeed Edition (PS4)
This has looked fantastic for years and I love my future racers - I really wanna pick this up NOW, but its a little pricier than I would've expected. I might splurge though instead of waiting for a sale.
@Flopsy Those developers are making GRIP now; Rollcage's rather obvious spiritual successor. Look it up, or pick it up on Steam (its on Early Access and won't hit consoles, naturally, until sometime after its actually content-complete on PC... but its in been in EA for awhile and has LOADS of content already. Should make ya happy)
Re: Destiny 2 Is Looking Like the Sales Smash Hit We All Expected
I'm expecting it to underperform. ALL "AAA" sequels have underperformed this gen - Watch Dogs 2, Titanfall 2, Dead Rising 4, Gears of War 4, other stuff I forgot because I'm over here playing Japanese gems like God Eater 2 and Tales of Berseria when this stuff comes out all the time
Although Capcom seems to be the Japanese studio to fail like their western counterparts, judging by how sharply sales for SFV fell off compared to SFIV.
Anyway, when you consider that Destiny 2 looks like more of the first... plus all the messaging suggests "this is for the fans; we've fixed all the problems" instead of "we gotta get new fans". That's the task Destiny 3 will have to concern itself with, I guess. These constantly online games just keep narrowing the audience as they lose people with each new content update until they're just focused on a very narrow, very hardcore base. They may have hit the reset button to fight that a bit, call this a full-blown sequel and get back some of the casual fans, but... I'm still feeling good about predicting that it'll STILL DO WELL, obviously, but its gonna put up worse numbers than the first one in the end. EVEN with them replacing the PS3 and Xbox360 versions with the PC version this time.
Re: Review: Madden NFL 18 (PS4)
I'm gonna look forward to PushSquare's Madden reviews from now on just to see what puns you can pull off now that this review has ruined "... a Maddening experience" for the rest of the writers, lol
Re: Almost 20 Years Later, Nightmare Creatures Is Making a Comeback
Yeah sure I remember it from the N64. Clunky game, like a lot of 3D actioners before Devil May Cry, but conceptually it was awesome. And I also recall its name being tossed around a lot when Bloodborne came out - in a lot of ways, that type of violent dark action game WAS the prototype for that of game.
Frankly I miss 'em all. Primal, Shadow Man, Legacy of Kain (and we know Eidos/Square West killed the super promising Dead Son in favor of that stupid Nosgoth multiplayer shooter), even Akuji the Heartless I miss darkness, horror and mature themes in my action games! Why is Bloodborne the only option out there still? I'm down for Nightmare Creatures to make a comeback.
Seems downright appropriate, what with Fear Effect coming back, Shenmue 3 is coming, and even Rune: Viking Warlord getting a sequel. We live in that age where the new stuff isn't satisfying people and oldsters can make comebacks. That's great! Just be good, new Nightmare Creatures (crossing my fingers)
Re: Pervy PlayStation VR Series Summer Lesson Seems to Be Getting a New Game
It may be pervy, but if it doesn't feature teleportation as an excuse for locomotion, its automatically better than 80% of non-pervy games out for VR
Re: Review: Everybody's Golf (PS4)
@manu0: Ah, I get ya - was unaware of that. I've heard alot of people on sites complain about the name change lately and I guess I'm just queued up to explain that by default at this point
I also do say West when I mean North America a lot, I guess. Don't like to ignore Canada and go too big, perhaps?
Yeah, now that you've explained the EU situation, that is kind of a mess and I can see what you're saying, lol
Re: Review: Yakuza: Kiwami (PS4)
Skipping this one and going right to Yakuza 6 next year. I have barely played 0 anyway - its several games down on my backlog - so this feels too soon for me. Plus I don't want to go back to the older way; I have Yakuza 2 on the PS2 and remember how they did things before.
Bring on the future entries (including that Hokuto Ga Gotoku/Fist of the North Star Yakuza title) and those yummy engine/design improvements, Sega
Re: Review: Rock of Ages II: Bigger and Boulder (PS4)
ACE Team is weird and I'm glad that Atlus believes in them enough to keep publishing their brand of weirdness
Also, damn PushSquare - you guys are going review crazy. Dropped SO MANY things to read today. I salute you guys!
