
Remasters of all shapes and sizes are commonplace in the current video game landscape, and frankly, some deserve the return to the limelight more than others. Argonaut Games, itself revived after a long hiatus, is bringing back one of its best-loved titles that we think more than earns its right for a comeback. Croc: Legend of the Gobbos is a cult favourite PS1 platformer from a time when making 3D games was still new, and while in some ways it shows its age, it's difficult to not be charmed by this remastered classic.
Hopping into this game in 2025 is a nostalgic overload for anyone with fond memories of Croc; the first thing you see is the gobbos inflating the Argonaut Games logo, playing out on a big CRT television. Especially when you hear the title theme on the main menu, it all comes flooding back, and what's so lovely about this remaster is just how faithful to the original experience it is; you can really tell this is essentially the same game with the same code, only with some mod-cons and a fresh coat of paint.

Loading is instantaneous as you hop into the game proper, which retains the colourful, stylised look of the original with clear improvements, especially to character models. Several graphical options allow you to apply various filters and visual tweaks, which are appreciated, though we stuck to the remaster's default look because it's so crisp.
As for how it plays, you can move Croc with either his classic tank controls on the d-pad, or opt for a much smoother, modern experience with full analog control on the left stick. You can use either of these at all times, and what's interesting is that, because the game was originally designed around the d-pad's tank controls, there are some scenarios where that's actually the better option. Smooth analog control is going to feel best for most players, though, and it's been implemented well, allowing you to really speed through levels in a way you can't with the old scheme.

The game is very simplistic by today's standards, with short levels, enemies posing little threat, and fairly tame obstacles. Easy though it may be, especially using the modern controls, this is still an old school experience, meaning limited lives and starting a level over if you do hit Game Over. Newcomers and veteran fans alike might breeze through, but again, the game's inherent charm will mean you're smiling while it happens.
There are six gobbos to find in each level, as well as special coloured crystals that open a bonus door near a stage's exit. The level structure is quite unique; they're all segmented by numerous doorways, with some simple puzzles requiring you to find something in one room and return to another. It's broadly a very linear game, but there are some examples of doubling back on yourself or finding well-hidden secrets that show some novel ideas for the time.
Croc himself has a solid move set, with a generous jump, a butt-slam to open boxes, a 180-degree turn, and a tail spin attack, not to mention the ability to climb certain surfaces, swing on monkey bars, and swim underwater. The game makes regular use of most of these, giving the platforming a good pace.

Also helping to keep things fresh is different level themes for each island, which introduce new enemies and obstacles to contend with. A highlight of Croc for many is the characterful boss fights, which are all pretty straightforward to defeat but have fun designs, like a boxing ladybird or a large fish with a trident.
Overall, the game itself has lots of cutesy personality, and looks and plays better than ever with this remaster's additions. Its simplicity might leave some a little cold, but we found it to be refreshing and relaxing.
Elevating the package is the Crocipedia, a surprisingly large museum section with lots to see and do. The soundtrack, work-in-progress music, old photos, design documentation, character model sheets and animation tests, and lots of talking head interviews with current and former staff is all here. For fans of the original, or just fans of gaming history, there's so much to chew on here, and it really adds value to the remaster.
Conclusion
While the game itself inevitably shows its age with its simplistic design, Croc: Legend of the Gobbos remains an adorable and fun platformer in this remaster. The revamped visuals pop while staying true to its old school look, and the analog control provides a much smoother way to play. The Crocipedia fleshes things out, providing lots of detail about the making of this pioneering 3D title.





Comments 33
Bought it accidentally on PS4 rather than PS5 from my phone app but doubt it'll make too much difference.
It's downloaded ready to try later
One of the GOAT soundtracks. The main theme has been stuck in my head since I was a kid.
"Very simple design by modern standards", I mean, just look at when it came out, that shouldn't be a con in my eyes at least.
I'd argue that first con is a pro for many of the people who will be buying it.
@Oram77 I mean, you can't look at these things in a vacuum in my opinion.
