I'm finally getting to play the Outer Wilds after all these years and can tell after only a few hours this is going to be a very special game and experience. Managed to avoid all spoilers too over the years.
Completed Alan Wake 2 last week and achieved my first platinum. It was pretty simple and was surprised I didn't get a trophy for playing through on hard mode. A fantastic game but slightly bloated. Maybe that's because I've played AW1, Control, AWE and AW2 back to back.
Reading through the AW2 credits I was quite surprised that neither David Lynch nor Twins Peaks where listed under "Special Thanks". While I love what remedy are doing it would be nice to see a different direction in their next game that isn't influenced so heavily by other artists work. It's a fine line between influence and plagiarism.
As for the Outer Wilds performance in case anyone's interested - playing on dynamic mode 60fps on a C4 oled VRR. Looks really good with only a few stutters here and there. I bought it originally on the switch and glad I never played it as it looks a blurry mess compared to the pro (spoiler) missing the 30fps often. While I would have not let this stop me for enjoying the game (it was my only console at the time) I could not for the life of me fly and land the craft using a pro controller. I'm new to playstation and I did not realise until this game the difference adaptive triggers make.
@OptimusPrime1 in heavy battles (medical room) the drop is very noticeable (maybe it falls outside the VRR window). This the reason I turned pssr off. I played 20 hours in quality, unlocked, pssr off and vrr and only noticed a slight slowdown for a few seconds in the crazy shum battle.
@rich33 in controls case frame rate can take a hit of around 10 with pssr on. If playing in quality mode it's extremely noticeable. Turning it off it runs pretty much a stable 60 with VRR. Shimmering is present in both fsr & pssr but amplified with pssr. I think remedys northlight engine doesn't play well with certain surfaces and the upscalers. It's not all bad with pssr as it is sharper and other small improvements elsewhere (plants, hair etc).
@medic_alert the update came while it I was 20hrs in. It was excellent fun before the update (performance) and now it's simply stella. Unlocked FR, pssr off in quality mode is pretty much a solid 60fps ray tracing experience (using LG C4 VRR).
40 hrs and Hartman killed so started Alan wake 2 last night.
@HallowMoonshadow thanks, I feel it's slightly too easy so far on story mode but I don't want the frustrations of a poorly implemented hard mode as reports say it becomes this nearer the end of the game. I'll stick to story for now and I'm enjoying the game so far.
I got a cheap copy of silent hill f so started yesterday. Looks great on the pro despite some jittery animations. @HallowMoonshadow did you choose story or hard mode for the battles ?
I've had my pro 3 months after moving over from the switch. I guess "purchased new" means from a store or ps store ? I've bought only three and other sealed games from eBay / FB much cheaper.
I won't be buying anything more this year. Yotei and Requiem next year at some point.
"Anyway, I've tried all their colors. More than once. I'm getting too old for this. But it keeps me from having to develop an actual personality. I apply my personality in a paste."
@feffster performance mode with HDR looks completey different now though and seems sharper than before when without pssr. I started the game a few weeks ago and have been playing it solely, 74% completed. I can see a big bump from the update personally. Pssr off is my preference in quality mode RT right now as it feels close to 60fps with VRR .
@wildcat_kickz it feels closer to 60fps in quality when just exploring the building with not many enemies to deal with. It is it too inconsistent for me during heated battles in graphically intense areas (medical wing). Both options are solid though and changes the feel of the game completely.
I'm playing it now in the pro on a LG C4 VRR. To my eye the quality mode runs at about 40-50fps, the lower end in busy battles. I'm enjoying performance mode personally as it's running 70-97fps and is very smooth. With the VRR, HDR and other pro upgrades the performance mode looks very close to quality mode now.
Pssr adds some light shimmering but it's also there with it off but not as noticeable. It doesn't seem too distracting and the image looks very sharp. Pssr seems to effect the fps by about 10fps.
I've only been playing for an hour so more time needed to see if any serious issues crop up. Very impressive so far.
Edit - Pssr adds noticeable "dancing noisy reflections".
So I think it's a no no for pssr. Especially in quality mode as the bump in fps by switching it off would be worth it as it seems to hold closer to 60fps
In the various playthroughs did you ask the reps if the extremely childish dialogue and voice acting is a work in progress and if not can Diana be used as a projectile?
This was my most anticipated game but the last trailer which included the voices just made it a huge turd in the punchbowl. The music sounded pretty good though.
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Re: This RAM Crisis Is Looking Like a Nightmare for the PS6
AI. They can RAM it up their arse.
That said I can't wait for the next iteration of PSSR to be released. Silent Hill 2 waits until then.
Re: Talking Point: What Are You Playing This Weekend? - Issue 607
I'm finally getting to play the Outer Wilds after all these years and can tell after only a few hours this is going to be a very special game and experience. Managed to avoid all spoilers too over the years.
Completed Alan Wake 2 last week and achieved my first platinum. It was pretty simple and was surprised I didn't get a trophy for playing through on hard mode. A fantastic game but slightly bloated. Maybe that's because I've played AW1, Control, AWE and AW2 back to back.