Re: Review: Everybody's Golf (PS4)
@manu0: Hardly. Its only just had 2 names; Hot Shots Golf from the West, from back in the day when localizers didn't care as much as they do now, and Everybody's Golf. Its now known in ALL regions as Everybody's Golf, that's all.
Sony united the brand under the name they feel represents it better, and since its casual, colorful, charming and accessible - a game literally for every demographic - its hard to argue that Everybody's Golf isn't a much better name than Hot Shots.
Its the same kind of thing as Princess Peach changing from Princess Toadstool, or Eggman changing from Dr. Robotnik (though, his official name is still Dr. Ivo Robotnik. No one just feels like addressing him as such)
Its not that big a deal, man
Re: Review: Ys VIII: Lacrimosa of Dana (PS4)
Wow. You guys are reviewing super early! I wonder if NIS sent review copies out early so fans wouldn't be TOO distracted by XSeed's release of Ys Seven HD on PC tomorrow
I like to think that game's release is 100% out of spite by XSeed, lol. I'm probably gonna pick up both, honestly. Ys Seven on GOG tomorrow and Ys VIII on PS4 when that comes out. I should actually be finishing up a few big games when this comes out if I hurry, so it'll be perfect!
Re: Holy Cow, Yakuza Dev Is Making a Fist of the North Star Game
This... makes all sorts of sense to me, actually. This team with this IP is... yeah. Yeah I'm sooo onboard for this
The logo looks similar to the Ryo Ga Gotoku logos though; I wonder if they're branding this in a similar way? Create a series of just "licensed Yakuza titles", y'know. Kinda like how Omega Force's licensed games are all "(Brand) Warriors"? Because you can see the Yakuza design template throughout this (the minigames, the RPG walkaround areas like that bar, that blue Kenshiro aura is the exact same particle effect as when Kiryu goes into Heat Mode, etc.), and its real easy to see it being applied other IP pretty well in the future too.
Yeah I'm definitely putting this on my radar! Haven't seen Sega tackle this IP since Black Belt, lol Nice to see them getting back to their roots (^-^)
(that is a deep cut. If you don't know what Black Belt was, congrats, you're not an old gamer man like me, lol)
Re: Classic RPG Secret of Mana Is Being Remade on PS4, Vita, Launches Early Next Year
I really dislike this artstyle. It looks so cheap and... chibi. Mana isn't chibi - at least it wasn't. Then their recent slate of cheap-o Mana titles starting pouring out, mostly to prop up their mobile and Vita efforts, and this is what they all look like :/ Stupid Rise of Mana and Adventures of Mana - looking like a cheap, forgettable asian MMO is not what Seiken Densetsu deserves. It deserves better. Better efforts than these cheap games, and better talent thrown at it. This is disappointing.
Egglia: Legend of the Redcap, an game from some actual ex-Mana devs, captures the Mana look properly in 3D. Heck, Dawn of Mana did a better job on PS2. And frankly, I don't see why they just don't do like Tree of Savior, with hand-drawn, high-res, modern sprites over 3D environments. I know they can fart out literally anything and some Vita fanboys will lap it up mindlessly because they're hopelessly attached to that dead platform, but Square really has to stop regarding Seiken Densetsu as a budget thing they can just throw at some random internal C-Team. They really gotta start actually caring more about it, man.
What a bummer to see it like this.
Re: Poll: Should Sony Allow EA Access on PS4?
I don't want it. Its like streaming services - there's Netflix, and Hulu, and VRV, and HBO Go, and Amazon Prime, and like 18 other things, and its stupid. The LAST thing we need is for the big boys to decide "We need a cut of PSN/Xbox Live/Whatever Nintendo calls their stuff". Its absolutely a gross/dangerous precedent to set.
