Comments 78

Re: ANTHEM's Massive 1.04 Update Is Here, Actually Removes a Loading Screen

Omniicron

Hard to praise them for fixing issues that shouldn't of needed fixing with some simple play testing or 'game changer' feeder. That is the same state Battlefield 5 is in, the devs make out like they are 'doing us a favour' by fixing mind-numbingly obvious bugs or adding smidges of content that should of been available at launch. BOTH are lead by EA, what a surprise.

Anyway, Anthem is still an extremely hollow experience for what was promised. Losing faith in the gaming world these days or am I just getting old?

Re: The Division 2 - With a Few Tweaks, This Could Be Something Special

Omniicron

To only score this game 1.3 more than Anthem is a crime and I really cant get my head around your scoring system. For its genre, and comparing the competition in their launch states, this is an 8.5 minimum.

The campaign is far better than anthem while end game and pvp is far beyond too. Theres more loot, more reasons to actually chase loot and more methods of chasing it. There are many more abilities/skills and a wider variety creating more varied gameplay, even for what is ultimately a cover shooter. You can customise your character in terms of appearance (without spending £10 on blue paint) and lots of ‘specs’ to work towards for powerful end game builds. A really good variety of weapons too.

The only negatives you mention (balancing and skill bugs) are both now fixed already.
It is a fully fleshed out looter shooter which works well both solo or in co-op. Mathmatching has been flawless in my 40 hours too. I generally only use it for main missions and play the side missions and extra content as solo then do pvp with friends for those asking above.

It also has a complete clan system (in game, unlike Destiny etc) so if you want to make friends rather than random matchmaking you can too. Working in clans earns extra rewards etc.

Even some side missions are really well done and greater in length and quality than some of Anthems main campaign missions.

The AI is clever and challenging. The world map is incredibly detailed with nooks and crannies to explore that actually have something at the end of them. It is also filled with life both friendly, passive and hostile. The day/night and weather cycle is nice too.

Re: Shawn Layden Explains Sony's Decision to Pull Out of E3 2019

Omniicron

For me this is Sony’s way of taking control now that they have the higher ground.

Why go to E3 and basically have a Sony v M$ show down every year when they are smashing them? The battle is won, they outsold xbox by like 3/1 so why have a face off every year and risk a bad show.

Now they are ‘top dog’ they can just do it all at their own event which is far better for brand awareness.

Re: New ANTHEM Trailer Goes In-Depth on Endgame Activities, Loot, and How It Hopes to Keep You Playing

Omniicron

VIP Demo was a disaster.

Public demo worked fine but my real worry would be a lack of end game content. The only really meaningful end game events are the 3 strongholds, which is such a low number. I'd of been hoping for at least double that.

The endgame is going to consist of replaying the same 3 strongholds over and over again, to get the better gear to replay the same stronghold at GM2 and GM3. I'm all for grind, I'm happy to grind if there is enough varied content to grind within.

In the video is he mentions they will add some more contracts (really easy, like adding new dailies in Destiny, but not really considered meaningful content) and some times events. He does not mention new strongholds or areas to explore. The world will feel really small really quick.

There is no paid DLC and if the Live Service is anything like the Battlefield 5 Live Service then it basically means ZERO. The odd skin drip fed here or there. Also, not that I'm arsed about cosmetics, but it is £20 to purchase a new skin for a Javalin or around 1,000 hours of grind.

Please release a road map.

Re: EA Blames Subpar Battlefield V Sales on Single Player

Omniicron

@Bonbonetti The 3 hour single player they apparently put t much effort into was an absolute joke. I will never understand how it took 2 years of work, for studios made up of around 400 people to release a game so lacking in both single player and multiplayer.

Things which were standard in their previous games are missing. It is like instead of building on BF1 and improving, they completely started from scratch, went backwards and broke things that they have spent time fixing over their many years of developing.

Re: EA Blames Subpar Battlefield V Sales on Single Player

Omniicron

Considering they ‘focused’ on a single player campaign is was bloody god awful.

Sales are down due to terrible marketing and much if the content (not even including Br) being released after launch because it just wasnt finished. Oh, and it still was not finished even after the game was delayed.

It is now being killed by their live service (1 new map in 6 months). It is so poor that I wish they would bring out some paid DLC and I’m against that. They are intentionally making live service poor so we forgive them for paid dlc, mtx etc

If they:

Launched BFV on time / Didnt have EA as a publisher due to their current reputation / Released it on the same date for all users (some had it 20 days early) / Launched it in the state it is now, without the absolutely game breaking bugs it had / Didn't tell everyone to NOT BUY IT / Included features standard to FPS's for many years, such as rental servers / Had more maps / Didnt drip feed us maps after launch which were due to be launch content / Released a proper live service roadmap / Actually had content for the live service / Had a good single player campaign

If it did all that it would of done just fine. Not much to ask of a AAA game to be honest... In fact the above is pretty much a minimum requirement to be honest.

Re: Hands On: ANTHEM Shows Promise in VIP Demo, But the Finished Game Needs to Be So Much Better

Omniicron

While I expect the horrendous bugs and issues to be fixed by launch, I seriously worry for the amount of content.

We just played 1 of the 3 strongholds and after a couple of run throughs we were then blasting through it in no time at all. In the final release there will be 3 new ‘harder’ difficulties but it means replaying them over and over on the same small amount of content.

