Dreams, the highly ambitious PS4 exclusive from Media Molecule, was famously one of Shuhei Yoshida's favourite projects while he was at the helm of PlayStation Studios.
He touches on it briefly in a lengthy interview with MinnMax, looking back fondly on visits to the Guildford-based development team.
"Meeting with people at Media Molecule was always inspiring," Yoshida recalls. "They are such creative people, and it was always fun to visit Media Molecule. They felt like a rock band!"
Asked about his thoughts on Dreams, he only has kind words for it, though regrets that it never made it onto other platforms.
"Dreams was [an] amazing project, and we had a huge ambition... It's a great game-making tool, so I was hoping we [would be able] to release it, after PlayStation, on PC, and after PC, on mobile, and [allow] anyone to use the tools to create games. Somehow, we couldn't get that to realise."
While many fans assume that this boils down to the game simply not selling enough, Yoshida says "it was a mix of technical and business reasons" why the ports to other platforms never happened.
A while back, PC and PS5 versions of the game were supposedly created, but obviously, the studio has now moved on.
While Dreams remains online and fully functional, live support from Media Molecule came to an end as it puts all its focus on something new.
It's a shame Yoshida's PC and mobile vision couldn't be realised, as putting it on those platforms would only have helped its chances. Dreams itself is fantastic, but if the sales weren't there and technical issues were causing headaches, we can understand the decision to call it a day, though it pains us to say it.
Would you have played and created on Dreams on PC and mobile? Discuss in the comments section below.
[source youtu.be]
Comments 9
This not being on PC is still to this day one of the biggest what ifs for me in gaming.
Like, can you imagine? I mean I'm a pretty dumb guy, but if people were already making insane projects with the help of a dualshock, imagine the things they could make with everything else at their disposal.
Glad the game is still up and running tho. Such a magical experience.
The best thing on Dreams by a country mile is Trens, that was a lot of fun that I kinda of wish it got a solo release so more people could have tried it.
@AdamNovice I just watched a trailer. Kinda makes me curious what else is hidden inside Dreams.
@AdamNovice @yazzika Lock is also amazing, a brilliant puzzle game. A year or two ago I did a deep dive in Dreams and found so many awesome games. There is a lot of quality on there.
@AdamNovice Tren is fantastic. I still throw the soundtrack on every now and then.
It would've been so cool to see it on PC, I've said that for years.
Tren, built by Media Molecule within Dreams (and brought to my attention by Push Square) was an absolute highlight for me and my kids. What an awesome little project that was.
It is a shame that they did not finish the ps5 and psvr2 port. There are so many great dreams VR games locked on psvr1 ...
I liked Dreams but its biggest issue was that it didn’t come with a fun gameplay engine built in, like how LBP felt.
People created some really cool art with it but every type of game they created with it felt like something low quality you would find in the PSN store.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...