And that's to say nothing about EA's shabby library of content anyway Its just an obviously bad business practice for the consumer; no surprise that EA "innovated" it. They always just look at their players as a resource to be exploited (see also, the damn Ultimate Team bullsh**. Its why their games sell less these days, but they still make investors happy - they have enough whales to bleed money from that they can still post profits. They're the masters of making mediocre games and creating gross, gross business practices)
Re: Gamescom 2017: Naruto: Shinobi Striker Details Multiplayer, Co-Op, Character Creation
Its grabbed my attention. I absolutely have "Naruto fatigue", even if I generally like the series/brand (though this "Naruto-to-Boruto" bs needs to go, ugh. Just start making Boruto games, or just keep calling them Naruto - God, the actual title is clunky). I just think this game looks SUPER weird
It almost feels like the "Hero Shooter" of free-roaming fighters at this point. It has really big arenas; bigger, it looks like, than J-Stars Victory Vs or Anarchy Reigns. It has team FPS mode objectives like Control Points and Capture the Flag. And hero shooters pull character archetypes from fighting games more than, or at least as much as, they did from lane-pushers. This all looks radically different than the norm... but seems like something that should actually work, and Valhalla/Soleil's fighting engine should give a nice break from CC2's style of Naruto fighting after all these years, for sure. I'm kinda excited to see what the studio can do too, considering the Valhalla - and Tomonobu Itagaki - connection there. This is some of those people's first fighting game since, I dunno, DOA4?
I'm just curious about how it'll all turn out, honestly. I guess it might just turn out to be just the "Dragon Ball Xenoverse" of the Naruto series, but it honestly seems like it could be a big shakeup for fighting games.... even if the fact that its still a Naruto game prevents it from looking or feeling as fresh as the gameplay seems to be (despite the more manga-inspired vs. anime-inspired visuals). Kinda wish they opted for a new IP or a different anime license; I assume Spike is working on that Seven Deadly Sins fighting game, with CC2 busy working on the Final Fantasy 7 Remake atm, but it would've been neat if Bamco made this, say, a Hero Academia title instead of Naruto right now.
Re: PlayStation EU Teaser for 'Something New' Has Got People Talking
New, cheaper version of the PSVR headset?
Re: Gamescom 2017: Open World PS4 RPG BioMutant Gets First Trailer
Think it looks interesting; I'm onboard to see more, especially with ex-Avalanche people leading. The move to go with anthropomorphic animal characters is unexpected for sure, and its actually kinda weird that Shiness came out earlier this year, and we're going to get another game with kung fu animal people early next year. Could we be seeing the start of a pretty specific trend here?
Makes me wanna dust off my copy of Tai-Fu and pop it in the PS3 a little.
Re: Talking Point: What Are You Playing This Weekend? - Issue 182
Gotta continue getting through Tales of Berseria, but have been playing the heck out of Agents of MAYHEM since picking it up. Had to get through the rougher early hours, but after unlocking some agents and getting past Hammersmith, the game really started hitting a groove. I very much missed Volition's take on open world action, and while Agents has its flaws (and I feel like Deep Silver rushed it out the door for whatever reason), it got real entertaining pretty fast so I'm happy.
But I just can't be too distracted with it. I got RPGs on the backlog to knock out!
Mostly gotta stay focused on work though; hitting crunch time on a project and my team has a cutoff date of later this month. So while I'm sort of done with most tasks, its also really important to leap at any problems the moment they show up. I will be gaming uneasily this weekend, just in case I gotta drop what I'm doing and tackle a new problem that pops up
Happy gaming, everyone!
Re: Guide: Everything You Need to Know About Gamescom 2017
Looking forward to indie games, mostly, I'll be honest. The big guys always just reuse E3 demos - boring. But the smaller guys are ready to show new things. I'm looking forward to people like Humble and Devolver for events like these. Generally though, I do expect European devs to come out strong for Gamescom, so here's hoping for some surprises.
Though THQ Nordic is also going to debut that open world post apocalyptic kung fu rpg at Gamescom so... I definitely wanna see some games from bigger publishers (or, like, middle tier publishers, I guess)
Re: That Mysterious Bandai Namco Teaser was For Yet Another Sword Art Online Game
I really, really hate Sword Art Online like all smart people do , but I do really like Dimps. They're a great developer, and needless to say a massive improvement over whatever internal Bandai team usually makes SAO games. I can look at this as basically just an anime 3rd person shooter which... I mean, Dimps co-developed Freedom Wars with SHIFT, didn't they? Is this the closest the PS4 will get to Freedom Wars since Sony doesn't seem to want to continue that IP (I guess it is pretty redundant with God Eater out there, but still...)