If they're selling a product today, even though there's context, it's worth pointing out how it appeals to a modern mindset.
I had a Sega Saturn at the time, and wanted this game for Christmas. However the Saturn release was delayed until the new year and I never got it. Had to content myself with the demo at my mate's house. Now, finally, all these years later, I can live my dream of owning Croc.
@rusty82 Same here, my wishlisted game was the PS4 version. I think it should default to PS5 version when you play on PS5 and have only your PS5 connected to the app. Room for improvement here Sony. Waiting for support to answer now to get refund so I can buy the correct version...
Edit: over 20 min in queue, 2.5 min to get refund back on my account. Wow, that was indeed fast!! I guess they just canceled the amount reserved from my bank so it got released instantly. Now I bought the PS5 edition and downloading
“this pioneering 3D title.”
Wasn’t this just one of many Mario 64 copycats trying to out-do the plumber after his sublime outing showed everyone how it was done?
I've always said that Croc is one of the best 6/10 games of all time. That the remaster gets a 7 here is quite impressive, if a bit nostalgia boosted
I made the mistake of playing Croc after Crash Bandicoot as a kid and found it very underwhelming by comparison. Still have a nostalgia for it though!
@Dodoo Croc has a far more interesting and worthy legacy than that, including ties to Nintendo before SM64 was a thing.
Nice to see this revival, even if I thought this was not a classic back in the day.
Bit of nostalgia for me, as I worked with the lead animator on the original game (Jason Smith) whilst we both worked on Dungeon Keeper 2. I hope he is well and enjoying croc's return to the spotlight 😄
I'd be intrigued by what criteria an old remastered game could ever receive a 9 or 10/10 score. Theoretically it should be possible and if it's not there's something wrong with push squares criteria when it comes to remasters.
@Zeke68 I just stuck with PS4 version as now at least can download that version on my son's PS4 for him too.
Shame it wasn't cross buy.
@Swizzle Probably what hits the last three is the modern audience and the translation to modern hardware. It's like the new Gex trilogy may miss a mark because the original voice actor won't be voicing Gex and the references may be a bit dated.
I know its not the be all and end all but it would have been nice if a platinum was included. Im not a trophy hunter but if a plat is obtainable without heavy grinding, multiple play throughs or rediculous difficulty i like to have a go at it. I will still grab this game tho, just not right now.
Think I'll save this one for my switch 2 when I eventually get one
@Dodoo it was a different time. When Croc will have started development they would have believed they were creating either the first or one of the first 3D platform games. Development was done in a bubble then pre rise of the internet gaming sites kicking off.
It's the same for Bubsy 3D. As bad as that is they made it imagining it was unique and game changing. Apparently they still did till they say Mario 64 and crash. By then it was too late
@Titntin I would give anytyhing to have a Dungeon keeper 2 remaster/remake! the mobile game is a massive insult.
It's showing as Add to Cart on PS4 PlayStation Store but, It's still Just announced - Wishlist on PS5 Store ??
@rusty82 Yeah, usually it is crossbuy. But I guess as a small developer they think they can earn a little more this way.
@Badl4ndz If you go to the game on PS5 Store it shows both versions at the bottom of the screen.
30€ is a little bit much for a Croc nostalgia trip, but when it gets discounted? Sure.
@Oram77 Thanks dude. It was a real pleasure to make that game. 😀
I've not been happy with how they have used the name since either...
I'll get it when its heavily discounted, €30 for this and on top of that only getting 1 version is a bit too much for me.
Dodoo wrote:
I believe it started out as a Yoshi game but Nintendo didn't let the devs get far past the concept stage, and thus Croc was born!
Still not seeing it as available on a PS5 console in the UK Store. I have filtered by release date and can see games released today such as Dagger Froggy...
Can the reviewer (or anyone who played already) please tell me if the camera is fixed (it's been A WHILE since I first played this) or can you move it around. If the latter - are fully inverted (x and y axis) camera controls supported. REALLY been looking forward to this, nostalgia hit me like a train!