As paid DLC is off the table we are relying on EA’s ‘live service’. In Battlefield 5 so far, ‘live service’ equates to 1 map (also only available in a single game mode) in almost half a year before 1 more map comes out late March. Besides the lack of maps they are basically just drip feeding the odd gun or skin here and there which probably should of just been available at launch anyway, but wasn't ready. I feel EA are playing the nice guys saying ‘free dlc’ in form of live service, but making it so awful that people beg for paid DLC again.

So, based on the live service of BFV and apparently Battlefront 2.... I really fear for Anthem come 2 months after launch. Gameplay was very nice but they need to double or even treble the amount of strongholds to match the number of strikes/raids that Destiny reached.

Re: Battlefield V - Multiplayer Mayhem Excuses Features Missing in Action

Omniicron

Non-important issues:

The bloke from EA who basically didn't have a clue how to deal with gamers making silly comments.
SJW's campaigning about females being in the game.

Important issues:

Staggered release dates. I understand a day or two early access but 13 days between Origin Access and PS4 Standard edition is FAR too long.
Early access are finding bugs (some big) but these are being patched already and overall the games stunning experience makes up for them annoyances for now.
An additional 2 maps for launch, to take it to 10, would of been ideal to keep it feeling fresh for longer.

Positives:

No season pass, loot boxes or paid DLC map packs.
The best Battlefield game of the series. Incredible visuals, gunplay, gameplay and map design.
A single player campaign is included (will be patched to be co-op) and is being expanded soon.

Re: Call of Duty: Black Ops 4 - The Best CoD of the Generation

Omniicron

"Given that the campaign has expensive actors and a much more complex dev process you can't really blame them."

You can blame them though, they are saving themselves tonnes of effort and money but not passing these savings on to their loyal fan base. It's a decision purely based on greed and people are letting them, so it will become the norm.

Re: Call of Duty: Black Ops 4 - The Best CoD of the Generation

Omniicron

I wont be buying it due to the fact that they are selling it without a single player campaign yet not reducing the price.

The campaign takes them the most time, effort and money to create, so just not bothering to do it and knowing the sheeple will still flock to buy it feels very dirty. Not that my single non-purchase will make a difference but buying it I feel will only promote other developers to follow suit.

Re: You're Going to Want Resident Evil 2's Deluxe Edition

Omniicron

@JoeBlogs Inflation is also offset by the fact that more games are being sold now than in that era. It is a MUCH bigger industry now, it has even taken over the film industry. RE2 Remake will turn a huge profit whether they include that skin or not, so it's purely greed at the expensive of the gamer.

Instead of locking items behind a paywall why not approach it differently and promote the fact that they are including these items in the game, encouraging more people to buy the game because they have gone above and beyond with content.

Look at games like COD which makes a billion per year before you even factor in DLC sales. Instead of using that huge profit margin to make the product bigger and better, they are now removing the story content which will save them HUGE amounts of time and money, yet the price of the game is not dropping. Why? because people are letting them get away with it.

It's a slippery slope and the more slack you give them, the more they will take. Praising them for doing it is only going to make it worse.

Re: You're Going to Want Resident Evil 2's Deluxe Edition

Omniicron

@Matroska That's not even a proper comparison you have dreamed up, they are different products. By your logic we should buy 1 game and be given loads of other games. That's not what we want.

A PROPER comparison to that would be Greggs making a sausage roll, selling it to you at normal price but as they hand it to you they cut the end off. They then suggest that you could buy the last bite in order experience the full sausage roll, if you so wish.

Attitudes like yours, and this article, encourage this dirty behaviour from developers. Before long all games will be like street fighter, where all the characters were made and ON THE DISC YOU BUY, but to access them you had to pay extra.

The "Capgod" comment for selling DLC before a game came out was incredibly dumb. @Get2Sammyb is usually on point but not in this case. As the comments above would also back up too.

Re: You're Going to Want Resident Evil 2's Deluxe Edition

Omniicron

Not that a cosmetic is a massive deal BUT, if they’ve already made them, they should just be in the game.

You should not be promoting/speaking positively about the fact that they are withholding content and putting it behind a paywall. Scumbags.

I’ve no problem with some dlc if it is made after release to extend the experience or life of a game but locking content they have already made is just scummy.

“Capgod” my arse.

Re: Spider-Man PS4's Puddle Drama Is An Absolute Embarrassment

Omniicron

While I'm not too fussed as the game doesn't interest me, the 'release' image does look terrible compared to the E3 version. Zero reflections, less shadows, cheap murky fog to hide draw distances and poorer colours.

The bloke is talking absolute tripe about that being identical besides a puddle size.

Look at the wire mesh under spider mans armpit, nothing to do with the puddle or time of day, the texture is poorer.

Re: The Ultimate PS4 Pro Controller Will Cost You a Pretty Penny

Omniicron

I had the Razor Raiju and it was brilliant. EXTREMELY comfy, lovely long smooth sticks (lol) and programming jump and change weapon to the additional triggers was a game changer in FPS games.

Then I dropped it from a height by accident on a hard floor and it landed flush on a stick and knackered it. Only got a refund rather than replacement as they were out of stock.

I'd happily buy this if I had full confidence it would be PS5 compatible but it is now too near end of life.

ps. I hope they release this, or the standard Raiju, on or close to the PS5 launch this time in or to get full use and value from it. It is expensive and not essential kit, but it is seriously lovely to use.

Re: Hardware Review: PlayStation VR - The Future of Play

Omniicron

@get2sammyb

I understand it's meant to be immersive so moving around the room is part of that but where I have my console setup with a bed infront of it theres not much room.

Can most games still be played sat infront of the console, using s controller and just turning your head to look around or do you need to be up and mobile?

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