I wanna put this on my radar just because of Dimps and the Freedom Wars experience they're building on, not because of the dumb license attached to it.
Re: Marvel vs. Capcom: Infinite Fixes Chun-Li's Face
@Xaessya : Naaah. Several of these characters, including Captain America, are just the Rob Liefeld versions Those abominations go best with Capcom's current hideous art style for Street Fighter characters, you see
They should have 90's Rob Liefeld design some SFV characters. It would make a heckuva lot more sense than Todd McFarlane designing Soul Calibur fighters.
Re: This Is How Multiplayer Works in Free Roaming PS4 Fighter Absolver
I would actually like for a game like Bushido Blade, Naruto or LastFight (Power Stone 3, lets be honest) to have a sort of free-roaming adventure mode where you could randomly run into people to fight or team up with them... but lets be honest, its just gonna be a battle royale situation all the time, so its crazy to think honestly that you're going to run into anything besides people looking to kick your ass. As a single, optional mode, its conceptually neat for a free-roaming fighter. As the only mode though? I just don't know.
I'm really interested in Absolver 'cuz I love my fighting games, especially my free-roamers, and this has got some really out-there, very interesting ideas for the genre. But this looks... not quite satisfying. The moves have that EA Sports "we mocapped everything instead of manually keyframing it" look to them, and there's a big difference between hitting a button and punching a dude vs. hitting a button and playing a punch animation, y'know? There's a reason no one talks about EA Sports MMA when discussing fighting games :/ A lot of the sound fx and hit stun animations/fx are pretty weak too - why does it sound like sticks hitting each other when people are punching and kicking?
I'm eager to see how this reviews though. There's just too many question marks and/or red flags I'm seeing from the marketing, but I really wanna see how it looks and what people say once its out in the wild.
@Gmork___ Yeah, I'm also not thrilled by the visual style here. I think the lanky junky look just comes with the territory of making an "artsy" lo-fi aesthetic work. One of those things that really shows it to be an indie production. I don't like how no one has faces - a clear cost-cutting move, obviously. I guess it fits with this sort of "free roaming fighter meets Journey" vibe, but the faceted low poly masks just look bad to me.
Re: Talking Point: What Are You Playing This Weekend? - Issue 181
Actually caught up on work for once so I'm returning to the backlog. Get to enjoy some Tales of Berseria and NieR Automata this weekend. Good gaming, y'all.
@RedMageLanakyn : Yeah, holy crap, doesn't it? PCGamer has such vitriol coming from the comments, its astounding. Every single article is just people hating on them for mostly no reason. I had no idea they had become the IGN of PC Gaming at some point, really, but checking it out after surfing Rock Paper Shotgun makes you want to take a shower
Re: Kalypso Media Teases Brand New PS4 RPG Project
I'm intrigued. Personally I'm getting a Legacy of Kain: Soul Reaver vibe over Medieval and Kingdoms of Amalur, but I can kinda see those too. Either way, I dig that style.
Between this and THQ Nordic announcing that open world kung-fu themed action RPG, I like that the "AA", or mid-tier publishers are pushing Gamescom reveals aggressively. Gives the show a different feel from E3, TGS, PSX, and PAX. Gives these AA games a bigger spotlight to attract attention, which is important, and I just like seeing what these smaller publishers are up to. They bring out original IP more, and that's always exciting.
Re: Tekken 7 Survey Asks About DLC Characters, Single Player Modes, More
One of the questions asked if you'd be interested in seeing a Tekken spinoff in another genre. It had expected stuff like Beat 'em Ups (Musou, specifically. Which... I think that would be neat actually, considering how good Omega Force can handle properties as diverse as Dragon Quest, Attack on Titan and One Piece these days), an open world action-RPG (their take on Shenmue or Yakuza? Heck yes!), stupid dumb lane-pushers that no one actually likes and are never actually successful even a little outside of Dota 2 and LoL, action adventure, an MMORPG (bwuh?), and PARTY GAMES.