@NitrousX full control of the camera with right stick
Looks fair, I do think the Gobbos look weird, I'd have to compare PS1, Saturn and PC again.
It's an early 3D game, to me it's fine. Awkward camera not surprised, but modernised in areas, but the level design is supposed to be simple and built around it's controls. So sure it's basic of platforming, not that much depth to it's levels, I can agree no doubt. If it weren't for it being an older game yeah I'd totally go eh it's too bland, but it has context.
So a con for that is a bit stupid, relevant no doubt but I mean it is one of the earliest 3D platformers besides Bubsy and before Mario 64 Push Square. But I like Mort the Chicken as well so am I trustworthy no. XD But I know it's limits as well besides it's charm in areas. Chicks in formation for menu options before Pikmin did it, it's humour and short length but a fair core even if simple.
To me Indies are so basic in comparison their movesets in the modern era and too much character/world focus but boring missions/level design to me their substance is just as weak and suck so much. Croc has it's excuse as an early 3D game for the consoles so I can give it a pass.
It looks like a fair remaster, fair additions, fair modern controls, but $5 more my region for Switch/PS4 and PS5 is cheaper? Like why?
Glover had prices all over the place per all platforms and Qbyte made me go what were you thinking with that. You putting prices per what you think of audience sales so Xbox was cheaper then the others. Like why?
Glover has more of an interesting moveset of the time even, simple game too sure but it's moveset/unique character I think makes up for it.
@NitrousX the original from my memory and reviews of the PS1 version say it was following.
In remaster it is more flexible.
D-pad it's the original camera besides L2/R2 to lower or raise the camera, strafe is L1/R1 and tank controls.. I assume playing on different platform but that seems universal enough to be the case I'd assume.
Left analogue movement and right stick it's modern and more flexible. Right stick just moved around from the position.
Left stick Croc moved modern but it almost feels broken because of how much range of movement and steps/on the spot turn he can do compared to tank controls movements of small/turn, and forward, backward.
I think it had L2, R2 or L1, R1 style camera but it wasn't like a Spyro (even then had no right stick and I owned the platinum/greatest hits version and always played with left stick) or later games camera it was more a early 3D camera with following the character from above type camera.
I've played PS2 games like PItfall Lost Expedition with trigger camera and right analogue stick for interacting with items (I guess Ape Escape did that on PS1? never played it) or like God of War 2005 dodge. So to me it isn't that foreign when I go back to old games.
I don't think it had vertical either, even Spyro didn't have vertical so you had to use the triangle button (Spyro not sure for Croc) to look around besides getting up close and the camera moving around back into default spot.
I assume this one has modern and old controls, camera if mentioned of differences.
I think left stick was or wasn't a thing in like a platinum/greatest hits version I don't think it was a thing. Croc 2 had full analogue but 1 had somewhat a weird mix where it tried (unless confusing with another game) but still had it's strafe and tank controls movement but a bit more to it in a way. From what I remember of retrospectives and my memory playing it.
I haven't emulated it like I have Mort the Chicken or others. But from Croc to Kingsley to Rascal (publisher decisions as to why and players missed the point of that, TT said why it was the way it ended up so there is a good game in there) they all varied of tank or not between games and camera.
I'm halfway through the second island and damn this game is SO MUCH EASIER with modern controls. The Tomb Raider remasters didn't fee right with modern controls but this game should have had them from the get-go. Great remaster! I just wish it included the second one which I never played before.
Whilst I came in pretty optimistic (being a childhood game I was never able to beat 20 years ago), I'm currently past halfway on the third island, and the difficulty seems to have spiked unfairly.
As in underwater enemies shooting projectiles sometimes faster then Croc can swim to avoid, and even running through some 5-crystal doors causes Croc to immediately fall off a platform upon entry.
Granted, mechanical mishaps may have been forgiven back in its day, but it might be hard to forgive them now. I'll try and endeavour to beat this, but yeah it's pretty rough.
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