Reading through the AW2 credits I was quite surprised that neither David Lynch nor Twins Peaks where listed under "Special Thanks". While I love what remedy are doing it would be nice to see a different direction in their next game that isn't influenced so heavily by other artists work. It's a fine line between influence and plagiarism.
As for the Outer Wilds performance in case anyone's interested - playing on dynamic mode 60fps on a C4 oled VRR. Looks really good with only a few stutters here and there. I bought it originally on the switch and glad I never played it as it looks a blurry mess compared to the pro (spoiler) missing the 30fps often. While I would have not let this stop me for enjoying the game (it was my only console at the time) I could not for the life of me fly and land the craft using a pro controller. I'm new to playstation and I did not realise until this game the difference adaptive triggers make.
Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta
@OptimusPrime1 in heavy battles (medical room) the drop is very noticeable (maybe it falls outside the VRR window). This the reason I turned pssr off. I played 20 hours in quality, unlocked, pssr off and vrr and only noticed a slight slowdown for a few seconds in the crazy shum battle.
Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta
@rich33 in controls case frame rate can take a hit of around 10 with pssr on. If playing in quality mode it's extremely noticeable. Turning it off it runs pretty much a stable 60 with VRR. Shimmering is present in both fsr & pssr but amplified with pssr. I think remedys northlight engine doesn't play well with certain surfaces and the upscalers.
It's not all bad with pssr as it is sharper and other small improvements elsewhere (plants, hair etc).
Re: PS5 Pro Adds Frame Rate Option for Metal Gear Solid Delta
@medic_alert the update came while it I was 20hrs in. It was excellent fun before the update (performance) and now it's simply stella. Unlocked FR, pssr off in quality mode is pretty much a solid 60fps ray tracing experience (using LG C4 VRR).
40 hrs and Hartman killed so started Alan wake 2 last night.
Re: Review in Progress: Battlefield 6 (PS5) - You Won't Be Buying This One for the Campaign
@HallowMoonshadow thanks, I feel it's slightly too easy so far on story mode but I don't want the frustrations of a poorly implemented hard mode as reports say it becomes this nearer the end of the game. I'll stick to story for now and I'm enjoying the game so far.
Re: Talking Point: What Are You Playing This Weekend? - Issue 602
I got a cheap copy of silent hill f so started yesterday. Looks great on the pro despite some jittery animations. @HallowMoonshadow did you choose story or hard mode for the battles ?
Re: People Don't Buy Anywhere Near As Many Games As You Think
I've had my pro 3 months after moving over from the switch. I guess "purchased new" means from a store or ps store ? I've bought only three and other sealed games from eBay / FB much cheaper.
I won't be buying anything more this year. Yotei and Requiem next year at some point.
Re: Sony Reveals Icon Blue PS5 DualSense, Quite Possibly the Bluest Controller Ever
"Anyway, I've tried all their colors. More than once. I'm getting too old for this. But it keeps me from having to develop an actual personality. I apply my personality in a paste."
Re: Remedy Upgrades Control with PS5 Pro Support, New Patch Out Now
@feffster performance mode with HDR looks completey different now though and seems sharper than before when without pssr. I started the game a few weeks ago and have been playing it solely, 74% completed. I can see a big bump from the update personally. Pssr off is my preference in quality mode RT right now as it feels close to 60fps with VRR .
Re: Remedy Upgrades Control with PS5 Pro Support, New Patch Out Now
@wildcat_kickz it feels closer to 60fps in quality when just exploring the building with not many enemies to deal with. It is it too inconsistent for me during heated battles in graphically intense areas (medical wing). Both options are solid though and changes the feel of the game completely.
Re: Remedy Upgrades Control with PS5 Pro Support, New Patch Out Now
@wildcat_kickz
I'm playing it now in the pro on a LG C4 VRR. To my eye the quality mode runs at about 40-50fps, the lower end in busy battles. I'm enjoying performance mode personally as it's running 70-97fps and is very smooth. With the VRR, HDR and other pro upgrades the performance mode looks very close to quality mode now.
Pssr adds some light shimmering but it's also there with it off but not as noticeable. It doesn't seem too distracting and the image looks very sharp. Pssr seems to effect the fps by about 10fps.
I've only been playing for an hour so more time needed to see if any serious issues crop up. Very impressive so far.
Edit - Pssr adds noticeable "dancing noisy reflections".
So I think it's a no no for pssr. Especially in quality mode as the bump in fps by switching it off would be worth it as it seems to hold closer to 60fps
Re: Preview: PS5's Most Promising 2026 Shooter Pragmata Is Starting to Take Shape
In the various playthroughs did you ask the reps if the extremely childish dialogue and voice acting is a work in progress and if not can Diana be used as a projectile?
This was my most anticipated game but the last trailer which included the voices just made it a huge turd in the punchbowl. The music sounded pretty good though.
Re: PS5's Most Exciting Upcoming Shooter Pragmata Levels Up in New Trailer
I was really looking forward to this but I won't be able to play this if this voice acting is seriously part of the final game. Really disappointed.
Re: Silent Hill F (PS5) - Brutal Survival Horror Walks a New Path
Strange to not even lightly mention the music or sound design in a game that looks to ooze atmosphere. A vital component for many players.
Any reason for this @LiamCroft ?