You guys better believe I checked that one. WHAT WOULD THAT EVEN BE!?! How does one play Tekken Party?! I just.... I have to know.
Guys, I'm sorry
Re: Kingly Collector's Editions Announced for Ni no Kuni II
@Rob_230: Studio Ghibli's name isn't on it, but the talent is still there. Yoshiyuki Momose was an animator, animation director and character designer for them before there was officially a Ghibli, doing work for Grave of the Fireflies and Naussicca, and pretty much everything they've done since being formally established after that movie. And Joe Hisashi is their legendary composer. There's a reason it looks and sounds more like a Ghibli movie than the first one - because it still has those key people and Level 5 also got better at modeling those characters in 3d
Still, the talent is what's notable. That's worth more than just the brand name.
Re: Kingly Collector's Editions Announced for Ni no Kuni II
I'm a sucker for Steelbook cases, so I'll nab the US Premium Edition for $80 probably.
Re: So Middle-earth: Shadow of War Has Multiplayer on Top of Microtransactions
I assume the multiplayer will be dead when its time to actually purchase this - a year or so from now, bundled with post-launch DLC, retitled a "Game of the Year Edition", probably marked down in price a bit, etc. - so this doesn't bug me particularly
I do feel bad for Monolith though. Been a fan of theirs every since the old LithTech days (probably the first time I saw a Game Engine advertised on a game - a copy of SHOGO in the stores. Not that I knew what Lithtech or Game Engines were, of course). But they work for one of the worst publishers in the 'biz, and who's business practices routinely force people to purchase games far, FAR after launch. And like with any stupid gigantic publisher, if they deem something to be underperforming, they'll put the studio on the chopping block rather than take responsibility, look in the mirror and ask "Maybe its something WE'RE doing... hmmmm.... "
As a game, I hope its good, for Monolith's sake. As a product, I hope it bombs because WB and their execs can suck it with this sh**. I guess I'm torn :/
Re: Dragon Quest Builders 2 Craftily Revealed for PS4
Adding Multiplayer? That's another must-purchase game there!
@Fight_Teza_Fight : Its 2017. You must not buy a lot of games then
Re: City Shrouded in Shadow Continues to Look Like the Best PS4 Game Ever
I'm down. I liked Raw Danger, though I never finished it. To see them come back after IREM went out of business and STILL be the only ones making this kind of "disaster" game is something I wanted to support even before they announced all this awesome licensed stuff (way to take advantage of your new publisher at Bandai Namco!). Seeing Ingrams from Patlabor running around just seals the deal - whenever this comes out, I'm getting it - theirs are genuinely some of the best classic style (twonk included) "survival horror games out there
It would be cool if, for an international release, Bandai Namco got some additional monsters like "Cloverfield thing", the MUTOs from Godzilla 2015, or various Kaiju from Pacific Rim. But that's just me wishful thinking. This is the only chance Cloverfield will get to a video game adaptation of any worth (even though Bad Robot & JJ Abrams did that weird Portal 2 tie-in level for Super 8 back in the day, they really don't seem interested in video games anymore. Anyone remember that, btw?)
Re: We'll See More of Ni no Kuni II, Dragon Ball FighterZ, and Others at Gamescom 2017
Aw yeah, I forgot about Ace Combat! They definitely need to show that more
Well, Bamco's got a great lineup for sure, but we've seen pretty much all of their current projects already. So I don't expect any new surprises or anything that exciting from their Gamescom showing... surely, they'd be saving that stuff for TGS in September.
Re: Is Rockstar About to Bring Midnight Club Back?
Absolutely fake. There's nothing remotely impressive about that car model or the rendering engine its running through, pointing to a rookie effort. Its also got an incredibly bland, easy-to-photoshop UI from someone who doesn't, or barely, understands design theory.
Rockstar would do a thousand times better even for pre-alpha, especially since they'd most likely use placeholders from one of their various other better looking games (like the old UI from Midnight Club LA) at this state than start from scratch on such elements. And again, its an incredibly drab render with super bland materials on that simple model. C'mon people; Rockstar doesn't even have a current gen game engine capable of rendering images this flat :/
This is most likely some art student doing something just "for teh lulz" and attention.
