Absolver smacks PlayStation 4 square in the chops at the end of the month, so it's about time that we got a full breakdown of the game's multiplayer system. As you journey through the game's world, you'll stumble across other players. It's basically up to you whether you fight or work together. It's an interesting basis for what is essentially a fully 3D fighting game, so we're certainly looking forward to how it all pans out in the finished release.
Are you into Absolver? Spam your trickiest move in the comments section below.
Comments (2)
I really hope this turns out good and that the game play really works well. Only complaint (gotta throw some good ol fashion complainin in) is that i hate how theres no variety in character size. Everyone looks like a starving junkie. Same height same skinny figure. I think itd reeeeally help the longevity of the game if there were at least small medium and large variants. Who knows though. Guess we'll see
I would actually like for a game like Bushido Blade, Naruto or LastFight (Power Stone 3, lets be honest) to have a sort of free-roaming adventure mode where you could randomly run into people to fight or team up with them... but lets be honest, its just gonna be a battle royale situation all the time, so its crazy to think honestly that you're going to run into anything besides people looking to kick your ass. As a single, optional mode, its conceptually neat for a free-roaming fighter. As the only mode though? I just don't know.
I'm really interested in Absolver 'cuz I love my fighting games, especially my free-roamers, and this has got some really out-there, very interesting ideas for the genre. But this looks... not quite satisfying. The moves have that EA Sports "we mocapped everything instead of manually keyframing it" look to them, and there's a big difference between hitting a button and punching a dude vs. hitting a button and playing a punch animation, y'know? There's a reason no one talks about EA Sports MMA when discussing fighting games :/ A lot of the sound fx and hit stun animations/fx are pretty weak too - why does it sound like sticks hitting each other when people are punching and kicking?
I'm eager to see how this reviews though. There's just too many question marks and/or red flags I'm seeing from the marketing, but I really wanna see how it looks and what people say once its out in the wild.
@Gmork___ Yeah, I'm also not thrilled by the visual style here. I think the lanky junky look just comes with the territory of making an "artsy" lo-fi aesthetic work. One of those things that really shows it to be an indie production. I don't like how no one has faces - a clear cost-cutting move, obviously. I guess it fits with this sort of "free roaming fighter meets Journey" vibe, but the faceted low poly masks just look bad to me.
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