I'd love to see a new Midnight Club (as would this anonymous hoaxster, obviously). But this isn't anything to pay attention to. And if it IS, whoo boy, what D-grade studio is putting together this shovelware for Rockstar?
Re: Push Play: Top of the PS4 Pops - Issue 4
@gbanas92 : Yeah I went back and listened to the older ones. Except for the dead Youtube links in the first, this is a freakin' killer series. I love that stuff like Deformers had such interesting tunes. And GNOG sounds freakin' cool as heck too. I'm definitely be on the lookout for when these pop up in the future
Re: Sony Snaps Up Anime Distributor Funimation for $143 Million
Alright. I don't care about this I guess. I just hope Crackle doesn't implode. I KNOW NO ONE CARES ABOUT IT, but dammit, it has show like Seinfeld and The Critic, & anime like Fate/Zero, Rurouni Kenshin, and Blood+ for free, so I actually check it out occasionally. But its absolutely not hard to imagine that thing disappearing soon since its so unpopular; with Sony sending the anime to Funimation, and getting shows like Seinfeld on Hulu or Netflix or whoever's the highest bidder for 'em.
Re: Push Play: Top of the PS4 Pops - Issue 4
Hope you guys don't forget the Valkyria Revolution OST just because of the game its attached to. I mean, that's Yasunori Mitsuda we're talking about - the composer, or one of the composers, for Chrono Trigger, Chrono Cross, Luminous Arc, Stella Glow, the Shadow Heart games, Terra Battle, the Xenoblade games and many, MANY more games with amazing soundtracks. Would be a shame if people passed up on this soundtrack, because he did some absolutely fantastic stuff for the game.
From the heroic main theme and its many variations ("Pledged Revenge", "Azure Revolution"), to the rousing battle scores ("Marching", "Threat of the Ruzhien Empire" ), to the upbeat & lighthearted tracks that back many of the places in town ("Sabanci & Co.", "Enlivened City"), to the beautiful ambient themes ("Drifting to Tender Memories", "Eternal Rest"), its just top-notch stuff all around. I know its hard to focus on the music when there's so much dumb & bad layered over it in-game, but give the OST a listen on Youtube and its pretty clear there
Kudos to doing this, btw. Somehow, I haven't noticed these Push Play Top of the Pops until now, but as a big fan of game OSTs (I listen to them often while working, hence why I can pull track names for Valkyria Revolution atm), this rules. Even bad games sometimes have amazing soundtracks, so game music deserves a lot more highlighting than it gets. Props, Push Square!
Re: Guide: August 2017 PS4 Release Dates
Man, another packed month, really. I mean, it seems sort of light, but that's only in relation to how crazy the rest of 2017 has been Still, I'm gonna try to ignore most of this and focus on older games. Except for one: I got Agents of MAYHEM pre-ordered, so that's the only new thing I'm guaranteed to check out in August.
Don't care if Deep Silver sucks at marketing it; I look forward to that game apparently surprising a lot of people when they finally get their hands on it. Except for fans of Saints Row III and IV, or fans of Volition's awesome open world action games in general. And Engadget I guess; they don't seem like they'll be surprised - wrote a great piece comparing & contrasting Crackdown 3 to Agents of MAYHEM. Volition's just too damn good at these types of games, and its crazy that so many people are forgetting that
Re: Tekken 7 Pre-Order Bonus Character Eliza Is Now Available to Everyone on PS4
Pre-ordered the game so I got her already. She's a blast to use and looks freakin' great in so many outfit items - I'd recommend her in a heartbeat to anyone interested. It does stink that the wait for DLC content for "preorder people" like me continues though. When's Tekken Bowl and Geese showing up again? Oh right; not fast enough
Re: Poll: What Are Your Thoughts on the PlayStation Plus Price Increase?
I would gladly pay more money for them optimizing and polishing up the damn network. No bonuses; just make it run better. Because right now its running like it did on the PS3 8 years into that console's lifecycle - i.e. terribly.
They are so concerned with loading ads and background "screensaver" videos and other bullsh** now that it detracts from the actual functionality of the thing, big-time. I know what I'm there for; just load the "See All New Releases" button at the end of a row with seemingly 2 dozen virtual box arts and ads, and let me get to searching for what I actually want. And also, stop bombarding me with auto-playing trailers in the background when I finally get to the game's page - just load the "Purchase" or "Download" buttons first, ffs.
Also I hate searching for stuff by alphabet too, with that weird vertical letter bar scroll interface? In some other regions, like the Japanese PSN, they just bring up the software keyboard like typing in any game. WHY DON'T THEY DO THAT WITH OURS (the US one, not sure if the EU one uses the software keyboard)!? Not to mention give us Wishlists and Gifting already, jeez.
The PSN always feels janky. And I understood it back when it launched on the PSP & PS3 a thousand years ago; they had to quickly adapt to the digital distribution that people like Valve and Microsoft were preparing for while Sony wasn't, and so they just sort of jury-rigged the functionality into a PSN that wasn't really built for it. But the PS4 WAS built for it, and its not got the performance, or the streamlined design, it should by a long shot.
You want more money? Fix that sh** up. I'd deal with a price hike if they properly upgraded the whole shebang.
Re: Dragon Quest XI: Echoes of an Elusive Age Officially Announced for the West
EFF YEAH! Finally! Awesome news to start my day (of surfing the internet; I've been up doing work before now)
Re: THQ Nordic Teases a New Open World RPG and a Horror Sequel for Gamescom 2017
Hey, with Jade Empire 2 never happening (or "Revolver" - I just recently saw Unseen64's video on what happened to JE2), I'll gladly take an open world kung fu action-RPG Sounds like it could resemble something like AMC's "Into the Badlands". Hope there's a good dev attached to it.
I mean, I hope its a little higher quality then ELEX is looking. That just doesn't seem to be the kind of quality THQ Nordic needs in order to really improve their brand, y'know? I like THQN and they're an interesting publisher to watch; just always hoping their games are good. Crossing my fingers these show well at Gamescom
Re: Talking Point: What Free August 2017 PlayStation Plus Games Do You Want?
I love Trackmania, and I too was thinking an arcadey racer would be neat... but for Summer, I feel like Riptide GP Renegade or Aquamoto Utopia would make a for a good PS+ game now-ish.
Its hard to think of stuff that's old enough that it seems realistic Sony would cut a deal with the indie dev because sales probably plateau'd already, y'know? They always pull stuff out of who-knows-where. But both Renegade and Utopia are good enough, old enough, and indie enough to be on that radar, I feel. Trackmania would be a nice surprise too though.
Re: Fun Looking Free-to-Play RPG Happy Dungeons Loots PS4 in September
I'll give the beta a shot. Enjoy cute titles and I have no problem with f2p if their pay model is structured well (around cosmetics, mostly). Good games are good games, f2p or "pay-2-play" (i.e. normal) - doesn't matter.
Re: Exploration-Based Sci-Fi Shooter Morphite Lands on PS4 This September
Not a fan of the visual style. I really dig flat-shaded polygons since I grew up in the days of the 32X, Dire Straits' Money for Nothing video, Namco's System 21 Arcade Board, the SEGA Model 1 + 2 Boards, Interstate '76, the Super FX chip, etc. I'm just nostalgic for it and I think it still looks really avant-garde and surreal when it's executed well by indies nowadays (look at something like Racing Apex for example).
But when you DON'T embrace the sharpness, the harshness - which they're not here, it doesn't have enough contrast to really make those edges pop... it just doesn't look very good, does it? It looks oddly "soft" for assets so faceted. It also doesn't help when you're sporting such a gross "70's pulp sci-fi novella cover" color scheme (I was not a fan of No Man's Sky or Headlander's aesthetic either, largely because of the color palette being comprised entirely of "sickly"/garish/desaturated versions of normally vibrant colors)
Game itself looks pretty okay. I've liked some of Crescent Moon's stuff in the past (Neon Shadow on Steam is a great throwback shooter for anyone who grew up playing stuff like the N64 version of Quake 2), and I want to support devs that are trying to transition away from mobile developer to make games for actual platforms if they have cool game designs. But man, these visuals just don't do it for me. Just looks bland.